kdeconnect-kde/core/backends/lan/lanlinkprovider.cpp

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/**
* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "lanlinkprovider.h"
#include "core_debug.h"
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#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <netdb.h>
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#include <QHostInfo>
#include <QTcpServer>
#include <QUdpSocket>
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#include <QtGlobal>
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#include "landevicelink.h"
#include <kdeconnectconfig.h>
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LanLinkProvider::LanLinkProvider()
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{
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mTcpPort = 0;
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mUdpServer = new QUdpSocket(this);
connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
mTcpServer = new QTcpServer(this);
connect(mTcpServer,SIGNAL(newConnection()),this, SLOT(newConnection()));
}
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LanLinkProvider::~LanLinkProvider()
{
}
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void LanLinkProvider::onStart()
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{
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mUdpServer->bind(QHostAddress::Any, port, QUdpSocket::ShareAddress);
mTcpPort = port;
while (!mTcpServer->listen(QHostAddress::Any, mTcpPort)) {
mTcpPort++;
if (mTcpPort > 1764) { //No ports available?
qCritical(KDECONNECT_CORE) << "Error opening a port in range 1714-1764";
mTcpPort = 0;
return;
}
}
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onNetworkChange(QNetworkSession::Connected);
}
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void LanLinkProvider::onStop()
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{
mUdpServer->close();
mTcpServer->close();
}
//I'm in a new network, let's be polite and introduce myself
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void LanLinkProvider::onNetworkChange(QNetworkSession::State state)
{
Q_UNUSED(state);
if (!mTcpServer->isListening()) {
return;
}
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Q_ASSERT(mTcpPort != 0);
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NetworkPackage np("");
NetworkPackage::createIdentityPackage(&np);
np.set("tcpPort", mTcpPort);
mUdpSocket.writeDatagram(np.serialize(), QHostAddress("255.255.255.255"), port);
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}
//I'm the existing device, a new device is kindly introducing itself.
//I will create a TcpSocket and try to connect. This can result in either connected() or connectError().
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void LanLinkProvider::newUdpConnection()
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{
while (mUdpServer->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(mUdpServer->pendingDatagramSize());
QHostAddress sender;
mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender);
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NetworkPackage* receivedPackage = new NetworkPackage("");
bool success = NetworkPackage::unserialize(datagram, receivedPackage);
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if (!success || receivedPackage->type() != PACKAGE_TYPE_IDENTITY) {
delete receivedPackage;
return;
}
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if (receivedPackage->get<QString>("deviceId") == KdeConnectConfig::instance()->deviceId()) {
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//qCDebug(KDECONNECT_CORE) << "Ignoring my own broadcast";
delete receivedPackage;
return;
}
int tcpPort = receivedPackage->get<int>("tcpPort", port);
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//qCDebug(KDECONNECT_CORE) << "Received Udp identity package from" << sender << " asking for a tcp connection on port " << tcpPort;
QTcpSocket* socket = new QTcpSocket(this);
receivedIdentityPackages[socket].np = receivedPackage;
receivedIdentityPackages[socket].sender = sender;
connect(socket, SIGNAL(connected()), this, SLOT(connected()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
socket->connectToHost(sender, tcpPort);
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}
}
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void LanLinkProvider::connectError()
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{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
if (!socket) return;
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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NetworkPackage np("");
NetworkPackage::createIdentityPackage(&np);
np.set("tcpPort", mTcpPort);
mUdpSocket.writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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//The socket we created didn't work, and we didn't manage
//to create a LanDeviceLink from it, deleting everything.
delete receivedIdentityPackages[socket].np;
receivedIdentityPackages.remove(socket);
delete socket;
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}
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void LanLinkProvider::connected()
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{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
if (!socket) return;
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
configureSocket(socket);
NetworkPackage* receivedPackage = receivedIdentityPackages[socket].np;
const QString& deviceId = receivedPackage->get<QString>("deviceId");
//qCDebug(KDECONNECT_CORE) << "Connected" << socket->isWritable();
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LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
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NetworkPackage np2("");
NetworkPackage::createIdentityPackage(&np2);
bool success = deviceLink->sendPackage(np2);
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if (success) {
//qCDebug(KDECONNECT_CORE) << "Handshaking done (i'm the existing device)";
connect(deviceLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
Q_EMIT onConnectionReceived(*receivedPackage, deviceLink);
//We kill any possible link from this same device
QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
if (oldLinkIterator != mLinks.end()) {
DeviceLink* oldLink = oldLinkIterator.value();
disconnect(oldLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
oldLink->deleteLater();
mLinks.erase(oldLinkIterator);
}
mLinks[deviceId] = deviceLink;
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} else {
//I think this will never happen, but if it happens the deviceLink
//(or the socket that is now inside it) might not be valid. Delete them.
delete deviceLink;
qCDebug(KDECONNECT_CORE) << "Fallback (2), try reverse connection";
mUdpSocket.writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
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}
delete receivedPackage;
receivedIdentityPackages.remove(socket);
//We don't delete the socket because now it's owned by the LanDeviceLink
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}
//I'm the new device and this is the answer to my UDP identity package (no data received yet)
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void LanLinkProvider::newConnection()
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{
//qCDebug(KDECONNECT_CORE) << "LanLinkProvider newConnection";
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while (mTcpServer->hasPendingConnections()) {
QTcpSocket* socket = mTcpServer->nextPendingConnection();
configureSocket(socket);
//This socket is still managed by us (and child of the QTcpServer), if
//it disconnects before we manage to pass it to a LanDeviceLink, it's
//our responsability to delete it. We do so with this connection.
connect(socket, SIGNAL(disconnected()),
socket, SLOT(deleteLater()));
connect(socket, SIGNAL(readyRead()),
this, SLOT(dataReceived()));
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}
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}
//I'm the new device and this is the answer to my UDP identity package (data received)
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void LanLinkProvider::dataReceived()
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{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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const QByteArray data = socket->readLine();
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//qCDebug(KDECONNECT_CORE) << "LanLinkProvider received reply:" << data;
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NetworkPackage np("");
bool success = NetworkPackage::unserialize(data, &np);
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//qCDebug(KDECONNECT_CORE) << "LanLinkProvider received reply:" << data;
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if (!success || np.type() != PACKAGE_TYPE_IDENTITY) {
qCDebug(KDECONNECT_CORE) << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
return;
}
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//qCDebug(KDECONNECT_CORE) << "Handshaking done (i'm the new device)";
//This socket will now be owned by the LanDeviceLink, forget about it
disconnect(socket, SIGNAL(readyRead()),
this, SLOT(dataReceived()));
disconnect(socket, SIGNAL(disconnected()),
socket, SLOT(deleteLater()));
const QString& deviceId = np.get<QString>("deviceId");
LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
connect(deviceLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
Q_EMIT onConnectionReceived(np, deviceLink);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
if (oldLinkIterator != mLinks.end()) {
DeviceLink* oldLink = oldLinkIterator.value();
disconnect(oldLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
oldLink->deleteLater();
mLinks.erase(oldLinkIterator);
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}
mLinks[deviceId] = deviceLink;
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}
void LanLinkProvider::deviceLinkDestroyed(QObject* destroyedDeviceLink)
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{
//qCDebug(KDECONNECT_CORE) << "deviceLinkDestroyed";
const QString id = destroyedDeviceLink->property("deviceId").toString();
QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(id);
if (oldLinkIterator != mLinks.end() && oldLinkIterator.value() == destroyedDeviceLink) {
mLinks.erase(oldLinkIterator);
}
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}
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void LanLinkProvider::configureSocket(QTcpSocket* socket)
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{
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int fd = socket->socketDescriptor();
socket->setSocketOption(QAbstractSocket::KeepAliveOption, QVariant(1));
#ifdef TCP_KEEPIDLE
// time to start sending keepalive packets (seconds)
int maxIdle = 10;
setsockopt(fd, IPPROTO_TCP, TCP_KEEPIDLE, &maxIdle, sizeof(maxIdle));
#endif
#ifdef TCP_KEEPINTVL
// interval between keepalive packets after the initial period (seconds)
int interval = 5;
setsockopt(fd, IPPROTO_TCP, TCP_KEEPINTVL, &interval, sizeof(interval));
#endif
#ifdef TCP_KEEPCNT
// number of missed keepalive packets before disconnecting
int count = 3;
setsockopt(fd, IPPROTO_TCP, TCP_KEEPCNT, &count, sizeof(count));
#endif
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}