Fixing memory leaks in LanDeviceLinkProvider and LanDeviceLink
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127a117c62
commit
4b6aa135e3
7 changed files with 55 additions and 60 deletions
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@ -36,6 +36,7 @@ class DeviceLink
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public:
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DeviceLink(const QString& deviceId, LinkProvider* parent);
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virtual ~DeviceLink() { };
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const QString& deviceId() { return mDeviceId; }
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LinkProvider* provider() { return mLinkProvider; }
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@ -30,16 +30,24 @@
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#include "downloadjob.h"
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#include "socketlinereader.h"
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LanDeviceLink::LanDeviceLink(const QString& d, LinkProvider* a, QTcpSocket* socket)
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: DeviceLink(d, a)
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, mSocketLineReader(new SocketLineReader(socket, a))
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LanDeviceLink::LanDeviceLink(const QString& deviceId, LinkProvider* parent, QTcpSocket* socket)
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: DeviceLink(deviceId, parent)
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, mSocketLineReader(new SocketLineReader(socket))
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{
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connect(mSocketLineReader, SIGNAL(disconnected()),
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this, SLOT(deleteLater()));
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connect(mSocketLineReader, SIGNAL(readyRead()),
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this, SLOT(dataReceived()));
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//We take ownership of the socket.
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//When the link provider distroys us,
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//the socket (and the reader) will be
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//destroyed as well
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connect(socket, SIGNAL(disconnected()),
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this, SLOT(deleteLater()));
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mSocketLineReader->setParent(this);
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socket->setParent(this);
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}
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bool LanDeviceLink::sendPackageEncrypted(QCA::PublicKey& key, NetworkPackage& np)
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{
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if (np.hasPayload()) {
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@ -54,7 +62,7 @@ bool LanDeviceLink::sendPackageEncrypted(QCA::PublicKey& key, NetworkPackage& np
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//TODO: Actually detect if a package is received or not, now we keep TCP
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//"ESTABLISHED" connections that look legit (return true when we use them),
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//but that are actually broken
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//but that are actually broken (until keepalive detects that they are down).
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return (written != -1);
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}
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@ -67,9 +75,6 @@ bool LanDeviceLink::sendPackage(NetworkPackage& np)
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}
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int written = mSocketLineReader->write(np.serialize());
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//TODO: Actually detect if a package is received or not, now we keep TCP
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//"ESTABLISHED" connections that look legit (return true when we use them),
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//but that are actually broken
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return (written != -1);
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}
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@ -35,7 +35,7 @@ class LanDeviceLink
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Q_OBJECT
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public:
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LanDeviceLink(const QString& d, LinkProvider* a, QTcpSocket* socket);
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LanDeviceLink(const QString& deviceId, LinkProvider* parent, QTcpSocket* socket);
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bool sendPackage(NetworkPackage& np);
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bool sendPackageEncrypted(QCA::PublicKey& key, NetworkPackage& np);
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@ -104,44 +104,39 @@ void LanLinkProvider::onNetworkChange(QNetworkSession::State state)
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort", mTcpPort);
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mUdpSocket.writeDatagram(np.serialize(), QHostAddress("255.255.255.255"), port);
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//TODO: Ping active connections to see if they are still reachable
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}
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//I'm the existing device, a new device is kindly introducing itself (I will create a TcpSocket)
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//I'm the existing device, a new device is kindly introducing itself.
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//I will create a TcpSocket and try to connect. This can result in either connected() or connectError().
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void LanLinkProvider::newUdpConnection()
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{
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while (mUdpServer->hasPendingDatagrams()) {
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QByteArray datagram;
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datagram.resize(mUdpServer->pendingDatagramSize());
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QHostAddress sender;
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quint16 senderPort;
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
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NetworkPackage* np = new NetworkPackage("");
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bool success = NetworkPackage::unserialize(datagram,np);
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender);
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NetworkPackage* receivedPackage = new NetworkPackage("");
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success = NetworkPackage::unserialize(datagram, receivedPackage);
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bool success = NetworkPackage::unserialize(datagram, receivedPackage);
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if (!success || receivedPackage->type() != PACKAGE_TYPE_IDENTITY) {
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delete receivedPackage;
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return;
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}
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KSharedConfigPtr config = KSharedConfig::openConfig("kdeconnectrc");
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const QString myId = config->group("myself").readEntry<QString>("id","");
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//kDebug(debugArea()) << "Ignoring my own broadcast";
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if (receivedPackage->get<QString>("deviceId") == myId) {
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//kDebug(debugArea()) << "Ignoring my own broadcast";
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delete receivedPackage;
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return;
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}
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int tcpPort = receivedPackage->get<int>("tcpPort", port);
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//kDebug(debugArea()) << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort;
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//kDebug(debugArea()) << "Received Udp identity package from" << sender << " asking for a tcp connection on port " << tcpPort;
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QTcpSocket* socket = new QTcpSocket(this);
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receivedIdentityPackages[socket].np = receivedPackage;
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@ -155,9 +150,9 @@ void LanLinkProvider::newUdpConnection()
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void LanLinkProvider::connectError()
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{
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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if (!socket) return;
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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kDebug(debugArea()) << "Fallback (1), try reverse connection";
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NetworkPackage np("");
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@ -165,17 +160,17 @@ void LanLinkProvider::connectError()
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np.set("tcpPort", mTcpPort);
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mUdpSocket.writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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//The socket we created didn't work, and we didn't manage
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//to create a LanDeviceLink from it, deleting everything.
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delete receivedIdentityPackages[socket].np;
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receivedIdentityPackages.remove(socket);
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delete socket;
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}
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void LanLinkProvider::connected()
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{
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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if (!socket) return;
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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@ -189,12 +184,11 @@ void LanLinkProvider::connected()
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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bool success = deviceLink->sendPackage(np2);
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if (success) {
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//kDebug(debugArea()) << "Handshaking done (i'm the existing device)";
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kDebug(debugArea()) << "Handshaking done (i'm the existing device)";
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connect(deviceLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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@ -214,62 +208,64 @@ void LanLinkProvider::connected()
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mLinks[deviceId] = deviceLink;
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} else {
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//I think this will never happen
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//I think this will never happen, but if it happens the deviceLink
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//(or the socket that is now inside it) might not be valid. Delete them.
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delete deviceLink;
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kDebug(debugArea()) << "Fallback (2), try reverse connection";
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mUdpSocket.writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
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delete deviceLink;
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}
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receivedIdentityPackages.remove(socket);
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delete receivedPackage;
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receivedIdentityPackages.remove(socket);
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//We don't delete the socket because now it's owned by the LanDeviceLink
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}
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//I'm the new device and this is the answer to my UDP introduction (no data received yet)
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//I'm the new device and this is the answer to my UDP identity package (no data received yet)
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void LanLinkProvider::newConnection()
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{
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//kDebug(debugArea()) << "LanLinkProvider newConnection";
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while(mTcpServer->hasPendingConnections()) {
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QTcpSocket* socket = mTcpServer->nextPendingConnection();
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socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1);
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configureSocket(socket);
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//This socket is still managed by us (and child of the QTcpServer), if
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//it disconnects before we manage to pass it to a LanDeviceLink, it's
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//our responsability to delete it. We do so with this connection.
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connect(socket, SIGNAL(disconnected()),
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socket, SLOT(deleteLater()));
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connect(socket, SIGNAL(readyRead()),
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this, SLOT(dataReceived()));
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connect(socket, SIGNAL(readyRead()), this, SLOT(dataReceived()));
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}
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/*
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NetworkPackage np(PACKAGE_TYPE_IDENTITY);
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NetworkPackage::createIdentityPackage(&np);
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int written = socket->write(np.serialize());
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kDebug(debugArea()) << "LanLinkProvider sent package." << written << " bytes written, waiting for reply";
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*/
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}
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//I'm the new device and this is the answer to my UDP introduction (data received)
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//I'm the new device and this is the answer to my UDP identity package (data received)
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void LanLinkProvider::dataReceived()
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{
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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configureSocket(socket);
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const QByteArray data = socket->readLine();
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//kDebug(debugArea()) << "LanLinkProvider received reply:" << data;
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NetworkPackage np("");
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bool success = NetworkPackage::unserialize(data, &np);
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//kDebug(debugArea()) << "LanLinkProvider received reply:" << data;
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if (!success || np.type() != PACKAGE_TYPE_IDENTITY) {
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kDebug(debugArea()) << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
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return;
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}
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kDebug(debugArea()) << "Handshaking done (i'm the new device)";
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//This socket will now be owned by the LanDeviceLink, forget about it
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disconnect(socket, SIGNAL(readyRead()),
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this, SLOT(dataReceived()));
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disconnect(socket, SIGNAL(disconnected()),
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socket, SLOT(deleteLater()));
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const QString& deviceId = np.get<QString>("deviceId");
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LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
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//kDebug(debugArea()) << "Handshaking done (i'm the new device)";
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connect(deviceLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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@ -286,7 +282,6 @@ void LanLinkProvider::dataReceived()
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mLinks[deviceId] = deviceLink;
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disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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}
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void LanLinkProvider::deviceLinkDestroyed(QObject* destroyedDeviceLink)
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@ -25,13 +25,8 @@ SocketLineReader::SocketLineReader(QTcpSocket* socket, QObject* parent)
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: QObject(parent)
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, mSocket(socket)
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{
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connect(mSocket, SIGNAL(disconnected()),
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this, SIGNAL(disconnected()));
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connect(mSocket, SIGNAL(readyRead()),
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this, SLOT(dataReceived()));
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}
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void SocketLineReader::dataReceived()
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@ -45,7 +45,6 @@ public:
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qint64 bytesAvailable() { return mPackages.size(); }
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Q_SIGNALS:
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void disconnected();
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void readyRead();
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private Q_SLOTS:
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@ -52,7 +52,7 @@ public Q_SLOTS:
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virtual void onNetworkChange(QNetworkSession::State state) = 0;
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Q_SIGNALS:
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//NOTE: The provider will to destroy the DeviceLink when it's no longer accessible,
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//NOTE: The provider will destroy the DeviceLink when it's no longer accessible,
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// and every user should listen to the destroyed signal to remove its references.
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// That's the reason because there is no "onConnectionLost".
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void onConnectionReceived(const NetworkPackage& identityPackage, DeviceLink*) const;
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