Coding style and return early refactoring
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e3e0eac779
commit
3735ca2cd1
2 changed files with 89 additions and 84 deletions
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@ -68,10 +68,13 @@ LanLinkProvider::LanLinkProvider()
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void LanLinkProvider::onStart()
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{
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mUdpServer->bind(QHostAddress::Broadcast, port, QUdpSocket::ShareAddress);
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bool buildSucceed = mUdpServer->bind(QHostAddress::Broadcast, port, QUdpSocket::ShareAddress)
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Q_ASSERT(buildSucceed);
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tcpPort = port;
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while (!mTcpServer->listen(QHostAddress::Any, tcpPort)) tcpPort++;
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mTcpPort = port;
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while (!mTcpServer->listen(QHostAddress::Any, mTcpPort)) {
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mTcpPort++;
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}
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onNetworkChange(QNetworkSession::Connected);
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}
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@ -87,12 +90,14 @@ void LanLinkProvider::onNetworkChange(QNetworkSession::State state)
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{
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Q_UNUSED(state);
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if (!mTcpServer->isListening()) return;
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if (!mTcpServer->isListening()) {
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return;
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}
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort",tcpPort);
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QUdpSocket().writeDatagram(np.serialize(),QHostAddress("255.255.255.255"), port);
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np.set("tcpPort", mTcpPort);
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mUdpSocket.writeDatagram(np.serialize(), QHostAddress("255.255.255.255"), port);
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}
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//I'm the existing device, a new device is kindly introducing itself (I will create a TcpSocket)
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@ -109,40 +114,39 @@ void LanLinkProvider::newUdpConnection()
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NetworkPackage* np = new NetworkPackage("");
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bool success = NetworkPackage::unserialize(datagram,np);
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if (success && np->type() == PACKAGE_TYPE_IDENTITY) {
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender);
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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if (np->get<QString>("deviceId") == np2.get<QString>("deviceId")) {
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//kDebug(kdeconnect_kded()) << "Ignoring my own broadcast";
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return;
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}
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int tcpPort = np->get<int>("tcpPort",port);
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//kDebug(kdeconnect_kded()) << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort;
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QTcpSocket* socket = new QTcpSocket(this);
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receivedIdentityPackages[socket].np = np;
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receivedIdentityPackages[socket].sender = sender;
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connect(socket, SIGNAL(connected()), this, SLOT(connected()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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socket->connectToHost(sender, tcpPort);
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} else {
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delete np;
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NetworkPackage* receivedPackage = new NetworkPackage("");
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bool success = NetworkPackage::unserialize(datagram, receivedPackage);
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if (!success || receivedPackage->type() != PACKAGE_TYPE_IDENTITY) {
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delete receivedPackage;
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}
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}
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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if (receivedPackage->get<QString>("deviceId") == np2.get<QString>("deviceId")) {
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//kDebug(kdeconnect_kded()) << "Ignoring my own broadcast";
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return;
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}
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int tcpPort = receivedPackage->get<int>("tcpPort", port);
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//kDebug(kdeconnect_kded()) << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort;
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QTcpSocket* socket = new QTcpSocket(this);
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receivedIdentityPackages[socket].np = receivedPackage;
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receivedIdentityPackages[socket].sender = sender;
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connect(socket, SIGNAL(connected()), this, SLOT(connected()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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socket->connectToHost(sender, tcpPort);
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}
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}
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void LanLinkProvider::connectError()
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{
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QTcpSocket* socket = (QTcpSocket*)sender();
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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@ -150,63 +154,64 @@ void LanLinkProvider::connectError()
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kDebug(kdeconnect_kded()) << "Fallback (1), try reverse connection";
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort",tcpPort);
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QUdpSocket().writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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np.set("tcpPort", mTcpPort);
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mUdpSocket.writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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}
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void LanLinkProvider::connected()
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{
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QTcpSocket* socket = (QTcpSocket*)sender();
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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configureSocket(socket);
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NetworkPackage* np = receivedIdentityPackages[socket].np;
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const QString& id = np->get<QString>("deviceId");
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NetworkPackage* receivedPackage = receivedIdentityPackages[socket].np;
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const QString& deviceId = receivedPackage->get<QString>("deviceId");
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//kDebug(kdeconnect_kded()) << "Connected" << socket->isWritable();
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LanDeviceLink* dl = new LanDeviceLink(id, this, socket);
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LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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bool success = dl->sendPackage(np2);
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bool success = deviceLink->sendPackage(np2);
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//TODO: Use reverse connection too to preffer connecting a unstable device (a phone) to a stable device (a computer)
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if (success) {
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//kDebug(kdeconnect_kded()) << "Handshaking done (i'm the existing device)";
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connect(dl, SIGNAL(destroyed(QObject*)),
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connect(deviceLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(*np, dl);
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Q_EMIT onConnectionReceived(*receivedPackage, deviceLink);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end()) {
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//We kill any possible link from this same device
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
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if (oldLinkIterator != mLinks.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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links.erase(oldLinkIterator);
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mLinks.erase(oldLinkIterator);
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}
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links[id] = dl;
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mLinks[deviceId] = deviceLink;
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} else {
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//I think this will never happen
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kDebug(kdeconnect_kded()) << "Fallback (2), try reverse connection";
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QUdpSocket().writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
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delete dl;
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mUdpSocket.writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
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delete deviceLink;
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}
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receivedIdentityPackages.remove(socket);
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delete np;
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delete receivedPackage;
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}
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@ -232,57 +237,56 @@ void LanLinkProvider::newConnection()
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//I'm the new device and this is the answer to my UDP introduction (data received)
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void LanLinkProvider::dataReceived()
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{
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QTcpSocket* socket = (QTcpSocket*) QObject::sender();
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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configureSocket(socket);
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QByteArray data = socket->readLine();
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const QByteArray data = socket->readLine();
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//kDebug(kdeconnect_kded()) << "LanLinkProvider received reply:" << data;
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NetworkPackage np("");
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bool success = NetworkPackage::unserialize(data,&np);
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bool success = NetworkPackage::unserialize(data, &np);
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if (success && np.type() == PACKAGE_TYPE_IDENTITY) {
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const QString& id = np.get<QString>("deviceId");
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LanDeviceLink* dl = new LanDeviceLink(id, this, socket);
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//kDebug(kdeconnect_kded()) << "Handshaking done (i'm the new device)";
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connect(dl, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(np, dl);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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links.erase(oldLinkIterator);
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}
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links[id] = dl;
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disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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} else {
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if (!success || np.type() != PACKAGE_TYPE_IDENTITY) {
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kDebug(kdeconnect_kded()) << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
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return;
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}
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const QString& deviceId = np.get<QString>("deviceId");
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LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
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//kDebug(kdeconnect_kded()) << "Handshaking done (i'm the new device)";
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connect(deviceLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(np, deviceLink);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
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if (oldLinkIterator != mLinks.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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mLinks.erase(oldLinkIterator);
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}
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mLinks[deviceId] = deviceLink;
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disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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}
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void LanLinkProvider::deviceLinkDestroyed(QObject* uncastedDeviceLink)
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{
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//kDebug(kdeconnect_kded()) << "deviceLinkDestroyed";
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DeviceLink* deviceLink = (DeviceLink*)uncastedDeviceLink;
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const QString& id = deviceLink->deviceId();
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DeviceLink* deviceLink = qobject_cast<DeviceLink*>(uncastedDeviceLink);
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Q_ASSERT(deviceLink);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end() && oldLinkIterator.value() == deviceLink) {
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links.erase(oldLinkIterator);
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const QString& id = deviceLink->deviceId();
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(id);
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if (oldLinkIterator != mLinks.end() && oldLinkIterator.value() == deviceLink) {
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mLinks.erase(oldLinkIterator);
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}
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}
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@ -58,10 +58,11 @@ private:
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QTcpServer* mTcpServer;
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QUdpSocket* mUdpServer;
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QUdpSocket mUdpSocket;
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const static quint16 port = 1714;
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quint16 tcpPort;
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quint16 mTcpPort;
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QMap<QString, DeviceLink*> links;
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QMap<QString, DeviceLink*> mLinks;
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struct PendingConnect {
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NetworkPackage* np;
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