a7db3ab5e1
Summary: When a new message is delivered, the conversation list should update by changing the preview text and re-sorting the conversations Bonus bug discovered and fixed: previously, when the conversations list was being populated, it made a request for the first message in every conversation. This would be fine if the conversationdbusinterface pulled from local cache. However, this actually triggers a request to the phone for *every* conversation. This should be handled differently in conversationdbusinterface's requestConversation as well, but that's a project for a later day (TODO comments added) Test Plan: - Launch SMS app - Verify conversations list appears - Verify lack of massive stream of debug output indicating lots of messages for the wrong conversation are being received - Verify that opening a particular conversation shows the messages after a short delay while the backend fetches the content from the phone - Verify that receiving a new message into an existing conversation updates the conversation list Reviewers: #kde_connect, nicolasfella Reviewed By: #kde_connect, nicolasfella Subscribers: nicolasfella, apol, kdeconnect Tags: #kde_connect Differential Revision: https://phabricator.kde.org/D15608 |
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.. | ||
battery | ||
clipboard | ||
contacts | ||
findmyphone | ||
findthisdevice | ||
lockdevice | ||
mousepad | ||
mpriscontrol | ||
mprisremote | ||
notifications | ||
pausemusic | ||
ping | ||
remotecommands | ||
remotecontrol | ||
remotekeyboard | ||
runcommand | ||
screensaver-inhibit | ||
sendnotifications | ||
sftp | ||
share | ||
sms | ||
systemvolume | ||
telephony | ||
CMakeLists.txt | ||
kdeconnect.notifyrc | ||
kdeconnect_plugin.desktop | ||
Messages.sh | ||
README.txt |
Writing a plugin for KDE Connect ================================= For the desktop client (this project): -------------------------------------- 1. Enter the "plugins" directory. 2. Copy the "ping" under a different name ("findmyphone" in this example). 3. Add "add_subdirectory(findmyphone)" to CMakeLists.txt after the others "add_subdirectory". 1. Enter the new "findmyphone" directory. 5. Edit CMakeLists.txt by replacing "ping" with "findmyphone". 6. Rename other files in this directory by replacing "ping" with "findmyphone" 7. Write a description of your plugin into "README" 8. Edit findmyphoneplugin.cpp and findmyphoneplugin.h. A. Change license header. B. Replace (case sensitive) "ping" with "findmyphone", "PingPlugin" with "FindMyPhonePlugin" and "PING" with "FINDMYPHONE". 9. Edit kdeconnect_findmyphone.desktop file: A. Replace "ping" with "findmyphone". B. Change name, description, icon, author, email, version, website, license info. C. Remove all the translations D. Set X-KDEConnect-SupportedPacketType and X-KDEConnect-OutgoingPacketType to the packet type your plugin will receive and send, respectively. In this example this is "kdeconnect.findmyphone". Make sure that this matches what is defined in the findmyplugin.h file (in the line "#define PACKET_TYPE_..."), and also in Android. 10. Now you have an empty skeleton to implement your new plugin logic. For Android (project kdeconnect-android): ----------------------------------------- 1. Change directory to src/org/kde/kdeconnect/Plugins. 2. Copy "PingPlugin" under a different name ("FindMyPhonePlugin" in this example). 1. Enter the new "FindMyPhonePlugin" directory. 4. Rename "PingPlugin.java" to "FindMyPhonePlugin.java" 5. Edit it. Replace (case sensitive) "Ping" with "FindMyPhone", "ping" with "findmyphone", "PING" with "FINDMYPHONE" and "plugin_ping" with "plugin_findmyphone". 6. Open res/values/strings.xml. Find and copy the lines "pref_plugin_ping_desc" and "pref_plugin_ping" replacing "ping" with "findmyphone" and edit the plugin name and description between <string> </string>). 7. Open src/org/kde/kdeconnect/Plugins/PluginFactory.java. A. Copy "import … PingPlugin" line with replacing "PingPlugin" with "FindMyPhonePlugin". B. Copy "PluginFactory.registerPlugin(PingPlugin.class);" line with replacing "PingPlugin" with "FindMyPhonePlugin". 8. Open src/org/kde/kdeconnect/NetworkPacket.java. Copy a "public final static String PACKET_TYPE_PING = …" line replacing "PING" with the packet type you will be using (should match the desktop client). 9. Now you have an empty skeleton to implement your new plugin logic.