kdeconnect-kde/core/backends/lan/lanlinkprovider.cpp

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/**
* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include "lanlinkprovider.h"
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#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <netdb.h>
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#include <QHostInfo>
#include <QTcpServer>
#include <QUdpSocket>
#include "../../kdebugnamespace.h"
#include "landevicelink.h"
void LanLinkProvider::configureSocket(QTcpSocket* socket)
{
int fd = socket->socketDescriptor();
char enableKeepAlive = 1;
setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, &enableKeepAlive, sizeof(enableKeepAlive));
#ifdef TCP_KEEPIDLE
int maxIdle = 60; /* seconds */
setsockopt(fd, IPPROTO_TCP, TCP_KEEPIDLE, &maxIdle, sizeof(maxIdle));
#endif
#ifdef TCP_KEEPCNT
int count = 3; // send up to 3 keepalive packets out, then disconnect if no response
setsockopt(fd, getprotobyname("TCP")->p_proto, TCP_KEEPCNT, &count, sizeof(count));
#endif
#ifdef TCP_KEEPINTVL
int interval = 5; // send a keepalive packet out every 2 seconds (after the 5 second idle period)
setsockopt(fd, getprotobyname("TCP")->p_proto, TCP_KEEPINTVL, &interval, sizeof(interval));
#endif
}
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LanLinkProvider::LanLinkProvider()
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{
mUdpServer = new QUdpSocket(this);
connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
mTcpServer = new QTcpServer(this);
connect(mTcpServer,SIGNAL(newConnection()),this, SLOT(newConnection()));
}
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void LanLinkProvider::onStart()
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{
bool buildSucceed = mUdpServer->bind(QHostAddress::Broadcast, port, QUdpSocket::ShareAddress);
Q_ASSERT(buildSucceed);
mTcpPort = port;
while (!mTcpServer->listen(QHostAddress::Any, mTcpPort)) {
mTcpPort++;
}
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onNetworkChange(QNetworkSession::Connected);
}
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void LanLinkProvider::onStop()
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{
mUdpServer->close();
mTcpServer->close();
}
//I'm in a new network, let's be polite and introduce myself
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void LanLinkProvider::onNetworkChange(QNetworkSession::State state)
{
Q_UNUSED(state);
if (!mTcpServer->isListening()) {
return;
}
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NetworkPackage np("");
NetworkPackage::createIdentityPackage(&np);
np.set("tcpPort", mTcpPort);
mUdpSocket.writeDatagram(np.serialize(), QHostAddress("255.255.255.255"), port);
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}
//I'm the existing device, a new device is kindly introducing itself (I will create a TcpSocket)
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void LanLinkProvider::newUdpConnection()
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{
while (mUdpServer->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(mUdpServer->pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
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NetworkPackage* np = new NetworkPackage("");
bool success = NetworkPackage::unserialize(datagram,np);
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender);
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NetworkPackage* receivedPackage = new NetworkPackage("");
success = NetworkPackage::unserialize(datagram, receivedPackage);
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if (!success || receivedPackage->type() != PACKAGE_TYPE_IDENTITY) {
delete receivedPackage;
}
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NetworkPackage np2("");
NetworkPackage::createIdentityPackage(&np2);
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if (receivedPackage->get<QString>("deviceId") == np2.get<QString>("deviceId")) {
//kDebug(kdeconnect_kded()) << "Ignoring my own broadcast";
return;
}
int tcpPort = receivedPackage->get<int>("tcpPort", port);
//kDebug(kdeconnect_kded()) << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort;
QTcpSocket* socket = new QTcpSocket(this);
receivedIdentityPackages[socket].np = receivedPackage;
receivedIdentityPackages[socket].sender = sender;
connect(socket, SIGNAL(connected()), this, SLOT(connected()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
socket->connectToHost(sender, tcpPort);
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}
}
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void LanLinkProvider::connectError()
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{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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kDebug(kdeconnect_kded()) << "Fallback (1), try reverse connection";
NetworkPackage np("");
NetworkPackage::createIdentityPackage(&np);
np.set("tcpPort", mTcpPort);
mUdpSocket.writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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delete receivedIdentityPackages[socket].np;
receivedIdentityPackages.remove(socket);
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}
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void LanLinkProvider::connected()
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{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
configureSocket(socket);
NetworkPackage* receivedPackage = receivedIdentityPackages[socket].np;
const QString& deviceId = receivedPackage->get<QString>("deviceId");
//kDebug(kdeconnect_kded()) << "Connected" << socket->isWritable();
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LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
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NetworkPackage np2("");
NetworkPackage::createIdentityPackage(&np2);
bool success = deviceLink->sendPackage(np2);
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//TODO: Use reverse connection too to preffer connecting a unstable device (a phone) to a stable device (a computer)
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if (success) {
//kDebug(kdeconnect_kded()) << "Handshaking done (i'm the existing device)";
connect(deviceLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
Q_EMIT onConnectionReceived(*receivedPackage, deviceLink);
//We kill any possible link from this same device
QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
if (oldLinkIterator != mLinks.end()) {
DeviceLink* oldLink = oldLinkIterator.value();
disconnect(oldLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
oldLink->deleteLater();
mLinks.erase(oldLinkIterator);
}
mLinks[deviceId] = deviceLink;
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} else {
//I think this will never happen
kDebug(kdeconnect_kded()) << "Fallback (2), try reverse connection";
mUdpSocket.writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
delete deviceLink;
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}
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receivedIdentityPackages.remove(socket);
delete receivedPackage;
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}
//I'm the new device and this is the answer to my UDP introduction (no data received yet)
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void LanLinkProvider::newConnection()
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{
//kDebug(kdeconnect_kded()) << "LanLinkProvider newConnection";
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while(mTcpServer->hasPendingConnections()) {
QTcpSocket* socket = mTcpServer->nextPendingConnection();
socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1);
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connect(socket, SIGNAL(readyRead()), this, SLOT(dataReceived()));
}
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/*
NetworkPackage np(PACKAGE_TYPE_IDENTITY);
NetworkPackage::createIdentityPackage(&np);
int written = socket->write(np.serialize());
kDebug(kdeconnect_kded()) << "LanLinkProvider sent package." << written << " bytes written, waiting for reply";
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*/
}
//I'm the new device and this is the answer to my UDP introduction (data received)
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void LanLinkProvider::dataReceived()
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{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
configureSocket(socket);
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const QByteArray data = socket->readLine();
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//kDebug(kdeconnect_kded()) << "LanLinkProvider received reply:" << data;
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NetworkPackage np("");
bool success = NetworkPackage::unserialize(data, &np);
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if (!success || np.type() != PACKAGE_TYPE_IDENTITY) {
kDebug(kdeconnect_kded()) << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
return;
}
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const QString& deviceId = np.get<QString>("deviceId");
LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
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//kDebug(kdeconnect_kded()) << "Handshaking done (i'm the new device)";
connect(deviceLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
Q_EMIT onConnectionReceived(np, deviceLink);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
if (oldLinkIterator != mLinks.end()) {
DeviceLink* oldLink = oldLinkIterator.value();
disconnect(oldLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
oldLink->deleteLater();
mLinks.erase(oldLinkIterator);
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}
mLinks[deviceId] = deviceLink;
disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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}
void LanLinkProvider::deviceLinkDestroyed(QObject* destroyedDeviceLink)
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{
//kDebug(kdeconnect_kded()) << "deviceLinkDestroyed";
const QString id = destroyedDeviceLink->property("deviceId").toString();
QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(id);
if (oldLinkIterator != mLinks.end() && oldLinkIterator.value() == destroyedDeviceLink) {
mLinks.erase(oldLinkIterator);
}
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}
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LanLinkProvider::~LanLinkProvider()
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{
}