mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 16:26:35 +00:00
6b3fd2fecb
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
165 lines
17 KiB
HTML
Executable file
165 lines
17 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.01">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>I8</span><span class=cF0> board [</span><span class=cFE>9</span><span class=cF0>];
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<a name="l2"></a></span><span class=cF9>I64</span><span class=cF0> board_x[</span><span class=cFE>9</span><span class=cF0>] = {</span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>};
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<a name="l3"></a></span><span class=cF9>I64</span><span class=cF0> board_y[</span><span class=cFE>9</span><span class=cF0>] = {</span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>};
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF1>U0</span><span class=cF0> DrawX(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l6"></a>{
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<a name="l7"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l8"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x - </span><span class=cFE>20</span><span class=cF0>, y - </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x + </span><span class=cFE>20</span><span class=cF0>, y + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l9"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x + </span><span class=cFE>20</span><span class=cF0>, y - </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x - </span><span class=cFE>20</span><span class=cF0>, y + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l10"></a>}
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<a name="l11"></a>
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<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> DrawO(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l13"></a>{
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<a name="l14"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l15"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>25</span><span class=cF0>);
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<a name="l16"></a>}
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF1>U0</span><span class=cF0> DrawBoard(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l19"></a>{
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<a name="l20"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l21"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l22"></a>
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<a name="l23"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l24"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l25"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l26"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l27"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l28"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l29"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>9</span><span class=cF0>; i++)
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<a name="l30"></a> </span><span class=cF1>switch</span><span class=cF0> (board[i])
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<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l32"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>:
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<a name="l33"></a> DrawX(dc, board_x[i], board_y[i]);
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<a name="l34"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>:
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<a name="l37"></a> DrawO(dc, board_x[i], board_y[i]);
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<a name="l38"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l41"></a> </span><span class=cF2>//mouse.pos.x, mouse.pos.y are mouse x, y.</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF2>//mouse.lb</span><span class=cF0> </span><span class=cF2>is mouse left button</span><span class=cF0>
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<a name="l43"></a> </span><span class=cF1>if</span><span class=cF0> (player == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l44"></a> DrawX(dc, </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left, </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top);
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<a name="l45"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l46"></a> DrawO(dc, </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left, </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top);
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<a name="l47"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l48"></a>}
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>U0</span><span class=cF0> TakeTurn(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l51"></a>{
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<a name="l52"></a> </span><span class=cF9>I64</span><span class=cF0> i, x = </span><span class=cFE>0</span><span class=cF0>, y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l53"></a>
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<a name="l54"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>100</span><span class=cF0> <= x < </span><span class=cFE>400</span><span class=cF7>)</span><span class=cF0> || !</span><span class=cF7>(</span><span class=cFE>100</span><span class=cF0> <= y < </span><span class=cFE>400</span><span class=cF7>)</span><span class=cF0> || board[i])
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<a name="l55"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (player == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l57"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l58"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l59"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l60"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cFB>mouse</span><span class=cF0>.lb)
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<a name="l61"></a> {
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<a name="l62"></a> DrawBoard(player);
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<a name="l63"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l64"></a> }
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<a name="l65"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.lb)
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<a name="l66"></a> {
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<a name="l67"></a> DrawBoard(player);
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<a name="l68"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l69"></a> }
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<a name="l70"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left;
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<a name="l71"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top;
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<a name="l72"></a> i = (x - </span><span class=cFE>100</span><span class=cF0>) / </span><span class=cFE>100</span><span class=cF0> + (y - </span><span class=cFE>100</span><span class=cF0>) / </span><span class=cFE>100</span><span class=cF0> * </span><span class=cFE>3</span><span class=cF0>;
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<a name="l73"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l74"></a> board[i] = player;
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<a name="l75"></a>}
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<a name="l76"></a>
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<a name="l77"></a></span><span class=cF1>Bool</span><span class=cF0> CheckWinner(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l78"></a>{
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> ( player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>1</span><span class=cF0>] == board[</span><span class=cFE>2</span><span class=cF0>] ||
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<a name="l80"></a> player == board[</span><span class=cFE>3</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>5</span><span class=cF0>] ||
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<a name="l81"></a> player == board[</span><span class=cFE>6</span><span class=cF0>] == board[</span><span class=cFE>7</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l82"></a> player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>3</span><span class=cF0>] == board[</span><span class=cFE>6</span><span class=cF0>] ||
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<a name="l83"></a> player == board[</span><span class=cFE>1</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>7</span><span class=cF0>] ||
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<a name="l84"></a> player == board[</span><span class=cFE>2</span><span class=cF0>] == board[</span><span class=cFE>5</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l85"></a> player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l86"></a> player == board[</span><span class=cFE>2</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>6</span><span class=cF0>])
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<a name="l87"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l89"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l90"></a>}
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<a name="l91"></a>
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<a name="l92"></a></span><span class=cF1>U0</span><span class=cF0> DoGame()
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<a name="l93"></a>{
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<a name="l94"></a> </span><span class=cF9>I64</span><span class=cF0> moves = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l95"></a>
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<a name="l96"></a> </span><span class=cF5>MemSet</span><span class=cF0>(board, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>board</span><span class=cF7>)</span><span class=cF0>);
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<a name="l97"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l98"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l99"></a> TakeTurn(</span><span class=cFE>1</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (CheckWinner</span><span class=cF7>(</span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l101"></a> {
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<a name="l102"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l103"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l104"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l105"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l106"></a> }
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<a name="l107"></a> </span><span class=cF1>if</span><span class=cF0> (++moves == </span><span class=cFE>9</span><span class=cF0>)
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<a name="l108"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l109"></a>
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<a name="l110"></a> TakeTurn(</span><span class=cFE>2</span><span class=cF0>);
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<a name="l111"></a> </span><span class=cF1>if</span><span class=cF0> (CheckWinner</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>)
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<a name="l112"></a> {
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<a name="l113"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l114"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l115"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l116"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l117"></a> }
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<a name="l118"></a> </span><span class=cF1>if</span><span class=cF0> (++moves == </span><span class=cFE>9</span><span class=cF0>)
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<a name="l119"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l120"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l121"></a>}
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<a name="l122"></a>
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<a name="l123"></a></span><span class=cF1>U0</span><span class=cF0> TicTacToe()
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<a name="l124"></a>{
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<a name="l125"></a> </span><span class=cF5>WinMax</span><span class=cF0>; </span><span class=cF2>//Maximize window</span><span class=cF0>
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<a name="l126"></a> </span><span class=cF5>DocClear</span><span class=cF0>; </span><span class=cF2>//Clear window text.</span><span class=cF0>
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<a name="l127"></a> </span><span class=cF6>"$GREEN$CTRL-ALT-c$FG$ to exit.\n"</span><span class=cF0>;
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<a name="l128"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l129"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l130"></a> DoGame;
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<a name="l131"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l132"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l133"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l134"></a>}
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<a name="l135"></a>
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<a name="l136"></a>TicTacToe;
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</span></pre></body>
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</html>
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