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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF1 > I8< / span > < span class = cF0 > board [< / span > < span class = cFE > 9< / span > < span class = cF0 > ];
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< a name = "l2" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > board_x[< / span > < span class = cFE > 9< / span > < span class = cF0 > ] = {< / span > < span class = cFE > 150< / span > < span class = cF0 > , < / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 350< / span > < span class = cF0 > , < / span > < span class = cFE > 150< / span > < span class = cF0 > , < / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 350< / span > < span class = cF0 > , < / span > < span class = cFE > 150< / span > < span class = cF0 > , < / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 350< / span > < span class = cF0 > };
< a name = "l3" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > board_y[< / span > < span class = cFE > 9< / span > < span class = cF0 > ] = {< / span > < span class = cFE > 150< / span > < span class = cF0 > , < / span > < span class = cFE > 150< / span > < span class = cF0 > , < / span > < span class = cFE > 150< / span > < span class = cF0 > , < / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 350< / span > < span class = cF0 > , < / span > < span class = cFE > 350< / span > < span class = cF0 > , < / span > < span class = cFE > 350< / span > < span class = cF0 > };
< a name = "l4" > < / a >
< a name = "l5" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawX(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l6" > < / a > {
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< a name = "l7" > < / a > dc-> thick = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l8" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x - < / span > < span class = cFE > 20< / span > < span class = cF0 > , y - < / span > < span class = cFE > 20< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , x + < / span > < span class = cFE > 20< / span > < span class = cF0 > , y + < / span > < span class = cFE > 20< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l9" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x + < / span > < span class = cFE > 20< / span > < span class = cF0 > , y - < / span > < span class = cFE > 20< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , x - < / span > < span class = cFE > 20< / span > < span class = cF0 > , y + < / span > < span class = cFE > 20< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l10" > < / a > }
< a name = "l11" > < / a >
< a name = "l12" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawO(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l13" > < / a > {
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< a name = "l14" > < / a > dc-> thick = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l15" > < / a > < / span > < span class = cF5 > GrCircle3< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 25< / span > < span class = cF0 > );
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< a name = "l16" > < / a > }
< a name = "l17" > < / a >
< a name = "l18" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DrawBoard(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l19" > < / a > {
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< a name = "l20" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l21" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc = < / span > < span class = cF5 > DCAlias< / span > < span class = cF0 > ;
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< a name = "l22" > < / a >
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< a name = "l23" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
< a name = "l24" > < / a > dc-> thick = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l25" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 400< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l26" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 300< / span > < span class = cF0 > , < / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 300< / span > < span class = cF0 > , < / span > < span class = cFE > 400< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l27" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 400< / span > < span class = cF0 > , < / span > < span class = cFE > 200< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l28" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 300< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 400< / span > < span class = cF0 > , < / span > < span class = cFE > 300< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l29" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 9< / span > < span class = cF0 > ; i++)
< a name = "l30" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (board[i])
< a name = "l31" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l32" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 1< / span > < span class = cF0 > :
< a name = "l33" > < / a > DrawX(dc, board_x[i], board_y[i]);
< a name = "l34" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l35" > < / a >
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< a name = "l36" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 2< / span > < span class = cF0 > :
< a name = "l37" > < / a > DrawO(dc, board_x[i], board_y[i]);
< a name = "l38" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l39" > < / a >
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< a name = "l40" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l41" > < / a > < / span > < span class = cF2 > //mouse.pos.x, mouse.pos.y are mouse x, y.< / span > < span class = cF0 >
Rename abs_addres to abs_address.
Update documentation/comments to rename addr, fun, var, stmt, blk, desc, reg, seg, ptr, dup, clus, val, and bttn, to address, function, variable, statement, block, description, register, segment, pointer, duplicate, cluster, value, and button, respectively.
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< a name = "l42" > < / a > < / span > < span class = cF2 > //mouse.lb< / span > < span class = cF0 > < / span > < span class = cF2 > is mouse left button< / span > < span class = cF0 >
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< a name = "l43" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (player == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l44" > < / a > DrawX(dc, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top);
< a name = "l45" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l46" > < / a > DrawO(dc, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top);
< a name = "l47" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (dc);
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< a name = "l48" > < / a > }
< a name = "l49" > < / a >
< a name = "l50" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > TakeTurn(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l51" > < / a > {
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< a name = "l52" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x = < / span > < span class = cFE > 0< / span > < span class = cF0 > , y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l53" > < / a >
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< a name = "l54" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > < = x < < / span > < span class = cFE > 400< / span > < span class = cF7 > )< / span > < span class = cF0 > || !< / span > < span class = cF7 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > < = y < < / span > < span class = cFE > 400< / span > < span class = cF7 > )< / span > < span class = cF0 > || board[i])
< a name = "l55" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l56" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (player == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l57" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l58" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l59" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l60" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!< / span > < span class = cFB > mouse< / span > < span class = cF0 > .lb)
< a name = "l61" > < / a > {
< a name = "l62" > < / a > DrawBoard(player);
< a name = "l63" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l64" > < / a > }
< a name = "l65" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cFB > mouse< / span > < span class = cF0 > .lb)
< a name = "l66" > < / a > {
< a name = "l67" > < / a > DrawBoard(player);
< a name = "l68" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l69" > < / a > }
< a name = "l70" > < / a > x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_left;
< a name = "l71" > < / a > y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_top;
< a name = "l72" > < / a > i = (x - < / span > < span class = cFE > 100< / span > < span class = cF0 > ) / < / span > < span class = cFE > 100< / span > < span class = cF0 > + (y - < / span > < span class = cFE > 100< / span > < span class = cF0 > ) / < / span > < span class = cFE > 100< / span > < span class = cF0 > * < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l73" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l74" > < / a > board[i] = player;
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< a name = "l75" > < / a > }
< a name = "l76" > < / a >
< a name = "l77" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > CheckWinner(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player)
< a name = "l78" > < / a > {
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< a name = "l79" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > ( player == board[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 2< / span > < span class = cF0 > ] ||
< a name = "l80" > < / a > player == board[< / span > < span class = cFE > 3< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 5< / span > < span class = cF0 > ] ||
< a name = "l81" > < / a > player == board[< / span > < span class = cFE > 6< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 7< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 8< / span > < span class = cF0 > ] ||
< a name = "l82" > < / a > player == board[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 3< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 6< / span > < span class = cF0 > ] ||
< a name = "l83" > < / a > player == board[< / span > < span class = cFE > 1< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 7< / span > < span class = cF0 > ] ||
< a name = "l84" > < / a > player == board[< / span > < span class = cFE > 2< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 5< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 8< / span > < span class = cF0 > ] ||
< a name = "l85" > < / a > player == board[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 8< / span > < span class = cF0 > ] ||
< a name = "l86" > < / a > player == board[< / span > < span class = cFE > 2< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 4< / span > < span class = cF0 > ] == board[< / span > < span class = cFE > 6< / span > < span class = cF0 > ])
< a name = "l87" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l88" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l89" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
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< a name = "l90" > < / a > }
< a name = "l91" > < / a >
< a name = "l92" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > DoGame()
< a name = "l93" > < / a > {
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< a name = "l94" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > moves = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
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< a name = "l95" > < / a >
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< a name = "l96" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (board, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > board< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l97" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l98" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l99" > < / a > TakeTurn(< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l100" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (CheckWinner< / span > < span class = cF7 > (< / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l101" > < / a > {
< a name = "l102" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l103" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l104" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > ;
< a name = "l105" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l106" > < / a > }
< a name = "l107" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (++moves == < / span > < span class = cFE > 9< / span > < span class = cF0 > )
< a name = "l108" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l109" > < / a >
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< a name = "l110" > < / a > TakeTurn(< / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l111" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (CheckWinner< / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l112" > < / a > {
< a name = "l113" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l114" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l115" > < / a > < / span > < span class = cF5 > Beep< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l116" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l117" > < / a > }
< a name = "l118" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (++moves == < / span > < span class = cFE > 9< / span > < span class = cF0 > )
< a name = "l119" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l120" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l121" > < / a > }
< a name = "l122" > < / a >
< a name = "l123" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > TicTacToe()
< a name = "l124" > < / a > {
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< a name = "l125" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Maximize window< / span > < span class = cF0 >
< a name = "l126" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Clear window text.< / span > < span class = cF0 >
< a name = "l127" > < / a > < / span > < span class = cF6 > " $GREEN$CTRL-ALT-c$FG$ to exit.\n" < / span > < span class = cF0 > ;
< a name = "l128" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l129" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l130" > < / a > DoGame;
< a name = "l131" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l132" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l133" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > ;
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< a name = "l134" > < / a > }
< a name = "l135" > < / a >
< a name = "l136" > < / a > TicTacToe;
< / span > < / pre > < / body >
< / html >