ZealOS/docs/Demo/Games/FlapBat.CC.html
2021-09-21 23:45:45 -04:00

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<a name="l1"></a><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/FlapBat&quot;</span><span class=cF0>, </span><span class=cF6>&quot;F64 best_score=9999;\n&quot;</span><span class=cF0>);
<a name="l2"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/FlapBat&quot;</span><span class=cF0>);
<a name="l3"></a>
<a name="l4"></a>
<a name="l5"></a></span><span class=c70>
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<a name="l9"></a> </span><span class=c7A>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=c70>
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<a name="l12"></a> </span><span class=c7A>&lt;2&gt;/* Graphics Not Rendered in HTML */</span><span class=c70>
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<a name="l18"></a> </span><span class=c7A>&lt;3&gt;/* Graphics Not Rendered in HTML */</span><span class=c70>
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<a name="l21"></a> </span><span class=c7A>&lt;4&gt;/* Graphics Not Rendered in HTML */</span><span class=c70>
<a name="l22"></a>
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<a name="l24"></a> </span><span class=c7A>&lt;5&gt;/* Graphics Not Rendered in HTML */</span><span class=c70>
<a name="l25"></a>
<a name="l26"></a>
<a name="l27"></a>
<a name="l28"></a></span><span class=cF0>
<a name="l29"></a>#</span><span class=cF1>define</span><span class=cF0> BORDER </span><span class=cFE>6</span><span class=cF0>
<a name="l30"></a>#</span><span class=cF1>define</span><span class=cF0> EAT_TIME </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>
<a name="l31"></a>#</span><span class=cF1>define</span><span class=cF0> FLAP_TIME </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>
<a name="l32"></a>#</span><span class=cF1>define</span><span class=cF0> BAT_BOX </span><span class=cFE>10</span><span class=cF0>
<a name="l33"></a>
<a name="l34"></a></span><span class=cF1>Bool</span><span class=cF0> flap_down, flap_up;
<a name="l35"></a></span><span class=cF1>F64</span><span class=cF0> flap_phase, delta_phase, bat_y, bat_x, eat_timeout, flap_time;
<a name="l36"></a></span><span class=cF1>F64</span><span class=cF0> frame_x, game_t0, game_tf;
<a name="l37"></a>
<a name="l38"></a>#</span><span class=cF1>define</span><span class=cF0> BUGS_NUM </span><span class=cFE>32</span><span class=cF0>
<a name="l39"></a></span><span class=cF9>I32</span><span class=cF0> bug_count, bugs_x[BUGS_NUM], bugs_y[BUGS_NUM];
<a name="l40"></a></span><span class=cF1>Bool</span><span class=cF0> bugs_dead[BUGS_NUM];
<a name="l41"></a>
<a name="l42"></a>#</span><span class=cF1>define</span><span class=cF0> GLOW_PERIOD </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>
<a name="l43"></a></span><span class=cF1>F64</span><span class=cF0> bugs_glow_phase[BUGS_NUM];
<a name="l44"></a>
<a name="l45"></a></span><span class=cF9>CDC</span><span class=cF0> *limit_flood_fill_dc; </span><span class=cF2>//Prevent uncontrolled flood-fill flicker.</span><span class=cF0>
<a name="l46"></a>
<a name="l47"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l48"></a>{
<a name="l49"></a> </span><span class=cF9>I64</span><span class=cF0> i, y, x,
<a name="l50"></a> h = </span><span class=cF5>MaxI64</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>, task-&gt;pix_width - </span><span class=cFE>2</span><span class=cF0> * BORDER),
<a name="l51"></a> v = </span><span class=cF5>MaxI64</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>, task-&gt;pix_height - </span><span class=cFE>2</span><span class=cF0> * BORDER);
<a name="l52"></a> </span><span class=cF1>U8</span><span class=cF0> *tmps, *tmps2, *tmps3;
<a name="l53"></a> </span><span class=cF1>F64</span><span class=cF0> tt = flap_phase * flap_phase * flap_phase, ts = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l54"></a>
<a name="l55"></a> bat_x = task-&gt;pix_width &gt;&gt; </span><span class=cFE>3</span><span class=cF0>;
<a name="l56"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cFE>7</span><span class=cF0> * task-&gt;pix_width</span><span class=cF7>)</span><span class=cF0> &gt;&gt; </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;5&gt;</span><span class=cF0>);
<a name="l57"></a>
<a name="l58"></a> dc-&gt;color = </span><span class=cF3>DKGRAY</span><span class=cF0>;
<a name="l59"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, bat_x + </span><span class=cFE>5</span><span class=cF0> + </span><span class=cFE>20</span><span class=cF0> * </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cFE>15</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>, bat_y, </span><span class=cFE>10</span><span class=cF0> + </span><span class=cFE>20</span><span class=cF0> * </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cFE>15</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>, -</span><span class=cF3>pi</span><span class=cF0>/</span><span class=cFE>4</span><span class=cF0>, </span><span class=cF3>pi</span><span class=cF0>/</span><span class=cFE>2</span><span class=cF0>);
<a name="l60"></a>
<a name="l61"></a> tmps = </span><span class=cF5>SpriteInterpolate</span><span class=cF0>(tt, </span><span class=cFA>&lt;1&gt;</span><span class=cF0>, </span><span class=cFA>&lt;2&gt;</span><span class=cF0>);
<a name="l62"></a> </span><span class=cF1>if</span><span class=cF0> (eat_timeout &amp;&amp; </span><span class=cF5>tS</span><span class=cF0> &lt; eat_timeout)
<a name="l63"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l64"></a> tmps2 = </span><span class=cF5>SpriteInterpolate</span><span class=cF0>(tt, </span><span class=cFA>&lt;3&gt;</span><span class=cF0>, </span><span class=cFA>&lt;4&gt;</span><span class=cF0>);
<a name="l65"></a> tmps3 = </span><span class=cF5>SpriteInterpolate</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> - </span><span class=cF7>(</span><span class=cF0>eat_timeout - </span><span class=cF5>tS</span><span class=cF7>)</span><span class=cF0> / EAT_TIME, tmps2, tmps);
<a name="l66"></a> </span><span class=cF5>Free</span><span class=cF0>(tmps);
<a name="l67"></a> </span><span class=cF5>Free</span><span class=cF0>(tmps2);
<a name="l68"></a> tmps = tmps3;
<a name="l69"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l70"></a>
<a name="l71"></a> </span><span class=cF5>DCFill</span><span class=cF0>(limit_flood_fill_dc);
<a name="l72"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(limit_flood_fill_dc, </span><span class=cFE>16</span><span class=cF0>, </span><span class=cFE>32</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, tmps);
<a name="l73"></a>
<a name="l74"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>limit_flood_fill_dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0> != </span><span class=cF3>TRANSPARENT</span><span class=cF0>)
<a name="l75"></a> </span><span class=cF7>{</span><span class=cF2>//Did FloodFill go crazy?</span><span class=cF0>
<a name="l76"></a> limit_flood_fill_dc-&gt;color = </span><span class=cF3>TRANSPARENT</span><span class=cF0>;
<a name="l77"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(limit_flood_fill_dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l78"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l79"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc, bat_x - </span><span class=cFE>16</span><span class=cF0>, bat_y - </span><span class=cFE>32</span><span class=cF0>, limit_flood_fill_dc);
<a name="l80"></a>
<a name="l81"></a> </span><span class=cF5>Free</span><span class=cF0>(tmps);
<a name="l82"></a>
<a name="l83"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; BUGS_NUM; i++)
<a name="l84"></a> </span><span class=cF1>if</span><span class=cF0> (!bugs_dead[i])
<a name="l85"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l86"></a> x = (bugs_x[i] + frame_x) % h + BORDER;
<a name="l87"></a> y = bugs_y[i] % v + BORDER;
<a name="l88"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cF0>ts + bugs_glow_phase[i], GLOW_PERIOD</span><span class=cF7>)</span><span class=cF0> &lt; </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>2</span><span class=cF0>)
<a name="l89"></a> {
<a name="l90"></a> </span><span class=cF1>if</span><span class=cF0> (i &amp; </span><span class=cFE>1</span><span class=cF0>)
<a name="l91"></a> dc-&gt;color = </span><span class=cF3>YELLOW</span><span class=cF0>;
<a name="l92"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l93"></a> dc-&gt;color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
<a name="l94"></a> }
<a name="l95"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l96"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l97"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, x, y);
<a name="l98"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, x + </span><span class=cFE>1</span><span class=cF0>, y);
<a name="l99"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l100"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, x, y - </span><span class=cFE>1</span><span class=cF0>);
<a name="l101"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l102"></a> </span><span class=cF1>if</span><span class=cF0> (game_tf)
<a name="l103"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l104"></a> dc-&gt;color = </span><span class=cF3>RED</span><span class=cF0>;
<a name="l105"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task-&gt;pix_width - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>14</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>task-&gt;pix_height - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>&quot;Game Completed&quot;</span><span class=cF0>);
<a name="l106"></a> tt = game_tf;
<a name="l107"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l108"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l109"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l110"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l111"></a> tt = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l112"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l113"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF6>&quot;Bugs:%3.1f%% Time:%3.2f Best:%3.2f&quot;</span><span class=cF0>,
<a name="l114"></a> </span><span class=cFE>100</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF0>BUGS_NUM - bug_count</span><span class=cF7>)</span><span class=cF0> / BUGS_NUM, tt-game_t0, best_score);
<a name="l115"></a>}
<a name="l116"></a>
<a name="l117"></a></span><span class=cF1>U0</span><span class=cF0> CheckBugs(</span><span class=cF9>CTask</span><span class=cF0> *task)
<a name="l118"></a>{
<a name="l119"></a> </span><span class=cF9>I64</span><span class=cF0> i, x, y,
<a name="l120"></a> h = </span><span class=cF5>MaxI64</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>, task-&gt;pix_width - </span><span class=cFE>2</span><span class=cF0> * BORDER),
<a name="l121"></a> v = </span><span class=cF5>MaxI64</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>, task-&gt;pix_height - </span><span class=cFE>2</span><span class=cF0> * BORDER);
<a name="l122"></a>
<a name="l123"></a> </span><span class=cF1>if</span><span class=cF0> (eat_timeout &amp;&amp; eat_timeout - </span><span class=cF5>tS</span><span class=cF0> &lt; </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>75</span><span class=cF0> * EAT_TIME)
<a name="l124"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l125"></a> </span><span class=cF5>Suspend</span><span class=cF0>(task-&gt;song_task, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l126"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> &gt;= eat_timeout)
<a name="l127"></a> eat_timeout = </span><span class=cFE>0</span><span class=cF0>;
<a name="l128"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l129"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; BUGS_NUM; i++)
<a name="l130"></a> </span><span class=cF1>if</span><span class=cF0> (!bugs_dead[i])
<a name="l131"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l132"></a> x = (bugs_x[i] + frame_x) % h + BORDER;
<a name="l133"></a> y = bugs_y[i] % v + BORDER;
<a name="l134"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>AbsI64</span><span class=cF7>(</span><span class=cF0>x - bat_x</span><span class=cF7>)</span><span class=cF0> &lt; BAT_BOX &amp;&amp; </span><span class=cF5>AbsI64</span><span class=cF7>(</span><span class=cF0>y - bat_y</span><span class=cF7>)</span><span class=cF0> &lt; BAT_BOX)
<a name="l135"></a> {
<a name="l136"></a> bugs_dead[i] = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l137"></a> eat_timeout = </span><span class=cF5>tS</span><span class=cF0> + EAT_TIME;
<a name="l138"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
<a name="l139"></a> </span><span class=cF5>Suspend</span><span class=cF0>(task-&gt;song_task);
<a name="l140"></a> bug_count--;
<a name="l141"></a> }
<a name="l142"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l143"></a> </span><span class=cF1>if</span><span class=cF0> (!game_tf &amp;&amp; !bug_count)
<a name="l144"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l145"></a> game_tf = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l146"></a> </span><span class=cF5>Suspend</span><span class=cF0>(task-&gt;song_task);
<a name="l147"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l148"></a> </span><span class=cF1>if</span><span class=cF0> (game_tf - game_t0 &lt; best_score)
<a name="l149"></a> best_score = game_tf - game_t0;
<a name="l150"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l151"></a> frame_x -= </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0>;
<a name="l152"></a> </span><span class=cF1>if</span><span class=cF0> (frame_x &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l153"></a> frame_x += h;
<a name="l154"></a>}
<a name="l155"></a>
<a name="l156"></a></span><span class=cF1>U0</span><span class=cF0> Init()
<a name="l157"></a>{
<a name="l158"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l159"></a>
<a name="l160"></a> limit_flood_fill_dc = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cFE>32</span><span class=cF0>, </span><span class=cFE>40</span><span class=cF0>);
<a name="l161"></a> flap_down = flap_up = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l162"></a> flap_phase = </span><span class=cFE>0</span><span class=cF0>;
<a name="l163"></a> bat_x = </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width &gt;&gt; </span><span class=cFE>3</span><span class=cF0>;
<a name="l164"></a> bat_y = </span><span class=cFE>0</span><span class=cF0>;
<a name="l165"></a> frame_x = </span><span class=cFE>0</span><span class=cF0>;
<a name="l166"></a> bug_count = BUGS_NUM;
<a name="l167"></a>
<a name="l168"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; BUGS_NUM; i++)
<a name="l169"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l170"></a> bugs_dead[i] = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l171"></a> bugs_x[i] = </span><span class=cF5>RandU16</span><span class=cF0>;
<a name="l172"></a> bugs_y[i] = </span><span class=cF5>RandU16</span><span class=cF0>;
<a name="l173"></a> bugs_glow_phase[i] = GLOW_PERIOD * </span><span class=cF5>Rand</span><span class=cF0>;
<a name="l174"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l175"></a>
<a name="l176"></a> </span><span class=cF5>Suspend</span><span class=cF0>(</span><span class=cF5>Fs</span><span class=cF0>-&gt;song_task, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l177"></a> flap_time = eat_timeout = </span><span class=cFE>0</span><span class=cF0>;
<a name="l178"></a> delta_phase = game_tf = </span><span class=cFE>0</span><span class=cF0>;
<a name="l179"></a> game_t0 = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l180"></a>}
<a name="l181"></a>
<a name="l182"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l183"></a>{</span><span class=cF2>//Song by Terry A. Davis</span><span class=cF0>
<a name="l184"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
<a name="l185"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
<a name="l186"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l187"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l188"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;4eB5E4B5C4B5EsEFqE4eB5E4B5C4B5EsEF&quot;</span><span class=cF0>);
<a name="l189"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5qE4eA5D4ABA5DsDCqD4eB5E4B5C4B&quot;</span><span class=cF0>);
<a name="l190"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>&quot;5EsEDqE&quot;</span><span class=cF0>);
<a name="l191"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l192"></a>}
<a name="l193"></a>
<a name="l194"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
<a name="l195"></a>{
<a name="l196"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l197"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l198"></a> </span><span class=cF1>if</span><span class=cF0> (flap_down)
<a name="l199"></a> {
<a name="l200"></a> flap_down = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l201"></a> delta_phase = -</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>005</span><span class=cF0> * </span><span class=cF5>Min</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> - flap_time</span><span class=cF7>)</span><span class=cF0> / FLAP_TIME);
<a name="l202"></a> flap_time = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l203"></a> }
<a name="l204"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (flap_up)
<a name="l205"></a> {
<a name="l206"></a> flap_up = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l207"></a> delta_phase = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>005</span><span class=cF0>;
<a name="l208"></a> }
<a name="l209"></a> </span><span class=cF1>if</span><span class=cF0> (delta_phase &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l210"></a> {
<a name="l211"></a> bat_y += </span><span class=cFE>75</span><span class=cF0> * delta_phase;
<a name="l212"></a> delta_phase += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000015</span><span class=cF0>;
<a name="l213"></a> }
<a name="l214"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l215"></a> bat_y += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>15</span><span class=cF0>;
<a name="l216"></a> bat_y = </span><span class=cF5>Clamp</span><span class=cF0>(bat_y, BORDER, </span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task-&gt;pix_height - BORDER);
<a name="l217"></a> flap_phase = </span><span class=cF5>Clamp</span><span class=cF0>(flap_phase + delta_phase, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
<a name="l218"></a> CheckBugs(</span><span class=cF5>Fs</span><span class=cF0>-&gt;parent_task);
<a name="l219"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>);
<a name="l220"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l221"></a>}
<a name="l222"></a>
<a name="l223"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
<a name="l224"></a>{
<a name="l225"></a> </span><span class=cF5>DCDel</span><span class=cF0>(limit_flood_fill_dc);
<a name="l226"></a>}
<a name="l227"></a>
<a name="l228"></a></span><span class=cF1>U0</span><span class=cF0> FlapBat()
<a name="l229"></a>{
<a name="l230"></a> </span><span class=cF1>Bool</span><span class=cF0> reset_space = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l231"></a> </span><span class=cF9>I64</span><span class=cF0> arg1, arg2;
<a name="l232"></a>
<a name="l233"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l234"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l235"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l236"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l237"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l238"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l239"></a> </span><span class=cF6>&quot; Flap(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l240"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l241"></a> );
<a name="l242"></a>
<a name="l243"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(</span><span class=cF6>&quot;Use $GREEN$&lt;SPACE&gt;$FG$ to flap.\nHold down to glide.&quot;</span><span class=cF0>);
<a name="l244"></a>
<a name="l245"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l246"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr = </span><span class=cF3>LTGRAY</span><span class=cF0> &lt;&lt; </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>;
<a name="l247"></a> </span><span class=cF5>WinBorder</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
<a name="l248"></a> </span><span class=cF5>WinHorz</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
<a name="l249"></a> </span><span class=cF5>WinVert</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
<a name="l250"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l251"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l252"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>&quot;Song&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l253"></a> Init;
<a name="l254"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>&quot;Animate&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l255"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l256"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l257"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l258"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l259"></a> {
<a name="l260"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>MessageGet</span><span class=cF7>(</span><span class=cF0>&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF7>)</span><span class=cF0>)
<a name="l261"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l262"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l263"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l264"></a> {
<a name="l265"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l266"></a> </span><span class=cF1>if</span><span class=cF0> (reset_space)
<a name="l267"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l268"></a> flap_down = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l269"></a> reset_space = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l270"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l271"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l272"></a>
<a name="l273"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l274"></a> CleanUp;
<a name="l275"></a> Init;
<a name="l276"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l277"></a>
<a name="l278"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l279"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l280"></a> </span><span class=cF1>goto</span><span class=cF0> bl_done;
<a name="l281"></a> }
<a name="l282"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l283"></a>
<a name="l284"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
<a name="l285"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l286"></a> {
<a name="l287"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l288"></a> flap_up = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l289"></a> reset_space = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l290"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l291"></a> }
<a name="l292"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l293"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l294"></a> }
<a name="l295"></a>bl_done:
<a name="l296"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l297"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l298"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l299"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l300"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l301"></a> CleanUp;
<a name="l302"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l303"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/FlapBat&quot;</span><span class=cF0>, </span><span class=cF6>&quot;F64 best_score=%5.4f;\n&quot;</span><span class=cF0>, best_score);
<a name="l304"></a>}
<a name="l305"></a>
<a name="l306"></a>FlapBat;
</span></pre></body>
</html>