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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.01" >
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< style type = "text/css" >
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body {background-color:#fef1f0;}
.c70{color:#000000;background-color:#b2b6af;}
.c7A{color:#82bc49;background-color:#b2b6af;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/FlapBat" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=9999;\n" < / span > < span class = cF0 > );
< a name = "l2" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/FlapBat" < / span > < span class = cF0 > );
< a name = "l3" > < / a >
< a name = "l4" > < / a >
< a name = "l5" > < / a > < / span > < span class = c70 >
< a name = "l6" > < / a >
< a name = "l7" > < / a >
< a name = "l8" > < / a >
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< a name = "l9" > < / a > < / span > < span class = c7A > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = c70 >
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< a name = "l10" > < / a >
< a name = "l11" > < / a >
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< a name = "l12" > < / a > < / span > < span class = c7A > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = c70 >
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< a name = "l13" > < / a >
< a name = "l14" > < / a >
< a name = "l15" > < / a >
< a name = "l16" > < / a >
< a name = "l17" > < / a >
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< a name = "l18" > < / a > < / span > < span class = c7A > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = c70 >
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< a name = "l19" > < / a >
< a name = "l20" > < / a >
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< a name = "l21" > < / a > < / span > < span class = c7A > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = c70 >
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< a name = "l22" > < / a >
< a name = "l23" > < / a >
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< a name = "l24" > < / a > < / span > < span class = c7A > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = c70 >
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< a name = "l25" > < / a >
< a name = "l26" > < / a >
< a name = "l27" > < / a >
< a name = "l28" > < / a > < / span > < span class = cF0 >
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< a name = "l29" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BORDER < / span > < span class = cFE > 6< / span > < span class = cF0 >
< a name = "l30" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EAT_TIME < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l31" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FLAP_TIME < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l32" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BAT_BOX < / span > < span class = cFE > 10< / span > < span class = cF0 >
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< a name = "l33" > < / a >
< a name = "l34" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > flap_down, flap_up;
< a name = "l35" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > flap_phase, delta_phase, bat_y, bat_x, eat_timeout, flap_time;
< a name = "l36" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > frame_x, game_t0, game_tf;
< a name = "l37" > < / a >
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< a name = "l38" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > BUGS_NUM < / span > < span class = cFE > 32< / span > < span class = cF0 >
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< a name = "l39" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > bug_count, bugs_x[BUGS_NUM], bugs_y[BUGS_NUM];
< a name = "l40" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > bugs_dead[BUGS_NUM];
< a name = "l41" > < / a >
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< a name = "l42" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > GLOW_PERIOD < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 >
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< a name = "l43" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > bugs_glow_phase[BUGS_NUM];
< a name = "l44" > < / a >
< a name = "l45" > < / a > < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *limit_flood_fill_dc; < / span > < span class = cF2 > //Prevent uncontrolled flood-fill flicker.< / span > < span class = cF0 >
< a name = "l46" > < / a >
< a name = "l47" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l48" > < / a > {
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< a name = "l49" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, y, x,
< a name = "l50" > < / a > h = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > , task-> pix_width - < / span > < span class = cFE > 2< / span > < span class = cF0 > * BORDER),
< a name = "l51" > < / a > v = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > , task-> pix_height - < / span > < span class = cFE > 2< / span > < span class = cF0 > * BORDER);
< a name = "l52" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *tmps, *tmps2, *tmps3;
< a name = "l53" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tt = flap_phase * flap_phase * flap_phase, ts = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l54" > < / a >
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< a name = "l55" > < / a > bat_x = task-> pix_width > > < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l56" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cFE > 7< / span > < span class = cF0 > * task-> pix_width< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 3< / span > < span class = cF0 > , < / span > < span class = cFE > 20< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > );
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< a name = "l57" > < / a >
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< a name = "l58" > < / a > dc-> color = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > ;
< a name = "l59" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, bat_x + < / span > < span class = cFE > 5< / span > < span class = cF0 > + < / span > < span class = cFE > 20< / span > < span class = cF0 > * < / span > < span class = cF5 > Saw< / span > < span class = cF7 > (< / span > < span class = cFE > 15< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > , bat_y, < / span > < span class = cFE > 10< / span > < span class = cF0 > + < / span > < span class = cFE > 20< / span > < span class = cF0 > * < / span > < span class = cF5 > Saw< / span > < span class = cF7 > (< / span > < span class = cFE > 15< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > , -< / span > < span class = cF3 > pi< / span > < span class = cF0 > /< / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF3 > pi< / span > < span class = cF0 > /< / span > < span class = cFE > 2< / span > < span class = cF0 > );
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< a name = "l60" > < / a >
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< a name = "l61" > < / a > tmps = < / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (tt, < / span > < span class = cFA > < 1> < / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > );
< a name = "l62" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eat_timeout & & < / span > < span class = cF5 > tS< / span > < span class = cF0 > < eat_timeout)
< a name = "l63" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l64" > < / a > tmps2 = < / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (tt, < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , < / span > < span class = cFA > < 4> < / span > < span class = cF0 > );
< a name = "l65" > < / a > tmps3 = < / span > < span class = cF5 > SpriteInterpolate< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - < / span > < span class = cF7 > (< / span > < span class = cF0 > eat_timeout - < / span > < span class = cF5 > tS< / span > < span class = cF7 > )< / span > < span class = cF0 > / EAT_TIME, tmps2, tmps);
< a name = "l66" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
< a name = "l67" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps2);
< a name = "l68" > < / a > tmps = tmps3;
< a name = "l69" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l70" > < / a >
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< a name = "l71" > < / a > < / span > < span class = cF5 > DCFill< / span > < span class = cF0 > (limit_flood_fill_dc);
< a name = "l72" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (limit_flood_fill_dc, < / span > < span class = cFE > 16< / span > < span class = cF0 > , < / span > < span class = cFE > 32< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps);
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< a name = "l73" > < / a >
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< a name = "l74" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > GrPeek< / span > < span class = cF7 > (< / span > < span class = cF0 > limit_flood_fill_dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > != < / span > < span class = cF3 > TRANSPARENT< / span > < span class = cF0 > )
< a name = "l75" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF2 > //Did FloodFill go crazy?< / span > < span class = cF0 >
< a name = "l76" > < / a > limit_flood_fill_dc-> color = < / span > < span class = cF3 > TRANSPARENT< / span > < span class = cF0 > ;
< a name = "l77" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (limit_flood_fill_dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l78" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l79" > < / a > < / span > < span class = cF5 > GrBlot< / span > < span class = cF0 > (dc, bat_x - < / span > < span class = cFE > 16< / span > < span class = cF0 > , bat_y - < / span > < span class = cFE > 32< / span > < span class = cF0 > , limit_flood_fill_dc);
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< a name = "l80" > < / a >
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< a name = "l81" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
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< a name = "l82" > < / a >
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< a name = "l83" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < BUGS_NUM; i++)
< a name = "l84" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!bugs_dead[i])
< a name = "l85" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l86" > < / a > x = (bugs_x[i] + frame_x) % h + BORDER;
< a name = "l87" > < / a > y = bugs_y[i] % v + BORDER;
< a name = "l88" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Saw< / span > < span class = cF7 > (< / span > < span class = cF0 > ts + bugs_glow_phase[i], GLOW_PERIOD< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l89" > < / a > {
< a name = "l90" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l91" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l92" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l93" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l94" > < / a > }
< a name = "l95" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l96" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l97" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, x, y);
< a name = "l98" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, x + < / span > < span class = cFE > 1< / span > < span class = cF0 > , y);
< a name = "l99" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l100" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, x, y - < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l101" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l102" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_tf)
< a name = "l103" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l104" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l105" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_width - < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 14< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Completed" < / span > < span class = cF0 > );
< a name = "l106" > < / a > tt = game_tf;
< a name = "l107" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l108" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l109" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l110" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l111" > < / a > tt = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l112" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l113" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Bugs:%3.1f%% Time:%3.2f Best:%3.2f" < / span > < span class = cF0 > ,
< a name = "l114" > < / a > < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > BUGS_NUM - bug_count< / span > < span class = cF7 > )< / span > < span class = cF0 > / BUGS_NUM, tt-game_t0, best_score);
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< a name = "l115" > < / a > }
< a name = "l116" > < / a >
< a name = "l117" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CheckBugs(< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task)
< a name = "l118" > < / a > {
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< a name = "l119" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x, y,
< a name = "l120" > < / a > h = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > , task-> pix_width - < / span > < span class = cFE > 2< / span > < span class = cF0 > * BORDER),
< a name = "l121" > < / a > v = < / span > < span class = cF5 > MaxI64< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > , task-> pix_height - < / span > < span class = cFE > 2< / span > < span class = cF0 > * BORDER);
2021-07-03 05:07:57 +01:00
< a name = "l122" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l123" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (eat_timeout & & eat_timeout - < / span > < span class = cF5 > tS< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 > * EAT_TIME)
< a name = "l124" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l125" > < / a > < / span > < span class = cF5 > Suspend< / span > < span class = cF0 > (task-> song_task, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l126" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > = eat_timeout)
< a name = "l127" > < / a > eat_timeout = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l128" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l129" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < BUGS_NUM; i++)
< a name = "l130" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!bugs_dead[i])
< a name = "l131" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l132" > < / a > x = (bugs_x[i] + frame_x) % h + BORDER;
< a name = "l133" > < / a > y = bugs_y[i] % v + BORDER;
< a name = "l134" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > x - bat_x< / span > < span class = cF7 > )< / span > < span class = cF0 > < BAT_BOX & & < / span > < span class = cF5 > AbsI64< / span > < span class = cF7 > (< / span > < span class = cF0 > y - bat_y< / span > < span class = cF7 > )< / span > < span class = cF0 > < BAT_BOX)
< a name = "l135" > < / a > {
< a name = "l136" > < / a > bugs_dead[i] = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l137" > < / a > eat_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + EAT_TIME;
< a name = "l138" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l139" > < / a > < / span > < span class = cF5 > Suspend< / span > < span class = cF0 > (task-> song_task);
< a name = "l140" > < / a > bug_count--;
< a name = "l141" > < / a > }
< a name = "l142" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l143" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!game_tf & & !bug_count)
< a name = "l144" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l145" > < / a > game_tf = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l146" > < / a > < / span > < span class = cF5 > Suspend< / span > < span class = cF0 > (task-> song_task);
< a name = "l147" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l148" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_tf - game_t0 < best_score)
< a name = "l149" > < / a > best_score = game_tf - game_t0;
< a name = "l150" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l151" > < / a > frame_x -= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l152" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (frame_x < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l153" > < / a > frame_x += h;
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< a name = "l154" > < / a > }
< a name = "l155" > < / a >
< a name = "l156" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l157" > < / a > {
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< a name = "l158" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
2021-07-03 05:07:57 +01:00
< a name = "l159" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l160" > < / a > limit_flood_fill_dc = < / span > < span class = cF5 > DCNew< / span > < span class = cF0 > (< / span > < span class = cFE > 32< / span > < span class = cF0 > , < / span > < span class = cFE > 40< / span > < span class = cF0 > );
< a name = "l161" > < / a > flap_down = flap_up = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l162" > < / a > flap_phase = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l163" > < / a > bat_x = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width > > < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l164" > < / a > bat_y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l165" > < / a > frame_x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l166" > < / a > bug_count = BUGS_NUM;
2021-07-03 05:07:57 +01:00
< a name = "l167" > < / a >
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< a name = "l168" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < BUGS_NUM; i++)
< a name = "l169" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l170" > < / a > bugs_dead[i] = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l171" > < / a > bugs_x[i] = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > ;
< a name = "l172" > < / a > bugs_y[i] = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > ;
< a name = "l173" > < / a > bugs_glow_phase[i] = GLOW_PERIOD * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ;
< a name = "l174" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l175" > < / a >
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< a name = "l176" > < / a > < / span > < span class = cF5 > Suspend< / span > < span class = cF0 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> song_task, < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l177" > < / a > flap_time = eat_timeout = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l178" > < / a > delta_phase = game_tf = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l179" > < / a > game_t0 = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l180" > < / a > }
< a name = "l181" > < / a >
< a name = "l182" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SongTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l183" > < / a > {< / span > < span class = cF2 > //Song by Terry A. Davis< / span > < span class = cF0 >
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< a name = "l184" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> task_end_cb = & < / span > < span class = cF5 > SoundTaskEndCB< / span > < span class = cF0 > ;
< a name = "l185" > < / a > < / span > < span class = cF5 > MusicSettingsReset< / span > < span class = cF0 > ;
< a name = "l186" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l187" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l188" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 4eB5E4B5C4B5EsEFqE4eB5E4B5C4B5EsEF" < / span > < span class = cF0 > );
< a name = "l189" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5qE4eA5D4ABA5DsDCqD4eB5E4B5C4B" < / span > < span class = cF0 > );
< a name = "l190" > < / a > < / span > < span class = cF5 > Play< / span > < span class = cF0 > (< / span > < span class = cF6 > " 5EsEDqE" < / span > < span class = cF0 > );
< a name = "l191" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l192" > < / a > }
< a name = "l193" > < / a >
< a name = "l194" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l195" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l196" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l197" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l198" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (flap_down)
< a name = "l199" > < / a > {
< a name = "l200" > < / a > flap_down = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l201" > < / a > delta_phase = -< / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 005< / span > < span class = cF0 > * < / span > < span class = cF5 > Min< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - flap_time< / span > < span class = cF7 > )< / span > < span class = cF0 > / FLAP_TIME);
< a name = "l202" > < / a > flap_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l203" > < / a > }
< a name = "l204" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (flap_up)
< a name = "l205" > < / a > {
< a name = "l206" > < / a > flap_up = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l207" > < / a > delta_phase = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 005< / span > < span class = cF0 > ;
< a name = "l208" > < / a > }
< a name = "l209" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (delta_phase < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l210" > < / a > {
< a name = "l211" > < / a > bat_y += < / span > < span class = cFE > 75< / span > < span class = cF0 > * delta_phase;
< a name = "l212" > < / a > delta_phase += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 000015< / span > < span class = cF0 > ;
< a name = "l213" > < / a > }
< a name = "l214" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l215" > < / a > bat_y += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l216" > < / a > bat_y = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (bat_y, BORDER, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> parent_task-> pix_height - BORDER);
< a name = "l217" > < / a > flap_phase = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (flap_phase + delta_phase, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l218" > < / a > CheckBugs(< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> parent_task);
< a name = "l219" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l220" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l221" > < / a > }
< a name = "l222" > < / a >
< a name = "l223" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l224" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l225" > < / a > < / span > < span class = cF5 > DCDel< / span > < span class = cF0 > (limit_flood_fill_dc);
2021-07-03 05:07:57 +01:00
< a name = "l226" > < / a > }
< a name = "l227" > < / a >
< a name = "l228" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > FlapBat()
< a name = "l229" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l230" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > reset_space = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l231" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, arg2;
2021-07-03 05:07:57 +01:00
< a name = "l232" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l233" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l234" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l235" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l236" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l237" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l238" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l239" > < / a > < / span > < span class = cF6 > " Flap(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l240" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l241" > < / a > );
2021-07-03 05:07:57 +01:00
< a name = "l242" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l243" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (< / span > < span class = cF6 > " Use $GREEN$< SPACE> $FG$ to flap.\nHold down to glide." < / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l244" > < / a >
2021-07-26 20:29:49 +01:00
< a name = "l245" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l246" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l247" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > (< / span > < span class = cF3 > ON< / span > < span class = cF0 > );
< a name = "l248" > < / a > < / span > < span class = cF5 > WinHorz< / span > < span class = cF0 > (< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF3 > TEXT_COLS< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l249" > < / a > < / span > < span class = cF5 > WinVert< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > TEXT_ROWS< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l250" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l251" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l252" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> song_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& SongTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Song" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l253" > < / a > Init;
< a name = "l254" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l255" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l256" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l257" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l258" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l259" > < / a > {
< a name = "l260" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > MessageGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l261" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l262" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l263" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l264" > < / a > {
< a name = "l265" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l266" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (reset_space)
< a name = "l267" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l268" > < / a > flap_down = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l269" > < / a > reset_space = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l270" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l271" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l272" > < / a >
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< a name = "l273" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l274" > < / a > CleanUp;
< a name = "l275" > < / a > Init;
< a name = "l276" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l277" > < / a >
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< a name = "l278" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l279" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l280" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > bl_done;
< a name = "l281" > < / a > }
< a name = "l282" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l283" > < / a >
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< a name = "l284" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > :
< a name = "l285" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l286" > < / a > {
< a name = "l287" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l288" > < / a > flap_up = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l289" > < / a > reset_space = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l290" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l291" > < / a > }
< a name = "l292" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l293" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l294" > < / a > }
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< a name = "l295" > < / a > bl_done:
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< a name = "l296" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l297" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l298" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l299" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l300" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l301" > < / a > CleanUp;
< a name = "l302" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l303" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/FlapBat" < / span > < span class = cF0 > , < / span > < span class = cF6 > " F64 best_score=%5.4f;\n" < / span > < span class = cF0 > , best_score);
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< a name = "l304" > < / a > }
< a name = "l305" > < / a >
< a name = "l306" > < / a > FlapBat;
< / span > < / pre > < / body >
< / html >