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5f923300e2
Change repeated #include and PopUps during HTML generation into one slave task.
35 lines
1.6 KiB
HTML
Executable file
35 lines
1.6 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.07">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>ZealOS has a class for 3 dimensional points consisting of F64s. CosmiC is not C++ -- it does not support passing or returning
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<a name="l2"></a>values from functions which are not 64-bits, therefore, it can't be implemented with operator overloading. Making all
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<a name="l3"></a>function args and returns 64-bit is a core prinicple of ZealOS.
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<a name="l4"></a>
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<a name="l5"></a>As a courtesy, most of the CD3 functions return the addr of the destination vect, so you can nestle calls. They do not alloc
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<a name="l6"></a>new space for the destination vect.
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</span></pre></body>
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</html>
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