<!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=US-ASCII"> <meta name="generator" content="ZealOS V0.07"> <style type="text/css"> body {background-color:#000000;} .cF0{color:#ffffff;background-color:#000000;} .cF1{color:#3465a4;background-color:#000000;} .cF2{color:#4e9a06;background-color:#000000;} .cF3{color:#06989a;background-color:#000000;} .cF4{color:#a24444;background-color:#000000;} .cF5{color:#75507b;background-color:#000000;} .cF6{color:#ce982f;background-color:#000000;} .cF7{color:#bcc0b9;background-color:#000000;} .cF8{color:#555753;background-color:#000000;} .cF9{color:#729fcf;background-color:#000000;} .cFA{color:#82bc49;background-color:#000000;} .cFB{color:#34e2e2;background-color:#000000;} .cFC{color:#ac3535;background-color:#000000;} .cFD{color:#ad7fa8;background-color:#000000;} .cFE{color:#fce94f;background-color:#000000;} .cFF{color:#000000;background-color:#000000;} </style> </head> <body> <pre style="font-family:monospace;font-size:12pt"> <a name="l1"></a><span class=cF0>ZealOS has a class for 3 dimensional points consisting of F64s. CosmiC is not C++ -- it does not support passing or returning <a name="l2"></a>values from functions which are not 64-bits, therefore, it can't be implemented with operator overloading. Making all <a name="l3"></a>function args and returns 64-bit is a core prinicple of ZealOS. <a name="l4"></a> <a name="l5"></a>As a courtesy, most of the CD3 functions return the addr of the destination vect, so you can nestle calls. They do not alloc <a name="l6"></a>new space for the destination vect. </span></pre></body> </html>