mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-27 15:56:30 +00:00
22e3d8f06e
Remove some palettes. Add PaletteSetSlate. Change all gr_palette_std to gr32_palette_std. Change all CBGR48 to CBGR24.
156 lines
14 KiB
HTML
Executable file
156 lines
14 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.11">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>
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<a name="l2"></a>
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<a name="l10"></a>
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<a name="l11"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l22"></a>
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<a name="l23"></a>#</span><span class=cF1>define</span><span class=cF0> STRING_CENTER_X_OFFSET </span><span class=cFE>1</span><span class=cF0>
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<a name="l24"></a>#</span><span class=cF1>define</span><span class=cF0> STRING_CENTER_Y_OFFSET </span><span class=cFE>80</span><span class=cF0>
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<a name="l25"></a>#</span><span class=cF1>define</span><span class=cF0> DISPLAY_RECT_HEIGHT </span><span class=cFE>8</span><span class=cF0>
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<a name="l26"></a>#</span><span class=cF1>define</span><span class=cF0> WIN_TOP </span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0> </span><span class=cF2>// each 1 represents</span><span class=cF0>
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<a name="l27"></a>#</span><span class=cF1>define</span><span class=cF0> WIN_LEFT </span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0> </span><span class=cF2>// 8 pixels.</span><span class=cF0>
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<a name="l28"></a>
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<a name="l29"></a></span><span class=cF5>DefineListLoad</span><span class=cF0>(</span><span class=cF6>"ST_MOTTOS"</span><span class=cF0>, </span><span class=cF6>"Divine Intellect Inside\0"</span><span class=cF0>
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<a name="l30"></a> </span><span class=cF6>"Professional Recreation\0"</span><span class=cF0>
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<a name="l31"></a> </span><span class=cF6>"Programming Enlightenment\0"</span><span class=cF0>
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<a name="l32"></a> </span><span class=cF6>"LoseThos Resurrected\0"</span><span class=cF0>
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<a name="l33"></a> </span><span class=cF6>"Unrestricted Potential\0"</span><span class=cF0>
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<a name="l34"></a> </span><span class=cF6>"Ring-0 64-Bit Operating System\0"</span><span class=cF0>
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<a name="l35"></a> </span><span class=cF6>"Simplicity Perfected\0"</span><span class=cF0>);
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<a name="l36"></a>
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<a name="l37"></a></span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF5>Now</span><span class=cF0> + </span><span class=cFB>counts</span><span class=cF0>.timer</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>0x7F</span><span class=cF0>); </span><span class=cF2>// increase entropy of motto selection</span><span class=cF0>
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<a name="l38"></a>
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<a name="l39"></a></span><span class=cF1>U8</span><span class=cF0>* display_string = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>"%S"</span><span class=cF0>, </span><span class=cF6>"DD_OS_NAME_VERSION"</span><span class=cF0>);
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<a name="l40"></a></span><span class=cF1>U8</span><span class=cF0>* motto_string = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>"%Z"</span><span class=cF0>, </span><span class=cF5>RandU8</span><span class=cF0> % </span><span class=cF5>DefineCount</span><span class=cF7>(</span><span class=cF6>"ST_MOTTOS"</span><span class=cF7>)</span><span class=cF0>, </span><span class=cF6>"ST_MOTTOS"</span><span class=cF0>);
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<a name="l41"></a></span><span class=cF9>I64</span><span class=cF0> display_string_offset = </span><span class=cF5>StrLen</span><span class=cF0>(display_string) / </span><span class=cFE>2</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0> - STRING_CENTER_X_OFFSET;
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<a name="l42"></a></span><span class=cF9>I64</span><span class=cF0> motto_string_offset = </span><span class=cF5>StrLen</span><span class=cF0>(motto_string) / </span><span class=cFE>2</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>;
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<a name="l43"></a></span><span class=cF9>I64</span><span class=cF0> splash_r[</span><span class=cFE>4</span><span class=cF0>][</span><span class=cFE>4</span><span class=cF0>];
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<a name="l44"></a>
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<a name="l45"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *,</span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l46"></a>{
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<a name="l47"></a> </span><span class=cF9>I64</span><span class=cF0> *old_r = dc->r;
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<a name="l48"></a> </span><span class=cF9>I64</span><span class=cF0> screen_center_x_pix = </span><span class=cF3>GR_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>; </span><span class=cF2>// each 1 represents</span><span class=cF0>
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<a name="l49"></a> </span><span class=cF9>I64</span><span class=cF0> screen_center_y_pix = (</span><span class=cF3>GR_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>); </span><span class=cF2>// single pixels.</span><span class=cF0>
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<a name="l50"></a>
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<a name="l51"></a> dc->x = screen_center_x_pix - (WIN_LEFT * </span><span class=cFE>8</span><span class=cF0>); </span><span class=cF2>// to plot in the center, we put dc at the screen center in pixels, </span><span class=cF0>
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<a name="l52"></a> dc->y = screen_center_y_pix - (WIN_TOP * </span><span class=cFE>8</span><span class=cF0>); </span><span class=cF2>// minus the window position (times 8 since win row/col variables are 1:8 ratio.)</span><span class=cF0>
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<a name="l53"></a> dc->z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>; </span><span class=cF2>// the result is the position in the current window that aligns to center of screen.</span><span class=cF0>
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<a name="l54"></a>
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<a name="l55"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l56"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l57"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, splash_r); </span><span class=cF2>//This assigns to dc->r and sets r_norm.</span><span class=cF0>
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<a name="l58"></a> </span><span class=cF5>DCDepthBufReset</span><span class=cF0>(dc);
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<a name="l59"></a>
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<a name="l60"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>); </span><span class=cF2>// plot the sprite directly at the position of dc.</span><span class=cF0>
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<a name="l61"></a>
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<a name="l62"></a> dc->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, dc->x - display_string_offset, dc->y - STRING_CENTER_Y_OFFSET, </span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>display_string</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>, DISPLAY_RECT_HEIGHT);
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<a name="l64"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l65"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, dc->x - display_string_offset, dc->y - STRING_CENTER_Y_OFFSET, display_string);
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<a name="l66"></a>
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<a name="l67"></a> dc->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
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<a name="l68"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, dc->x - motto_string_offset, dc->y + STRING_CENTER_Y_OFFSET, </span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>motto_string</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>, DISPLAY_RECT_HEIGHT);
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<a name="l69"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l70"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, dc->x - motto_string_offset, dc->y + STRING_CENTER_Y_OFFSET, motto_string);
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<a name="l71"></a>
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<a name="l72"></a> dc->r = old_r;
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<a name="l73"></a>}
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<a name="l74"></a>
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<a name="l75"></a></span><span class=cF1>U0</span><span class=cF0> DrawNoMouse(</span><span class=cF9>CDC</span><span class=cF0> *dc,</span><span class=cF9>I64</span><span class=cF0> x,</span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l76"></a>{
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<a name="l77"></a> </span><span class=cF1>no_warn</span><span class=cF0> dc, x, y;
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<a name="l78"></a>}
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<a name="l79"></a>
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<a name="l80"></a></span><span class=cF1>U0</span><span class=cF0> ZSplash()
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<a name="l81"></a>{
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<a name="l82"></a> </span><span class=cF1>F64</span><span class=cF0> theta = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>3</span><span class=cF0>, phi = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l83"></a> </span><span class=cF9>CTask</span><span class=cF0> *bg_task = </span><span class=cF5>User</span><span class=cF0>;
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<a name="l84"></a>
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<a name="l85"></a> </span><span class=cF5>WinToTop</span><span class=cF0>(bg_task);
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<a name="l86"></a> </span><span class=cF5>WinBorder</span><span class=cF0>(, bg_task);
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<a name="l87"></a> </span><span class=cF5>WinMax</span><span class=cF0>(bg_task);
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<a name="l88"></a> </span><span class=cF5>DocClear</span><span class=cF0>(bg_task->put_doc);
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<a name="l89"></a> </span><span class=cF5>Bts</span><span class=cF0>(&bg_task->put_doc->flags, </span><span class=cF3>DOCf_HIDE_CURSOR</span><span class=cF0>);
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<a name="l90"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>(</span><span class=cF3>OFF</span><span class=cF0>);
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<a name="l91"></a>
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<a name="l92"></a> </span><span class=cF5>WinToTop</span><span class=cF0>;
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<a name="l93"></a>
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<a name="l94"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_top = WIN_TOP;
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<a name="l95"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_left = WIN_LEFT;
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<a name="l96"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_right = WIN_LEFT * </span><span class=cFE>2</span><span class=cF0>;
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<a name="l97"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_bottom = WIN_TOP * </span><span class=cFE>2</span><span class=cF0>;
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<a name="l98"></a>
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<a name="l99"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
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<a name="l100"></a>
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<a name="l101"></a> </span><span class=cF5>DocClear</span><span class=cF0>(</span><span class=cF5>Fs</span><span class=cF0>->border_doc, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l102"></a>
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<a name="l103"></a> </span><span class=cF5>StrCopy</span><span class=cF0>(</span><span class=cF5>Fs</span><span class=cF0>->task_title, display_string);
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<a name="l104"></a>
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<a name="l105"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_draw_mouse = &DrawNoMouse;
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<a name="l106"></a>
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<a name="l107"></a> </span><span class=cF5>Bts</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->put_doc->flags, </span><span class=cF3>DOCf_HIDE_CURSOR</span><span class=cF0>);
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<a name="l108"></a> </span><span class=cF5>MouseHardEnable</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l109"></a>
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<a name="l110"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
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<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l112"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(splash_r);
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<a name="l113"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(splash_r, phi);
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<a name="l114"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(splash_r, theta);
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<a name="l115"></a>
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<a name="l116"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>20</span><span class=cF0>);
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<a name="l117"></a> phi += .</span><span class=cFE>03</span><span class=cF0>;
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<a name="l118"></a> </span><span class=cF5>WinToTop</span><span class=cF0>;
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<a name="l119"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l120"></a>
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<a name="l121"></a> </span><span class=cFB>gr</span><span class=cF0>.fp_draw_mouse = &</span><span class=cF5>DrawStdMouse</span><span class=cF0>;
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<a name="l122"></a> </span><span class=cF5>MouseHardEnable</span><span class=cF0>(</span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l123"></a> </span><span class=cF5>FlushMessages</span><span class=cF0>;
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<a name="l124"></a> </span><span class=cF5>Kill</span><span class=cF0>(bg_task);
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<a name="l125"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
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<a name="l126"></a>}
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<a name="l127"></a>
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<a name="l128"></a>ZSplash;</span></pre></body>
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</html>
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