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https://github.com/Zeal-Operating-System/ZealOS.git
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46 lines
4.3 KiB
HTML
Executable file
46 lines
4.3 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.04">
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<style type="text/css">
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body {background-color:#1f1f1f;}
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.cF0{color:#e3e3e3;background-color:#1f1f1f;}
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.cF1{color:#4f84a6;background-color:#1f1f1f;}
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.cF2{color:#73a255;background-color:#1f1f1f;}
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.cF3{color:#297582;background-color:#1f1f1f;}
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.cF4{color:#b34f4b;background-color:#1f1f1f;}
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.cF5{color:#8a52c3;background-color:#1f1f1f;}
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.cF6{color:#b7822f;background-color:#1f1f1f;}
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.cF7{color:#444444;background-color:#1f1f1f;}
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.cF8{color:#6d6d6d;background-color:#1f1f1f;}
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.cF9{color:#94bfde;background-color:#1f1f1f;}
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.cFA{color:#a1ce97;background-color:#1f1f1f;}
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.cFB{color:#6db4be;background-color:#1f1f1f;}
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.cFC{color:#e88e88;background-color:#1f1f1f;}
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.cFD{color:#ca94e8;background-color:#1f1f1f;}
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.cFE{color:#d4b475;background-color:#1f1f1f;}
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.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.x</span></a><span class=cF0> and </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.y</span></a><span class=cF0> can be used to access the x and y coordinates of the mouse. They are relative to the screen, not
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<a name="l2"></a>window. These can be used if you don't want to use message passing. </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.z</span></a><span class=cF0> is the wheel.
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<a name="l3"></a></span><span class=cF4>
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<a name="l4"></a></span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3711"><span class=cF4>mouse.pos_text.x</span></a><span class=cF0> and </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3711"><span class=cF4>mouse.pos_text.y</span></a><span class=cF0> are the text column and row. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Games/Maze.CC.html#l1"><span class=cF4>::/Demo/Games/Maze.CC</span></a><span class=cF0>.
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<a name="l5"></a>
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<a name="l6"></a>See </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3711"><span class=cF4>CMouseStateGlobals</span></a><span class=cF0> and </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3691"><span class=cF4>CMouseHardStateGlobals</span></a><span class=cF0>.
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<a name="l7"></a>
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<a name="l8"></a>The </span><span class=cF2>hard</span><span class=cF0> designation, as in </span><span class=cF2>mouse_hard</span><span class=cF0>, represents hardware layer items before the application of an abstraction layer.
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<a name="l9"></a>
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<a name="l10"></a></span><span class=cF2>//****</span><span class=cF0>
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<a name="l11"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed;
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<a name="l12"></a></span><span class=cFB>mouse</span><span class=cF0>.presnap.x = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x;
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<a name="l13"></a></span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_grid</span><span class=cF0>.snap)
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<a name="l14"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x) * </span><span class=cFB>mouse_grid</span><span class=cF0>.x + </span><span class=cFB>mouse_grid</span><span class=cF0>.x_offset;
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<a name="l15"></a></span><span class=cF1>else</span><span class=cF0>
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<a name="l16"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cFB>mouse</span><span class=cF0>.presnap.x;
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<a name="l17"></a></span><span class=cF2>//****</span><span class=cF0>
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</span></pre></body>
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</html>
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