Update documentation.

This commit is contained in:
TomAwezome 2021-10-27 03:28:16 -04:00
parent f000c2fbdb
commit 293db76ddb
775 changed files with 5119 additions and 5183 deletions

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cE4{color:#b34f4b;background-color:#d4b475;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

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<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}

View file

@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cE4{color:#b34f4b;background-color:#d4b475;}

View file

@ -2,7 +2,7 @@
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V1.03">
<meta name="generator" content="ZealOS V1.04">
<style type="text/css">
body {background-color:#1f1f1f;}
.cE0{color:#e3e3e3;background-color:#d4b475;}
@ -463,371 +463,351 @@ body {background-color:#1f1f1f;}
<a name="l434"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l435"></a>}
<a name="l436"></a>
<a name="l437"></a></span><span class=cF1>U0</span><span class=cF0> MyNoise(</span><span class=cF9>I64</span><span class=cF0> mS, </span><span class=cF1>F64</span><span class=cF0> min_ona, </span><span class=cF1>F64</span><span class=cF0> max_ona)
<a name="l438"></a>{</span><span class=cF2>//Make white noise for given number of mS.</span><span class=cF0>
<a name="l439"></a></span><span class=cF2>// See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Sound.CC.html#l432"><span class=cF4>Noise</span></a><span class=cF2>. On bare-metal, Spawn() hogs CPU.</span><span class=cF0>
<a name="l440"></a> </span><span class=cF9>CSoundEffectFrame</span><span class=cF0> *ns;
<a name="l441"></a>
<a name="l442"></a> </span><span class=cF1>if</span><span class=cF0> (mS &gt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l443"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l444"></a> ns = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CSoundEffectFrame</span><span class=cF7>)</span><span class=cF0>);
<a name="l445"></a> ns-&gt;type = </span><span class=cF3>SE_NOISE</span><span class=cF0>;
<a name="l446"></a> ns-&gt;duration = mS / </span><span class=cFE>1000</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l447"></a> ns-&gt;ona1 = min_ona;
<a name="l448"></a> ns-&gt;ona2 = max_ona;
<a name="l449"></a> </span><span class=cFB>music</span><span class=cF0>.mute++;
<a name="l450"></a> </span><span class=cF5>SoundEffectTask</span><span class=cF0>(ns);
<a name="l451"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l452"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l453"></a>
<a name="l454"></a> </span><span class=cF1>return</span><span class=cF0>;
<a name="l455"></a>}
<a name="l456"></a>
<a name="l457"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>CTask</span><span class=cF0> *parent_task)
<a name="l458"></a>{
<a name="l459"></a> </span><span class=cF1>F64</span><span class=cF0> d, dx, dy, dt, dx2, dy2, t0 = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l460"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
<a name="l461"></a> </span><span class=cF1>Bool</span><span class=cF0> gets_ball;
<a name="l462"></a> Obj *o, *nearest_ball[</span><span class=cFE>2</span><span class=cF0>];
<a name="l463"></a>
<a name="l464"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l465"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l466"></a> dt = </span><span class=cF5>tS</span><span class=cF0> - t0;
<a name="l467"></a> t0 = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l468"></a>
<a name="l469"></a> </span><span class=cF1>if</span><span class=cF0> (game_t_end &amp;&amp; game_t_end &lt; t0)
<a name="l470"></a> {
<a name="l471"></a> game_t_end = </span><span class=cFE>0</span><span class=cF0>;
<a name="l472"></a> </span><span class=cF5>Beep</span><span class=cF0>;
<a name="l473"></a> </span><span class=cF1>if</span><span class=cF0> (score0 - score1 &gt; best_score0 - best_score1)
<a name="l474"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l475"></a> best_score0 = score0;
<a name="l476"></a> best_score1 = score1;
<a name="l477"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>86</span><span class=cF0>);
<a name="l478"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l479"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l480"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l481"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>86</span><span class=cF0>);
<a name="l482"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l483"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l484"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l485"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l486"></a> }
<a name="l437"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>CTask</span><span class=cF0> *parent_task)
<a name="l438"></a>{
<a name="l439"></a> </span><span class=cF1>F64</span><span class=cF0> d, dx, dy, dt, dx2, dy2, t0 = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l440"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
<a name="l441"></a> </span><span class=cF1>Bool</span><span class=cF0> gets_ball;
<a name="l442"></a> Obj *o, *nearest_ball[</span><span class=cFE>2</span><span class=cF0>];
<a name="l443"></a>
<a name="l444"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l445"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l446"></a> dt = </span><span class=cF5>tS</span><span class=cF0> - t0;
<a name="l447"></a> t0 = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l448"></a>
<a name="l449"></a> </span><span class=cF1>if</span><span class=cF0> (game_t_end &amp;&amp; game_t_end &lt; t0)
<a name="l450"></a> {
<a name="l451"></a> game_t_end = </span><span class=cFE>0</span><span class=cF0>;
<a name="l452"></a> </span><span class=cF5>Beep</span><span class=cF0>;
<a name="l453"></a> </span><span class=cF1>if</span><span class=cF0> (score0 - score1 &gt; best_score0 - best_score1)
<a name="l454"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l455"></a> best_score0 = score0;
<a name="l456"></a> best_score1 = score1;
<a name="l457"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>86</span><span class=cF0>);
<a name="l458"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l459"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l460"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l461"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>86</span><span class=cF0>);
<a name="l462"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l463"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l464"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
<a name="l465"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l466"></a> }
<a name="l467"></a>
<a name="l468"></a> </span><span class=cF1>if</span><span class=cF0> (game_t_end)
<a name="l469"></a> {
<a name="l470"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;nearest_ball, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>nearest_ball</span><span class=cF7>)</span><span class=cF0>);
<a name="l471"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; OBJS_NUM; i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l472"></a> o = &amp;objs[i];
<a name="l473"></a> o-&gt;nearest_ball = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l474"></a> </span><span class=cF1>if</span><span class=cF0> (o != ball)
<a name="l475"></a> {
<a name="l476"></a> d = </span><span class=cFE>0</span><span class=cF0>;
<a name="l477"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cFE>5</span><span class=cF0>; j++) </span><span class=cF2>//Iterative estimate of how long to get ball.</span><span class=cF0>
<a name="l478"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>ball-&gt;DxDt * d + ball-&gt;x - o-&gt;x</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>ball-&gt;DyDt * d + ball-&gt;y - o-&gt;y</span><span class=cF7>)</span><span class=cF0>) / MAN_VELOCITY;
<a name="l479"></a> o-&gt;get_ball_dt = d;
<a name="l480"></a> o-&gt;get_ball_theta = </span><span class=cF5>Arg</span><span class=cF0>(ball-&gt;DxDt * d + ball-&gt;x - o-&gt;x, ball-&gt;DyDt * d + ball-&gt;y - o-&gt;y);
<a name="l481"></a> </span><span class=cF1>if</span><span class=cF0> (o != last_owner &amp;&amp; !nearest_ball[o-&gt;team] || o-&gt;get_ball_dt &lt; nearest_ball[o-&gt;team]-&gt;get_ball_dt)
<a name="l482"></a> nearest_ball[o-&gt;team] = o;
<a name="l483"></a> }
<a name="l484"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l485"></a> nearest_ball[</span><span class=cFE>0</span><span class=cF0>]-&gt;nearest_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l486"></a> nearest_ball[</span><span class=cFE>1</span><span class=cF0>]-&gt;nearest_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l487"></a>
<a name="l488"></a> </span><span class=cF1>if</span><span class=cF0> (game_t_end)
<a name="l489"></a> {
<a name="l490"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;nearest_ball, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>nearest_ball</span><span class=cF7>)</span><span class=cF0>);
<a name="l491"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; OBJS_NUM; i++) </span><span class=cF7>{</span><span class=cF0>
<a name="l492"></a> o = &amp;objs[i];
<a name="l493"></a> o-&gt;nearest_ball = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l494"></a> </span><span class=cF1>if</span><span class=cF0> (o != ball)
<a name="l495"></a> {
<a name="l496"></a> d = </span><span class=cFE>0</span><span class=cF0>;
<a name="l497"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; </span><span class=cFE>5</span><span class=cF0>; j++) </span><span class=cF2>//Iterative estimate of how long to get ball.</span><span class=cF0>
<a name="l498"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>ball-&gt;DxDt * d + ball-&gt;x - o-&gt;x</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>ball-&gt;DyDt * d + ball-&gt;y - o-&gt;y</span><span class=cF7>)</span><span class=cF0>) / MAN_VELOCITY;
<a name="l499"></a> o-&gt;get_ball_dt = d;
<a name="l500"></a> o-&gt;get_ball_theta = </span><span class=cF5>Arg</span><span class=cF0>(ball-&gt;DxDt * d + ball-&gt;x - o-&gt;x, ball-&gt;DyDt * d + ball-&gt;y - o-&gt;y);
<a name="l501"></a> </span><span class=cF1>if</span><span class=cF0> (o != last_owner &amp;&amp; !nearest_ball[o-&gt;team] || o-&gt;get_ball_dt &lt; nearest_ball[o-&gt;team]-&gt;get_ball_dt)
<a name="l502"></a> nearest_ball[o-&gt;team] = o;
<a name="l503"></a> }
<a name="l504"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l505"></a> nearest_ball[</span><span class=cFE>0</span><span class=cF0>]-&gt;nearest_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l506"></a> nearest_ball[</span><span class=cFE>1</span><span class=cF0>]-&gt;nearest_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l507"></a>
<a name="l508"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; OBJS_NUM; i++)
<a name="l509"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l510"></a> o = &amp;objs[i];
<a name="l511"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l512"></a> {
<a name="l513"></a> o-&gt;x += dt * o-&gt;DxDt;
<a name="l514"></a> o-&gt;y += dt * o-&gt;DyDt;
<a name="l515"></a> </span><span class=cF1>if</span><span class=cF0> (!someone_shooting)
<a name="l516"></a> o-&gt;z += dt * (o-&gt;DzDt - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * GRAVITY_ACCELERATION * dt);
<a name="l517"></a> }
<a name="l518"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l519"></a> {
<a name="l520"></a> </span><span class=cF1>if</span><span class=cF0> (!o-&gt;has_ball)
<a name="l521"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l522"></a> </span><span class=cF1>if</span><span class=cF0> (t0 - o-&gt;stolen_t0 &gt; </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> &amp;&amp; !someone_shooting)
<a name="l523"></a> {
<a name="l524"></a> dx = ball-&gt;x - o-&gt;x;
<a name="l525"></a> dy = ball-&gt;y - o-&gt;y;
<a name="l526"></a> </span><span class=cF1>if</span><span class=cF0> (dx * dx + dy * dy &lt; HAND_SQR_OFFSET &amp;&amp; ball-&gt;z &lt; o-&gt;z + HAND_Z_OFFSET)
<a name="l527"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l528"></a> gets_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l529"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; PER_SIDE_NUM * </span><span class=cFE>2</span><span class=cF0>; j++)
<a name="l530"></a> </span><span class=cF1>if</span><span class=cF0> (j != i &amp;&amp; objs[j].has_ball)
<a name="l531"></a> {
<a name="l532"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Rand</span><span class=cF0>&lt;</span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * dt)
<a name="l533"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l534"></a> objs[j].stolen_t0 = t0;
<a name="l535"></a> objs[j].has_ball = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l536"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l537"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l538"></a> gets_ball = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l539"></a> }
<a name="l540"></a> </span><span class=cF1>if</span><span class=cF0> (gets_ball)
<a name="l541"></a> {
<a name="l542"></a> someone_has_ball = o-&gt;has_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l543"></a> </span><span class=cF1>if</span><span class=cF0> (o != last_owner)
<a name="l544"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l545"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;team)
<a name="l546"></a> {
<a name="l547"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &lt; shot_land_t + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0>)
<a name="l548"></a> score1 += </span><span class=cFE>6</span><span class=cF0>;
<a name="l549"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l550"></a> score1 += </span><span class=cFE>2</span><span class=cF0>;
<a name="l551"></a> MyNoise(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>);
<a name="l552"></a> }
<a name="l553"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l554"></a> {
<a name="l555"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &lt; shot_land_t + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0>)
<a name="l556"></a> score0 += </span><span class=cFE>6</span><span class=cF0>;
<a name="l557"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l558"></a> score0 += </span><span class=cFE>2</span><span class=cF0>;
<a name="l559"></a> MyNoise(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l560"></a> }
<a name="l561"></a> last_owner = o;
<a name="l562"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l563"></a> }
<a name="l564"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l565"></a> }
<a name="l566"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l567"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (o != human &amp;&amp; </span><span class=cF5>Rand</span><span class=cF0> &lt; </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * dt)
<a name="l568"></a> Shoot(o);
<a name="l569"></a> </span><span class=cF1>if</span><span class=cF0> (!o-&gt;shooting)
<a name="l570"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l571"></a> </span><span class=cF1>if</span><span class=cF0> (o == human)
<a name="l572"></a> {
<a name="l573"></a> dx = (</span><span class=cFB>mouse</span><span class=cF0>.pos.x - parent_task-&gt;pix_left - parent_task-&gt;scroll_x) - o-&gt;x;
<a name="l574"></a> dy = (</span><span class=cFB>mouse</span><span class=cF0>.pos.y - parent_task-&gt;pix_top - parent_task-&gt;scroll_y) * </span><span class=cFE>2</span><span class=cF0> - o-&gt;y;
<a name="l575"></a> }
<a name="l576"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l577"></a> {
<a name="l578"></a> </span><span class=cF1>if</span><span class=cF0> (!someone_has_ball &amp;&amp; o-&gt;nearest_man_dd &gt; </span><span class=cFE>4</span><span class=cF0> * MAN_SQR_RADIUS &amp;&amp; o-&gt;nearest_ball)
<a name="l579"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l580"></a> dx = o-&gt;DxDt = MAN_VELOCITY * </span><span class=cF5>Cos</span><span class=cF0>(o-&gt;get_ball_theta);
<a name="l581"></a> dy = o-&gt;DyDt = MAN_VELOCITY * </span><span class=cF5>Sin</span><span class=cF0>(o-&gt;get_ball_theta);
<a name="l582"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l583"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l584"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l585"></a> dx = o-&gt;DxDt += RANDOM_MAN_ACCELERATION / </span><span class=cF3>sqrt2</span><span class=cF0> * </span><span class=cF5>RandI16</span><span class=cF0> / </span><span class=cF3>I16_MAX</span><span class=cF0> * dt;
<a name="l586"></a> dy = o-&gt;DyDt += RANDOM_MAN_ACCELERATION / </span><span class=cF3>sqrt2</span><span class=cF0> * </span><span class=cF5>RandI16</span><span class=cF0> / </span><span class=cF3>I16_MAX</span><span class=cF0> * dt;
<a name="l587"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l588"></a> }
<a name="l589"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(dx * dx + dy * dy);
<a name="l590"></a> </span><span class=cF1>if</span><span class=cF0> (d &gt;= </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
<a name="l591"></a> {
<a name="l592"></a> o-&gt;theta = </span><span class=cF5>Arg</span><span class=cF0>(dx, dy) + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>;
<a name="l593"></a> dx *= MAN_VELOCITY / </span><span class=cF3>sqrt2</span><span class=cF0> * dt / d;
<a name="l594"></a> dy *= MAN_VELOCITY / </span><span class=cF3>sqrt2</span><span class=cF0> * dt / d;
<a name="l595"></a> o-&gt;nearest_man_dd = </span><span class=cF3>F64_MAX</span><span class=cF0>;
<a name="l596"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; PER_SIDE_NUM * </span><span class=cFE>2</span><span class=cF0>; j++)
<a name="l597"></a> </span><span class=cF1>if</span><span class=cF0> (j != i)
<a name="l598"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l599"></a> dx2 = objs[j].x - o-&gt;x;
<a name="l600"></a> dy2 = objs[j].y - o-&gt;y;
<a name="l601"></a> d = </span><span class=cF5>Sqr</span><span class=cF0>(dx2) + </span><span class=cF5>Sqr</span><span class=cF0>(dy2);
<a name="l602"></a> </span><span class=cF1>if</span><span class=cF0> (d &lt; o-&gt;nearest_man_dd)
<a name="l603"></a> o-&gt;nearest_man_dd = d;
<a name="l604"></a> </span><span class=cF1>if</span><span class=cF0> (d &lt; MAN_SQR_RADIUS)
<a name="l605"></a> {
<a name="l606"></a> </span><span class=cF1>if</span><span class=cF0> (d)
<a name="l607"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l608"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(d);
<a name="l609"></a> dx2 /= d;
<a name="l610"></a> dy2 /= d;
<a name="l611"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l612"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &gt; o-&gt;foul_t0 + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>15</span><span class=cF0>)
<a name="l613"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l614"></a> d = (dx - objs[j].DxDt) * dx2 + (dy - objs[j].DyDt) * dy2;
<a name="l615"></a> </span><span class=cF1>if</span><span class=cF0> (o == human &amp;&amp; t0 &gt; o-&gt;foul_t0 + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> &amp;&amp;
<a name="l616"></a> dt &amp;&amp; d / dt&gt;FOUL_VELOCITY_THRESHOLD &amp;&amp; objs[j].team)
<a name="l617"></a> {
<a name="l618"></a> MyNoise(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>62</span><span class=cF0>, </span><span class=cFE>62</span><span class=cF0>);
<a name="l619"></a> score1 += </span><span class=cFE>1</span><span class=cF0>;
<a name="l620"></a> foul_t_end = t0 + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l621"></a> }
<a name="l622"></a> o-&gt;foul_t0=t0;
<a name="l623"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l624"></a> }
<a name="l625"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l626"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &lt; o-&gt;foul_t0 + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>15</span><span class=cF0>)
<a name="l627"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l628"></a> dx = -dx;
<a name="l629"></a> dy = -dy;
<a name="l630"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l631"></a> o-&gt;x += dx;
<a name="l632"></a> o-&gt;y += dy;
<a name="l633"></a> o-&gt;stopped = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l634"></a> }
<a name="l635"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l636"></a> o-&gt;stopped = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l637"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l638"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;DzDt)
<a name="l639"></a> o-&gt;z += dt * (o-&gt;DzDt - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * GRAVITY_ACCELERATION * dt);
<a name="l640"></a> }
<a name="l641"></a>
<a name="l642"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;x + o-&gt;radius &gt;= parent_task-&gt;pix_width - COURT_BORDER)
<a name="l643"></a> {
<a name="l644"></a> o-&gt;x = parent_task-&gt;pix_width - COURT_BORDER - </span><span class=cFE>1</span><span class=cF0> - o-&gt;radius;
<a name="l645"></a> o-&gt;DxDt = -COLLISION_DAMP * o-&gt;DxDt;
<a name="l646"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l647"></a> MyNoise(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l648"></a> }
<a name="l649"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;x - o-&gt;radius &lt; COURT_BORDER)
<a name="l650"></a> {
<a name="l651"></a> o-&gt;x = COURT_BORDER + o-&gt;radius;
<a name="l652"></a> o-&gt;DxDt = -COLLISION_DAMP * o-&gt;DxDt;
<a name="l653"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l654"></a> MyNoise(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l655"></a> }
<a name="l656"></a>
<a name="l657"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;y + o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &gt;= </span><span class=cF7>(</span><span class=cF0>parent_task-&gt;pix_height - COURT_BORDER</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>)
<a name="l658"></a> {
<a name="l659"></a> o-&gt;y = (parent_task-&gt;pix_height - COURT_BORDER) * </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0> - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0>;
<a name="l660"></a> o-&gt;DyDt = -COLLISION_DAMP * o-&gt;DyDt;
<a name="l661"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l662"></a> MyNoise(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l663"></a> }
<a name="l664"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;y - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &lt; </span><span class=cFE>2</span><span class=cF0> * COURT_BORDER)
<a name="l665"></a> {
<a name="l666"></a> o-&gt;y = COURT_BORDER * </span><span class=cFE>2</span><span class=cF0> + o-&gt;radius * </span><span class=cFE>2</span><span class=cF0>;
<a name="l667"></a> o-&gt;DyDt = -COLLISION_DAMP* o-&gt;DyDt;
<a name="l668"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l669"></a> MyNoise(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l670"></a> }
<a name="l671"></a>
<a name="l672"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;z - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l673"></a> {
<a name="l674"></a> o-&gt;z = o-&gt;radius * </span><span class=cFE>2</span><span class=cF0>;
<a name="l675"></a> o-&gt;DzDt = -COLLISION_DAMP * o-&gt;DzDt;
<a name="l676"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;DzDt &gt; ROLL_VELOCITY_THRESHOLD)
<a name="l677"></a> MyNoise(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l678"></a> </span><span class=cF1>if</span><span class=cF0> (o != ball)
<a name="l679"></a> o-&gt;DzDt = </span><span class=cFE>0</span><span class=cF0>;
<a name="l680"></a> }
<a name="l681"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (o-&gt;z - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &gt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l682"></a> o-&gt;DzDt -= GRAVITY_ACCELERATION * dt;
<a name="l683"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l684"></a> {
<a name="l685"></a> d = </span><span class=cF5>Exp</span><span class=cF0>(-AIR_VISCOSITY * dt);
<a name="l686"></a> o-&gt;DxDt *= d;
<a name="l687"></a> o-&gt;DyDt *= d;
<a name="l688"></a> o-&gt;DzDt *= d;
<a name="l689"></a> }
<a name="l690"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l691"></a> }
<a name="l692"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l693"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l694"></a>}
<a name="l695"></a>
<a name="l696"></a></span><span class=cF1>U0</span><span class=cF0> Init()
<a name="l697"></a>{
<a name="l698"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l699"></a>
<a name="l700"></a> someone_shooting = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l701"></a> shot_land_t = </span><span class=cFE>0</span><span class=cF0>;
<a name="l702"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;objs, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>objs</span><span class=cF7>)</span><span class=cF0>);
<a name="l703"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; PER_SIDE_NUM*</span><span class=cFE>2</span><span class=cF0>;i++)
<a name="l704"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l705"></a> objs[i].team = i &amp; </span><span class=cFE>1</span><span class=cF0>;
<a name="l706"></a> objs[i].x = </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width / </span><span class=cFE>2</span><span class=cF0> ;
<a name="l707"></a> objs[i].y = </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height / </span><span class=cFE>2</span><span class=cF0>;
<a name="l708"></a> objs[i].next_img = objs[i].last_img = FIRST_RUNNING;
<a name="l709"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l710"></a> last_owner = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l711"></a> human = &amp;objs[</span><span class=cFE>0</span><span class=cF0>];
<a name="l712"></a> ball =&amp;objs[i];
<a name="l713"></a> ball-&gt;team = -</span><span class=cFE>1</span><span class=cF0>;
<a name="l714"></a> ball-&gt;x = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width / </span><span class=cFE>2</span><span class=cF0>;
<a name="l715"></a> ball-&gt;y = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height / </span><span class=cFE>2</span><span class=cF0>;
<a name="l716"></a> ball-&gt;radius = </span><span class=cFE>11</span><span class=cF0>;
<a name="l717"></a> ball-&gt;z = ball-&gt;radius;
<a name="l718"></a> score0 = score1 = </span><span class=cFE>0</span><span class=cF0>;
<a name="l719"></a> game_t_end = </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0> * </span><span class=cFE>60</span><span class=cF0>;
<a name="l720"></a> foul_t_end = </span><span class=cFE>0</span><span class=cF0>;
<a name="l721"></a>}
<a name="l722"></a>
<a name="l723"></a></span><span class=cF1>U0</span><span class=cF0> KeepAway()
<a name="l724"></a>{
<a name="l725"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2;
<a name="l726"></a>
<a name="l727"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>&quot;Pass or hand-off to your team to score points.$FG$\n\n&quot;</span><span class=cF0>
<a name="l728"></a> </span><span class=cF6>&quot;\t2 points for successful hand-off.\n&quot;</span><span class=cF0>
<a name="l729"></a> </span><span class=cF6>&quot;\t6 points for successful pass.\n&quot;</span><span class=cF0>
<a name="l730"></a> </span><span class=cF6>&quot;\t1 point penalty for foul.\n\n&quot;</span><span class=cF0>
<a name="l731"></a> </span><span class=cF6>&quot;Left-Click\tto pass.\n\n&quot;</span><span class=cF0>
<a name="l732"></a> </span><span class=cF6>&quot;Right-Click\tto jump.\n&quot;</span><span class=cF0>);
<a name="l733"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l734"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr = </span><span class=cF3>BLACK</span><span class=cF0> + </span><span class=cF3>YELLOW</span><span class=cF0> &lt;&lt; </span><span class=cFE>4</span><span class=cF0>;
<a name="l735"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit |= </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
<a name="l736"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l737"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l738"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l739"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l740"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l741"></a>
<a name="l742"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l743"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l744"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l745"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l746"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l747"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l748"></a> </span><span class=cF6>&quot; Shoot(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l749"></a> </span><span class=cF6>&quot; Jump(,'j');&quot;</span><span class=cF0>
<a name="l750"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l751"></a> );
<a name="l752"></a>
<a name="l753"></a> Init;
<a name="l754"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l755"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;AnimateTask, </span><span class=cF5>Fs</span><span class=cF0>, </span><span class=cF6>&quot;Animate&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l756"></a>
<a name="l757"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l758"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l759"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l760"></a> {
<a name="l761"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>);
<a name="l762"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
<a name="l763"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l764"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
<a name="l765"></a>ka_shoot:
<a name="l766"></a> Shoot(human);
<a name="l767"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l768"></a>
<a name="l769"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>:
<a name="l770"></a>ka_jump:
<a name="l771"></a> human-&gt;DzDt = JUMP_VELOCITY;
<a name="l772"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l773"></a>
<a name="l774"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l775"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l776"></a> {
<a name="l777"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l778"></a> Init;
<a name="l779"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l780"></a>
<a name="l781"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'j'</span><span class=cF0>:
<a name="l782"></a> </span><span class=cF1>goto</span><span class=cF0> ka_jump;
<a name="l783"></a>
<a name="l784"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l785"></a> </span><span class=cF1>goto</span><span class=cF0> ka_shoot;
<a name="l786"></a>
<a name="l787"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l788"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l789"></a> </span><span class=cF1>goto</span><span class=cF0> ka_done;
<a name="l790"></a> }
<a name="l791"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l792"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l793"></a> }
<a name="l794"></a>ka_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l795"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l796"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l797"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l798"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l799"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l800"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l801"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/KeepAway&quot;</span><span class=cF0>, </span><span class=cF6>&quot;I64 best_score0=%d,best_score1=%d;\n&quot;</span><span class=cF0>, best_score0, best_score1);
<a name="l802"></a>}
<a name="l488"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; OBJS_NUM; i++)
<a name="l489"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l490"></a> o = &amp;objs[i];
<a name="l491"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l492"></a> {
<a name="l493"></a> o-&gt;x += dt * o-&gt;DxDt;
<a name="l494"></a> o-&gt;y += dt * o-&gt;DyDt;
<a name="l495"></a> </span><span class=cF1>if</span><span class=cF0> (!someone_shooting)
<a name="l496"></a> o-&gt;z += dt * (o-&gt;DzDt - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * GRAVITY_ACCELERATION * dt);
<a name="l497"></a> }
<a name="l498"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l499"></a> {
<a name="l500"></a> </span><span class=cF1>if</span><span class=cF0> (!o-&gt;has_ball)
<a name="l501"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l502"></a> </span><span class=cF1>if</span><span class=cF0> (t0 - o-&gt;stolen_t0 &gt; </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> &amp;&amp; !someone_shooting)
<a name="l503"></a> {
<a name="l504"></a> dx = ball-&gt;x - o-&gt;x;
<a name="l505"></a> dy = ball-&gt;y - o-&gt;y;
<a name="l506"></a> </span><span class=cF1>if</span><span class=cF0> (dx * dx + dy * dy &lt; HAND_SQR_OFFSET &amp;&amp; ball-&gt;z &lt; o-&gt;z + HAND_Z_OFFSET)
<a name="l507"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l508"></a> gets_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l509"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; PER_SIDE_NUM * </span><span class=cFE>2</span><span class=cF0>; j++)
<a name="l510"></a> </span><span class=cF1>if</span><span class=cF0> (j != i &amp;&amp; objs[j].has_ball)
<a name="l511"></a> {
<a name="l512"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Rand</span><span class=cF0>&lt;</span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * dt)
<a name="l513"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l514"></a> objs[j].stolen_t0 = t0;
<a name="l515"></a> objs[j].has_ball = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l516"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l517"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l518"></a> gets_ball = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l519"></a> }
<a name="l520"></a> </span><span class=cF1>if</span><span class=cF0> (gets_ball)
<a name="l521"></a> {
<a name="l522"></a> someone_has_ball = o-&gt;has_ball = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l523"></a> </span><span class=cF1>if</span><span class=cF0> (o != last_owner)
<a name="l524"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l525"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;team)
<a name="l526"></a> {
<a name="l527"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &lt; shot_land_t + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0>)
<a name="l528"></a> score1 += </span><span class=cFE>6</span><span class=cF0>;
<a name="l529"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l530"></a> score1 += </span><span class=cFE>2</span><span class=cF0>;
<a name="l531"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>);
<a name="l532"></a> }
<a name="l533"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l534"></a> {
<a name="l535"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &lt; shot_land_t + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0>)
<a name="l536"></a> score0 += </span><span class=cFE>6</span><span class=cF0>;
<a name="l537"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l538"></a> score0 += </span><span class=cFE>2</span><span class=cF0>;
<a name="l539"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l540"></a> }
<a name="l541"></a> last_owner = o;
<a name="l542"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l543"></a> }
<a name="l544"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l545"></a> }
<a name="l546"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l547"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (o != human &amp;&amp; </span><span class=cF5>Rand</span><span class=cF0> &lt; </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * dt)
<a name="l548"></a> Shoot(o);
<a name="l549"></a> </span><span class=cF1>if</span><span class=cF0> (!o-&gt;shooting)
<a name="l550"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l551"></a> </span><span class=cF1>if</span><span class=cF0> (o == human)
<a name="l552"></a> {
<a name="l553"></a> dx = (</span><span class=cFB>mouse</span><span class=cF0>.pos.x - parent_task-&gt;pix_left - parent_task-&gt;scroll_x) - o-&gt;x;
<a name="l554"></a> dy = (</span><span class=cFB>mouse</span><span class=cF0>.pos.y - parent_task-&gt;pix_top - parent_task-&gt;scroll_y) * </span><span class=cFE>2</span><span class=cF0> - o-&gt;y;
<a name="l555"></a> }
<a name="l556"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l557"></a> {
<a name="l558"></a> </span><span class=cF1>if</span><span class=cF0> (!someone_has_ball &amp;&amp; o-&gt;nearest_man_dd &gt; </span><span class=cFE>4</span><span class=cF0> * MAN_SQR_RADIUS &amp;&amp; o-&gt;nearest_ball)
<a name="l559"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l560"></a> dx = o-&gt;DxDt = MAN_VELOCITY * </span><span class=cF5>Cos</span><span class=cF0>(o-&gt;get_ball_theta);
<a name="l561"></a> dy = o-&gt;DyDt = MAN_VELOCITY * </span><span class=cF5>Sin</span><span class=cF0>(o-&gt;get_ball_theta);
<a name="l562"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l563"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l564"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l565"></a> dx = o-&gt;DxDt += RANDOM_MAN_ACCELERATION / </span><span class=cF3>sqrt2</span><span class=cF0> * </span><span class=cF5>RandI16</span><span class=cF0> / </span><span class=cF3>I16_MAX</span><span class=cF0> * dt;
<a name="l566"></a> dy = o-&gt;DyDt += RANDOM_MAN_ACCELERATION / </span><span class=cF3>sqrt2</span><span class=cF0> * </span><span class=cF5>RandI16</span><span class=cF0> / </span><span class=cF3>I16_MAX</span><span class=cF0> * dt;
<a name="l567"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l568"></a> }
<a name="l569"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(dx * dx + dy * dy);
<a name="l570"></a> </span><span class=cF1>if</span><span class=cF0> (d &gt;= </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
<a name="l571"></a> {
<a name="l572"></a> o-&gt;theta = </span><span class=cF5>Arg</span><span class=cF0>(dx, dy) + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>;
<a name="l573"></a> dx *= MAN_VELOCITY / </span><span class=cF3>sqrt2</span><span class=cF0> * dt / d;
<a name="l574"></a> dy *= MAN_VELOCITY / </span><span class=cF3>sqrt2</span><span class=cF0> * dt / d;
<a name="l575"></a> o-&gt;nearest_man_dd = </span><span class=cF3>F64_MAX</span><span class=cF0>;
<a name="l576"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j &lt; PER_SIDE_NUM * </span><span class=cFE>2</span><span class=cF0>; j++)
<a name="l577"></a> </span><span class=cF1>if</span><span class=cF0> (j != i)
<a name="l578"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l579"></a> dx2 = objs[j].x - o-&gt;x;
<a name="l580"></a> dy2 = objs[j].y - o-&gt;y;
<a name="l581"></a> d = </span><span class=cF5>Sqr</span><span class=cF0>(dx2) + </span><span class=cF5>Sqr</span><span class=cF0>(dy2);
<a name="l582"></a> </span><span class=cF1>if</span><span class=cF0> (d &lt; o-&gt;nearest_man_dd)
<a name="l583"></a> o-&gt;nearest_man_dd = d;
<a name="l584"></a> </span><span class=cF1>if</span><span class=cF0> (d &lt; MAN_SQR_RADIUS)
<a name="l585"></a> {
<a name="l586"></a> </span><span class=cF1>if</span><span class=cF0> (d)
<a name="l587"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l588"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(d);
<a name="l589"></a> dx2 /= d;
<a name="l590"></a> dy2 /= d;
<a name="l591"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l592"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &gt; o-&gt;foul_t0 + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>15</span><span class=cF0>)
<a name="l593"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l594"></a> d = (dx - objs[j].DxDt) * dx2 + (dy - objs[j].DyDt) * dy2;
<a name="l595"></a> </span><span class=cF1>if</span><span class=cF0> (o == human &amp;&amp; t0 &gt; o-&gt;foul_t0 + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> &amp;&amp;
<a name="l596"></a> dt &amp;&amp; d / dt&gt;FOUL_VELOCITY_THRESHOLD &amp;&amp; objs[j].team)
<a name="l597"></a> {
<a name="l598"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>62</span><span class=cF0>, </span><span class=cFE>62</span><span class=cF0>);
<a name="l599"></a> score1 += </span><span class=cFE>1</span><span class=cF0>;
<a name="l600"></a> foul_t_end = t0 + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l601"></a> }
<a name="l602"></a> o-&gt;foul_t0=t0;
<a name="l603"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l604"></a> }
<a name="l605"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l606"></a> </span><span class=cF1>if</span><span class=cF0> (t0 &lt; o-&gt;foul_t0 + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>15</span><span class=cF0>)
<a name="l607"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l608"></a> dx = -dx;
<a name="l609"></a> dy = -dy;
<a name="l610"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l611"></a> o-&gt;x += dx;
<a name="l612"></a> o-&gt;y += dy;
<a name="l613"></a> o-&gt;stopped = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l614"></a> }
<a name="l615"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l616"></a> o-&gt;stopped = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l617"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l618"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;DzDt)
<a name="l619"></a> o-&gt;z += dt * (o-&gt;DzDt - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * GRAVITY_ACCELERATION * dt);
<a name="l620"></a> }
<a name="l621"></a>
<a name="l622"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;x + o-&gt;radius &gt;= parent_task-&gt;pix_width - COURT_BORDER)
<a name="l623"></a> {
<a name="l624"></a> o-&gt;x = parent_task-&gt;pix_width - COURT_BORDER - </span><span class=cFE>1</span><span class=cF0> - o-&gt;radius;
<a name="l625"></a> o-&gt;DxDt = -COLLISION_DAMP * o-&gt;DxDt;
<a name="l626"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l627"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l628"></a> }
<a name="l629"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;x - o-&gt;radius &lt; COURT_BORDER)
<a name="l630"></a> {
<a name="l631"></a> o-&gt;x = COURT_BORDER + o-&gt;radius;
<a name="l632"></a> o-&gt;DxDt = -COLLISION_DAMP * o-&gt;DxDt;
<a name="l633"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l634"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l635"></a> }
<a name="l636"></a>
<a name="l637"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;y + o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &gt;= </span><span class=cF7>(</span><span class=cF0>parent_task-&gt;pix_height - COURT_BORDER</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>)
<a name="l638"></a> {
<a name="l639"></a> o-&gt;y = (parent_task-&gt;pix_height - COURT_BORDER) * </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0> - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0>;
<a name="l640"></a> o-&gt;DyDt = -COLLISION_DAMP * o-&gt;DyDt;
<a name="l641"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l642"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l643"></a> }
<a name="l644"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;y - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &lt; </span><span class=cFE>2</span><span class=cF0> * COURT_BORDER)
<a name="l645"></a> {
<a name="l646"></a> o-&gt;y = COURT_BORDER * </span><span class=cFE>2</span><span class=cF0> + o-&gt;radius * </span><span class=cFE>2</span><span class=cF0>;
<a name="l647"></a> o-&gt;DyDt = -COLLISION_DAMP* o-&gt;DyDt;
<a name="l648"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l649"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l650"></a> }
<a name="l651"></a>
<a name="l652"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;z - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &lt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l653"></a> {
<a name="l654"></a> o-&gt;z = o-&gt;radius * </span><span class=cFE>2</span><span class=cF0>;
<a name="l655"></a> o-&gt;DzDt = -COLLISION_DAMP * o-&gt;DzDt;
<a name="l656"></a> </span><span class=cF1>if</span><span class=cF0> (o-&gt;DzDt &gt; ROLL_VELOCITY_THRESHOLD)
<a name="l657"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>74</span><span class=cF0>, </span><span class=cFE>86</span><span class=cF0>);
<a name="l658"></a> </span><span class=cF1>if</span><span class=cF0> (o != ball)
<a name="l659"></a> o-&gt;DzDt = </span><span class=cFE>0</span><span class=cF0>;
<a name="l660"></a> }
<a name="l661"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (o-&gt;z - o-&gt;radius * </span><span class=cFE>2</span><span class=cF0> &gt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l662"></a> o-&gt;DzDt -= GRAVITY_ACCELERATION * dt;
<a name="l663"></a> </span><span class=cF1>if</span><span class=cF0> (o == ball)
<a name="l664"></a> {
<a name="l665"></a> d = </span><span class=cF5>Exp</span><span class=cF0>(-AIR_VISCOSITY * dt);
<a name="l666"></a> o-&gt;DxDt *= d;
<a name="l667"></a> o-&gt;DyDt *= d;
<a name="l668"></a> o-&gt;DzDt *= d;
<a name="l669"></a> }
<a name="l670"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l671"></a> }
<a name="l672"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l673"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l674"></a>}
<a name="l675"></a>
<a name="l676"></a></span><span class=cF1>U0</span><span class=cF0> Init()
<a name="l677"></a>{
<a name="l678"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l679"></a>
<a name="l680"></a> someone_shooting = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l681"></a> shot_land_t = </span><span class=cFE>0</span><span class=cF0>;
<a name="l682"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;objs, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>objs</span><span class=cF7>)</span><span class=cF0>);
<a name="l683"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; PER_SIDE_NUM*</span><span class=cFE>2</span><span class=cF0>;i++)
<a name="l684"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l685"></a> objs[i].team = i &amp; </span><span class=cFE>1</span><span class=cF0>;
<a name="l686"></a> objs[i].x = </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width / </span><span class=cFE>2</span><span class=cF0> ;
<a name="l687"></a> objs[i].y = </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height / </span><span class=cFE>2</span><span class=cF0>;
<a name="l688"></a> objs[i].next_img = objs[i].last_img = FIRST_RUNNING;
<a name="l689"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l690"></a> last_owner = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l691"></a> human = &amp;objs[</span><span class=cFE>0</span><span class=cF0>];
<a name="l692"></a> ball =&amp;objs[i];
<a name="l693"></a> ball-&gt;team = -</span><span class=cFE>1</span><span class=cF0>;
<a name="l694"></a> ball-&gt;x = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_width / </span><span class=cFE>2</span><span class=cF0>;
<a name="l695"></a> ball-&gt;y = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF5>Fs</span><span class=cF0>-&gt;pix_height / </span><span class=cFE>2</span><span class=cF0>;
<a name="l696"></a> ball-&gt;radius = </span><span class=cFE>11</span><span class=cF0>;
<a name="l697"></a> ball-&gt;z = ball-&gt;radius;
<a name="l698"></a> score0 = score1 = </span><span class=cFE>0</span><span class=cF0>;
<a name="l699"></a> game_t_end = </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0> * </span><span class=cFE>60</span><span class=cF0>;
<a name="l700"></a> foul_t_end = </span><span class=cFE>0</span><span class=cF0>;
<a name="l701"></a>}
<a name="l702"></a>
<a name="l703"></a></span><span class=cF1>U0</span><span class=cF0> KeepAway()
<a name="l704"></a>{
<a name="l705"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2;
<a name="l706"></a>
<a name="l707"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>&quot;Pass or hand-off to your team to score points.$FG$\n\n&quot;</span><span class=cF0>
<a name="l708"></a> </span><span class=cF6>&quot;\t2 points for successful hand-off.\n&quot;</span><span class=cF0>
<a name="l709"></a> </span><span class=cF6>&quot;\t6 points for successful pass.\n&quot;</span><span class=cF0>
<a name="l710"></a> </span><span class=cF6>&quot;\t1 point penalty for foul.\n\n&quot;</span><span class=cF0>
<a name="l711"></a> </span><span class=cF6>&quot;Left-Click\tto pass.\n\n&quot;</span><span class=cF0>
<a name="l712"></a> </span><span class=cF6>&quot;Right-Click\tto jump.\n&quot;</span><span class=cF0>);
<a name="l713"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l714"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;text_attr = </span><span class=cF3>BLACK</span><span class=cF0> + </span><span class=cF3>YELLOW</span><span class=cF0> &lt;&lt; </span><span class=cFE>4</span><span class=cF0>;
<a name="l715"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit |= </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
<a name="l716"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l717"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l718"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l719"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l720"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l721"></a>
<a name="l722"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l723"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l724"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l725"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l726"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l727"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l728"></a> </span><span class=cF6>&quot; Shoot(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l729"></a> </span><span class=cF6>&quot; Jump(,'j');&quot;</span><span class=cF0>
<a name="l730"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l731"></a> );
<a name="l732"></a>
<a name="l733"></a> Init;
<a name="l734"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l735"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&amp;AnimateTask, </span><span class=cF5>Fs</span><span class=cF0>, </span><span class=cF6>&quot;Animate&quot;</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
<a name="l736"></a>
<a name="l737"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l738"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l739"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l740"></a> {
<a name="l741"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>);
<a name="l742"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
<a name="l743"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l744"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
<a name="l745"></a>ka_shoot:
<a name="l746"></a> Shoot(human);
<a name="l747"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l748"></a>
<a name="l749"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>:
<a name="l750"></a>ka_jump:
<a name="l751"></a> human-&gt;DzDt = JUMP_VELOCITY;
<a name="l752"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l753"></a>
<a name="l754"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l755"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l756"></a> {
<a name="l757"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l758"></a> Init;
<a name="l759"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l760"></a>
<a name="l761"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'j'</span><span class=cF0>:
<a name="l762"></a> </span><span class=cF1>goto</span><span class=cF0> ka_jump;
<a name="l763"></a>
<a name="l764"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l765"></a> </span><span class=cF1>goto</span><span class=cF0> ka_shoot;
<a name="l766"></a>
<a name="l767"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l768"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l769"></a> </span><span class=cF1>goto</span><span class=cF0> ka_done;
<a name="l770"></a> }
<a name="l771"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l772"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l773"></a> }
<a name="l774"></a>ka_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l775"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l776"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l777"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l778"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l779"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l780"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l781"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>&quot;ZealOS/KeepAway&quot;</span><span class=cF0>, </span><span class=cF6>&quot;I64 best_score0=%d,best_score1=%d;\n&quot;</span><span class=cF0>, best_score0, best_score1);
<a name="l782"></a>}
</span></pre></body>
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@ -398,392 +398,372 @@ body {background-color:#1f1f1f;}
<a name="l369"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l370"></a>}
<a name="l371"></a>
<a name="l372"></a></span><span class=cF1>U0</span><span class=cF0> MyNoise(</span><span class=cF9>I64</span><span class=cF0> mS, </span><span class=cF1>F64</span><span class=cF0> min_ona, </span><span class=cF1>F64</span><span class=cF0> max_ona)
<a name="l373"></a>{</span><span class=cF2>//Make white noise for given number of mS.</span><span class=cF0>
<a name="l374"></a></span><span class=cF2>// See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Sound.CC.html#l432"><span class=cF4>Noise</span></a><span class=cF2>. On bare-metal, Spawn() hogs CPU.</span><span class=cF0>
<a name="l375"></a> </span><span class=cF9>CSoundEffectFrame</span><span class=cF0> *ns;
<a name="l376"></a>
<a name="l377"></a> </span><span class=cF1>if</span><span class=cF0> (mS &gt; </span><span class=cFE>0</span><span class=cF0>)
<a name="l378"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l379"></a> ns = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CSoundEffectFrame</span><span class=cF7>)</span><span class=cF0>);
<a name="l380"></a> ns-&gt;type = </span><span class=cF3>SE_NOISE</span><span class=cF0>;
<a name="l381"></a> ns-&gt;duration = mS / </span><span class=cFE>1000</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
<a name="l382"></a> ns-&gt;ona1 = min_ona;
<a name="l383"></a> ns-&gt;ona2 = max_ona;
<a name="l384"></a> </span><span class=cFB>music</span><span class=cF0>.mute++;
<a name="l385"></a> </span><span class=cF5>SoundEffectTask</span><span class=cF0>(ns);
<a name="l386"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l387"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l388"></a>
<a name="l389"></a> </span><span class=cF1>return</span><span class=cF0>;
<a name="l390"></a>}
<a name="l391"></a>
<a name="l392"></a></span><span class=cF1>U0</span><span class=cF0> PlayShip()
<a name="l393"></a>{
<a name="l394"></a> </span><span class=cF9>I64</span><span class=cF0> arg1, arg2;
<a name="l395"></a> </span><span class=cF1>F64</span><span class=cF0> last_noise = </span><span class=cFE>0</span><span class=cF0>;
<a name="l396"></a> </span><span class=cF1>Bool</span><span class=cF0> okay;
<a name="l397"></a>
<a name="l398"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode, </span><span class=cF3>OFF</span><span class=cF0>);
<a name="l399"></a> </span><span class=cF5>MenuPush</span><span class=cF0>(
<a name="l400"></a> </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l401"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l402"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l403"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l404"></a> </span><span class=cF6>&quot;Edit {&quot;</span><span class=cF0>
<a name="l405"></a> </span><span class=cF6>&quot; EditShip(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l406"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l407"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l408"></a> </span><span class=cF6>&quot; Center(,'c');&quot;</span><span class=cF0>
<a name="l409"></a> </span><span class=cF6>&quot; Damp(,'d');&quot;</span><span class=cF0>
<a name="l410"></a> </span><span class=cF6>&quot; Action0(,'0');&quot;</span><span class=cF0>
<a name="l411"></a> </span><span class=cF6>&quot; Action1(,'1');&quot;</span><span class=cF0>
<a name="l412"></a> </span><span class=cF6>&quot; Action2(,'2');&quot;</span><span class=cF0>
<a name="l413"></a> </span><span class=cF6>&quot; Action3(,'3');&quot;</span><span class=cF0>
<a name="l414"></a> </span><span class=cF6>&quot; Action4(,'4');&quot;</span><span class=cF0>
<a name="l415"></a> </span><span class=cF6>&quot; Action5(,'5');&quot;</span><span class=cF0>
<a name="l416"></a> </span><span class=cF6>&quot; Action6(,'6');&quot;</span><span class=cF0>
<a name="l417"></a> </span><span class=cF6>&quot; Action7(,'7');&quot;</span><span class=cF0>
<a name="l418"></a> </span><span class=cF6>&quot; Action8(,'8');&quot;</span><span class=cF0>
<a name="l419"></a> </span><span class=cF6>&quot; Action9(,'9');&quot;</span><span class=cF0>
<a name="l420"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l421"></a> </span><span class=cF6>&quot;View {&quot;</span><span class=cF0>
<a name="l422"></a> </span><span class=cF6>&quot; ZoomIn(,'z');&quot;</span><span class=cF0>
<a name="l423"></a> </span><span class=cF6>&quot; ZoomOut(,'Z');&quot;</span><span class=cF0>
<a name="l424"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l425"></a> );
<a name="l426"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l427"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l428"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l429"></a> </span><span class=cF1>while</span><span class=cF0> (main_mode_bttn.state == MMD_PLAY)
<a name="l430"></a> {
<a name="l431"></a> BreakConnectors;
<a name="l432"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>MessageScan</span><span class=cF7>(</span><span class=cF0>&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>| </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF7>)</span><span class=cF0>)
<a name="l433"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l434"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l435"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l436"></a> {
<a name="l437"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'0'</span><span class=cF0>...</span><span class=cF6>'9'</span><span class=cF0>:
<a name="l438"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> &gt; last_noise + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0>)
<a name="l439"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l440"></a> MyNoise(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>18</span><span class=cF0>, </span><span class=cFE>46</span><span class=cF0>);
<a name="l441"></a> last_noise = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l442"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l443"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l444"></a>
<a name="l445"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'z'</span><span class=cF0>:
<a name="l446"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l447"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l448"></a>
<a name="l449"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'Z'</span><span class=cF0>:
<a name="l450"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l451"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l452"></a>
<a name="l453"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
<a name="l454"></a> CenterMasses;
<a name="l455"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l456"></a>
<a name="l372"></a></span><span class=cF1>U0</span><span class=cF0> PlayShip()
<a name="l373"></a>{
<a name="l374"></a> </span><span class=cF9>I64</span><span class=cF0> arg1, arg2;
<a name="l375"></a> </span><span class=cF1>F64</span><span class=cF0> last_noise = </span><span class=cFE>0</span><span class=cF0>;
<a name="l376"></a> </span><span class=cF1>Bool</span><span class=cF0> okay;
<a name="l377"></a>
<a name="l378"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode, </span><span class=cF3>OFF</span><span class=cF0>);
<a name="l379"></a> </span><span class=cF5>MenuPush</span><span class=cF0>(
<a name="l380"></a> </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l381"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l382"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l383"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l384"></a> </span><span class=cF6>&quot;Edit {&quot;</span><span class=cF0>
<a name="l385"></a> </span><span class=cF6>&quot; EditShip(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l386"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l387"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l388"></a> </span><span class=cF6>&quot; Center(,'c');&quot;</span><span class=cF0>
<a name="l389"></a> </span><span class=cF6>&quot; Damp(,'d');&quot;</span><span class=cF0>
<a name="l390"></a> </span><span class=cF6>&quot; Action0(,'0');&quot;</span><span class=cF0>
<a name="l391"></a> </span><span class=cF6>&quot; Action1(,'1');&quot;</span><span class=cF0>
<a name="l392"></a> </span><span class=cF6>&quot; Action2(,'2');&quot;</span><span class=cF0>
<a name="l393"></a> </span><span class=cF6>&quot; Action3(,'3');&quot;</span><span class=cF0>
<a name="l394"></a> </span><span class=cF6>&quot; Action4(,'4');&quot;</span><span class=cF0>
<a name="l395"></a> </span><span class=cF6>&quot; Action5(,'5');&quot;</span><span class=cF0>
<a name="l396"></a> </span><span class=cF6>&quot; Action6(,'6');&quot;</span><span class=cF0>
<a name="l397"></a> </span><span class=cF6>&quot; Action7(,'7');&quot;</span><span class=cF0>
<a name="l398"></a> </span><span class=cF6>&quot; Action8(,'8');&quot;</span><span class=cF0>
<a name="l399"></a> </span><span class=cF6>&quot; Action9(,'9');&quot;</span><span class=cF0>
<a name="l400"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l401"></a> </span><span class=cF6>&quot;View {&quot;</span><span class=cF0>
<a name="l402"></a> </span><span class=cF6>&quot; ZoomIn(,'z');&quot;</span><span class=cF0>
<a name="l403"></a> </span><span class=cF6>&quot; ZoomOut(,'Z');&quot;</span><span class=cF0>
<a name="l404"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l405"></a> );
<a name="l406"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l407"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l408"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l409"></a> </span><span class=cF1>while</span><span class=cF0> (main_mode_bttn.state == MMD_PLAY)
<a name="l410"></a> {
<a name="l411"></a> BreakConnectors;
<a name="l412"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>MessageScan</span><span class=cF7>(</span><span class=cF0>&amp;arg1, &amp;arg2, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>| </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF7>)</span><span class=cF0>)
<a name="l413"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l414"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l415"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l416"></a> {
<a name="l417"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'0'</span><span class=cF0>...</span><span class=cF6>'9'</span><span class=cF0>:
<a name="l418"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> &gt; last_noise + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0>)
<a name="l419"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l420"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>18</span><span class=cF0>, </span><span class=cFE>46</span><span class=cF0>);
<a name="l421"></a> last_noise = </span><span class=cF5>tS</span><span class=cF0>;
<a name="l422"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l423"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l424"></a>
<a name="l425"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'z'</span><span class=cF0>:
<a name="l426"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l427"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l428"></a>
<a name="l429"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'Z'</span><span class=cF0>:
<a name="l430"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l431"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l432"></a>
<a name="l433"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
<a name="l434"></a> CenterMasses;
<a name="l435"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l436"></a>
<a name="l437"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l438"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
<a name="l439"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
<a name="l440"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l441"></a>
<a name="l442"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l443"></a> </span><span class=cF1>if</span><span class=cF0> (++main_mode_bttn.state == MMD_MODES_NUM)
<a name="l444"></a> main_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
<a name="l445"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l446"></a> </span><span class=cF1>goto</span><span class=cF0> ps_done;
<a name="l447"></a>
<a name="l448"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l449"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l450"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l451"></a> }
<a name="l452"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l453"></a>
<a name="l454"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
<a name="l455"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l456"></a> {
<a name="l457"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l458"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
<a name="l459"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
<a name="l458"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000002</span><span class=cF0>;
<a name="l459"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000001</span><span class=cF0>;
<a name="l460"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l461"></a>
<a name="l462"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l463"></a> </span><span class=cF1>if</span><span class=cF0> (++main_mode_bttn.state == MMD_MODES_NUM)
<a name="l464"></a> main_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
<a name="l465"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l466"></a> </span><span class=cF1>goto</span><span class=cF0> ps_done;
<a name="l467"></a>
<a name="l468"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l469"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l470"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l471"></a> }
<a name="l472"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l473"></a>
<a name="l474"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
<a name="l475"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l476"></a> {
<a name="l477"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l478"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000002</span><span class=cF0>;
<a name="l479"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000001</span><span class=cF0>;
<a name="l480"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l481"></a> }
<a name="l482"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l483"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l484"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l485"></a> }
<a name="l486"></a>ps_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l487"></a> okay = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l488"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l489"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l490"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l491"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l492"></a> okay = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l493"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l494"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l495"></a> </span><span class=cF1>if</span><span class=cF0> (!okay)
<a name="l496"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l497"></a>}
<a name="l498"></a>
<a name="l499"></a></span><span class=cF1>U0</span><span class=cF0> EditShip()
<a name="l500"></a>{
<a name="l501"></a> </span><span class=cF9>I64</span><span class=cF0> arg1, arg2;
<a name="l502"></a> </span><span class=cF1>F64</span><span class=cF0> wx, wy;
<a name="l503"></a> </span><span class=cF1>Bool</span><span class=cF0> okay;
<a name="l504"></a> MyMass *tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>, *tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l505"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *bt_edit_mode = </span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>4</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, EMD_MODES_NUM,
<a name="l506"></a> </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>&quot;ST_EDIT_MODES&quot;</span><span class=cF7>)</span><span class=cF0>, edit_mode_colors, &amp;edit_mode_bttn);
<a name="l507"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode);
<a name="l508"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l509"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l510"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l511"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l512"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l513"></a> </span><span class=cF6>&quot; PlayShip(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l514"></a> </span><span class=cF6>&quot; Center(,'c');&quot;</span><span class=cF0>
<a name="l515"></a> </span><span class=cF6>&quot; Damp(,'d');&quot;</span><span class=cF0>
<a name="l516"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l517"></a> </span><span class=cF6>&quot;Edit {&quot;</span><span class=cF0>
<a name="l518"></a> </span><span class=cF6>&quot; Move(,'v');&quot;</span><span class=cF0>
<a name="l519"></a> </span><span class=cF6>&quot; Mass(,'m');&quot;</span><span class=cF0>
<a name="l520"></a> </span><span class=cF6>&quot; Spring(,'s');&quot;</span><span class=cF0>
<a name="l521"></a> </span><span class=cF6>&quot; Connector(,'n');&quot;</span><span class=cF0>
<a name="l522"></a> </span><span class=cF6>&quot; Thruster(,'t');&quot;</span><span class=cF0>
<a name="l523"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l524"></a> </span><span class=cF6>&quot; Action0(,'0');&quot;</span><span class=cF0>
<a name="l525"></a> </span><span class=cF6>&quot; Action1(,'1');&quot;</span><span class=cF0>
<a name="l526"></a> </span><span class=cF6>&quot; Action2(,'2');&quot;</span><span class=cF0>
<a name="l527"></a> </span><span class=cF6>&quot; Action3(,'3');&quot;</span><span class=cF0>
<a name="l528"></a> </span><span class=cF6>&quot; Action4(,'4');&quot;</span><span class=cF0>
<a name="l529"></a> </span><span class=cF6>&quot; Action5(,'5');&quot;</span><span class=cF0>
<a name="l530"></a> </span><span class=cF6>&quot; Action6(,'6');&quot;</span><span class=cF0>
<a name="l531"></a> </span><span class=cF6>&quot; Action7(,'7');&quot;</span><span class=cF0>
<a name="l532"></a> </span><span class=cF6>&quot; Action8(,'8');&quot;</span><span class=cF0>
<a name="l533"></a> </span><span class=cF6>&quot; Action9(,'9');&quot;</span><span class=cF0>
<a name="l534"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l535"></a> </span><span class=cF6>&quot;View {&quot;</span><span class=cF0>
<a name="l536"></a> </span><span class=cF6>&quot; ZoomIn(,'z');&quot;</span><span class=cF0>
<a name="l537"></a> </span><span class=cF6>&quot; ZoomOut(,'Z');&quot;</span><span class=cF0>
<a name="l538"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l539"></a> );
<a name="l540"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l541"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l542"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l543"></a> </span><span class=cF1>while</span><span class=cF0> (main_mode_bttn.state == MMD_EDIT)
<a name="l544"></a> {
<a name="l545"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>MessageScan</span><span class=cF7>(</span><span class=cF0>&amp;arg1, &amp;arg2,
<a name="l546"></a> </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>|
<a name="l547"></a> </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF7>)</span><span class=cF0>)
<a name="l548"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l549"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
<a name="l550"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
<a name="l551"></a> {
<a name="l552"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MASS:
<a name="l553"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l554"></a> tmpm1 = PlaceMass(wx, wy);
<a name="l555"></a> </span><span class=cF1>if</span><span class=cF0> (ode-&gt;next_mass == tmpm1)
<a name="l556"></a> tmpm1-&gt;img = </span><span class=cFA>&lt;1&gt;</span><span class=cF0>;
<a name="l557"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l558"></a> tmpm1-&gt;img = </span><span class=cFA>&lt;2&gt;</span><span class=cF0>;
<a name="l559"></a> tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l560"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l561"></a>
<a name="l562"></a> </span><span class=cF1>case</span><span class=cF0> EMD_SPRING:
<a name="l563"></a> </span><span class=cF1>case</span><span class=cF0> EMD_CONNECTOR:
<a name="l564"></a> </span><span class=cF1>case</span><span class=cF0> EMD_THRUSTER:
<a name="l565"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
<a name="l566"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l567"></a> tmpm1 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, wx, wy);
<a name="l568"></a> tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l569"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l570"></a> }
<a name="l571"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l572"></a>
<a name="l573"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
<a name="l574"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
<a name="l575"></a> {
<a name="l576"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MASS:
<a name="l577"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l578"></a>
<a name="l579"></a> </span><span class=cF1>case</span><span class=cF0> EMD_SPRING:
<a name="l580"></a> </span><span class=cF1>case</span><span class=cF0> EMD_CONNECTOR:
<a name="l581"></a> </span><span class=cF1>case</span><span class=cF0> EMD_THRUSTER:
<a name="l582"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l583"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1 &amp;&amp; </span><span class=cF7>(</span><span class=cF0>tmpm2 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, wx, wy)</span><span class=cF7>)</span><span class=cF0> &amp;&amp; tmpm1 != tmpm2)
<a name="l584"></a> PlaceSpring(tmpm1, tmpm2, edit_mode_bttn.state);
<a name="l585"></a> tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l586"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l587"></a>
<a name="l588"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
<a name="l589"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l590"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
<a name="l591"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l592"></a> tmpm1-&gt;x = wx;
<a name="l593"></a> tmpm1-&gt;y = wy;
<a name="l594"></a> tmpm1-&gt;z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l595"></a> NullSprings;
<a name="l596"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l597"></a> tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l598"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l599"></a> }
<a name="l600"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l601"></a>
<a name="l602"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
<a name="l603"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
<a name="l604"></a> {
<a name="l605"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
<a name="l606"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l607"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
<a name="l608"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l609"></a> tmpm1-&gt;x = wx;
<a name="l610"></a> tmpm1-&gt;y = wy;
<a name="l611"></a> tmpm1-&gt;z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l612"></a> NullSprings;
<a name="l613"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l614"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l615"></a> }
<a name="l616"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l461"></a> }
<a name="l462"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l463"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l464"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l465"></a> }
<a name="l466"></a>ps_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l467"></a> okay = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l468"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l469"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l470"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l471"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l472"></a> okay = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l473"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l474"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l475"></a> </span><span class=cF1>if</span><span class=cF0> (!okay)
<a name="l476"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l477"></a>}
<a name="l478"></a>
<a name="l479"></a></span><span class=cF1>U0</span><span class=cF0> EditShip()
<a name="l480"></a>{
<a name="l481"></a> </span><span class=cF9>I64</span><span class=cF0> arg1, arg2;
<a name="l482"></a> </span><span class=cF1>F64</span><span class=cF0> wx, wy;
<a name="l483"></a> </span><span class=cF1>Bool</span><span class=cF0> okay;
<a name="l484"></a> MyMass *tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>, *tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l485"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *bt_edit_mode = </span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>4</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, EMD_MODES_NUM,
<a name="l486"></a> </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>&quot;ST_EDIT_MODES&quot;</span><span class=cF7>)</span><span class=cF0>, edit_mode_colors, &amp;edit_mode_bttn);
<a name="l487"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode);
<a name="l488"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>&quot;File {&quot;</span><span class=cF0>
<a name="l489"></a> </span><span class=cF6>&quot; Abort(,CH_SHIFT_ESC);&quot;</span><span class=cF0>
<a name="l490"></a> </span><span class=cF6>&quot; Exit(,CH_ESC);&quot;</span><span class=cF0>
<a name="l491"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l492"></a> </span><span class=cF6>&quot;Play {&quot;</span><span class=cF0>
<a name="l493"></a> </span><span class=cF6>&quot; PlayShip(,CH_SPACE);&quot;</span><span class=cF0>
<a name="l494"></a> </span><span class=cF6>&quot; Center(,'c');&quot;</span><span class=cF0>
<a name="l495"></a> </span><span class=cF6>&quot; Damp(,'d');&quot;</span><span class=cF0>
<a name="l496"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l497"></a> </span><span class=cF6>&quot;Edit {&quot;</span><span class=cF0>
<a name="l498"></a> </span><span class=cF6>&quot; Move(,'v');&quot;</span><span class=cF0>
<a name="l499"></a> </span><span class=cF6>&quot; Mass(,'m');&quot;</span><span class=cF0>
<a name="l500"></a> </span><span class=cF6>&quot; Spring(,'s');&quot;</span><span class=cF0>
<a name="l501"></a> </span><span class=cF6>&quot; Connector(,'n');&quot;</span><span class=cF0>
<a name="l502"></a> </span><span class=cF6>&quot; Thruster(,'t');&quot;</span><span class=cF0>
<a name="l503"></a> </span><span class=cF6>&quot; Restart(,'\n');&quot;</span><span class=cF0>
<a name="l504"></a> </span><span class=cF6>&quot; Action0(,'0');&quot;</span><span class=cF0>
<a name="l505"></a> </span><span class=cF6>&quot; Action1(,'1');&quot;</span><span class=cF0>
<a name="l506"></a> </span><span class=cF6>&quot; Action2(,'2');&quot;</span><span class=cF0>
<a name="l507"></a> </span><span class=cF6>&quot; Action3(,'3');&quot;</span><span class=cF0>
<a name="l508"></a> </span><span class=cF6>&quot; Action4(,'4');&quot;</span><span class=cF0>
<a name="l509"></a> </span><span class=cF6>&quot; Action5(,'5');&quot;</span><span class=cF0>
<a name="l510"></a> </span><span class=cF6>&quot; Action6(,'6');&quot;</span><span class=cF0>
<a name="l511"></a> </span><span class=cF6>&quot; Action7(,'7');&quot;</span><span class=cF0>
<a name="l512"></a> </span><span class=cF6>&quot; Action8(,'8');&quot;</span><span class=cF0>
<a name="l513"></a> </span><span class=cF6>&quot; Action9(,'9');&quot;</span><span class=cF0>
<a name="l514"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l515"></a> </span><span class=cF6>&quot;View {&quot;</span><span class=cF0>
<a name="l516"></a> </span><span class=cF6>&quot; ZoomIn(,'z');&quot;</span><span class=cF0>
<a name="l517"></a> </span><span class=cF6>&quot; ZoomOut(,'Z');&quot;</span><span class=cF0>
<a name="l518"></a> </span><span class=cF6>&quot;}&quot;</span><span class=cF0>
<a name="l519"></a> );
<a name="l520"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l521"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l522"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l523"></a> </span><span class=cF1>while</span><span class=cF0> (main_mode_bttn.state == MMD_EDIT)
<a name="l524"></a> {
<a name="l525"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>MessageScan</span><span class=cF7>(</span><span class=cF0>&amp;arg1, &amp;arg2,
<a name="l526"></a> </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>|
<a name="l527"></a> </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF7>)</span><span class=cF0>)
<a name="l528"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l529"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
<a name="l530"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
<a name="l531"></a> {
<a name="l532"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MASS:
<a name="l533"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l534"></a> tmpm1 = PlaceMass(wx, wy);
<a name="l535"></a> </span><span class=cF1>if</span><span class=cF0> (ode-&gt;next_mass == tmpm1)
<a name="l536"></a> tmpm1-&gt;img = </span><span class=cFA>&lt;1&gt;</span><span class=cF0>;
<a name="l537"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l538"></a> tmpm1-&gt;img = </span><span class=cFA>&lt;2&gt;</span><span class=cF0>;
<a name="l539"></a> tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l540"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l541"></a>
<a name="l542"></a> </span><span class=cF1>case</span><span class=cF0> EMD_SPRING:
<a name="l543"></a> </span><span class=cF1>case</span><span class=cF0> EMD_CONNECTOR:
<a name="l544"></a> </span><span class=cF1>case</span><span class=cF0> EMD_THRUSTER:
<a name="l545"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
<a name="l546"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l547"></a> tmpm1 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, wx, wy);
<a name="l548"></a> tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l549"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l550"></a> }
<a name="l551"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l552"></a>
<a name="l553"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
<a name="l554"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
<a name="l555"></a> {
<a name="l556"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MASS:
<a name="l557"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l558"></a>
<a name="l559"></a> </span><span class=cF1>case</span><span class=cF0> EMD_SPRING:
<a name="l560"></a> </span><span class=cF1>case</span><span class=cF0> EMD_CONNECTOR:
<a name="l561"></a> </span><span class=cF1>case</span><span class=cF0> EMD_THRUSTER:
<a name="l562"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l563"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1 &amp;&amp; </span><span class=cF7>(</span><span class=cF0>tmpm2 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, wx, wy)</span><span class=cF7>)</span><span class=cF0> &amp;&amp; tmpm1 != tmpm2)
<a name="l564"></a> PlaceSpring(tmpm1, tmpm2, edit_mode_bttn.state);
<a name="l565"></a> tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l566"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l567"></a>
<a name="l568"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
<a name="l569"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l570"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
<a name="l571"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l572"></a> tmpm1-&gt;x = wx;
<a name="l573"></a> tmpm1-&gt;y = wy;
<a name="l574"></a> tmpm1-&gt;z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l575"></a> NullSprings;
<a name="l576"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l577"></a> tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l578"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l579"></a> }
<a name="l580"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l581"></a>
<a name="l582"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
<a name="l583"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
<a name="l584"></a> {
<a name="l585"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
<a name="l586"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &amp;wx, &amp;wy);
<a name="l587"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
<a name="l588"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l589"></a> tmpm1-&gt;x = wx;
<a name="l590"></a> tmpm1-&gt;y = wy;
<a name="l591"></a> tmpm1-&gt;z = </span><span class=cFE>0</span><span class=cF0>;
<a name="l592"></a> NullSprings;
<a name="l593"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l594"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l595"></a> }
<a name="l596"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l597"></a>
<a name="l598"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>:
<a name="l599"></a> </span><span class=cF1>if</span><span class=cF0> (++edit_mode_bttn.state == EMD_MODES_NUM)
<a name="l600"></a> edit_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
<a name="l601"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l602"></a>
<a name="l603"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_UP</span><span class=cF0>:
<a name="l604"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l605"></a>
<a name="l606"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l607"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l608"></a> {
<a name="l609"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l610"></a> CleanUp;
<a name="l611"></a> Init;
<a name="l612"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l613"></a>
<a name="l614"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'0'</span><span class=cF0>...</span><span class=cF6>'9'</span><span class=cF0>:
<a name="l615"></a> next_action_key = arg1;
<a name="l616"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l617"></a>
<a name="l618"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>:
<a name="l619"></a> </span><span class=cF1>if</span><span class=cF0> (++edit_mode_bttn.state == EMD_MODES_NUM)
<a name="l620"></a> edit_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
<a name="l621"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l622"></a>
<a name="l623"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_UP</span><span class=cF0>:
<a name="l624"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l625"></a>
<a name="l626"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
<a name="l627"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l628"></a> {
<a name="l629"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
<a name="l630"></a> CleanUp;
<a name="l631"></a> Init;
<a name="l632"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l633"></a>
<a name="l634"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'0'</span><span class=cF0>...</span><span class=cF6>'9'</span><span class=cF0>:
<a name="l635"></a> next_action_key = arg1;
<a name="l636"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l637"></a>
<a name="l638"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
<a name="l639"></a> CenterMasses;
<a name="l640"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l641"></a>
<a name="l642"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l643"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode, </span><span class=cF3>OFF</span><span class=cF0>);
<a name="l644"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
<a name="l645"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
<a name="l618"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
<a name="l619"></a> CenterMasses;
<a name="l620"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l621"></a>
<a name="l622"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l623"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode, </span><span class=cF3>OFF</span><span class=cF0>);
<a name="l624"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
<a name="l625"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
<a name="l626"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l627"></a>
<a name="l628"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'v'</span><span class=cF0>:
<a name="l629"></a> edit_mode_bttn.state = EMD_MOVE;
<a name="l630"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l631"></a>
<a name="l632"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'m'</span><span class=cF0>:
<a name="l633"></a> edit_mode_bttn.state = EMD_MASS;
<a name="l634"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l635"></a>
<a name="l636"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'n'</span><span class=cF0>:
<a name="l637"></a> edit_mode_bttn.state = EMD_CONNECTOR;
<a name="l638"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l639"></a>
<a name="l640"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'s'</span><span class=cF0>:
<a name="l641"></a> edit_mode_bttn.state = EMD_SPRING;
<a name="l642"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l643"></a>
<a name="l644"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'t'</span><span class=cF0>:
<a name="l645"></a> edit_mode_bttn.state = EMD_THRUSTER;
<a name="l646"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l647"></a>
<a name="l648"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'v'</span><span class=cF0>:
<a name="l649"></a> edit_mode_bttn.state = EMD_MOVE;
<a name="l648"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'z'</span><span class=cF0>:
<a name="l649"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l650"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l651"></a>
<a name="l652"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'m'</span><span class=cF0>:
<a name="l653"></a> edit_mode_bttn.state = EMD_MASS;
<a name="l652"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'Z'</span><span class=cF0>:
<a name="l653"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l654"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l655"></a>
<a name="l656"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'n'</span><span class=cF0>:
<a name="l657"></a> edit_mode_bttn.state = EMD_CONNECTOR;
<a name="l658"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l659"></a>
<a name="l660"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'s'</span><span class=cF0>:
<a name="l661"></a> edit_mode_bttn.state = EMD_SPRING;
<a name="l662"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l663"></a>
<a name="l664"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'t'</span><span class=cF0>:
<a name="l665"></a> edit_mode_bttn.state = EMD_THRUSTER;
<a name="l666"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l656"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l657"></a> </span><span class=cF1>if</span><span class=cF0> (++main_mode_bttn.state == MMD_MODES_NUM)
<a name="l658"></a> main_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
<a name="l659"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l660"></a> </span><span class=cF1>goto</span><span class=cF0> es_done;
<a name="l661"></a>
<a name="l662"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l663"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l664"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l665"></a> }
<a name="l666"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l667"></a>
<a name="l668"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'z'</span><span class=cF0>:
<a name="l669"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l670"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l671"></a>
<a name="l672"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'Z'</span><span class=cF0>:
<a name="l673"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&amp;Zoom, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
<a name="l674"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l675"></a>
<a name="l676"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
<a name="l677"></a> </span><span class=cF1>if</span><span class=cF0> (++main_mode_bttn.state == MMD_MODES_NUM)
<a name="l678"></a> main_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
<a name="l679"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
<a name="l680"></a> </span><span class=cF1>goto</span><span class=cF0> es_done;
<a name="l681"></a>
<a name="l682"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
<a name="l683"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
<a name="l684"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l685"></a> }
<a name="l686"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l687"></a>
<a name="l688"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
<a name="l689"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l690"></a> {
<a name="l691"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l692"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode);
<a name="l693"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000002</span><span class=cF0>;
<a name="l694"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000001</span><span class=cF0>;
<a name="l695"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l696"></a> }
<a name="l697"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l698"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l699"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l700"></a> }
<a name="l701"></a>es_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l702"></a> okay = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l703"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l704"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l705"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l706"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l707"></a> okay = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l708"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l709"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l710"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_edit_mode);
<a name="l711"></a> </span><span class=cF1>if</span><span class=cF0> (!okay)
<a name="l712"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l713"></a>}
<a name="l714"></a>
<a name="l715"></a></span><span class=cF1>U0</span><span class=cF0> Strut()
<a name="l716"></a>{
<a name="l717"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *bt_main_mode;
<a name="l718"></a>
<a name="l719"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l720"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit |= </span><span class=cF3>WIF_SELF_MS_L</span><span class=cF0> | </span><span class=cF3>WIF_SELF_MS_R</span><span class=cF0> | </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
<a name="l721"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l722"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l723"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l724"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l725"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l726"></a> </span><span class=cF6>&quot;\n$WW,1$$PURPLE$$TX+CX,\&quot;Build a ship.\&quot;$$FG$\n\n&quot;</span><span class=cF0>
<a name="l727"></a> </span><span class=cF6>&quot;Sel mass mode.\tLeft-click to place masses.\n&quot;</span><span class=cF0>
<a name="l728"></a> </span><span class=cF6>&quot;Sel spring mode.\tLeft-drag to make members.\n&quot;</span><span class=cF0>
<a name="l729"></a> </span><span class=cF6>&quot;Sel thruster mode.\tPress a digit, 0-9. Drag to make thruster.\n&quot;</span><span class=cF0>
<a name="l730"></a> </span><span class=cF6>&quot;Sel connector mode.\tPress a digit, 0-9. &quot;</span><span class=cF0>
<a name="l731"></a> </span><span class=cF6>&quot;Drag to make breakable connector.\n\n&quot;</span><span class=cF0>
<a name="l732"></a> </span><span class=cF6>&quot;Press $GREEN$&lt;SPACE&gt;$FG$ to run the game. Press digits to operate &quot;</span><span class=cF0>
<a name="l733"></a> </span><span class=cF6>&quot;thrusters and break connectors.\n\n&quot;</span><span class=cF0>
<a name="l734"></a> </span><span class=cF6>&quot;Press $GREEN$&lt;z&gt;$FG$ or $GREEN$&lt;SHIFT-Z&gt;$FG$ to zoom in/out.\n\n&quot;</span><span class=cF0>;
<a name="l735"></a>
<a name="l736"></a> </span><span class=cF5>PressAKey</span><span class=cF0>;
<a name="l737"></a> bt_main_mode = </span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF3>GR_WIDTH</span><span class=cF0> - </span><span class=cFE>4</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>16</span><span class=cF7>)</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>4</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, MMD_MODES_NUM,
<a name="l738"></a> </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>&quot;ST_MAIN_MODES&quot;</span><span class=cF7>)</span><span class=cF0>, main_mode_colors, &amp;main_mode_bttn);
<a name="l739"></a> </span><span class=cF5>PaletteSetLight</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l740"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l741"></a> Init;
<a name="l742"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l743"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l744"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l745"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l746"></a> {
<a name="l747"></a> EditShip;
<a name="l748"></a> PlayShip;
<a name="l749"></a> }
<a name="l750"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l751"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l752"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l753"></a> CleanUp;
<a name="l754"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l755"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l756"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l757"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_main_mode);
<a name="l758"></a>}
<a name="l668"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
<a name="l669"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
<a name="l670"></a> {
<a name="l671"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
<a name="l672"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode);
<a name="l673"></a> ode-&gt;drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000002</span><span class=cF0>;
<a name="l674"></a> ode-&gt;drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000001</span><span class=cF0>;
<a name="l675"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l676"></a> }
<a name="l677"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l678"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l679"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
<a name="l680"></a> }
<a name="l681"></a>es_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
<a name="l682"></a> okay = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l683"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l684"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l685"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l686"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l687"></a> okay = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l688"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l689"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l690"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_edit_mode);
<a name="l691"></a> </span><span class=cF1>if</span><span class=cF0> (!okay)
<a name="l692"></a> </span><span class=cF5>throw</span><span class=cF0>;
<a name="l693"></a>}
<a name="l694"></a>
<a name="l695"></a></span><span class=cF1>U0</span><span class=cF0> Strut()
<a name="l696"></a>{
<a name="l697"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *bt_main_mode;
<a name="l698"></a>
<a name="l699"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l700"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit |= </span><span class=cF3>WIF_SELF_MS_L</span><span class=cF0> | </span><span class=cF3>WIF_SELF_MS_R</span><span class=cF0> | </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
<a name="l701"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
<a name="l702"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
<a name="l703"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
<a name="l704"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l705"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l706"></a> </span><span class=cF6>&quot;\n$WW,1$$PURPLE$$TX+CX,\&quot;Build a ship.\&quot;$$FG$\n\n&quot;</span><span class=cF0>
<a name="l707"></a> </span><span class=cF6>&quot;Sel mass mode.\tLeft-click to place masses.\n&quot;</span><span class=cF0>
<a name="l708"></a> </span><span class=cF6>&quot;Sel spring mode.\tLeft-drag to make members.\n&quot;</span><span class=cF0>
<a name="l709"></a> </span><span class=cF6>&quot;Sel thruster mode.\tPress a digit, 0-9. Drag to make thruster.\n&quot;</span><span class=cF0>
<a name="l710"></a> </span><span class=cF6>&quot;Sel connector mode.\tPress a digit, 0-9. &quot;</span><span class=cF0>
<a name="l711"></a> </span><span class=cF6>&quot;Drag to make breakable connector.\n\n&quot;</span><span class=cF0>
<a name="l712"></a> </span><span class=cF6>&quot;Press $GREEN$&lt;SPACE&gt;$FG$ to run the game. Press digits to operate &quot;</span><span class=cF0>
<a name="l713"></a> </span><span class=cF6>&quot;thrusters and break connectors.\n\n&quot;</span><span class=cF0>
<a name="l714"></a> </span><span class=cF6>&quot;Press $GREEN$&lt;z&gt;$FG$ or $GREEN$&lt;SHIFT-Z&gt;$FG$ to zoom in/out.\n\n&quot;</span><span class=cF0>;
<a name="l715"></a>
<a name="l716"></a> </span><span class=cF5>PressAKey</span><span class=cF0>;
<a name="l717"></a> bt_main_mode = </span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF3>GR_WIDTH</span><span class=cF0> - </span><span class=cFE>4</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>16</span><span class=cF7>)</span><span class=cF0> &gt;&gt; </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>4</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, MMD_MODES_NUM,
<a name="l718"></a> </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>&quot;ST_MAIN_MODES&quot;</span><span class=cF7>)</span><span class=cF0>, main_mode_colors, &amp;main_mode_bttn);
<a name="l719"></a> </span><span class=cF5>PaletteSetLight</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l720"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l721"></a> Init;
<a name="l722"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l723"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l724"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l725"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l726"></a> {
<a name="l727"></a> EditShip;
<a name="l728"></a> PlayShip;
<a name="l729"></a> }
<a name="l730"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l731"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l732"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l733"></a> CleanUp;
<a name="l734"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l735"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l736"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l737"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_main_mode);
<a name="l738"></a>}
</span></pre></body>
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@ -209,66 +209,71 @@ body {background-color:#1f1f1f;}
<a name="l182"></a> PlayerPick(</span><span class=cF6>&quot;AIs&quot;</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>);
<a name="l183"></a>
<a name="l184"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>&quot;$PURPLE$$TX+CX,\&quot;ToTheFront\&quot;$$FG$\n\n&quot;</span><span class=cF0>
<a name="l185"></a> </span><span class=cF6>&quot;$GREEN${Left-click}$FG$ to move or fire units.\n&quot;</span><span class=cF0>
<a name="l185"></a> </span><span class=cF6>&quot;$GREEN${Left-click and drag}$FG$ to move or fire units.\n&quot;</span><span class=cF0>
<a name="l186"></a> </span><span class=cF6>&quot;$GREEN$&lt;SPACE&gt;$FG$\tor $GREEN${Right-click}$FG$ to end phase.\n&quot;</span><span class=cF0>
<a name="l187"></a> </span><span class=cF6>&quot;$GREEN$&lt;SHIFT&gt;$FG$\tto show line-of-sight.\n&quot;</span><span class=cF0>
<a name="l188"></a> </span><span class=cF6>&quot;$GREEN$&lt;ENTER&gt;$FG$\tto start new game.\n&quot;</span><span class=cF0>
<a name="l189"></a> </span><span class=cF6>&quot;$GREEN$ 1$FG$\tPlayer 1 view.\n&quot;</span><span class=cF0>
<a name="l190"></a> </span><span class=cF6>&quot;$GREEN$ 2$FG$\tPlayer 2 view.\n&quot;</span><span class=cF0>
<a name="l191"></a> </span><span class=cF6>&quot;$GREEN$ c$FG$\tView odds calculations.\n&quot;</span><span class=cF0>
<a name="l192"></a> </span><span class=cF6>&quot;$GREEN$ d$FG$\tSet animation delay.&quot;</span><span class=cF0>);
<a name="l193"></a> </span><span class=cF5>PaletteSetLight</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l194"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;TaskEndCB; </span><span class=cF2>//&lt;CTRL-ALT-x&gt;</span><span class=cF0>
<a name="l195"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l196"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l197"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l198"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l199"></a> {
<a name="l200"></a> res = PhaseDo;
<a name="l201"></a> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'GameOver'</span><span class=cF0>)
<a name="l202"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l203"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l204"></a> {
<a name="l205"></a> message_off_timeout = </span><span class=cFE>0</span><span class=cF0>;
<a name="l206"></a> </span><span class=cF5>StrCopy</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Game Over&quot;</span><span class=cF0>);
<a name="l207"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l208"></a> ch = </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l209"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
<a name="l210"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l211"></a> CleanUp;
<a name="l212"></a> Init;
<a name="l213"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l214"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l215"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF3>CH_ESC</span><span class=cF0> || ch == </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>)
<a name="l216"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l217"></a> res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
<a name="l192"></a> </span><span class=cF6>&quot;$GREEN$ d$FG$\tSet animation delay.\n\n&quot;</span><span class=cF0>
<a name="l193"></a> </span><span class=cF6>&quot;Squares are infantry. Cones are artillery.\n&quot;</span><span class=cF0>
<a name="l194"></a> </span><span class=cF6>&quot;Units move faster on enemy roads,\n&quot;</span><span class=cF0>
<a name="l195"></a> </span><span class=cF6>&quot;slower on friendly roads, forests, or mountains.\n&quot;</span><span class=cF0>
<a name="l196"></a> </span><span class=cF6>&quot;Forests and mountains hide units,\n&quot;</span><span class=cF0>
<a name="l197"></a> </span><span class=cF6>&quot;mountain units get high-ground bonus.&quot;</span><span class=cF0>);
<a name="l198"></a> </span><span class=cF5>PaletteSetLight</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l199"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;task_end_cb = &amp;TaskEndCB; </span><span class=cF2>//&lt;CTRL-ALT-x&gt;</span><span class=cF0>
<a name="l200"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l201"></a> </span><span class=cF1>try</span><span class=cF0>
<a name="l202"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l203"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l204"></a> {
<a name="l205"></a> res = PhaseDo;
<a name="l206"></a> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'GameOver'</span><span class=cF0>)
<a name="l207"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l208"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l209"></a> {
<a name="l210"></a> message_off_timeout = </span><span class=cFE>0</span><span class=cF0>;
<a name="l211"></a> </span><span class=cF5>StrCopy</span><span class=cF0>(message_buf, </span><span class=cF6>&quot;Game Over&quot;</span><span class=cF0>);
<a name="l212"></a> </span><span class=cF5>Sound</span><span class=cF0>;
<a name="l213"></a> ch = </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
<a name="l214"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
<a name="l215"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l216"></a> CleanUp;
<a name="l217"></a> Init;
<a name="l218"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l219"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l220"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'1'</span><span class=cF0>)
<a name="l221"></a> ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
<a name="l222"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'2'</span><span class=cF0>)
<a name="l223"></a> ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
<a name="l224"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'d'</span><span class=cF0>)
<a name="l225"></a> AnimationDelaySet;
<a name="l226"></a> }
<a name="l227"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l228"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'NewGame'</span><span class=cF0>)
<a name="l229"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l230"></a> CleanUp;
<a name="l231"></a> Init;
<a name="l220"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF3>CH_ESC</span><span class=cF0> || ch == </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>)
<a name="l221"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l222"></a> res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
<a name="l223"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l224"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l225"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'1'</span><span class=cF0>)
<a name="l226"></a> ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
<a name="l227"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'2'</span><span class=cF0>)
<a name="l228"></a> ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
<a name="l229"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'d'</span><span class=cF0>)
<a name="l230"></a> AnimationDelaySet;
<a name="l231"></a> }
<a name="l232"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l233"></a> }
<a name="l234"></a> </span><span class=cF1>while</span><span class=cF0> (res != </span><span class=cF6>'ExitGame'</span><span class=cF0>);
<a name="l235"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l236"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l237"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l238"></a> </span><span class=cF5>ProgressBarsReset</span><span class=cF0>;
<a name="l239"></a>
<a name="l240"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l241"></a> </span><span class=cF5>DCDel</span><span class=cF0>(map_dc);
<a name="l242"></a> CleanUp;
<a name="l243"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l244"></a> </span><span class=cF5>Seed</span><span class=cF0>;
<a name="l245"></a>}
<a name="l233"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'NewGame'</span><span class=cF0>)
<a name="l234"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l235"></a> CleanUp;
<a name="l236"></a> Init;
<a name="l237"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l238"></a> }
<a name="l239"></a> </span><span class=cF1>while</span><span class=cF0> (res != </span><span class=cF6>'ExitGame'</span><span class=cF0>);
<a name="l240"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l241"></a> </span><span class=cF1>catch</span><span class=cF0>
<a name="l242"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
<a name="l243"></a> </span><span class=cF5>ProgressBarsReset</span><span class=cF0>;
<a name="l244"></a>
<a name="l245"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l246"></a> </span><span class=cF5>DCDel</span><span class=cF0>(map_dc);
<a name="l247"></a> CleanUp;
<a name="l248"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
<a name="l249"></a> </span><span class=cF5>Seed</span><span class=cF0>;
<a name="l250"></a>}
</span></pre></body>
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