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https://github.com/Zeal-Operating-System/ZealOS.git
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35 lines
1.6 KiB
HTML
Executable file
35 lines
1.6 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.04">
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<style type="text/css">
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body {background-color:#1f1f1f;}
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.cF0{color:#e3e3e3;background-color:#1f1f1f;}
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.cF3{color:#297582;background-color:#1f1f1f;}
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.cF4{color:#b34f4b;background-color:#1f1f1f;}
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.cF5{color:#8a52c3;background-color:#1f1f1f;}
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.cF6{color:#b7822f;background-color:#1f1f1f;}
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.cF7{color:#444444;background-color:#1f1f1f;}
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.cF8{color:#6d6d6d;background-color:#1f1f1f;}
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.cF9{color:#94bfde;background-color:#1f1f1f;}
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.cFA{color:#a1ce97;background-color:#1f1f1f;}
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.cFB{color:#6db4be;background-color:#1f1f1f;}
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.cFC{color:#e88e88;background-color:#1f1f1f;}
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.cFD{color:#ca94e8;background-color:#1f1f1f;}
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.cFE{color:#d4b475;background-color:#1f1f1f;}
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.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>ZealOS has a class for 3 dimensional points consisting of F64s. CosmiC is not C++ -- it does not support passing or returning
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<a name="l2"></a>values from functions which are not 64-bits, therefore, it can't be implemented with operator overloading. Making all
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<a name="l3"></a>function args and returns 64-bit is a core prinicple of ZealOS.
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<a name="l4"></a>
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<a name="l5"></a>As a courtesy, most of the CD3 functions return the address of the destination vect, so you can nestle calls. They do not
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<a name="l6"></a>alloc new space for the destination vect.
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</span></pre></body>
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</html>
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