mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 16:26:35 +00:00
22e3d8f06e
Remove some palettes. Add PaletteSetSlate. Change all gr_palette_std to gr32_palette_std. Change all CBGR48 to CBGR24.
242 lines
30 KiB
HTML
Executable file
242 lines
30 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.11">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Screen"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GrSetUpTables</span><span class=cF0>()
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc;
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<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, k, l, m, x, y, rr;
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<a name="l7"></a> </span><span class=cF1>U8</span><span class=cF0> *dst;
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<a name="l8"></a>
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<a name="l9"></a> k = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l10"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>256</span><span class=cF0>; i++)
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<a name="l11"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>8</span><span class=cF0>; j++)
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<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&i, j</span><span class=cF7>)</span><span class=cF0>)
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<a name="l13"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits(</span><span class=cF1>U8</span><span class=cF0> *)[k++] = </span><span class=cFE>0xFF</span><span class=cF0>;
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<a name="l14"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l15"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits(</span><span class=cF1>U8</span><span class=cF0> *)[k++] = </span><span class=cFE>0x00</span><span class=cF0>;
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<a name="l16"></a> k = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l17"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>256</span><span class=cF0>; i++)
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<a name="l18"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>8</span><span class=cF0>; j++)
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<a name="l19"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_colors(</span><span class=cF1>U8</span><span class=cF0> *)[k++] = i;
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<a name="l20"></a>
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<a name="l21"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>; i++)
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<a name="l22"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l23"></a> k = i + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l24"></a>
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<a name="l25"></a> rr = k * k;
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<a name="l26"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l27"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l28"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l29"></a> {
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<a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0> < </span><span class=cFB>gr</span><span class=cF0>.circle_lo[i][i - y])
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<a name="l31"></a> </span><span class=cFB>gr</span><span class=cF0>.circle_lo[i][i - y] = x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0> > </span><span class=cFB>gr</span><span class=cF0>.circle_hi[i][i - y])
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<a name="l33"></a> </span><span class=cFB>gr</span><span class=cF0>.circle_hi[i][i-y] = x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l34"></a> }
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<a name="l35"></a>
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<a name="l36"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l37"></a> </span><span class=cFB>gr</span><span class=cF0>.pen_brushes[i] = dc;
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<a name="l38"></a> dc->color = </span><span class=cF3>COLOR_MONO</span><span class=cF0>;
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<a name="l39"></a> rr = k * k;
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<a name="l40"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l41"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l42"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l43"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l44"></a>
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<a name="l45"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l46"></a> </span><span class=cFB>gr</span><span class=cF0>.collision_pen_brushes[i] = dc;
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<a name="l47"></a> dc->color = </span><span class=cF3>COLOR_INVALID</span><span class=cF0>;</span><span class=cF2>//Want color that never occurs.</span><span class=cF0>
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<a name="l48"></a> rr = k * k;
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<a name="l49"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l50"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l51"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l52"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l53"></a>
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<a name="l54"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l55"></a> </span><span class=cFB>gr</span><span class=cF0>.even_pen_brushes[i] = dc;
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<a name="l56"></a> dc->color = </span><span class=cF3>COLOR_MONO</span><span class=cF0>;
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<a name="l57"></a> rr = k * k;
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<a name="l58"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>;y < k; y++)
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<a name="l59"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l60"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF0>x - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> ^ </span><span class=cF7>(</span><span class=cF0>y - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>) & </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l61"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l62"></a>
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<a name="l63"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l64"></a> </span><span class=cFB>gr</span><span class=cF0>.odd_pen_brushes[i] = dc;
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<a name="l65"></a> dc->color = </span><span class=cF3>COLOR_MONO</span><span class=cF0>;
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<a name="l66"></a> rr = k * k;
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<a name="l67"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l68"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l69"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>(x - </span><span class=cFE>1</span><span class=cF0>) ^ (y - </span><span class=cFE>1</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0> && </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l70"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l72"></a>
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<a name="l73"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i <= </span><span class=cF3>GR_SCREEN_ZOOM_MAX</span><span class=cF0>; i++)
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<a name="l74"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l75"></a> dst = </span><span class=cFB>gr</span><span class=cF0>.screen_zoom_tables[i] = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * i);
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<a name="l76"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>256</span><span class=cF0>; j++)
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<a name="l77"></a> {
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<a name="l78"></a> m = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l79"></a> </span><span class=cF1>for</span><span class=cF0> (k = </span><span class=cFE>0</span><span class=cF0>; k < </span><span class=cFE>8</span><span class=cF0>; k++)
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<a name="l80"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&j, k</span><span class=cF7>)</span><span class=cF0>)
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<a name="l82"></a> {
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<a name="l83"></a> </span><span class=cF1>for</span><span class=cF0> (l = </span><span class=cFE>0</span><span class=cF0>; l < i; l++)
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<a name="l84"></a> </span><span class=cF5>Bts</span><span class=cF0>(&m, l + k * i);
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<a name="l85"></a> }
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<a name="l86"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l87"></a> </span><span class=cF1>for</span><span class=cF0> (l = </span><span class=cFE>0</span><span class=cF0>; l < i; l++)
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<a name="l88"></a> dst[j + l * </span><span class=cFE>256</span><span class=cF0>] = m.u8[l];
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<a name="l89"></a> }
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<a name="l90"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l91"></a>}
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<a name="l92"></a>
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<a name="l93"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Screen;Windows"</span><span class=cF0>
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<a name="l94"></a>
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<a name="l95"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinZBufFill</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
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<a name="l96"></a>{</span><span class=cF2>//Not public</span><span class=cF0>
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<a name="l97"></a> </span><span class=cF9>I64</span><span class=cF0> y, t, b, l, r, w;
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<a name="l98"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags, </span><span class=cF3>DISPLAYf_NO_BORDER</span><span class=cF7>)</span><span class=cF0>)
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<a name="l99"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_top - </span><span class=cFE>1</span><span class=cF0> > </span><span class=cFE>0</span><span class=cF0>)
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<a name="l101"></a> t = task->win_top - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l102"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l103"></a> t = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l104"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_bottom + </span><span class=cFE>1</span><span class=cF0> < </span><span class=cF3>TEXT_ROWS</span><span class=cF0>)
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<a name="l105"></a> b = task->win_bottom + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l106"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l107"></a> b = </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l108"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_left - </span><span class=cFE>1</span><span class=cF0> > </span><span class=cFE>0</span><span class=cF0>)
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<a name="l109"></a> l = task->win_left - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l110"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l111"></a> l = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l112"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_right + </span><span class=cFE>1</span><span class=cF0> < </span><span class=cF3>TEXT_COLS</span><span class=cF0>)
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<a name="l113"></a> r = task->win_right + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l114"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l115"></a> r = </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l116"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l117"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l118"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_top > </span><span class=cFE>0</span><span class=cF0>)
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<a name="l120"></a> t = task->win_top;
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<a name="l121"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l122"></a> t = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l123"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_bottom < </span><span class=cF3>TEXT_ROWS</span><span class=cF0>)
|
|
<a name="l124"></a> b = task->win_bottom;
|
|
<a name="l125"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l126"></a> b = </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_left > </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l128"></a> l = task->win_left;
|
|
<a name="l129"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l130"></a> l = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_right < </span><span class=cF3>TEXT_COLS</span><span class=cF0>)
|
|
<a name="l132"></a> r = task->win_right;
|
|
<a name="l133"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l134"></a> r = </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l135"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l136"></a> t = </span><span class=cF5>ClampI64</span><span class=cF0>(t, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l137"></a> b = </span><span class=cF5>ClampI64</span><span class=cF0>(b, t, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l138"></a> l = </span><span class=cF5>ClampI64</span><span class=cF0>(l, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l139"></a> r = </span><span class=cF5>ClampI64</span><span class=cF0>(r, l, </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l140"></a> </span><span class=cF1>if</span><span class=cF0> (w = r - l + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l141"></a> </span><span class=cF1>for</span><span class=cF0> (y = t; y <= b; y++)
|
|
<a name="l142"></a> </span><span class=cF5>MemSetU16</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.win_z_buf</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>y * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + l</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF7>)</span><span class=cF0>, task->win_z_num, w);
|
|
<a name="l143"></a>}
|
|
<a name="l144"></a>
|
|
<a name="l145"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinZBufUpdate</span><span class=cF0>()
|
|
<a name="l146"></a>{</span><span class=cF2>//Might have to call if doing graphics outside winmgr callback routines.</span><span class=cF0>
|
|
<a name="l147"></a></span><span class=cF2>//Call it if, for example, when a pop-up window closes and you need to refresh</span><span class=cF0>
|
|
<a name="l148"></a> </span><span class=cF2>//before graphics.</span><span class=cF0>
|
|
<a name="l149"></a> </span><span class=cF9>I64</span><span class=cF0> i, z = </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l150"></a> </span><span class=cF9>U16</span><span class=cF0> *ptr;
|
|
<a name="l151"></a> </span><span class=cF9>CTask</span><span class=cF0> *task, *task1;
|
|
<a name="l152"></a>
|
|
<a name="l153"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>gr</span><span class=cF0>.win_z_buf)
|
|
<a name="l154"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l155"></a> </span><span class=cF5>LBtr</span><span class=cF0>(&</span><span class=cFB>sys_semas</span><span class=cF0>[</span><span class=cF3>SEMA_UPDATE_WIN_Z_BUF</span><span class=cF0>], </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l156"></a> task1 = task = </span><span class=cFB>sys_winmgr_task</span><span class=cF0>;
|
|
<a name="l157"></a> </span><span class=cF1>do</span><span class=cF0>
|
|
<a name="l158"></a> {
|
|
<a name="l159"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>TaskValidate</span><span class=cF7>(</span><span class=cF0>task</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l160"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l161"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags, </span><span class=cF3>DISPLAYf_SHOW</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l162"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l163"></a> task->win_z_num = z++;
|
|
<a name="l164"></a> </span><span class=cF5>WinZBufFill</span><span class=cF0>(task);
|
|
<a name="l165"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l166"></a> task = task->next_task;
|
|
<a name="l167"></a> }
|
|
<a name="l168"></a> </span><span class=cF1>while</span><span class=cF0> (task != task1 && z < </span><span class=cFE>0x10000</span><span class=cF0>);
|
|
<a name="l169"></a>
|
|
<a name="l170"></a> </span><span class=cF5>MemSet</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.win_uncovered_bitmap, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cFB>gr</span><span class=cF0>.highest_uncovered + </span><span class=cFE>7</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>3</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l171"></a> </span><span class=cFB>gr</span><span class=cF0>.highest_uncovered = z - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l172"></a> </span><span class=cF1>for</span><span class=cF0> (ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf, i = </span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0>; i; i--)
|
|
<a name="l173"></a> </span><span class=cF5>Bts</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.win_uncovered_bitmap, *ptr++);
|
|
<a name="l174"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l175"></a>}
|
|
<a name="l176"></a>
|
|
<a name="l177"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics"</span><span class=cF0>
|
|
<a name="l178"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GrInit2</span><span class=cF0>()
|
|
<a name="l179"></a>{
|
|
<a name="l180"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&</span><span class=cFB>gr</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CGrGlobals</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l181"></a> </span><span class=cFB>gr</span><span class=cF0>.sprite_hash = </span><span class=cF5>HashTableNew</span><span class=cF0>(</span><span class=cFE>512</span><span class=cF0>);
|
|
<a name="l182"></a> </span><span class=cF5>HashDefineListAdd</span><span class=cF0>(</span><span class=cF6>"ST_SPRITE_ELEM_CODES"</span><span class=cF0>, </span><span class=cF3>SPHT_ELEM_CODE</span><span class=cF0>, </span><span class=cFB>gr</span><span class=cF0>.sprite_hash);
|
|
<a name="l183"></a> </span><span class=cFB>gr</span><span class=cF0>.screen_zoom = </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l184"></a>
|
|
<a name="l185"></a> </span><span class=cF5>PaletteSetLight</span><span class=cF0>;
|
|
<a name="l186"></a>
|
|
<a name="l187"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l188"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_colors = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l189"></a>
|
|
<a name="l190"></a> </span><span class=cFB>gr</span><span class=cF0>.screen_cache = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width * </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height);
|
|
<a name="l191"></a>
|
|
<a name="l192"></a> </span><span class=cFB>gr</span><span class=cF0>.text_base = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l193"></a> </span><span class=cFB>gr</span><span class=cF0>.win_uncovered_bitmap = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cFE>65536</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>);
|
|
<a name="l194"></a> </span><span class=cFB>gr</span><span class=cF0>.highest_uncovered = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l195"></a> </span><span class=cFB>gr</span><span class=cF0>.win_z_buf = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l196"></a>
|
|
<a name="l197"></a> </span><span class=cFB>gr</span><span class=cF0>.dc2 = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l198"></a> </span><span class=cFB>gr</span><span class=cF0>.dc2->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>;
|
|
<a name="l199"></a> </span><span class=cFB>gr</span><span class=cF0>.dc_cache = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l200"></a>
|
|
<a name="l201"></a> </span><span class=cFB>gr</span><span class=cF0>.dc = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l202"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0> | </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>;
|
|
<a name="l203"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
|
|
<a name="l204"></a>
|
|
<a name="l205"></a> </span><span class=cFB>gr</span><span class=cF0>.dc1 = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l206"></a> </span><span class=cFB>gr</span><span class=cF0>.dc1->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>;
|
|
<a name="l207"></a>
|
|
<a name="l208"></a> </span><span class=cFB>gr</span><span class=cF0>.screen_image = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>); </span><span class=cF2>//4-bit</span><span class=cF0>
|
|
<a name="l209"></a> </span><span class=cFB>gr</span><span class=cF0>.zoomed_dc = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>); </span><span class=cF2>//4-bit</span><span class=cF0>
|
|
<a name="l210"></a> </span><span class=cFB>gr</span><span class=cF0>.zoomed_dc->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>;
|
|
<a name="l211"></a>}
|
|
<a name="l212"></a>
|
|
<a name="l213"></a></span><span class=cF5>GrInit2</span><span class=cF0>;
|
|
</span></pre></body>
|
|
</html>
|