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< a name = "l1" > < / a > < span class = cF2 > /*lock{} is a compiler stmt< / span > < span class = cF0 >
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< a name = "l2" > < / a > < / span > < span class = cF2 > which places asm LOCK instruction< / span > < span class = cF0 >
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< a name = "l3" > < / a > < / span > < span class = cF2 > prefixes on code. Only use it on< / span > < span class = cF0 >
< a name = "l4" > < / a > < / span > < span class = cF2 > read-modify-write statements.< / span > < span class = cF0 >
< a name = "l5" > < / a > < / span > < span class = cF2 > It will generate invalid insts< / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF2 > if you misuse it and it will crash.< / span > < span class = cF4 >
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< a name = "l7" > < / a > < / span > < a href = "https://tomawezome.github.io/ZealOS/Compiler/UAsm.CC.html#l770" > < span class = cF4 > U< / span > < / a > < span class = cF2 > () to see what code was generated.< / span > < span class = cF0 >
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< a name = "l8" > < / a > < / span > < span class = cF2 > */< / span > < span class = cF0 >
< a name = "l9" > < / a >
< a name = "l10" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > COUNT < / span > < span class = cFE > 0x1000000< / span > < span class = cF0 >
< a name = "l11" > < / a >
< a name = "l12" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > global;
< a name = "l13" > < / a >
< a name = "l14" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MPUnlockedInc(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l15" > < / a > {
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< a name = "l16" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l17" > < / a >
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< a name = "l18" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < COUNT; i++)
< a name = "l19" > < / a > global++;
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< a name = "l20" > < / a > }
< a name = "l21" > < / a >
< a name = "l22" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > UnlockedInc()
< a name = "l23" > < / a > {
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< a name = "l24" > < / a > < / span > < span class = cF9 > CJob< / span > < span class = cF0 > *tmpm0, *tmpm1;
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< a name = "l25" > < / a >
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< a name = "l26" > < / a > global= < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l27" > < / a > tmpm0 = < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& MPUnlockedInc, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l28" > < / a > tmpm1 = < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& MPUnlockedInc, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l29" > < / a > < / span > < span class = cF5 > JobResGet< / span > < span class = cF0 > (tmpm0);
< a name = "l30" > < / a > < / span > < span class = cF5 > JobResGet< / span > < span class = cF0 > (tmpm1);
< a name = "l31" > < / a > < / span > < span class = cF6 > " Correct Count:%X Actual Count:%X\n" < / span > < span class = cF0 > , COUNT * < / span > < span class = cFE > 2< / span > < span class = cF0 > , global;
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< a name = "l32" > < / a > }
< a name = "l33" > < / a >
< a name = "l34" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MPLockedInc(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l35" > < / a > {
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< a name = "l36" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l37" > < / a >
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< a name = "l38" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < COUNT; i++)
< a name = "l39" > < / a > < / span > < span class = cF1 > lock< / span > < span class = cF0 > < / span > < span class = cF2 > /*Can be used without {} */< / span > < span class = cF0 > global++;
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< a name = "l40" > < / a > }
< a name = "l41" > < / a >
< a name = "l42" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > LockedInc()
< a name = "l43" > < / a > {
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< a name = "l44" > < / a > < / span > < span class = cF9 > CJob< / span > < span class = cF0 > *tmpm0, *tmpm1;
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< a name = "l45" > < / a >
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< a name = "l46" > < / a > global = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l47" > < / a > tmpm0 = < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& MPLockedInc, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l48" > < / a > tmpm1 = < / span > < span class = cF5 > JobQueue< / span > < span class = cF0 > (& MPLockedInc, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l49" > < / a > < / span > < span class = cF5 > JobResGet< / span > < span class = cF0 > (tmpm0);
< a name = "l50" > < / a > < / span > < span class = cF5 > JobResGet< / span > < span class = cF0 > (tmpm1);
< a name = "l51" > < / a > < / span > < span class = cF6 > " Correct Count:%X Actual Count:%X\n" < / span > < span class = cF0 > , COUNT * < / span > < span class = cFE > 2< / span > < span class = cF0 > , global;
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< a name = "l52" > < / a > }
< a name = "l53" > < / a >
< a name = "l54" > < / a > UnlockedInc;
< a name = "l55" > < / a > LockedInc;
< / span > < / pre > < / body >
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