2020-12-23 23:27:18 +00:00
|
|
|
|
U8 face[8] = {
|
2020-02-15 20:01:48 +00:00
|
|
|
|
0b00111100,
|
|
|
|
|
0b01000010,
|
|
|
|
|
0b10100101,
|
|
|
|
|
0b10000001,
|
|
|
|
|
0b11000011,
|
|
|
|
|
0b10111101,
|
|
|
|
|
0b01000010,
|
|
|
|
|
0b00111100,
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
2020-12-23 23:27:18 +00:00
|
|
|
|
text.font[255] = face[0](U64);
|
2020-02-15 20:01:48 +00:00
|
|
|
|
|
|
|
|
|
"Face:<3A>\n";
|
|
|
|
|
|
|
|
|
|
//Chars 128-255 are treated as letters
|
|
|
|
|
//by the compiler and everything else.
|
|
|
|
|
//Enter them by holding ALT and
|
|
|
|
|
//pressing a 3 digit decimal number or
|
|
|
|
|
//press <CTRL-ALT-a>.
|
|
|
|
|
|
|
|
|
|
U0 SrcExample()
|
|
|
|
|
{
|
2020-12-23 23:27:18 +00:00
|
|
|
|
I64 f<EFBFBD><EFBFBD> = 12345;
|
|
|
|
|
"f<EFBFBD><EFBFBD>=%d\n", f<EFBFBD><EFBFBD>;
|
2020-02-15 20:01:48 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SrcExample;
|
2021-12-11 11:21:22 +00:00
|
|
|
|
//See $LK,"::/Demo/ScreenCodes.ZC"$, $LK,"::/Demo/Graphics/CharAnimation.ZC"$,
|
|
|
|
|
//$LK,"::/Demo/Games/CharDemo.ZC"$ and $LK,"::/Demo/Graphics/FontEd.ZC"$.
|
2020-02-15 20:01:48 +00:00
|
|
|
|
|
|
|
|
|
//See $LK,"char_bmp_alpha",A="MN:char_bmp_alpha"$ and $LK,"char_bmp_alpha_numeric",A="MN:char_bmp_alpha_numeric"$.
|