U8 face[8] = { 0b00111100, 0b01000010, 0b10100101, 0b10000001, 0b11000011, 0b10111101, 0b01000010, 0b00111100, }; text.font[255] = face[0](U64); "Face:ÿ\n"; //Chars 128-255 are treated as letters //by the compiler and everything else. //Enter them by holding ALT and //pressing a 3 digit decimal number or //press . U0 SrcExample() { I64 fÿÿ = 12345; "fÿÿ=%d\n", fÿÿ; } SrcExample; //See $LK,"::/Demo/ScreenCodes.ZC"$, $LK,"::/Demo/Graphics/CharAnimation.ZC"$, //$LK,"::/Demo/Games/CharDemo.ZC"$ and $LK,"::/Demo/Graphics/FontEd.ZC"$. //See $LK,"char_bmp_alpha",A="MN:char_bmp_alpha"$ and $LK,"char_bmp_alpha_numeric",A="MN:char_bmp_alpha_numeric"$.