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< meta name = "generator" content = "ZealOS V1.07" >
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< style type = "text/css" >
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body {background-color:#1f1f1f;}
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.cF3{color:#297582;background-color:#1f1f1f;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > define< / span > < span class = cF0 > GAME_SPEED_SCALE < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 >
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< a name = "l2" > < / a >
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< a name = "l3" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > game_speed,
< a name = "l4" > < / a > launch_unit_x1, launch_unit_y1, launch_unit_x2, launch_unit_y2, launch_t,
< a name = "l5" > < / a > return_unit_x1, return_unit_y1, return_unit_x2, return_unit_y2, return_t,
< a name = "l6" > < / a > set_theta_unit_x1, set_theta_unit_y1, set_theta_unit_x2, set_theta_unit_y2, set_theta_t,
< a name = "l7" > < / a > next_noise;
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< a name = "l8" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *main_task;
< a name = "l9" > < / a >
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< a name = "l10" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OT_CARRIER < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l11" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OT_CRUISER < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l12" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OT_FIGHTER < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l13" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OT_TYPES_NUM < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l14" > < / a >
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< a name = "l15" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OF_SHIP < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l16" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OF_ACTIVE < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l17" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OF_RETURNING < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l18" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > OF_SHOOTING < / span > < span class = cFE > 8< / span > < span class = cF0 >
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< a name = "l19" > < / a >
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< a name = "l20" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRE_WIDTH < / span > < span class = cFE > 56< / span > < span class = cF0 >
< a name = "l21" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRE_HEIGHT < / span > < span class = cFE > 16< / span > < span class = cF0 >
< a name = "l22" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRE_X_SCALE < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l23" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRE_Y_SCALE < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 >
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< a name = "l24" > < / a >
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< a name = "l25" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > FIRE_COLORS < / span > < span class = cFE > 16< / span > < span class = cF0 >
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< a name = "l26" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > fire_colors[FIRE_COLORS] = {< / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > RED< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ,
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< a name = "l27" > < / a > < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > , < / span > < span class = cF3 > RED< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > };
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< a name = "l28" > < / a >
< a name = "l29" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Obj
< a name = "l30" > < / a > {
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< a name = "l31" > < / a > Obj *next, *last;
< a name = "l32" > < / a > Obj *next_in_squadron, *last_in_squadron;
< a name = "l33" > < / a > Obj *host;
< a name = "l34" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > player, type;
< a name = "l35" > < / a > < / span > < span class = cF9 > U16< / span > < span class = cF0 > flags;
< a name = "l36" > < / a > < / span > < span class = cF9 > I16< / span > < span class = cF0 > squadron, member_num;
< a name = "l37" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y, theta, dtheta,
< a name = "l38" > < / a > speed, turn_rate,
< a name = "l39" > < / a > life_percent,
< a name = "l40" > < / a > target_x, target_y,
< a name = "l41" > < / a > ship_guns, ship_guns_range,
< a name = "l42" > < / a > air_guns, air_guns_range,
< a name = "l43" > < / a > fuel, max_fuel, fuel_burn_rate,
< a name = "l44" > < / a > death_time, next_action_time;
< a name = "l45" > < / a > < / span > < span class = cF9 > I32< / span > < span class = cF0 > torpedos, max_torpedos;
< a name = "l46" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > torpedos_range;
< a name = "l47" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > fire[(FIRE_WIDTH * FIRE_HEIGHT + < / span > < span class = cFE > 7< / span > < span class = cF0 > ) / < / span > < span class = cFE > 8< / span > < span class = cF0 > ];
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< a name = "l48" > < / a >
< a name = "l49" > < / a > } obj_head;
< a name = "l50" > < / a >
< a name = "l51" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Torpedo
< a name = "l52" > < / a > {
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< a name = "l53" > < / a > Torpedo *next, *last;
< a name = "l54" > < / a > Obj *target;
< a name = "l55" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, y, theta, speed, timeout;
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< a name = "l56" > < / a >
< a name = "l57" > < / a > } torpedo_head;
< a name = "l58" > < / a >
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< a name = "l59" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SA_PARKED < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l60" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SA_LAUNCHING < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l61" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SA_FLYING < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l62" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SA_SET_theta < / span > < span class = cFE > 3< / span > < span class = cF0 >
< a name = "l63" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SA_RETURNING < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l64" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SA_DEAD < / span > < span class = cFE > 5< / span > < span class = cF0 >
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< a name = "l65" > < / a >
< a name = "l66" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Squadron : Obj
< a name = "l67" > < / a > {
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< a name = "l68" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > action, dead_mask, total_mask;
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< a name = "l69" > < / a >
< a name = "l70" > < / a > } *squadrons;
< a name = "l71" > < / a >
< a name = "l72" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SquadronIns(Obj *o, Obj *pred)
< a name = "l73" > < / a > {
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< a name = "l74" > < / a > Obj *succ = pred-> next_in_squadron;
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< a name = "l75" > < / a >
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< a name = "l76" > < / a > o-> next_in_squadron = succ;
< a name = "l77" > < / a > o-> last_in_squadron = pred;
< a name = "l78" > < / a > pred-> next_in_squadron = o;
< a name = "l79" > < / a > succ-> last_in_squadron = o;
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< a name = "l80" > < / a > }
< a name = "l81" > < / a >
< a name = "l82" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SquadronRemove(Obj *o)
< a name = "l83" > < / a > {
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< a name = "l84" > < / a > Obj *pred = o-> last_in_squadron, *succ = o-> next_in_squadron;
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< a name = "l85" > < / a >
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< a name = "l86" > < / a > pred-> next_in_squadron = succ;
< a name = "l87" > < / a > succ-> last_in_squadron = pred;
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< a name = "l88" > < / a > }
< a name = "l89" > < / a >
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< a name = "l90" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > PLAYERS_NUM < / span > < span class = cFE > 2< / span > < span class = cF0 >
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< a name = "l91" > < / a >
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< a name = "l92" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > num_carriers[PLAYERS_NUM] = {< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > },
< a name = "l93" > < / a > num_cruisers[PLAYERS_NUM] = {< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > },
< a name = "l94" > < / a > num_planes_per_squadron[PLAYERS_NUM] = {< / span > < span class = cFE > 6< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > },
< a name = "l95" > < / a > num_squadrons_per_carrier[PLAYERS_NUM] = {< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > },
< a name = "l96" > < / a > num_alive[PLAYERS_NUM],
< a name = "l97" > < / a > num_squadrons;
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< a name = "l98" > < / a >
< a name = "l99" > < / a > Obj *ObjFind(< / span > < span class = cF1 > F64< / span > < span class = cF0 > x, < / span > < span class = cF1 > F64< / span > < span class = cF0 > y,
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< a name = "l100" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > flag_mask=OF_ACTIVE|OF_RETURNING, < / span > < span class = cF9 > I64< / span > < span class = cF0 > flag_val=OF_ACTIVE,
< a name = "l101" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > type_mask=-< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF9 > I64< / span > < span class = cF0 > player_mask=-< / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > *_d=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > )
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< a name = "l102" > < / a > {
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< a name = "l103" > < / a > Obj *tmpo = obj_head.next, *best = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l104" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > dd, best_dd = < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > ;
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< a name = "l105" > < / a >
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< a name = "l106" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l107" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l108" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & flag_mask == flag_val & & < / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & type_mask, tmpo-> type< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > & player_mask, tmpo-> player< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l109" > < / a > {
< a name = "l110" > < / a > dd = < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (tmpo-> x - x) + < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (tmpo-> y - y);
< a name = "l111" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l112" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l113" > < / a > best = tmpo;
< a name = "l114" > < / a > best_dd = dd;
< a name = "l115" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l116" > < / a > }
< a name = "l117" > < / a > tmpo = tmpo-> next;
< a name = "l118" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l119" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (_d)
< a name = "l120" > < / a > *_d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (best_dd);
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< a name = "l121" > < / a >
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< a name = "l122" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > best;
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< a name = "l123" > < / a > }
< a name = "l124" > < / a >
< a name = "l125" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ObjDel(Obj *tmpo)
< a name = "l126" > < / a > {
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< a name = "l127" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo)
< a name = "l128" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l129" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > < tmpo-> death_time)
< a name = "l130" > < / a > tmpo-> flags & = ~OF_ACTIVE;
< a name = "l131" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l132" > < / a > {
< a name = "l133" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> squadron > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l134" > < / a > SquadronRemove(tmpo);
< a name = "l135" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpo);
< a name = "l136" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> squadron > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l137" > < / a > < / span > < span class = cF5 > LBts< / span > < span class = cF0 > (& squadrons[tmpo-> squadron].dead_mask, tmpo-> member_num);
< a name = "l138" > < / a > num_alive[tmpo-> player]--;
< a name = "l139" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpo);
< a name = "l140" > < / a > }
< a name = "l141" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l142" > < / a > }
< a name = "l143" > < / a > < / span > < span class = c10 >
< a name = "l144" > < / a >
< a name = "l145" > < / a > < / span > < span class = c1A >
< a name = "l146" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = c10 >
< a name = "l147" > < / a >
< a name = "l148" > < / a >
< a name = "l149" > < / a >
< a name = "l150" > < / a > < / span > < span class = c1A >
< a name = "l151" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = c10 >
< a name = "l152" > < / a >
< a name = "l153" > < / a > < / span > < span class = c1A >
< a name = "l154" > < / a > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = c10 >
< a name = "l155" > < / a >
< a name = "l156" > < / a >
< a name = "l157" > < / a > < / span > < span class = c1A >
< a name = "l158" > < / a > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = c10 >
< a name = "l159" > < / a >
< a name = "l160" > < / a >
< a name = "l161" > < / a >
< a name = "l162" > < / a > < / span > < span class = c1A >
< a name = "l163" > < / a > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = c10 >
< a name = "l164" > < / a >
< a name = "l165" > < / a > < / span > < span class = c1A >
< a name = "l166" > < / a > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = c10 >
< a name = "l167" > < / a > < / span > < span class = cF0 >
< a name = "l168" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *imgs[PLAYERS_NUM][OT_TYPES_NUM] = {< / span > < span class = cF7 > {< / span > < span class = cFA > < 1> < / span > < span class = cF0 > , < / span > < span class = cFA > < 2> < / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF7 > }< / span > < span class = cF0 > , < / span > < span class = cF7 > {< / span > < span class = cFA > < 4> < / span > < span class = cF0 > , < / span > < span class = cFA > < 5> < / span > < span class = cF0 > , < / span > < span class = cFA > < 6> < / span > < span class = cF7 > }< / span > < span class = cF0 > };
< a name = "l169" > < / a >
< a name = "l170" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l171" > < / a > {
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< a name = "l172" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, k;
< a name = "l173" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, cur_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l174" > < / a > Obj *tmpo;
< a name = "l175" > < / a > Torpedo *tmpt;
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< a name = "l176" > < / a >
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< a name = "l177" > < / a > tmpt = torpedo_head.next;
< a name = "l178" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpt != & torpedo_head)
< a name = "l179" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l180" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l181" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, tmpt-> x, tmpt-> y);
< a name = "l182" > < / a > tmpt = tmpt-> next;
< a name = "l183" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l184" > < / a >
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< a name = "l185" > < / a > tmpo = obj_head.next;
< a name = "l186" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l187" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l188" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & OF_ACTIVE & & tmpo-> flags & OF_SHIP)
< a name = "l189" > < / a > {
< a name = "l190" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpo-> x, tmpo-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , imgs[tmpo-> player][tmpo-> type], tmpo-> theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
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< a name = "l191" > < / a >
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< a name = "l192" > < / a > k = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l193" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < FIRE_HEIGHT; j++)
< a name = "l194" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < FIRE_WIDTH; i++)
< a name = "l195" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> fire, k++< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l196" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l197" > < / a > dc-> color = fire_colors[< / span > < span class = cF5 > ToI64< / span > < span class = cF0 > (k + < / span > < span class = cFE > 10< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF0 > ) & (FIRE_COLORS - < / span > < span class = cFE > 1< / span > < span class = cF0 > )];
< a name = "l198" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, tmpo-> x + FIRE_X_SCALE * < / span > < span class = cF7 > (< / span > < span class = cF0 > i - FIRE_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > + (< / span > < span class = cFE > 11< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF0 > + i) % < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > *
< a name = "l199" > < / a > < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> theta< / span > < span class = cF7 > )< / span > < span class = cF0 > - FIRE_Y_SCALE * < / span > < span class = cF7 > (< / span > < span class = cF0 > j - FIRE_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > + (< / span > < span class = cFE > 12< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF0 > + j) % < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> theta< / span > < span class = cF7 > )< / span > < span class = cF0 > ,
< a name = "l200" > < / a > tmpo-> y + FIRE_Y_SCALE * < / span > < span class = cF7 > (< / span > < span class = cF0 > j - FIRE_HEIGHT / < / span > < span class = cFE > 2< / span > < span class = cF0 > + (< / span > < span class = cFE > 19< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF0 > + j) % < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > *
< a name = "l201" > < / a > < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> theta< / span > < span class = cF7 > )< / span > < span class = cF0 > + FIRE_X_SCALE * < / span > < span class = cF7 > (< / span > < span class = cF0 > i - FIRE_WIDTH / < / span > < span class = cFE > 2< / span > < span class = cF0 > + (< / span > < span class = cFE > 13< / span > < span class = cF0 > * < / span > < span class = cF5 > tS< / span > < span class = cF0 > + i) % < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 7< / span > < span class = cF7 > )< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> theta< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l202" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l203" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l204" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l205" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l206" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > , tmpo-> y, tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > + < / span > < span class = cFE > 10< / span > < span class = cF0 > , tmpo-> y);
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< a name = "l207" > < / a >
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< a name = "l208" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> life_percent > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l209" > < / a > {
< a name = "l210" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> life_percent < < / span > < span class = cFE > 33< / span > < span class = cF0 > )
< a name = "l211" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l212" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> life_percent < < / span > < span class = cFE > 66< / span > < span class = cF0 > )
< a name = "l213" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l214" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l215" > < / a > dc-> color = < / span > < span class = cF3 > GREEN< / span > < span class = cF0 > ;
< a name = "l216" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > , tmpo-> y, tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > + < / span > < span class = cFE > 10< / span > < span class = cF0 > * tmpo-> life_percent / < / span > < span class = cFE > 100< / span > < span class = cF0 > , tmpo-> y);
< a name = "l217" > < / a > }
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< a name = "l218" > < / a >
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< a name = "l219" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l220" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > , tmpo-> y + < / span > < span class = cFE > 2< / span > < span class = cF0 > , tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > + < / span > < span class = cFE > 10< / span > < span class = cF0 > , tmpo-> y + < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l221" > < / a > d = tmpo-> fuel * < / span > < span class = cFE > 100< / span > < span class = cF0 > / tmpo-> max_fuel;
< a name = "l222" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l223" > < / a > {
< a name = "l224" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 33< / span > < span class = cF0 > )
< a name = "l225" > < / a > dc-> color = < / span > < span class = cF3 > RED< / span > < span class = cF0 > ;
< a name = "l226" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 66< / span > < span class = cF0 > )
< a name = "l227" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l228" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l229" > < / a > dc-> color = < / span > < span class = cF3 > GREEN< / span > < span class = cF0 > ;
< a name = "l230" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > , tmpo-> y + < / span > < span class = cFE > 2< / span > < span class = cF0 > , tmpo-> x + < / span > < span class = cFE > 5< / span > < span class = cF0 > + < / span > < span class = cFE > 10< / span > < span class = cF0 > * d / < / span > < span class = cFE > 100< / span > < span class = cF0 > , tmpo-> y + < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l231" > < / a > }
< a name = "l232" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l233" > < / a > }
< a name = "l234" > < / a > tmpo = tmpo-> next;
< a name = "l235" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l236" > < / a >
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< a name = "l237" > < / a > tmpo = obj_head.next;
< a name = "l238" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l239" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l240" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & OF_ACTIVE & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> flags & OF_SHIP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l241" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpo-> x, tmpo-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , imgs[tmpo-> player][tmpo-> type], tmpo-> theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > );
< a name = "l242" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & OF_SHOOTING)
< a name = "l243" > < / a > {
< a name = "l244" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l245" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpo-> x, tmpo-> y, tmpo-> target_x, tmpo-> target_y, < / span > < span class = cFE > 3< / span > < span class = cF0 > );
< a name = "l246" > < / a > }
< a name = "l247" > < / a > tmpo = tmpo-> next;
< a name = "l248" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l249" > < / a >
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< a name = "l250" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l251" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_time < launch_t)
< a name = "l252" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l253" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l254" > < / a > < / span > < span class = cF5 > GrArrow3< / span > < span class = cF0 > (dc, launch_unit_x1, launch_unit_y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , launch_unit_x2, launch_unit_y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l255" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l256" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_time < return_t)
< a name = "l257" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l258" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l259" > < / a > < / span > < span class = cF5 > GrArrow3< / span > < span class = cF0 > (dc, return_unit_x1, return_unit_y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , return_unit_x2, return_unit_y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l260" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l261" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (cur_time< set_theta_t)
< a name = "l262" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l263" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l264" > < / a > < / span > < span class = cF5 > GrArrow3< / span > < span class = cF0 > (dc, set_theta_unit_x1, set_theta_unit_y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , set_theta_unit_x2, set_theta_unit_y2, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l265" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l266" > < / a >
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< a name = "l267" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l268" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, -task-> scroll_x, -task-> scroll_y, < / span > < span class = cF6 > " Game Speed: %5.2f" < / span > < span class = cF0 > , game_speed);
< a name = "l269" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l270" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, -task-> scroll_x, -task-> scroll_y + < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cF6 > " Player 1: %d" < / span > < span class = cF0 > , num_alive[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]);
< a name = "l271" > < / a > dc-> color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l272" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, -task-> scroll_x, -task-> scroll_y + < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > , < / span > < span class = cF6 > " Player 2: %d" < / span > < span class = cF0 > , num_alive[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]);
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< a name = "l273" > < / a >
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< a name = "l274" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > !num_alive[< / span > < span class = cFE > 0< / span > < span class = cF0 > ] || !num_alive[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l275" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l276" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!num_alive[< / span > < span class = cFE > 1< / span > < span class = cF0 > ])
< a name = "l277" > < / a > {
< a name = "l278" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l279" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cF7 > (< / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 14< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > - task-> scroll_x,
< a name = "l280" > < / a > task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > - task-> scroll_y, < / span > < span class = cF6 > " Game Completed" < / span > < span class = cF0 > );
< a name = "l281" > < / a > }
< a name = "l282" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l283" > < / a > {
< a name = "l284" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l285" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cF7 > (< / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 9< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > - task-> scroll_x,
< a name = "l286" > < / a > task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > - task-> scroll_y, < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l287" > < / a > }
< a name = "l288" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l289" > < / a > }
< a name = "l290" > < / a >
< a name = "l291" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l292" > < / a > {
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< a name = "l293" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, fighter, ship, player, squadron,
< a name = "l294" > < / a > w = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width, h = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height;
< a name = "l295" > < / a > Squadron *tmps;
< a name = "l296" > < / a > Obj *tmpo, *tmpo1;
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< a name = "l297" > < / a >
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< a name = "l298" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& obj_head);
< a name = "l299" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& torpedo_head);
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< a name = "l300" > < / a >
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< a name = "l301" > < / a > next_noise = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l302" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_x = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l303" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> scroll_y = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l304" > < / a > game_speed = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l305" > < / a > launch_t = return_t = set_theta_t = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l306" > < / a > main_task = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > ;
< a name = "l307" > < / a > num_squadrons = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l308" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (player = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; player < PLAYERS_NUM; player++)
< a name = "l309" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l310" > < / a > num_alive[player] = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l311" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (ship = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; ship < num_cruisers[player]; ship++)
< a name = "l312" > < / a > {
< a name = "l313" > < / a > tmpo1 = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Obj< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l314" > < / a > num_alive[player]++;
< a name = "l315" > < / a > tmpo1-> type = OT_CRUISER;
< a name = "l316" > < / a > tmpo1-> player = player;
< a name = "l317" > < / a > tmpo1-> squadron = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l318" > < / a > tmpo1-> member_num = ship;
< a name = "l319" > < / a > tmpo1-> flags = OF_ACTIVE|OF_SHIP;
< a name = "l320" > < / a > tmpo1-> x = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 8< / span > < span class = cF0 > * w * (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ) + w > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l321" > < / a > tmpo1-> y = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 8< / span > < span class = cF0 > * h * (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ) + h > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l322" > < / a > tmpo1-> host = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l323" > < / a > tmpo1-> speed = < / span > < span class = cFE > 35< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l324" > < / a > tmpo1-> turn_rate = < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l325" > < / a > tmpo1-> theta = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > );
< a name = "l326" > < / a > tmpo1-> dtheta = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l327" > < / a > tmpo1-> life_percent = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l328" > < / a > tmpo1-> fuel = tmpo1-> max_fuel = < / span > < span class = cFE > 100000< / span > < span class = cF0 > ;
< a name = "l329" > < / a > tmpo1-> fuel_burn_rate = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l330" > < / a > tmpo1-> air_guns = < / span > < span class = cFE > 5000< / span > < span class = cF0 > ;
< a name = "l331" > < / a > tmpo1-> air_guns_range = < / span > < span class = cFE > 30< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l332" > < / a > tmpo1-> ship_guns = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l333" > < / a > tmpo1-> ship_guns_range = < / span > < span class = cFE > 30< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l334" > < / a > tmpo1-> torpedos = tmpo1-> max_torpedos = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l335" > < / a > tmpo1-> torpedos_range = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l336" > < / a > tmpo1-> next_action_time = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l337" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpo1, obj_head.last);
< a name = "l338" > < / a > }
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< a name = "l339" > < / a >
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< a name = "l340" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (ship = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; ship < num_carriers[player]; ship++)
< a name = "l341" > < / a > {
< a name = "l342" > < / a > tmpo1 = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Obj< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l343" > < / a > num_alive[player]++;
< a name = "l344" > < / a > tmpo1-> type = OT_CARRIER;
< a name = "l345" > < / a > tmpo1-> player = player;
< a name = "l346" > < / a > tmpo1-> squadron = -< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l347" > < / a > tmpo1-> member_num = ship;
< a name = "l348" > < / a > tmpo1-> flags = OF_ACTIVE|OF_SHIP;
< a name = "l349" > < / a > tmpo1-> x = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 8< / span > < span class = cF0 > * w * (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ) + w > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l350" > < / a > tmpo1-> y = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 8< / span > < span class = cF0 > * h * (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ) + h > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l351" > < / a > tmpo1-> host = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l352" > < / a > tmpo1-> speed = < / span > < span class = cFE > 28< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l353" > < / a > tmpo1-> turn_rate = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l354" > < / a > tmpo1-> theta = < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > * (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > );
< a name = "l355" > < / a > tmpo1-> dtheta = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l356" > < / a > tmpo1-> life_percent = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l357" > < / a > tmpo1-> fuel = tmpo1-> max_fuel = < / span > < span class = cFE > 750000< / span > < span class = cF0 > ;
< a name = "l358" > < / a > tmpo1-> fuel_burn_rate = < / span > < span class = cFE > 500< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l359" > < / a > tmpo1-> air_guns = < / span > < span class = cFE > 5000< / span > < span class = cF0 > ;
< a name = "l360" > < / a > tmpo1-> air_guns_range = < / span > < span class = cFE > 20< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l361" > < / a > tmpo1-> ship_guns = < / span > < span class = cFE > 2000< / span > < span class = cF0 > ;
< a name = "l362" > < / a > tmpo1-> ship_guns_range = < / span > < span class = cFE > 30< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l363" > < / a > tmpo1-> torpedos = tmpo1-> max_torpedos = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l364" > < / a > tmpo1-> torpedos_range = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l365" > < / a > tmpo1-> next_action_time = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l366" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpo1, obj_head.last);
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< a name = "l367" > < / a >
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< a name = "l368" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (squadron = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; squadron < num_squadrons_per_carrier[player]; squadron++, num_squadrons++)
< a name = "l369" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l370" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (fighter = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; fighter < num_planes_per_squadron[player]; fighter++)
< a name = "l371" > < / a > {
< a name = "l372" > < / a > tmpo = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Obj< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l373" > < / a > num_alive[player]++;
< a name = "l374" > < / a > tmpo-> type = OT_FIGHTER;
< a name = "l375" > < / a > tmpo-> player = player;
< a name = "l376" > < / a > tmpo-> squadron = num_squadrons;
< a name = "l377" > < / a > tmpo-> member_num = fighter;
< a name = "l378" > < / a > tmpo-> flags = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l379" > < / a > tmpo-> host = tmpo1;
< a name = "l380" > < / a > tmpo-> speed = < / span > < span class = cFE > 300< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l381" > < / a > tmpo-> turn_rate = < / span > < span class = cFE > 25< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l382" > < / a > tmpo-> life_percent = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l383" > < / a > tmpo-> fuel = tmpo-> max_fuel = < / span > < span class = cFE > 1000< / span > < span class = cF0 > ;
< a name = "l384" > < / a > tmpo-> fuel_burn_rate = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l385" > < / a > tmpo-> air_guns = < / span > < span class = cFE > 35000< / span > < span class = cF0 > ;
< a name = "l386" > < / a > tmpo-> air_guns_range = < / span > < span class = cFE > 8< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l387" > < / a > tmpo-> ship_guns = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l388" > < / a > tmpo-> ship_guns_range = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l389" > < / a > tmpo-> torpedos = tmpo-> max_torpedos = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l390" > < / a > tmpo-> torpedos_range = < / span > < span class = cFE > 20< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l391" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpo, obj_head.last);
< a name = "l392" > < / a > }
< a name = "l393" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l394" > < / a > }
< a name = "l395" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l396" > < / a > squadrons = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (num_squadrons * < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Squadron< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l397" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps = squadrons; i < num_squadrons; i++, tmps++)
< a name = "l398" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l399" > < / a > tmps-> next_in_squadron = tmps-> last_in_squadron = tmps;
< a name = "l400" > < / a > tmps-> squadron = i;
< a name = "l401" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l402" > < / a > tmpo = obj_head.next;
< a name = "l403" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l404" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l405" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> squadron > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l406" > < / a > {
< a name = "l407" > < / a > tmps = & squadrons[tmpo-> squadron];
< a name = "l408" > < / a > tmps-> host = tmpo-> host;
< a name = "l409" > < / a > tmps-> player = tmpo-> player;
< a name = "l410" > < / a > tmps-> total_mask = < / span > < span class = cFE > 1< / span > < span class = cF0 > < < num_planes_per_squadron[tmpo-> player] - < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l411" > < / a > SquadronIns(tmpo, tmps-> last_in_squadron);
< a name = "l412" > < / a > }
< a name = "l413" > < / a > tmpo = tmpo-> next;
< a name = "l414" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l415" > < / a > }
< a name = "l416" > < / a >
< a name = "l417" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l418" > < / a > {
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< a name = "l419" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& obj_head, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l420" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& torpedo_head, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l421" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (squadrons);
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< a name = "l422" > < / a > }
< a name = "l423" > < / a >
< a name = "l424" > < / a > Obj *ObjLaunch(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player, < / span > < span class = cF9 > I64< / span > < span class = cF0 > squadron=-< / span > < span class = cFE > 1< / span > < span class = cF0 > , Obj *host=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > x=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > y=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > )
< a name = "l425" > < / a > {
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< a name = "l426" > < / a > Obj *tmpo;
< a name = "l427" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > cur_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
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< a name = "l428" > < / a >
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< a name = "l429" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!host)
< a name = "l430" > < / a > host = ObjFind(x, y,,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < OT_CARRIER, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < player);
< a name = "l431" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (host & & cur_time> host-> next_action_time)
< a name = "l432" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l433" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (theta == < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > )
< a name = "l434" > < / a > theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x - host-> x, y - host-> y);
< a name = "l435" > < / a > tmpo = obj_head.next;
< a name = "l436" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l437" > < / a > {
< a name = "l438" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> host == host & & < / span > < span class = cF7 > (< / span > < span class = cF0 > squadron < < / span > < span class = cFE > 0< / span > < span class = cF0 > || tmpo-> squadron == squadron< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l439" > < / a > !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> flags & OF_ACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > & &
< a name = "l440" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> squadron < < / span > < span class = cFE > 0< / span > < span class = cF0 > || squadrons[tmpo-> squadron].action == SA_PARKED ||
< a name = "l441" > < / a > squadrons[tmpo-> squadron].action == SA_LAUNCHING< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l442" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l443" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> fuel < = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
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< a name = "l444" > < / a > < / span > < span class = cF2 > //When low on fuel, not zero, gets launched and captured.< / span > < span class = cF0 >
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< a name = "l445" > < / a > < / span > < span class = cF5 > LBts< / span > < span class = cF0 > (& squadrons[tmpo-> squadron].dead_mask, tmpo-> member_num);
< a name = "l446" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l447" > < / a > {
< a name = "l448" > < / a > tmpo-> flags = tmpo-> flags & ~OF_RETURNING | OF_ACTIVE;
< a name = "l449" > < / a > tmpo-> theta = host-> theta;
< a name = "l450" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (x == < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > || y == < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > || < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > x - host-> x< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > y - host-> y< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l451" > < / a > tmpo-> dtheta = < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (theta - tmpo-> theta, -< / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l452" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l453" > < / a > tmpo-> dtheta = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l454" > < / a > tmpo-> x = host-> x;
< a name = "l455" > < / a > tmpo-> y = host-> y;
< a name = "l456" > < / a > host-> next_action_time = cur_time + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > / game_speed;
< a name = "l457" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmpo;
< a name = "l458" > < / a > }
< a name = "l459" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l460" > < / a > tmpo = tmpo-> next;
< a name = "l461" > < / a > }
< a name = "l462" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l463" > < / a >
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< a name = "l464" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l465" > < / a > }
< a name = "l466" > < / a >
< a name = "l467" > < / a > Squadron *SquadronLaunch(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player, < / span > < span class = cF1 > F64< / span > < span class = cF0 > x=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > y=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > )
< a name = "l468" > < / a > {
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< a name = "l469" > < / a > Squadron *tmps;
< a name = "l470" > < / a > Obj *tmpo;
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< a name = "l471" > < / a >
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< a name = "l472" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo = ObjLaunch< / span > < span class = cF7 > (< / span > < span class = cF0 > player,,, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l473" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l474" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (player == < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l475" > < / a > {
< a name = "l476" > < / a > launch_unit_x1 = tmpo-> x;
< a name = "l477" > < / a > launch_unit_y1 = tmpo-> y;
< a name = "l478" > < / a > launch_unit_x2 = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - main_task-> pix_left - main_task-> scroll_x;
< a name = "l479" > < / a > launch_unit_y2 = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - main_task-> pix_top - main_task-> scroll_y;
< a name = "l480" > < / a > launch_t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l481" > < / a > }
< a name = "l482" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> squadron > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l483" > < / a > {
< a name = "l484" > < / a > tmps = & squadrons[tmpo-> squadron];
< a name = "l485" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> action == SA_PARKED)
< a name = "l486" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l487" > < / a > tmps-> action = SA_LAUNCHING;
< a name = "l488" > < / a > tmps-> theta = tmpo-> theta + tmpo-> dtheta;
< a name = "l489" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l490" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmps;
< a name = "l491" > < / a > }
< a name = "l492" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l493" > < / a >
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< a name = "l494" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l495" > < / a > }
< a name = "l496" > < / a >
< a name = "l497" > < / a > Obj *ObjReturn(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player, < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, < / span > < span class = cF1 > F64< / span > < span class = cF0 > y)
< a name = "l498" > < / a > {
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< a name = "l499" > < / a > Obj *tmpo;
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< a name = "l500" > < / a >
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< a name = "l501" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo = ObjFind< / span > < span class = cF7 > (< / span > < span class = cF0 > x, y, OF_ACTIVE, OF_ACTIVE, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < OT_FIGHTER, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < player< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l502" > < / a > tmpo-> flags |= OF_RETURNING;
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< a name = "l503" > < / a >
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< a name = "l504" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmpo;
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< a name = "l505" > < / a > }
< a name = "l506" > < / a >
< a name = "l507" > < / a > Squadron *SquadronReturn(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player, < / span > < span class = cF1 > F64< / span > < span class = cF0 > x, < / span > < span class = cF1 > F64< / span > < span class = cF0 > y)
< a name = "l508" > < / a > {
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< a name = "l509" > < / a > Squadron *tmps;
< a name = "l510" > < / a > Obj *tmpo;
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< a name = "l511" > < / a >
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< a name = "l512" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo = ObjReturn< / span > < span class = cF7 > (< / span > < span class = cF0 > player, x, y< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l513" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l514" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (player == < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l515" > < / a > {
< a name = "l516" > < / a > return_unit_x1 = tmpo-> x;
< a name = "l517" > < / a > return_unit_y1 = tmpo-> y;
< a name = "l518" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> host)
< a name = "l519" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l520" > < / a > return_unit_x2 = tmpo-> host-> x;
< a name = "l521" > < / a > return_unit_y2 = tmpo-> host-> y;
< a name = "l522" > < / a > return_t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l523" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l524" > < / a > }
< a name = "l525" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> squadron > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l526" > < / a > {
< a name = "l527" > < / a > tmps = & squadrons[tmpo-> squadron];
< a name = "l528" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> action == SA_FLYING)
< a name = "l529" > < / a > tmps-> action = SA_RETURNING;
< a name = "l530" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmps;
< a name = "l531" > < / a > }
< a name = "l532" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l533" > < / a >
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< a name = "l534" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l535" > < / a > }
< a name = "l536" > < / a >
< a name = "l537" > < / a > Obj *ObjSettheta(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player, < / span > < span class = cF1 > F64< / span > < span class = cF0 > x=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > y=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > )
< a name = "l538" > < / a > {
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< a name = "l539" > < / a > Obj *tmpo;
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< a name = "l540" > < / a >
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< a name = "l541" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo = ObjFind(x, y,,,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < player)< / span > < span class = cF7 > )< / span > < span class = cF0 > & & tmpo-> flags & OF_ACTIVE & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> flags & OF_RETURNING< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l542" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l543" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (theta == < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > )
< a name = "l544" > < / a > theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x - tmpo-> x, y - tmpo-> y);
< a name = "l545" > < / a > tmpo-> dtheta += < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (theta - < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> theta + tmpo-> dtheta< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l546" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmpo;
< a name = "l547" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l548" > < / a >
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< a name = "l549" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l550" > < / a > }
< a name = "l551" > < / a >
< a name = "l552" > < / a > Squadron *SquadronSettheta(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player, < / span > < span class = cF1 > F64< / span > < span class = cF0 > x=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > y=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta=< / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > )
< a name = "l553" > < / a > {
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< a name = "l554" > < / a > Squadron *tmps;
< a name = "l555" > < / a > Obj *tmpo;
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< a name = "l556" > < / a >
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< a name = "l557" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo = ObjSettheta< / span > < span class = cF7 > (< / span > < span class = cF0 > player, x, y, theta< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l558" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l559" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (player == < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l560" > < / a > {
< a name = "l561" > < / a > set_theta_unit_x1 = tmpo-> x;
< a name = "l562" > < / a > set_theta_unit_y1 = tmpo-> y;
< a name = "l563" > < / a > set_theta_unit_x2 = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - main_task-> pix_left - main_task-> scroll_x;
< a name = "l564" > < / a > set_theta_unit_y2 = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - main_task-> pix_top - main_task-> scroll_y;
< a name = "l565" > < / a > set_theta_t = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l566" > < / a > }
< a name = "l567" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> squadron > = < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l568" > < / a > {
< a name = "l569" > < / a > tmps = & squadrons[tmpo-> squadron];
< a name = "l570" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> action == SA_FLYING)
< a name = "l571" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l572" > < / a > tmps-> action = SA_SET_theta;
< a name = "l573" > < / a > tmps-> theta = tmpo-> theta + tmpo-> dtheta;
< a name = "l574" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l575" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmps;
< a name = "l576" > < / a > }
< a name = "l577" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l578" > < / a >
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< a name = "l579" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l580" > < / a > }
< a name = "l581" > < / a >
< a name = "l582" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SquadronActions()
< a name = "l583" > < / a > {
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< a name = "l584" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, completed_mask;
< a name = "l585" > < / a > Obj *tmpo;
< a name = "l586" > < / a > Squadron *tmps;
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< a name = "l587" > < / a >
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< a name = "l588" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps = squadrons; i < num_squadrons; i++, tmps++)
< a name = "l589" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l590" > < / a > completed_mask = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l591" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmps-> action)
< a name = "l592" > < / a > {
< a name = "l593" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > SA_LAUNCHING:
< a name = "l594" > < / a > ObjLaunch(tmps-> player, i, tmps-> host,,, tmps-> theta);
< a name = "l595" > < / a > tmpo = tmps-> next_in_squadron;
< a name = "l596" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != tmps)
< a name = "l597" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l598" > < / a > < / span > < span class = cF5 > LBEqual< / span > < span class = cF0 > (& completed_mask, tmpo-> member_num, tmpo-> flags & OF_ACTIVE);
< a name = "l599" > < / a > tmpo = tmpo-> next_in_squadron;
< a name = "l600" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l601" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (completed_mask | tmps-> dead_mask == tmps-> total_mask)
< a name = "l602" > < / a > tmps-> action = SA_FLYING;
< a name = "l603" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l604" > < / a >
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< a name = "l605" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > SA_FLYING:
< a name = "l606" > < / a > tmpo = tmps-> next_in_squadron;
< a name = "l607" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != tmps)
< a name = "l608" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l609" > < / a > < / span > < span class = cF5 > LBEqual< / span > < span class = cF0 > (& completed_mask, tmpo-> member_num, !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> flags & OF_ACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l610" > < / a > tmpo = tmpo-> next_in_squadron;
< a name = "l611" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l612" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (completed_mask | tmps-> dead_mask == tmps-> total_mask)
< a name = "l613" > < / a > tmps-> action = SA_PARKED;
< a name = "l614" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l615" > < / a >
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< a name = "l616" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > SA_SET_theta:
< a name = "l617" > < / a > tmpo = tmps-> next_in_squadron;
< a name = "l618" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != tmps)
< a name = "l619" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l620" > < / a > tmpo-> dtheta += < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (tmps-> theta - < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> theta + tmpo-> dtheta< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l621" > < / a > tmpo = tmpo-> next_in_squadron;
< a name = "l622" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l623" > < / a > tmps-> action = SA_FLYING;
< a name = "l624" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l625" > < / a >
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< a name = "l626" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > SA_RETURNING:
< a name = "l627" > < / a > tmpo = tmps-> next_in_squadron;
< a name = "l628" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != tmps)
< a name = "l629" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l630" > < / a > tmpo-> flags |= OF_RETURNING;
< a name = "l631" > < / a > < / span > < span class = cF5 > LBEqual< / span > < span class = cF0 > (& completed_mask, tmpo-> member_num, !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> flags & OF_ACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l632" > < / a > tmpo = tmpo-> next_in_squadron;
< a name = "l633" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l634" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (completed_mask | tmps-> dead_mask == tmps-> total_mask)
< a name = "l635" > < / a > tmps-> action = SA_PARKED;
< a name = "l636" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l637" > < / a > }
< a name = "l638" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> dead_mask == tmps-> total_mask)
< a name = "l639" > < / a > tmps-> action=SA_DEAD;
< a name = "l640" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l641" > < / a > }
< a name = "l642" > < / a >
< a name = "l643" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AI(< / span > < span class = cF9 > I64< / span > < span class = cF0 > player, < / span > < span class = cF1 > F64< / span > < span class = cF0 > period)
< a name = "l644" > < / a > {
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< a name = "l645" > < / a > Obj *tmpo;
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< a name = "l646" > < / a >
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< a name = "l647" > < / a > tmpo = obj_head.next;
< a name = "l648" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l649" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l650" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> player == player)
< a name = "l651" > < / a > {
< a name = "l652" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> type == OT_CARRIER & & < / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 5< / span > < span class = cF0 > * period)
< a name = "l653" > < / a > SquadronLaunch(player, tmpo-> x, tmpo-> y);
< a name = "l654" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags& OF_ACTIVE & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> flags& OF_RETURNING< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * period)
< a name = "l655" > < / a > SquadronSettheta(player, tmpo-> x, tmpo-> y, tmpo-> theta + < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l656" > < / a > }
< a name = "l657" > < / a > tmpo = tmpo-> next;
< a name = "l658" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l659" > < / a > }
< a name = "l660" > < / a >
< a name = "l661" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ShipDamage(Obj *tmpo, < / span > < span class = cF1 > F64< / span > < span class = cF0 > d)
< a name = "l662" > < / a > {
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< a name = "l663" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x = < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * FIRE_WIDTH, y = < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * FIRE_HEIGHT;
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< a name = "l664" > < / a >
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< a name = "l665" > < / a > tmpo-> life_percent -= d;
< a name = "l666" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (d > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l667" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l668" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF5 > Bts< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> fire, y * FIRE_WIDTH + x< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l669" > < / a > d -= < / span > < span class = cFE > 500< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (FIRE_WIDTH * FIRE_HEIGHT);
< a name = "l670" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l671" > < / a > d -= < / span > < span class = cFE > 25< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (FIRE_WIDTH * FIRE_HEIGHT);
< a name = "l672" > < / a > i = < / span > < span class = cF5 > RandI16< / span > < span class = cF0 > & < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l673" > < / a > x += < / span > < span class = cFB > gr_x_offsets< / span > < span class = cF0 > [i];
< a name = "l674" > < / a > y += < / span > < span class = cFB > gr_y_offsets< / span > < span class = cF0 > [i];
< a name = "l675" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (x > = FIRE_WIDTH)
< a name = "l676" > < / a > x -= FIRE_WIDTH;
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< a name = "l677" > < / a >
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< a name = "l678" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (x < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l679" > < / a > x += FIRE_WIDTH;
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< a name = "l680" > < / a >
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< a name = "l681" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (y > = FIRE_HEIGHT)
< a name = "l682" > < / a > y -= FIRE_HEIGHT;
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< a name = "l683" > < / a >
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< a name = "l684" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (y < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l685" > < / a > y += FIRE_HEIGHT;
< a name = "l686" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l687" > < / a > }
< a name = "l688" > < / a >
< a name = "l689" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ShipFix(Obj *tmpo, < / span > < span class = cF1 > F64< / span > < span class = cF0 > d)
< a name = "l690" > < / a > {
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< a name = "l691" > < / a > tmpo-> life_percent += d;
< a name = "l692" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> life_percent > = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l693" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l694" > < / a > tmpo-> life_percent = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l695" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (tmpo-> fire, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Obj.fire< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l696" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l697" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l698" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (d > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l699" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Btr< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> fire, FIRE_WIDTH * FIRE_HEIGHT * < / span > < span class = cF5 > Rand< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l700" > < / a > d -= < / span > < span class = cFE > 400< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (FIRE_WIDTH * FIRE_HEIGHT);
< a name = "l701" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l702" > < / a > d -= < / span > < span class = cFE > 20< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > / (FIRE_WIDTH * FIRE_HEIGHT);
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< a name = "l703" > < / a > }
< a name = "l704" > < / a >
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< a name = "l705" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Combat(< / span > < span class = cF1 > F64< / span > < span class = cF0 > period)
< a name = "l706" > < / a > {
< a name = "l707" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d;
< a name = "l708" > < / a > Obj *tmpo, *tmpo1;
< a name = "l709" > < / a > Torpedo *tmpt;
< a name = "l710" > < / a >
< a name = "l711" > < / a > tmpo = obj_head.next;
< a name = "l712" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l713" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l714" > < / a > tmpo-> flags & = ~OF_SHOOTING;
< a name = "l715" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & OF_ACTIVE & &
< a name = "l716" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo1 = ObjFind(tmpo-> x, tmpo-> y, OF_ACTIVE, OF_ACTIVE,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> player ^ < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > , & d)< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l717" > < / a > {
< a name = "l718" > < / a > tmpo-> target_x = tmpo1-> x;
< a name = "l719" > < / a > tmpo-> target_y = tmpo1-> y;
< a name = "l720" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo1-> flags & OF_SHIP)
< a name = "l721" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l722" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> torpedos & & d < tmpo-> torpedos_range & & < / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 125< / span > < span class = cF0 > * period)
< a name = "l723" > < / a > {
< a name = "l724" > < / a > tmpo-> torpedos--;
< a name = "l725" > < / a > tmpt = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Torpedo< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l726" > < / a > tmpt-> x = tmpo-> x;
< a name = "l727" > < / a > tmpt-> y = tmpo-> y;
< a name = "l728" > < / a > tmpt-> speed = < / span > < span class = cFE > 100< / span > < span class = cF0 > ;
< a name = "l729" > < / a > d /= tmpt-> speed * (GAME_SPEED_SCALE * game_speed);
< a name = "l730" > < / a > tmpo1-> death_time = tmpt-> timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + d;
< a name = "l731" > < / a > tmpt-> target = tmpo1;
< a name = "l732" > < / a > tmpt-> theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmpo1-> x - tmpo-> x, tmpo1-> y - tmpo-> y);
< a name = "l733" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpt, torpedo_head.last);
< a name = "l734" > < / a > < / span > < span class = cF5 > Sweep< / span > < span class = cF0 > (< / span > < span class = cFE > 2000< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > , < / span > < span class = cFE > 53< / span > < span class = cF0 > );
< a name = "l735" > < / a > }
< a name = "l736" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> ship_guns > < / span > < span class = cFE > 0< / span > < span class = cF0 > & & d < tmpo-> ship_guns_range)
< a name = "l737" > < / a > {
< a name = "l738" > < / a > tmpo-> flags |= OF_SHOOTING;
< a name = "l739" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 125< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * period)
< a name = "l740" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l741" > < / a > ShipDamage(tmpo1, tmpo-> ship_guns * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * period);
< a name = "l742" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * period)
< a name = "l743" > < / a > tmpo1-> fuel *= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > ;
< a name = "l744" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l745" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > next_noise)
< a name = "l746" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l747" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > , < / span > < span class = cFE > 29< / span > < span class = cF0 > , < / span > < span class = cFE > 46< / span > < span class = cF0 > );
< a name = "l748" > < / a > next_noise = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l749" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l750" > < / a > }
< a name = "l751" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l752" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l753" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l754" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> air_guns > < / span > < span class = cFE > 0< / span > < span class = cF0 > & & d < tmpo-> air_guns_range)
< a name = "l755" > < / a > {
< a name = "l756" > < / a > tmpo-> flags |= OF_SHOOTING;
< a name = "l757" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 125< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * period)
< a name = "l758" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l759" > < / a > tmpo1-> life_percent -= tmpo-> air_guns * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * period;
< a name = "l760" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * period)
< a name = "l761" > < / a > tmpo1-> fuel *= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > ;
< a name = "l762" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l763" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > next_noise)
< a name = "l764" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l765" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 25< / span > < span class = cF0 > , < / span > < span class = cFE > 62< / span > < span class = cF0 > , < / span > < span class = cFE > 86< / span > < span class = cF0 > );
< a name = "l766" > < / a > next_noise = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 025< / span > < span class = cF0 > ;
< a name = "l767" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l768" > < / a > }
< a name = "l769" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l770" > < / a > }
< a name = "l771" > < / a > tmpo = tmpo-> next;
< a name = "l772" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l773" > < / a > tmpo = obj_head.next;
< a name = "l774" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l775" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l776" > < / a > tmpo1 = tmpo-> next;
< a name = "l777" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> type == OT_FIGHTER & &
< a name = "l778" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> life_percent < = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > || tmpo-> flags & OF_ACTIVE & & tmpo-> fuel < = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > || tmpo-> host & &
< a name = "l779" > < / a > !(tmpo-> flags & OF_ACTIVE) & & tmpo-> host-> life_percent < = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l780" > < / a > ObjDel(tmpo);
< a name = "l781" > < / a > tmpo = tmpo1;
< a name = "l782" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l783" > < / a > tmpo = obj_head.next;
< a name = "l784" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l785" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l786" > < / a > tmpo1 = tmpo-> next;
< a name = "l787" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> life_percent < = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l788" > < / a > ObjDel(tmpo);
< a name = "l789" > < / a > tmpo = tmpo1;
< a name = "l790" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l791" > < / a > }
< a name = "l792" > < / a >
< a name = "l793" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ANIMATE_FREQ < / span > < span class = cFE > 50< / span > < span class = cF0 >
< a name = "l794" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AnimateTask(< / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l795" > < / a > {
< a name = "l796" > < / a > Obj *tmpo;
< a name = "l797" > < / a > Torpedo *tmpt, *tmpt1;
< a name = "l798" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, period;
< a name = "l799" > < / a >
< a name = "l800" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l801" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l802" > < / a > period = GAME_SPEED_SCALE * game_speed / ANIMATE_FREQ;
< a name = "l803" > < / a > SquadronActions;
< a name = "l804" > < / a >
< a name = "l805" > < / a > tmpo = obj_head.next;
< a name = "l806" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l807" > < / a > {
< a name = "l808" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & OF_ACTIVE & & tmpo-> fuel > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l809" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l810" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> dtheta)
< a name = "l811" > < / a > {
< a name = "l812" > < / a > d = tmpo-> dtheta;
< a name = "l813" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d > tmpo-> turn_rate * period)
< a name = "l814" > < / a > d = tmpo-> turn_rate * period;
< a name = "l815" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < -tmpo-> turn_rate * period)
< a name = "l816" > < / a > d = -tmpo-> turn_rate * period;
< a name = "l817" > < / a > tmpo-> theta += d;
< a name = "l818" > < / a > tmpo-> dtheta -= d;
< a name = "l819" > < / a > }
< a name = "l820" > < / a > tmpo-> x += tmpo-> speed * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (tmpo-> theta) * period * tmpo-> life_percent / < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l821" > < / a > tmpo-> y += tmpo-> speed * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (tmpo-> theta) * period * tmpo-> life_percent / < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l822" > < / a > tmpo-> fuel -= tmpo-> speed * tmpo-> fuel_burn_rate * period;
< a name = "l823" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l824" > < / a > tmpo = tmpo-> next;
< a name = "l825" > < / a > }
< a name = "l826" > < / a >
< a name = "l827" > < / a > tmpt = torpedo_head.next;
< a name = "l828" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpt != & torpedo_head)
< a name = "l829" > < / a > {
< a name = "l830" > < / a > tmpt1 = tmpt-> next;
< a name = "l831" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpt-> timeout)
< a name = "l832" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l833" > < / a > tmpo = tmpt-> target;
< a name = "l834" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 333333< / span > < span class = cF0 > )
< a name = "l835" > < / a > {
< a name = "l836" > < / a > ShipDamage(tmpo, < / span > < span class = cFE > 150< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > );
< a name = "l837" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 333333< / span > < span class = cF0 > )
< a name = "l838" > < / a > tmpo-> fuel *= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > ;
2021-07-04 23:11:34 +01:00
< a name = "l839" > < / a > }
2021-10-27 08:28:16 +01:00
< a name = "l840" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpt);
< a name = "l841" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpt);
< a name = "l842" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l843" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l844" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l845" > < / a > tmpt-> x += tmpt-> speed * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (tmpt-> theta) * period;
< a name = "l846" > < / a > tmpt-> y += tmpt-> speed * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (tmpt-> theta) * period;
< a name = "l847" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l848" > < / a > tmpt = tmpt1;
< a name = "l849" > < / a > }
< a name = "l850" > < / a >
< a name = "l851" > < / a > tmpo = obj_head.next;
< a name = "l852" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l853" > < / a > {
< a name = "l854" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> host & & !< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> flags & OF_ACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l855" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l856" > < / a > tmpo-> x = tmpo-> host-> x;
< a name = "l857" > < / a > tmpo-> y = tmpo-> host-> y;
< a name = "l858" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l859" > < / a > tmpo = tmpo-> next;
< a name = "l860" > < / a > }
< a name = "l861" > < / a >
< a name = "l862" > < / a > tmpo = obj_head.next;
< a name = "l863" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpo != & obj_head)
< a name = "l864" > < / a > {
< a name = "l865" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & OF_ACTIVE)
< a name = "l866" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l867" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> host)
< a name = "l868" > < / a > {
< a name = "l869" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> x - tmpo-> host-> x< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> y - tmpo-> host-> y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l870" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 8< / span > < span class = cF0 > & & tmpo-> max_fuel - tmpo-> fuel > < / span > < span class = cFE > 30< / span > < span class = cF0 > )
< a name = "l871" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l872" > < / a > tmpo-> life_percent = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l873" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> host-> fuel > < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l874" > < / a > {
< a name = "l875" > < / a > d = tmpo-> max_fuel - tmpo-> fuel;
< a name = "l876" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d > tmpo-> host-> fuel)
< a name = "l877" > < / a > d = tmpo-> host-> fuel;
< a name = "l878" > < / a > tmpo-> host-> fuel -= d;
< a name = "l879" > < / a > tmpo-> fuel += d;
< a name = "l880" > < / a > }
< a name = "l881" > < / a > tmpo-> torpedos = tmpo-> max_torpedos;
< a name = "l882" > < / a > tmpo-> x = tmpo-> host-> x;
< a name = "l883" > < / a > tmpo-> y = tmpo-> host-> y;
< a name = "l884" > < / a > tmpo-> flags & = ~OF_ACTIVE;
< a name = "l885" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l886" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d > tmpo-> fuel - < / span > < span class = cFE > 250< / span > < span class = cF0 > )
< a name = "l887" > < / a > tmpo-> flags |= OF_RETURNING;
< a name = "l888" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> flags & OF_RETURNING)
< a name = "l889" > < / a > tmpo-> dtheta += < / span > < span class = cF5 > Wrap< / span > < span class = cF0 > (< / span > < span class = cF5 > Arg< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> host-> x - tmpo-> x, tmpo-> host-> y - tmpo-> y< / span > < span class = cF7 > )< / span > < span class = cF0 > - < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpo-> theta + tmpo-> dtheta< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l890" > < / a > }
< a name = "l891" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpo-> type == OT_CARRIER)
< a name = "l892" > < / a > ShipFix(tmpo, < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * period);
< a name = "l893" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l894" > < / a > tmpo = tmpo-> next;
< a name = "l895" > < / a > }
< a name = "l896" > < / a >
< a name = "l897" > < / a > AI(< / span > < span class = cFE > 1< / span > < span class = cF0 > , period);
< a name = "l898" > < / a > Combat(period);
< a name = "l899" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 1000< / span > < span class = cF0 > / ANIMATE_FREQ);
< a name = "l900" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l901" > < / a > }
< a name = "l902" > < / a >
< a name = "l903" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > FlatTops()
< a name = "l904" > < / a > {
< a name = "l905" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, arg2;
< a name = "l906" > < / a >
2021-12-11 11:10:58 +00:00
< a name = "l907" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.ZC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-10-27 08:28:16 +01:00
< a name = "l908" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l909" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l910" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l911" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l912" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l913" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l914" > < / a > < / span > < span class = cF5 > PopUpOk< / span > < span class = cF0 > (< / span > < span class = cF6 > " $GREEN${Left-Mouse}$FG$\t\tChange Course\n" < / span > < span class = cF0 >
< a name = "l915" > < / a > < / span > < span class = cF6 > " $GREEN${Right-Mouse}$FG$\t\tLaunch Squadron\n" < / span > < span class = cF0 >
< a name = "l916" > < / a > < / span > < span class = cF6 > " $GREEN${Right-Double-Mouse}$FG$\tReturn Squadron\n" < / span > < span class = cF0 >
< a name = "l917" > < / a > < / span > < span class = cF6 > " $GREEN${Ctrl-Left Grab}$FG$\tScroll Screen\n" < / span > < span class = cF0 > );
< a name = "l918" > < / a >
< a name = "l919" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l920" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l921" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l922" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l923" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l924" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l925" > < / a > < / span > < span class = cF6 > " Faster(,'+');" < / span > < span class = cF0 >
< a name = "l926" > < / a > < / span > < span class = cF6 > " Slower(,'-');" < / span > < span class = cF0 >
< a name = "l927" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l928" > < / a > );
< a name = "l929" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit |= < / span > < span class = cF3 > WIF_SELF_MS_L< / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_SELF_MS_R< / span > < span class = cF0 > ;
< a name = "l930" > < / a > Init;
< a name = "l931" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l932" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> animate_task = < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& AnimateTask, < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , < / span > < span class = cF6 > " Animate" < / span > < span class = cF0 > ,, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > );
< a name = "l933" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l934" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l935" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l936" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > MessageGet< / span > < span class = cF7 > (< / span > < span class = cF0 > & arg1, & arg2,
< a name = "l937" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_D_UP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l938" > < / a > {
< a name = "l939" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l940" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l941" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l942" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l943" > < / a > CleanUp;
< a name = "l944" > < / a > Init;
< a name = "l945" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l946" > < / a >
< a name = "l947" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l948" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l949" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > nv_done;
< a name = "l950" > < / a >
< a name = "l951" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '+'< / span > < span class = cF0 > :
< a name = "l952" > < / a > game_speed *= < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l953" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l954" > < / a >
< a name = "l955" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '-'< / span > < span class = cF0 > :
< a name = "l956" > < / a > game_speed /= < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l957" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l958" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l959" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l960" > < / a >
< a name = "l961" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > :
< a name = "l962" > < / a > SquadronSettheta(< / span > < span class = cFE > 0< / span > < span class = cF0 > , arg1, arg2);
< a name = "l963" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l964" > < / a >
< a name = "l965" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > :
< a name = "l966" > < / a > SquadronLaunch(< / span > < span class = cFE > 0< / span > < span class = cF0 > , arg1, arg2);
< a name = "l967" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l968" > < / a >
< a name = "l969" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_D_UP< / span > < span class = cF0 > :
< a name = "l970" > < / a > SquadronReturn(< / span > < span class = cFE > 0< / span > < span class = cF0 > , arg1, arg2);
< a name = "l971" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l972" > < / a > }
< a name = "l973" > < / a > nv_done:
< a name = "l974" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l975" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l976" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l977" > < / a > < / span > < span class = cF5 > PutExcept< / span > < span class = cF0 > ;
< a name = "l978" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l979" > < / a > CleanUp;
< a name = "l980" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l981" > < / a > }
< a name = "l982" > < / a >
< a name = "l983" > < / a > FlatTops;
2021-07-03 05:07:57 +01:00
< a name = "l984" > < / a >
2021-10-27 08:28:16 +01:00
< a name = "l985" > < / a >
< a name = "l986" > < / a >
< a name = "l987" > < / a >
2021-07-03 05:07:57 +01:00
< a name = "l988" > < / a >
2021-10-27 08:28:16 +01:00
< a name = "l989" > < / a >
< a name = "l990" > < / a >
< a name = "l991" > < / a >
< a name = "l992" > < / a >
< a name = "l993" > < / a >
< a name = "l994" > < / a >
< a name = "l995" > < / a >
< a name = "l996" > < / a >
< a name = "l997" > < / a >
< a name = "l998" > < / a >
< a name = "l999" > < / a >
< a name = "l1000" > < / a >
< a name = "l1001" > < / a > < / span > < span class = cF2 > //Maybe use this in the future< / span > < span class = cF0 > < / span > < span class = cFA > < 7> /* Graphics Not Rendered in HTML */< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1002" > < / a >
2021-10-27 08:28:16 +01:00
< a name = "l1003" > < / a >
2021-07-03 05:07:57 +01:00
< a name = "l1004" > < / a >
< a name = "l1005" > < / a >
< a name = "l1006" > < / a >
< a name = "l1007" > < / a >
< a name = "l1008" > < / a >
< a name = "l1009" > < / a >
< a name = "l1010" > < / a >
< a name = "l1011" > < / a >
< a name = "l1012" > < / a >
< a name = "l1013" > < / a >
< a name = "l1014" > < / a >
< a name = "l1015" > < / a >
< a name = "l1016" > < / a >
< a name = "l1017" > < / a >
< / span > < / pre > < / body >
< / html >