2021-07-03 05:07:57 +01:00
<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
2021-12-11 11:10:58 +00:00
< meta name = "generator" content = "ZealOS V1.07" >
2021-07-03 05:07:57 +01:00
< style type = "text/css" >
2021-10-08 07:06:11 +01:00
body {background-color:#1f1f1f;}
.c00{color:#e3e3e3;background-color:#e3e3e3;}
.c0A{color:#a1ce97;background-color:#e3e3e3;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}
.cF1{color:#4f84a6;background-color:#1f1f1f;}
.cF2{color:#73a255;background-color:#1f1f1f;}
.cF3{color:#297582;background-color:#1f1f1f;}
.cF4{color:#b34f4b;background-color:#1f1f1f;}
.cF5{color:#8a52c3;background-color:#1f1f1f;}
.cF6{color:#b7822f;background-color:#1f1f1f;}
.cF7{color:#444444;background-color:#1f1f1f;}
.cF8{color:#6d6d6d;background-color:#1f1f1f;}
.cF9{color:#94bfde;background-color:#1f1f1f;}
.cFA{color:#a1ce97;background-color:#1f1f1f;}
.cFB{color:#6db4be;background-color:#1f1f1f;}
.cFC{color:#e88e88;background-color:#1f1f1f;}
.cFD{color:#ca94e8;background-color:#1f1f1f;}
.cFE{color:#d4b475;background-color:#1f1f1f;}
.cFF{color:#1f1f1f;background-color:#1f1f1f;}
2021-07-03 05:07:57 +01:00
< / style >
< / head >
< body >
2021-07-05 01:12:38 +01:00
< pre style = "font-family:monospace;font-size:12pt" >
2021-07-03 05:07:57 +01:00
< a name = "l1" > < / a > < span class = cF0 > #< / span > < span class = cF1 > define< / span > < span class = cF0 > XMESSAGEF_ANTISPIN < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l2" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > XMESSAGEF_SOLAR_STORM < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l3" > < / a >
< a name = "l4" > < / a > < / span > < span class = cF5 > RegDefault< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/XCaliber" < / span > < span class = cF0 > ,
2021-07-04 23:11:34 +01:00
< a name = "l5" > < / a > < / span > < span class = cF6 > " I64 best_score=0;\n" < / span > < span class = cF0 >
< a name = "l6" > < / a > < / span > < span class = cF6 > " I64 message_flags=0;\n" < / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l7" > < / a > < / span > < span class = cF5 > RegExe< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/XCaliber" < / span > < span class = cF0 > );
< a name = "l8" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l9" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MT_HUMAN_SHIP < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l10" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MT_ENEMY_SHIP < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l11" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MT_SOLAR_FLARE < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l12" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MT_ION < / span > < span class = cFE > 3< / span > < span class = cF0 >
< a name = "l13" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MT_ANTIMATTER_BALL < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l14" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MT_ANTIMATTER_SPLAT < / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l15" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MT_MISSILE < / span > < span class = cFE > 6< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l16" > < / a >
< a name = "l17" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > MyMass:< / span > < span class = cF9 > CMass< / span > < span class = cF0 >
< a name = "l18" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l19" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > temperature, radius, die_timeout;
< a name = "l20" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > type;
< a name = "l21" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > no_overlap;
2021-07-03 05:07:57 +01:00
< a name = "l22" > < / a > };
< a name = "l23" > < / a >
< a name = "l24" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > MySpring:< / span > < span class = cF9 > CSpring< / span > < span class = cF0 >
< a name = "l25" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l26" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > strength;
< a name = "l27" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > color;
2021-07-03 05:07:57 +01:00
< a name = "l28" > < / a > };
< a name = "l29" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l30" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SPIN_GAIN < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 >
< a name = "l31" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MASSES_NUM < / span > < span class = cFE > 8< / span > < span class = cF0 >
< a name = "l32" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SPRINGS_NUM < / span > < span class = cFE > 16< / span > < span class = cF0 >
< a name = "l33" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MISSILES_NUM < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l34" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ST_HUMAN1 < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l35" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ST_ENEMY1 < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l36" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ST_ENEMY2 < / span > < span class = cFE > 2< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l37" > < / a > < / span > < span class = cF1 > extern< / span > < span class = cF0 > < / span > < span class = cF1 > class< / span > < span class = cF0 > Ship;
< a name = "l38" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l39" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MISSILE_LEN < / span > < span class = cFE > 5< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l40" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Missile
< a name = "l41" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l42" > < / a > Missile *next, *last;
< a name = "l43" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > tons, fuse_time, die_timeout;
< a name = "l44" > < / a > MyMass p_front, p_back;
< a name = "l45" > < / a > MySpring s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ];
< a name = "l46" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
< a name = "l47" > < / a > Ship *owner, *target;
< a name = "l48" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > active, launched, exploding;
< a name = "l49" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > label[< / span > < span class = cFE > 5< / span > < span class = cF0 > ];
2021-07-03 05:07:57 +01:00
< a name = "l50" > < / a >
< a name = "l51" > < / a > } missile_head;
< a name = "l52" > < / a >
< a name = "l53" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Ship
< a name = "l54" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l55" > < / a > Ship *next, *last;
< a name = "l56" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > type, masses, springs;
< a name = "l57" > < / a > MyMass p[MASSES_NUM];
< a name = "l58" > < / a > MySpring s[SPRINGS_NUM];
< a name = "l59" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > fire_rate;
< a name = "l60" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > reload_timeout, spacewalk_timeout;
< a name = "l61" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > die_time, die_timeout;
< a name = "l62" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > spacewalk_side;
< a name = "l63" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > laser_temperature;
< a name = "l64" > < / a > Missile missiles[MISSILES_NUM];
< a name = "l65" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > lasering, exploding, laser_overheat;
2021-07-03 05:07:57 +01:00
< a name = "l66" > < / a >
< a name = "l67" > < / a > } ship_head, *human;
< a name = "l68" > < / a >
< a name = "l69" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > human_t_left, human_t_right, human_antispin;
< a name = "l70" > < / a >
< a name = "l71" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > Shot
< a name = "l72" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l73" > < / a > Shot *next, *last;
< a name = "l74" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > radius, fuse_time;
< a name = "l75" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > splats;
< a name = "l76" > < / a > MyMass p;
2021-07-03 05:07:57 +01:00
< a name = "l77" > < / a >
< a name = "l78" > < / a > } shot_head;
< a name = "l79" > < / a >
< a name = "l80" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > t_solar_storm;
< a name = "l81" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > alarm;
< a name = "l82" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l83" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > THRUST_MAX < / span > < span class = cFE > 200< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l84" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ANTISPIN_MAX < / span > < span class = cFE > 25< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l85" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > SPACEWALK_TIME < / span > < span class = cFE > 7< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l86" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l87" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CMD_NULL < / span > < span class = cFE > 0< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l88" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CMD_SPIN_LEFT < / span > < span class = cFE > 1< / span > < span class = cF0 >
< a name = "l89" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CMD_SPIN_RIGHT < / span > < span class = cFE > 2< / span > < span class = cF0 >
2021-07-04 23:11:34 +01:00
< a name = "l90" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CMD_THRUST < / span > < span class = cFE > 3< / span > < span class = cF0 >
< a name = "l91" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CMD_FIRE < / span > < span class = cFE > 4< / span > < span class = cF0 >
< a name = "l92" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > CMD_EXIT < / span > < span class = cFE > 5< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l93" > < / a >
< a name = "l94" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > game_over, show_level_message;
< a name = "l95" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l96" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > STARS_NUM < / span > < span class = cFE > 100< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l97" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > stars_x[STARS_NUM], stars_y[STARS_NUM];
< a name = "l98" > < / a >
< a name = "l99" > < / a > < / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l100" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > level, score, remaining;
< a name = "l101" > < / a >
< a name = "l102" > < / a > < / span > < span class = c0A >
< a name = "l103" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l104" > < / a > < / span > < span class = c0A >
< a name = "l105" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l106" > < / a > < / span > < span class = c0A >
< a name = "l107" > < / a > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l108" > < / a > < / span > < span class = c0A >
< a name = "l109" > < / a > < 4> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l110" > < / a >
< a name = "l111" > < / a > < / span > < span class = c0A >
< a name = "l112" > < / a > < 5> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l113" > < / a > < / span > < span class = c0A >
< a name = "l114" > < / a > < 6> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l115" > < / a > < / span > < span class = c0A >
< a name = "l116" > < / a > < 7> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l117" > < / a > < / span > < span class = c0A >
< a name = "l118" > < / a > < 8> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l119" > < / a >
< a name = "l120" > < / a > < / span > < span class = cF0 >
< a name = "l121" > < / a > < / span > < span class = cF2 > //********************************** Ship< / span > < span class = cF0 >
< a name = "l122" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > CheckOverlap()
< a name = "l123" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l124" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p;
< a name = "l125" > < / a > MyMass *tmpm, *tmpm1;
2021-07-03 05:07:57 +01:00
< a name = "l126" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l127" > < / a > tmpm = ode-> next_mass;
< a name = "l128" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l129" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l130" > < / a > tmpm1 = ode-> next_mass;
< a name = "l131" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm1 != & ode-> next_mass)
< a name = "l132" > < / a > {
< a name = "l133" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm != tmpm1 & & !tmpm-> no_overlap & & !tmpm1-> no_overlap)
< a name = "l134" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l135" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & tmpm-> x, & tmpm1-> x);
< a name = "l136" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3NormSqr< / span > < span class = cF7 > (< / span > < span class = cF0 > & p< / span > < span class = cF7 > )< / span > < span class = cF0 > < = < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm-> radius + tmpm1-> radius< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l137" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l138" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l139" > < / a > tmpm1 = tmpm1-> next;
< a name = "l140" > < / a > }
< a name = "l141" > < / a > tmpm = tmpm-> next;
< a name = "l142" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l143" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l144" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l145" > < / a > }
< a name = "l146" > < / a >
< a name = "l147" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MissileNew(Ship *tmpsp, < / span > < span class = cF9 > I64< / span > < span class = cF0 > n)
< a name = "l148" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l149" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l150" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
< a name = "l151" > < / a > Missile *tmpmi = & tmpsp-> missiles[n];
2021-07-03 05:07:57 +01:00
< a name = "l152" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l153" > < / a > < / span > < span class = cF5 > MemSet< / span > < span class = cF0 > (tmpmi, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Missile< / span > < span class = cF7 > )< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l154" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l155" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& tmpmi-> p_front.x,
< a name = "l156" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> p[n + < / span > < span class = cFE > 1< / span > < span class = cF0 > ].x + tmpsp-> p[n + < / span > < span class = cFE > 3< / span > < span class = cF0 > ].x< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l157" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> p[n + < / span > < span class = cFE > 1< / span > < span class = cF0 > ].y + tmpsp-> p[n + < / span > < span class = cFE > 3< / span > < span class = cF0 > ].y< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l158" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpmi-> p_back.x, & tmpmi-> p_front.x);
2021-07-03 05:07:57 +01:00
< a name = "l159" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l160" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (n & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l161" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (tmpmi-> label, < / span > < span class = cF6 > " L" < / span > < span class = cF0 > );
< a name = "l162" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l163" > < / a > < / span > < span class = cF5 > StrCopy< / span > < span class = cF0 > (tmpmi-> label, < / span > < span class = cF6 > " R" < / span > < span class = cF0 > );
< a name = "l164" > < / a > tmpmi-> owner = tmpsp;
< a name = "l165" > < / a > tmpmi-> tons = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l166" > < / a > tmpmi-> p_front.mass = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l167" > < / a > tmpmi-> p_front.type = MT_MISSILE;
< a name = "l168" > < / a > tmpmi-> p_back.mass = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l169" > < / a > tmpmi-> p_back.type = MT_MISSILE;
< a name = "l170" > < / a > tmpmi-> p_front.radius = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l171" > < / a > tmpmi-> p_back.radius = < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l172" > < / a > tmpmi-> p_front.no_overlap = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l173" > < / a > tmpmi-> p_back.no_overlap = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l174" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x);
< a name = "l175" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x);
< a name = "l176" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l177" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpmi-> p_front.x, < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& p1, & p), MISSILE_LEN / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l178" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (& tmpmi-> p_back.x , < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& p1, & p), MISSILE_LEN / < / span > < span class = cFE > 2< / span > < span class = cF0 > - < / span > < span class = cFE > 1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l179" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpmi-> p_front.DxDt, & tmpsp-> p[n].DxDt);
< a name = "l180" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpmi-> p_back.DxDt, & tmpsp-> p[n].DxDt);
< a name = "l181" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpmi-> p_front, ode-> last_mass);
< a name = "l182" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpmi-> p_back, ode-> last_mass);
2021-07-03 05:07:57 +01:00
< a name = "l183" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l184" > < / a > tmpmi-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end1 = & tmpmi-> p_front;
< a name = "l185" > < / a > tmpmi-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end2 = & tmpmi-> p_back;
< a name = "l186" > < / a > tmpmi-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end1 = & tmpmi-> p_front;
< a name = "l187" > < / a > tmpmi-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end2 = & tmpsp-> p[n + < / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l188" > < / a > tmpmi-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end1 = & tmpmi-> p_back;
< a name = "l189" > < / a > tmpmi-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end2 = & tmpsp-> p[n + < / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l190" > < / a > tmpmi-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].end1 = & tmpmi-> p_front;
< a name = "l191" > < / a > tmpmi-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].end2 = & tmpsp-> p[n + < / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l192" > < / a > tmpmi-> s[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].end1 = & tmpmi-> p_back;
< a name = "l193" > < / a > tmpmi-> s[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].end2 = & tmpsp-> p[n + < / span > < span class = cFE > 3< / span > < span class = cF0 > ];
2021-07-03 05:07:57 +01:00
< a name = "l194" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l195" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 5< / span > < span class = cF0 > ; i++)
< a name = "l196" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l197" > < / a > tmpmi-> s[i].const = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l198" > < / a > tmpmi-> s[i].strength = < / span > < span class = cFE > 20000< / span > < span class = cF0 > ;
< a name = "l199" > < / a > tmpmi-> s[i].color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l200" > < / a > tmpmi-> s[i].rest_len = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmpmi-> s[i].end1-> x, & tmpmi-> s[i].end2-> x);
< a name = "l201" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpmi-> s[i], ode-> last_spring);
< a name = "l202" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l203" > < / a > tmpmi-> img = < / span > < span class = cFA > < 7> < / span > < span class = cF0 > ;
< a name = "l204" > < / a > tmpmi-> active = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l205" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpmi, missile_head.last);
2021-07-03 05:07:57 +01:00
< a name = "l206" > < / a > }
< a name = "l207" > < / a >
< a name = "l208" > < / a > Ship *ShipNew(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > type)
< a name = "l209" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l210" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l211" > < / a > Ship *tmpsp = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Ship< / span > < span class = cF7 > )< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l212" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l213" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpsp-> type=type)
< a name = "l214" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l215" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_HUMAN1:
< a name = "l216" > < / a > tmpsp-> fire_rate = < / span > < span class = cFE > 25< / span > < span class = cF0 > ;
< a name = "l217" > < / a > tmpsp-> masses = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l218" > < / a > tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = x;
< a name = "l219" > < / a > tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = y;
< a name = "l220" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = x + < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l221" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l222" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x - < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l223" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l224" > < / a > tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x + < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l225" > < / a > tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l226" > < / a > tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].x = x - < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l227" > < / a > tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l228" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l229" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l230" > < / a > {
< a name = "l231" > < / a > tmpsp-> p[i].mass = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l232" > < / a > tmpsp-> p[i].type = MT_HUMAN_SHIP;
< a name = "l233" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l234" > < / a > tmpsp-> p[i].radius = < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l235" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l236" > < / a > tmpsp-> p[i].radius = < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l237" > < / a > tmpsp-> p[i].drag_profile_factor = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l238" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpsp-> p[i], ode-> last_mass);
< a name = "l239" > < / a > }
< a name = "l240" > < / a > tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].mass /= < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l241" > < / a > tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].mass /= < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l242" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l243" > < / a > tmpsp-> springs = < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l244" > < / a > tmpsp-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l245" > < / a > tmpsp-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l246" > < / a > tmpsp-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l247" > < / a > tmpsp-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l248" > < / a > tmpsp-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l249" > < / a > tmpsp-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l250" > < / a > tmpsp-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l251" > < / a > tmpsp-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l252" > < / a > tmpsp-> s[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l253" > < / a > tmpsp-> s[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l254" > < / a > tmpsp-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l255" > < / a > tmpsp-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
< a name = "l256" > < / a > tmpsp-> s[< / span > < span class = cFE > 6< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l257" > < / a > tmpsp-> s[< / span > < span class = cFE > 6< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
2021-07-03 05:07:57 +01:00
< a name = "l258" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l259" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> springs; i++)
< a name = "l260" > < / a > {
< a name = "l261" > < / a > tmpsp-> s[i].rest_len = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmpsp-> s[i].end1-> x, & tmpsp-> s[i].end2-> x);
< a name = "l262" > < / a > tmpsp-> s[i].const = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l263" > < / a > tmpsp-> s[i].strength = < / span > < span class = cFE > 30000< / span > < span class = cF0 > ;
< a name = "l264" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i < = < / span > < span class = cFE > 2< / span > < span class = cF0 > )
< a name = "l265" > < / a > tmpsp-> s[i].color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l266" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l267" > < / a > tmpsp-> s[i].color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l268" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpsp-> s[i], ode-> last_spring);
< a name = "l269" > < / a > }
< a name = "l270" > < / a > MissileNew(tmpsp, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l271" > < / a > MissileNew(tmpsp, < / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l272" > < / a > remaining = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l273" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l274" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l275" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l276" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_ENEMY1:
< a name = "l277" > < / a > tmpsp-> fire_rate = < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l278" > < / a > tmpsp-> masses = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l279" > < / a > tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = x;
< a name = "l280" > < / a > tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = y;
< a name = "l281" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = x + < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
< a name = "l282" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = y;
< a name = "l283" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x;
< a name = "l284" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 15< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l285" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l286" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l287" > < / a > {
< a name = "l288" > < / a > tmpsp-> p[i].mass = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l289" > < / a > tmpsp-> p[i].type = MT_ENEMY_SHIP;
< a name = "l290" > < / a > tmpsp-> p[i].radius = < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l291" > < / a > tmpsp-> p[i].drag_profile_factor = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l292" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpsp-> p[i], ode-> last_mass);
< a name = "l293" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l294" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l295" > < / a > tmpsp-> springs = < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l296" > < / a > tmpsp-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l297" > < / a > tmpsp-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l298" > < / a > tmpsp-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l299" > < / a > tmpsp-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l300" > < / a > tmpsp-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l301" > < / a > tmpsp-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
2021-07-03 05:07:57 +01:00
< a name = "l302" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l303" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> springs; i++)
< a name = "l304" > < / a > {
< a name = "l305" > < / a > tmpsp-> s[i].rest_len = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmpsp-> s[i].end1-> x, & tmpsp-> s[i].end2-> x);
< a name = "l306" > < / a > tmpsp-> s[i].const = < / span > < span class = cFE > 10000< / span > < span class = cF0 > ;
< a name = "l307" > < / a > tmpsp-> s[i].strength = < / span > < span class = cFE > 20000< / span > < span class = cF0 > ;
< a name = "l308" > < / a > tmpsp-> s[i].color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l309" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpsp-> s[i], ode-> last_spring);
< a name = "l310" > < / a > }
< a name = "l311" > < / a > remaining++;
< a name = "l312" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l313" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l314" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_ENEMY2:
< a name = "l315" > < / a > tmpsp-> fire_rate = < / span > < span class = cFE > 5< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l316" > < / a > tmpsp-> masses = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l317" > < / a > tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x = x;
< a name = "l318" > < / a > tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y = y;
< a name = "l319" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x = x - < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l320" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l321" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x = x + < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l322" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 10< / span > < span class = cF0 > ;
< a name = "l323" > < / a > tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x = x - < / span > < span class = cFE > 14< / span > < span class = cF0 > ;
< a name = "l324" > < / a > tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
< a name = "l325" > < / a > tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].x = x + < / span > < span class = cFE > 14< / span > < span class = cF0 > ;
< a name = "l326" > < / a > tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].y = y + < / span > < span class = cFE > 20< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l327" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l328" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l329" > < / a > {
< a name = "l330" > < / a > tmpsp-> p[i].mass = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l331" > < / a > tmpsp-> p[i].type = MT_ENEMY_SHIP;
< a name = "l332" > < / a > tmpsp-> p[i].radius = < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l333" > < / a > tmpsp-> p[i].drag_profile_factor = < / span > < span class = cFE > 5< / span > < span class = cF0 > ;
< a name = "l334" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpsp-> p[i], ode-> last_mass);
< a name = "l335" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l336" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l337" > < / a > tmpsp-> springs = < / span > < span class = cFE > 7< / span > < span class = cF0 > ;
< a name = "l338" > < / a > tmpsp-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l339" > < / a > tmpsp-> s[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l340" > < / a > tmpsp-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ];
< a name = "l341" > < / a > tmpsp-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l342" > < / a > tmpsp-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l343" > < / a > tmpsp-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l344" > < / a > tmpsp-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l345" > < / a > tmpsp-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l346" > < / a > tmpsp-> s[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l347" > < / a > tmpsp-> s[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
< a name = "l348" > < / a > tmpsp-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ];
< a name = "l349" > < / a > tmpsp-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ];
< a name = "l350" > < / a > tmpsp-> s[< / span > < span class = cFE > 6< / span > < span class = cF0 > ].end1 = & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ];
< a name = "l351" > < / a > tmpsp-> s[< / span > < span class = cFE > 6< / span > < span class = cF0 > ].end2 = & tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ];
2021-07-03 05:07:57 +01:00
< a name = "l352" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l353" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> springs; i++)
< a name = "l354" > < / a > {
< a name = "l355" > < / a > tmpsp-> s[i].rest_len = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmpsp-> s[i].end1-> x, & tmpsp-> s[i].end2-> x);
< a name = "l356" > < / a > tmpsp-> s[i].const = < / span > < span class = cFE > 40000< / span > < span class = cF0 > ;
< a name = "l357" > < / a > tmpsp-> s[i].strength = < / span > < span class = cFE > 75000< / span > < span class = cF0 > ;
< a name = "l358" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i > = < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l359" > < / a > tmpsp-> s[i].color = < / span > < span class = cF3 > LTPURPLE< / span > < span class = cF0 > ;
< a name = "l360" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l361" > < / a > tmpsp-> s[i].color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l362" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmpsp-> s[i], ode-> last_spring);
< a name = "l363" > < / a > }
< a name = "l364" > < / a > remaining++;
< a name = "l365" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l366" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l367" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpsp, ship_head.last);
2021-07-03 05:07:57 +01:00
< a name = "l368" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l369" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmpsp;
2021-07-03 05:07:57 +01:00
< a name = "l370" > < / a > }
< a name = "l371" > < / a >
< a name = "l372" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MissileDel(Missile *tmpmi)
< a name = "l373" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l374" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
2021-07-03 05:07:57 +01:00
< a name = "l375" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l376" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> active)
< a name = "l377" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l378" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpmi);
< a name = "l379" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 5< / span > < span class = cF0 > ; i++)
< a name = "l380" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (& tmpmi-> s[i]);
< a name = "l381" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (& tmpmi-> p_front);
< a name = "l382" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (& tmpmi-> p_back);
< a name = "l383" > < / a > tmpmi-> active = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l384" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l385" > < / a > }
< a name = "l386" > < / a >
< a name = "l387" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ShipDel(Ship *tmpsp)
< a name = "l388" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l389" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
2021-07-03 05:07:57 +01:00
< a name = "l390" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l391" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpsp)
< a name = "l392" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l393" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l394" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (& tmpsp-> p[i]);
< a name = "l395" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> springs; i++)
< a name = "l396" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (& tmpsp-> s[i]);
< a name = "l397" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 2< / span > < span class = cF0 > ; i++)
< a name = "l398" > < / a > MissileDel(& tmpsp-> missiles[i]);
< a name = "l399" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpsp);
< a name = "l400" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpsp);
< a name = "l401" > < / a > remaining--;
2021-07-03 05:07:57 +01:00
< a name = "l402" > < / a > }
< a name = "l403" > < / a >
< a name = "l404" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > PlaceShip(< / span > < span class = cF9 > I64< / span > < span class = cF0 > type)
< a name = "l405" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l406" > < / a > Ship *tmpsp;
2021-07-03 05:07:57 +01:00
< a name = "l407" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l408" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (CheckOverlap)
< a name = "l409" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
< a name = "l410" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l411" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l412" > < / a > tmpsp = ShipNew(< / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width - < / span > < span class = cFE > 20< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 10< / span > < span class = cF0 > , < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cF7 > (< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height - < / span > < span class = cFE > 20< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 10< / span > < span class = cF0 > , type);
< a name = "l413" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (CheckOverlap)
< a name = "l414" > < / a > ShipDel(tmpsp);
< a name = "l415" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l416" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l417" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l418" > < / a > }
< a name = "l419" > < / a >
< a name = "l420" > < / a > < / span > < span class = cF2 > //********************************** Human Ship< / span > < span class = cF0 >
< a name = "l421" > < / a >
< a name = "l422" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > Tweaked()
< a name = "l423" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l424" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
< a name = "l425" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human)
< a name = "l426" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l427" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x);
< a name = "l428" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x);
< a name = "l429" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l430" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x);
< a name = "l431" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].x);
< a name = "l432" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& p1);
< a name = "l433" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& p2);
< a name = "l434" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > human-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > D3Dot< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cFE > 20< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l435" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cFE > 3< / span > < span class = cF0 > ;
< a name = "l436" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > human-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > D3Dot< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cFE > 20< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 180< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l437" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l438" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l439" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l440" > < / a > }
< a name = "l441" > < / a >
< a name = "l442" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AllDel(< / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode)
< a name = "l443" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l444" > < / a > Ship *tmpsp, *tmpsp1;
2021-07-03 05:07:57 +01:00
< a name = "l445" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l446" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (ode);
< a name = "l447" > < / a > tmpsp = ship_head.next;
< a name = "l448" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpsp != & ship_head)
< a name = "l449" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l450" > < / a > tmpsp1 = tmpsp-> next;
< a name = "l451" > < / a > ShipDel(tmpsp);
< a name = "l452" > < / a > tmpsp = tmpsp1;
< a name = "l453" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l454" > < / a > human = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l455" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& shot_head, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l456" > < / a > < / span > < span class = cF5 > ODEDel< / span > < span class = cF0 > (ode);
2021-07-03 05:07:57 +01:00
< a name = "l457" > < / a > }
< a name = "l458" > < / a >
< a name = "l459" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > LaserPlot(< / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc, < / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y, < / span > < span class = cF9 > I64< / span > < span class = cF0 > )
< a name = "l460" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l461" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > c;
2021-07-03 05:07:57 +01:00
< a name = "l462" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l463" > < / a > c = < / span > < span class = cF5 > GrPeek< / span > < span class = cF0 > (dc, x, y);
< a name = "l464" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (c != < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > & & c != < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > )
< a name = "l465" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l466" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l467" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l468" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, x, y);
< a name = "l469" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l470" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l471" > < / a > }
< a name = "l472" > < / a >
< a name = "l473" > < / a > < / span > < span class = cF2 > //**********************************< / span > < span class = cF0 >
< a name = "l474" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l475" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l476" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j;
< a name = "l477" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > arg;
< a name = "l478" > < / a > Ship *tmpsp;
< a name = "l479" > < / a > Shot *tmps;
< a name = "l480" > < / a > Missile *tmpmi;
< a name = "l481" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
< a name = "l482" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > t_left, t_right, spin, d, x, y;
< a name = "l483" > < / a > MySpring *tmpsps;
< a name = "l484" > < / a > MyMass *tmpm;
< a name = "l485" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
< a name = "l486" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > draw_laser_line = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l487" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l488" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ode != task-> last_ode)
< a name = "l489" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l490" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l491" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l492" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cF6 > " Level:%d Score:%d High Score:%d" < / span > < span class = cF0 > , level, score, best_score);
< a name = "l493" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_over)
< a name = "l494" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l495" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l496" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_width - < / span > < span class = cFE > 9< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l497" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF6 > " Game Over" < / span > < span class = cF0 > );
< a name = "l498" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l499" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (show_level_message)
< a name = "l500" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l501" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Blink< / span > < span class = cF0 > )
< a name = "l502" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_width - < / span > < span class = cFE > 8< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l503" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > task-> pix_height - < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > + < / span > < span class = cFE > 50< / span > < span class = cF0 > , < / span > < span class = cF6 > " Level %d" < / span > < span class = cF0 > , level);
< a name = "l504" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l505" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l506" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < STARS_NUM; i++)
< a name = "l507" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, stars_x[i], stars_y[i]);
2021-07-03 05:07:57 +01:00
< a name = "l508" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l509" > < / a > tmpm = ode-> next_mass;
< a name = "l510" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l511" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l512" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type == MT_ANTIMATTER_SPLAT)
< a name = "l513" > < / a > {
< a name = "l514" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l515" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y);
< a name = "l516" > < / a > }
< a name = "l517" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type == MT_ION)
< a name = "l518" > < / a > {
< a name = "l519" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l520" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y);
< a name = "l521" > < / a > }
< a name = "l522" > < / a > tmpm = tmpm-> next;
< a name = "l523" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l524" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l525" > < / a > tmpsps = ode-> next_spring;
< a name = "l526" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpsps != & ode-> next_spring)
< a name = "l527" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l528" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsps-> flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > & & tmpsps-> color)
< a name = "l529" > < / a > {
< a name = "l530" > < / a > dc-> color = tmpsps-> color;
< a name = "l531" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpsps-> end1-> x, tmpsps-> end1-> y, tmpsps-> end2-> x, tmpsps-> end2-> y);
< a name = "l532" > < / a > }
< a name = "l533" > < / a > tmpsps = tmpsps-> next;
< a name = "l534" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l535" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l536" > < / a > tmpmi = missile_head.next;
< a name = "l537" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpmi != & missile_head)
< a name = "l538" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l539" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> active)
< a name = "l540" > < / a > {
< a name = "l541" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> launched & & tmpmi-> exploding)
< a name = "l542" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l543" > < / a > d = (< / span > < span class = cF5 > tS< / span > < span class = cF0 > -tmpmi-> fuse_time) / (tmpmi-> die_timeout - tmpmi-> fuse_time);
< a name = "l544" > < / a > d = < / span > < span class = cFE > 70< / span > < span class = cF0 > *< / span > < span class = cF5 > Sin< / span > < span class = cF0 > (< / span > < span class = cF3 > pi< / span > < span class = cF0 > * d) * tmpmi-> tons + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l545" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < d; i++)
< a name = "l546" > < / a > {
< a name = "l547" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l548" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l549" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l550" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l551" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpmi-> p_front.x, tmpmi-> p_front.y, i);
< a name = "l552" > < / a > }
< a name = "l553" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l554" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l555" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpmi-> p_front.x + tmpmi-> p_back.x< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > ,
< a name = "l556" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpmi-> p_front.y + tmpmi-> p_back.y< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpmi-> img,
< a name = "l557" > < / a > < / span > < span class = cF5 > Arg< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpmi-> p_front.x - tmpmi-> p_back.x,
< a name = "l558" > < / a > tmpmi-> p_front.y - tmpmi-> p_back.y< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l559" > < / a > }
< a name = "l560" > < / a > tmpmi = tmpmi-> next;
< a name = "l561" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l562" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l563" > < / a > tmpsp = ship_head.next;
< a name = "l564" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpsp != & ship_head)
< a name = "l565" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l566" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpsp-> exploding)
< a name = "l567" > < / a > {
< a name = "l568" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpsp-> type)
< a name = "l569" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l570" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_HUMAN1:
< a name = "l571" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> spacewalk_side)
< a name = "l572" > < / a > {
< a name = "l573" > < / a > t_left = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l574" > < / a > t_right = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l575" > < / a > }
< a name = "l576" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l577" > < / a > {
< a name = "l578" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > D3Norm< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x)< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l579" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l580" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].DxDt, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].DxDt);
< a name = "l581" > < / a > < / span > < span class = cF5 > D3Cross< / span > < span class = cF0 > (& p, & p1, & p2);
< a name = "l582" > < / a > spin = p.z / d;
< a name = "l583" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l584" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l585" > < / a > spin = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l586" > < / a > t_left = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (human_t_left + SPIN_GAIN * spin * human_antispin, < / span > < span class = cFE > 0< / span > < span class = cF0 > , THRUST_MAX);
2021-07-03 05:07:57 +01:00
< a name = "l587" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l588" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > D3Norm< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x)< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l589" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l590" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].DxDt, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].DxDt);
< a name = "l591" > < / a > < / span > < span class = cF5 > D3Cross< / span > < span class = cF0 > (& p, & p1, & p2);
< a name = "l592" > < / a > spin = p.z / d;
< a name = "l593" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l594" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l595" > < / a > spin = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l596" > < / a > t_right = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (human_t_right - SPIN_GAIN * spin * human_antispin, < / span > < span class = cFE > 0< / span > < span class = cF0 > , THRUST_MAX);
< a name = "l597" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l598" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l599" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x);
< a name = "l600" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x);
< a name = "l601" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l602" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l603" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l604" > < / a > {
< a name = "l605" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l606" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Mul< / span > < span class = cF7 > (< / span > < span class = cF0 > & p1, t_left / < / span > < span class = cFE > 25< / span > < span class = cF0 > , & p< / span > < span class = cF7 > )< / span > < span class = cF0 > , & tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x);
< a name = "l607" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y, p1.x, p1.y);
< a name = "l608" > < / a > arg = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (p.x, p.y);
< a name = "l609" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < thruster> < / span > < span class = cF0 > , arg);
< a name = "l610" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l611" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l612" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l613" > < / a > {
< a name = "l614" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l615" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Mul< / span > < span class = cF7 > (< / span > < span class = cF0 > & p2, t_right / < / span > < span class = cFE > 25< / span > < span class = cF0 > , & p< / span > < span class = cF7 > )< / span > < span class = cF0 > , & tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].x);
< a name = "l616" > < / a > < / span > < span class = cF5 > GrLine< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y, p2.x, p2.y);
< a name = "l617" > < / a > arg = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (p.x, p.y);
< a name = "l618" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < thruster> < / span > < span class = cF0 > , arg);
< a name = "l619" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l620" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l621" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpsp-> reload_timeout)
< a name = "l622" > < / a > img = < / span > < span class = cFA > < gun_ready> < / span > < span class = cF0 > ;
< a name = "l623" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l624" > < / a > img = < / span > < span class = cFA > < gun_busy> < / span > < span class = cF0 > ;
< a name = "l625" > < / a > arg = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (p.x, p.y);
< a name = "l626" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (level)
< a name = "l627" > < / a > {
< a name = "l628" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 3< / span > < span class = cF0 > :
< a name = "l629" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l630" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , img, arg);
< a name = "l631" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l632" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , img, arg);
< a name = "l633" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 2< / span > < span class = cF0 > :
< a name = "l634" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l635" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , img, arg);
< a name = "l636" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l637" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , img, arg);
< a name = "l638" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 1< / span > < span class = cF0 > :
< a name = "l639" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , img, arg);
< a name = "l640" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l641" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l642" > < / a > < / span > < span class = cF1 > default< / span > < span class = cF0 > :
< a name = "l643" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < Laser> < / span > < span class = cF0 > , arg);
< a name = "l644" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> lasering & & !tmpsp-> laser_overheat)
< a name = "l645" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l646" > < / a > draw_laser_line = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l647" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > (< / span > < span class = cFE > 74< / span > < span class = cF0 > );
< a name = "l648" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l649" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l650" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l651" > < / a > ctrl_panel.laser_temperature = tmpsp-> laser_temperature;
2021-07-03 05:07:57 +01:00
< a name = "l652" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l653" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> spacewalk_side)
< a name = "l654" > < / a > {
< a name = "l655" > < / a > d = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - (tmpsp-> spacewalk_timeout - < / span > < span class = cF5 > tS< / span > < span class = cF0 > ) / SPACEWALK_TIME;
< a name = "l656" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d > < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l657" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l658" > < / a > tmpsp-> spacewalk_side = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l659" > < / a > ctrl_panel.spacewalk = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l660" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l661" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l662" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l663" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > )
< a name = "l664" > < / a > {
< a name = "l665" > < / a > d = d * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l666" > < / a > x = tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x * (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - d) + tmpsp-> p[tmpsp-> spacewalk_side].x * (d);
< a name = "l667" > < / a > y = tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y * (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - d) + tmpsp-> p[tmpsp-> spacewalk_side].y * (d);
< a name = "l668" > < / a > }
< a name = "l669" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l670" > < / a > {
< a name = "l671" > < / a > d = (d - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ) * < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l672" > < / a > x = tmpsp-> p[tmpsp-> spacewalk_side].x * (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - d) + tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x * (d);
< a name = "l673" > < / a > y = tmpsp-> p[tmpsp-> spacewalk_side].y * (< / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - d) + tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y * (d);
< a name = "l674" > < / a > }
< a name = "l675" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, x, y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < spacewalk> < / span > < span class = cF0 > , arg + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > * < / span > < span class = cFE > 2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l676" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l677" > < / a > }
< a name = "l678" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l679" > < / a > {
< a name = "l680" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ctrl_panel.spacewalk)
< a name = "l681" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l682" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> spacewalk_side = Tweaked)
< a name = "l683" > < / a > tmpsp-> spacewalk_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + SPACEWALK_TIME;
< a name = "l684" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l685" > < / a > ctrl_panel.spacewalk = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l686" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l687" > < / a > }
< a name = "l688" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l689" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l690" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_ENEMY2:
< a name = "l691" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 3< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l692" > < / a > {
< a name = "l693" > < / a > dc-> color = < / span > < span class = cF3 > PURPLE< / span > < span class = cF0 > ;
< a name = "l694" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpsp-> p[i].x, tmpsp-> p[i].y, tmpsp-> p[i].radius);
< a name = "l695" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, tmpsp-> p[i].x, tmpsp-> p[i].y + < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l696" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l697" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpsp-> p[i].x, tmpsp-> p[i].y, tmpsp-> p[i].radius);
< a name = "l698" > < / a > }
2021-07-03 05:07:57 +01:00
< a name = "l699" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l700" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_ENEMY1:
< a name = "l701" > < / a > < / span > < span class = cF5 > D3DivEqu< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF7 > (< / span > < span class = cF0 > & p1, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l702" > < / a > < / span > < span class = cF5 > D3DivEqu< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF7 > (< / span > < span class = cF0 > & p2, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l703" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l704" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpsp-> reload_timeout)
< a name = "l705" > < / a > img = < / span > < span class = cFA > < gun_ready> < / span > < span class = cF0 > ;
< a name = "l706" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l707" > < / a > img = < / span > < span class = cFA > < gun_busy> < / span > < span class = cF0 > ;
< a name = "l708" > < / a > arg = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (p.x, p.y);
< a name = "l709" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , img, arg);
< a name = "l710" > < / a > arg = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (p1.x, p1.y);
< a name = "l711" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x + p1.x, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y + p1.y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < EnemySide> < / span > < span class = cF0 > , arg);
< a name = "l712" > < / a > arg = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (p2.x, p2.y);
< a name = "l713" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x + p2.x, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y + p2.y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < EnemySide> < / span > < span class = cF0 > , arg);
< a name = "l714" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l715" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l716" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l717" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l718" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l719" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> p[i].temperature > = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l720" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpsp-> p[i].x, tmpsp-> p[i].y, tmpsp-> p[i].temperature);
< a name = "l721" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l722" > < / a > }
< a name = "l723" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> die_time < = < / span > < span class = cF5 > tS< / span > < span class = cF0 > < = tmpsp-> die_timeout)
< a name = "l724" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; j < tmpsp-> masses; j++)
< a name = "l725" > < / a > {
< a name = "l726" > < / a > d = (< / span > < span class = cF5 > tS< / span > < span class = cF0 > - tmpsp-> die_time) / (tmpsp-> die_timeout - tmpsp-> die_time);
< a name = "l727" > < / a > d = < / span > < span class = cFE > 7< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (< / span > < span class = cF3 > pi< / span > < span class = cF0 > * d) * (< / span > < span class = cFE > 6< / span > < span class = cF0 > + j) + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l728" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < d; i++)
< a name = "l729" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l730" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i & < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l731" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l732" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l733" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l734" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpsp-> p[j].x, tmpsp-> p[j].y, i);
< a name = "l735" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l736" > < / a > }
< a name = "l737" > < / a > tmpsp = tmpsp-> next;
< a name = "l738" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l739" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l740" > < / a > tmps = shot_head.next;
< a name = "l741" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & shot_head)
< a name = "l742" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l743" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> radius < < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l744" > < / a > {
< a name = "l745" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l746" > < / a > < / span > < span class = cF5 > GrPlot< / span > < span class = cF0 > (dc, tmps-> p.x, tmps-> p.y);
< a name = "l747" > < / a > }
< a name = "l748" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l749" > < / a > {
< a name = "l750" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l751" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmps-> p.x, tmps-> p.y, tmps-> radius);
< a name = "l752" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> radius > = < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l753" > < / a > < / span > < span class = cF5 > GrFloodFill< / span > < span class = cF0 > (dc, tmps-> p.x, tmps-> p.y, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l754" > < / a > dc-> color = < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > ;
< a name = "l755" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmps-> p.x, tmps-> p.y, tmps-> radius);
< a name = "l756" > < / a > }
< a name = "l757" > < / a > tmps = tmps-> next;
< a name = "l758" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l759" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l760" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human & & draw_laser_line)
< a name = "l761" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l762" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & human-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x);
< a name = "l763" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & human-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x);
< a name = "l764" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l765" > < / a > dc-> color = < / span > < span class = cF3 > LTBLUE< / span > < span class = cF0 > ;
< a name = "l766" > < / a > < / span > < span class = cF5 > Line< / span > < span class = cF0 > (dc, human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x - < / span > < span class = cFE > 10< / span > < span class = cF0 > * p.x, human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y - < / span > < span class = cFE > 10< / span > < span class = cF0 > * p.y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l767" > < / a > human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x - < / span > < span class = cFE > 800< / span > < span class = cF0 > * p.x, human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y - < / span > < span class = cFE > 800< / span > < span class = cF0 > * p.y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , & LaserPlot);
< a name = "l768" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l769" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l770" > < / a > tmpmi = missile_head.next;
< a name = "l771" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpmi != & missile_head)
< a name = "l772" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l773" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp = tmpmi-> target)
< a name = "l774" > < / a > {
< a name = "l775" > < / a > dc-> color = < / span > < span class = cF3 > LTRED< / span > < span class = cF0 > ;
< a name = "l776" > < / a > < / span > < span class = cF5 > GrCircle< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y, < / span > < span class = cFE > 10< / span > < span class = cF0 > );
< a name = "l777" > < / a > < / span > < span class = cF5 > GrPrint< / span > < span class = cF0 > (dc, tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x + < / span > < span class = cFE > 12< / span > < span class = cF0 > , tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].y - < / span > < span class = cFE > 4< / span > < span class = cF0 > , tmpmi-> label);
< a name = "l778" > < / a > }
< a name = "l779" > < / a > tmpmi = tmpmi-> next;
< a name = "l780" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l781" > < / a > }
< a name = "l782" > < / a >
< a name = "l783" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Explosion(MyMass *tmpm1, MyMass *tmpm2, < / span > < span class = cF1 > F64< / span > < span class = cF0 > tons)
< a name = "l784" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l785" > < / a > MyMass *tmpm;
< a name = "l786" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p1;
< a name = "l787" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d;
2021-07-03 05:07:57 +01:00
< a name = "l788" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l789" > < / a > tmpm = ode-> next_mass;
< a name = "l790" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l791" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l792" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm != tmpm1 & & tmpm != tmpm2)
< a name = "l793" > < / a > {
< a name = "l794" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpm-> state-> x, & tmpm1-> state-> x);
< a name = "l795" > < / a > d=< / span > < span class = cF5 > D3NormSqr< / span > < span class = cF0 > (& p1) - tmpm-> radius * tmpm-> radius;
< a name = "l796" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l797" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l798" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l799" > < / a > d = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l800" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l801" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (d);
< a name = "l802" > < / a > d = < / span > < span class = cFE > 250000< / span > < span class = cF0 > * tons / d ` < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l803" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p1, d);
< a name = "l804" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpm-> DstateDt-> DxDt, & p1);
< a name = "l805" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l806" > < / a > }
< a name = "l807" > < / a > tmpm = tmpm-> next;
< a name = "l808" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l809" > < / a > }
< a name = "l810" > < / a >
< a name = "l811" > < / a > Ship TargetGet(Missile *tmpmi)
< a name = "l812" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l813" > < / a > Ship *tmpsp, *res = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l814" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > dd, best_dd = < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > ;
< a name = "l815" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l816" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
2021-07-03 05:07:57 +01:00
< a name = "l817" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l818" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & tmpmi-> p_front.state-> x, & tmpmi-> p_back.state-> x< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l819" > < / a > tmpsp = ship_head.next;
< a name = "l820" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpsp != & ship_head)
< a name = "l821" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l822" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpsp-> exploding & & tmpsp != tmpmi-> owner)
< a name = "l823" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l824" > < / a > {
< a name = "l825" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[i].state-> x, & tmpmi-> p_front.state-> x);
< a name = "l826" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Copy< / span > < span class = cF7 > (< / span > < span class = cF0 > & p2, & p1< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l827" > < / a > < / span > < span class = cF5 > D3Cross< / span > < span class = cF0 > (& p1, & p, & p2);
< a name = "l828" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Dot< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cFE > 0< / span > < span class = cF0 > & & < / span > < span class = cF5 > D3Norm< / span > < span class = cF7 > (< / span > < span class = cF0 > & p1< / span > < span class = cF7 > )< / span > < span class = cF0 > < = < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 16< / span > < span class = cF0 > )
< a name = "l829" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l830" > < / a > dd = < / span > < span class = cF5 > D3NormSqr< / span > < span class = cF0 > (& p1);
< a name = "l831" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l832" > < / a > {
< a name = "l833" > < / a > best_dd = dd;
< a name = "l834" > < / a > res = tmpsp;
< a name = "l835" > < / a > }
< a name = "l836" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l837" > < / a > }
< a name = "l838" > < / a > tmpsp = tmpsp-> next;
< a name = "l839" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l840" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l841" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > res;
2021-07-03 05:07:57 +01:00
< a name = "l842" > < / a > }
< a name = "l843" > < / a >
< a name = "l844" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MyDerivative(< / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode, < / span > < span class = cF1 > F64< / span > < span class = cF0 > , < / span > < span class = cF9 > COrder2D3< / span > < span class = cF0 > *, < / span > < span class = cF9 > COrder2D3< / span > < span class = cF0 > *)
< a name = "l845" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l846" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l847" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, dd, dd2, spin, t_left, t_right, theta_err, theta_thrust, DthetaDt;
< a name = "l848" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task = ode-> win_task;
< a name = "l849" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
< a name = "l850" > < / a > Ship *tmpsp;
< a name = "l851" > < / a > Missile *tmpmi;
< a name = "l852" > < / a > MyMass *tmpm, *tmpm1;
2021-07-03 05:07:57 +01:00
< a name = "l853" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l854" > < / a > tmpm = ode-> next_mass;
< a name = "l855" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l856" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l857" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type != MT_SOLAR_FLARE & & tmpm-> type != MT_ION)
< a name = "l858" > < / a > {
< a name = "l859" > < / a > d = tmpm-> state-> x;
< a name = "l860" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d - tmpm-> radius < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l861" > < / a > tmpm-> DstateDt-> DxDt += < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (d - tmpm-> radius)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l862" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l863" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d + tmpm-> radius > task-> pix_width)
< a name = "l864" > < / a > tmpm-> DstateDt-> DxDt -= < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > d + tmpm-> radius< / span > < span class = cF7 > )< / span > < span class = cF0 > - task-> pix_width)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l865" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l866" > < / a > d = tmpm-> state-> y;
< a name = "l867" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d - tmpm-> radius < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l868" > < / a > tmpm-> DstateDt-> DyDt += < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (d - tmpm-> radius)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
2021-07-03 05:07:57 +01:00
< a name = "l869" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l870" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d + tmpm-> radius > task-> pix_height)
< a name = "l871" > < / a > tmpm-> DstateDt-> DyDt -= < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > d + tmpm-> radius< / span > < span class = cF7 > )< / span > < span class = cF0 > - task-> pix_height)< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l872" > < / a > }
< a name = "l873" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type != MT_ION & & tmpm-> type != MT_ANTIMATTER_SPLAT)
< a name = "l874" > < / a > {
< a name = "l875" > < / a > tmpm1 = ode-> next_mass;
< a name = "l876" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm1 != & ode-> next_mass)
< a name = "l877" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l878" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm != tmpm1)
< a name = "l879" > < / a > {
< a name = "l880" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1-> type == MT_ANTIMATTER_SPLAT)
< a name = "l881" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l882" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type == MT_HUMAN_SHIP || tmpm-> type == MT_ENEMY_SHIP)
< a name = "l883" > < / a > {
< a name = "l884" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & tmpm-> state-> x, & tmpm1-> state-> x);
< a name = "l885" > < / a > dd = < / span > < span class = cF5 > D3NormSqr< / span > < span class = cF0 > (& p) + < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l886" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < < / span > < span class = cFE > 100000< / span > < span class = cF0 > )
< a name = "l887" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l888" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p, < / span > < span class = cFE > 100000< / span > < span class = cF0 > / dd);
< a name = "l889" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpm1-> DstateDt-> DxDt, & p);
< a name = "l890" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l891" > < / a > }
< a name = "l892" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l893" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1-> type != MT_ION)
< a name = "l894" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l895" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & tmpm-> state-> x, & tmpm1-> state-> x);
< a name = "l896" > < / a > dd = < / span > < span class = cF5 > D3NormSqr< / span > < span class = cF0 > (& p);
< a name = "l897" > < / a > dd2 = < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (tmpm-> radius+tmpm1-> radius);
< a name = "l898" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < = dd2)
< a name = "l899" > < / a > {
< a name = "l900" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (dd) + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0001< / span > < span class = cF0 > ;
< a name = "l901" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p, < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (dd2 - dd)< / span > < span class = cF7 > )< / span > < span class = cF0 > / d);
< a name = "l902" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpm -> DstateDt-> DxDt, & p);
< a name = "l903" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (& tmpm1-> DstateDt-> DxDt, & p);
< a name = "l904" > < / a > }
< a name = "l905" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l906" > < / a > }
< a name = "l907" > < / a > tmpm1 = tmpm1-> next;
< a name = "l908" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l909" > < / a > }
< a name = "l910" > < / a > tmpm = tmpm-> next;
< a name = "l911" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l912" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l913" > < / a > tmpsp = ship_head.next;
< a name = "l914" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpsp != & ship_head)
< a name = "l915" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l916" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> exploding & & tmpsp-> die_time < = < / span > < span class = cF5 > tS< / span > < span class = cF0 > < = tmpsp-> die_timeout)
< a name = "l917" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l918" > < / a > Explosion(& tmpsp-> p[i], < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , tmpsp-> p[i].radius / < / span > < span class = cFE > 250< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l919" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpsp-> type)
< a name = "l920" > < / a > {
< a name = "l921" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_HUMAN1:
< a name = "l922" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpsp-> exploding)
< a name = "l923" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l924" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> spacewalk_side)
< a name = "l925" > < / a > {
< a name = "l926" > < / a > t_left = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l927" > < / a > t_right = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l928" > < / a > d = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > - (tmpsp-> spacewalk_timeout - < / span > < span class = cF5 > tS< / span > < span class = cF0 > ) / SPACEWALK_TIME;
< a name = "l929" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 485< / span > < span class = cF0 > < d < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 515< / span > < span class = cF0 > )
< a name = "l930" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l931" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].state-> x, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].state-> x< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l932" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> spacewalk_side == < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l933" > < / a > {
< a name = "l934" > < / a > tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].DstateDt-> DxDt -= < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.x;
< a name = "l935" > < / a > tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].DstateDt-> DyDt -= < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.y;
< a name = "l936" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].DstateDt-> DxDt += < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.x;
< a name = "l937" > < / a > tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].DstateDt-> DyDt += < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.y;
< a name = "l938" > < / a > }
< a name = "l939" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l940" > < / a > {
< a name = "l941" > < / a > tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].DstateDt-> DxDt += < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.x;
< a name = "l942" > < / a > tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].DstateDt-> DyDt += < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.y;
< a name = "l943" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].DstateDt-> DxDt -= < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.x;
< a name = "l944" > < / a > tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].DstateDt-> DyDt -= < / span > < span class = cFE > 10< / span > < span class = cF0 > * THRUST_MAX * p.y;
< a name = "l945" > < / a > }
< a name = "l946" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l947" > < / a > }
< a name = "l948" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l949" > < / a > {
< a name = "l950" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > D3Norm< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> x, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].state-> x)< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l951" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l952" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> DxDt, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].state-> DxDt);
< a name = "l953" > < / a > < / span > < span class = cF5 > D3Cross< / span > < span class = cF0 > (& p, & p1, & p2);
< a name = "l954" > < / a > spin = p.z / d;
< a name = "l955" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l956" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l957" > < / a > spin = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l958" > < / a > t_left = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (human_t_left + SPIN_GAIN * spin * human_antispin, < / span > < span class = cFE > 0< / span > < span class = cF0 > , THRUST_MAX);
2021-07-03 05:07:57 +01:00
< a name = "l959" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l960" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d = < / span > < span class = cF5 > D3Norm< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> x, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].state-> x)< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l961" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l962" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> DxDt, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].state-> DxDt);
< a name = "l963" > < / a > < / span > < span class = cF5 > D3Cross< / span > < span class = cF0 > (& p, & p1, & p2);
< a name = "l964" > < / a > spin = p.z / d;
< a name = "l965" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l966" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l967" > < / a > spin = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l968" > < / a > t_right = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (human_t_right - SPIN_GAIN * spin * human_antispin, < / span > < span class = cFE > 0< / span > < span class = cF0 > , THRUST_MAX);
2021-07-03 05:07:57 +01:00
< a name = "l969" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l970" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> x, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].state-> x);
< a name = "l971" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> x, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].state-> x);
< a name = "l972" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l973" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l974" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l975" > < / a > < / span > < span class = cF5 > D3Mul< / span > < span class = cF0 > (& p1, t_left, & p);
< a name = "l976" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpsp-> p[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].DstateDt-> DxDt, & p1);
< a name = "l977" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l978" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l979" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l980" > < / a > < / span > < span class = cF5 > D3Mul< / span > < span class = cF0 > (& p2, t_right, & p);
< a name = "l981" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpsp-> p[< / span > < span class = cFE > 4< / span > < span class = cF0 > ].DstateDt-> DxDt, & p2);
< a name = "l982" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l983" > < / a > }
< a name = "l984" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l985" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l986" > < / a > }
< a name = "l987" > < / a > tmpsp = tmpsp-> next;
< a name = "l988" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l989" > < / a >
2021-07-04 23:11:34 +01:00
< a name = "l990" > < / a > tmpmi = missile_head.next;
< a name = "l991" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpmi != & missile_head)
< a name = "l992" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l993" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> active)
< a name = "l994" > < / a > {
< a name = "l995" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> launched)
< a name = "l996" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l997" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> exploding)
< a name = "l998" > < / a > Explosion(& tmpmi-> p_front, & tmpmi-> p_back, tmpmi-> tons);
< a name = "l999" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1000" > < / a > {< / span > < span class = cF2 > //Guide missile< / span > < span class = cF0 >
< a name = "l1001" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp = tmpmi-> target)
< a name = "l1002" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1003" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Sub< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & tmpmi-> p_front.state-> x, & tmpmi-> p_back.state-> x< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1004" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].state-> x, & tmpmi-> p_front.state-> x);
< a name = "l1005" > < / a > d =< / span > < span class = cF5 > D3Norm< / span > < span class = cF0 > (& p1);
< a name = "l1006" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& p1);
< a name = "l1007" > < / a > theta_err = < / span > < span class = cF5 > D3Dot< / span > < span class = cF0 > (& p, & p1);
< a name = "l1008" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpmi-> p_front.state-> DxDt, & tmpmi-> p_back.state-> DxDt);
< a name = "l1009" > < / a > < / span > < span class = cF5 > D3Cross< / span > < span class = cF0 > (& p2, & p, & p1);
< a name = "l1010" > < / a > DthetaDt = < / span > < span class = cF5 > D3Norm< / span > < span class = cF0 > (& p2);
< a name = "l1011" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (p2.z < < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1012" > < / a > DthetaDt = -DthetaDt;
< a name = "l1013" > < / a > theta_thrust = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (< / span > < span class = cFE > 200< / span > < span class = cF0 > * < / span > < span class = cF7 > (< / span > < span class = cF0 > theta_err + < / span > < span class = cFE > 2< / span > < span class = cF0 > * DthetaDt< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cF7 > (< / span > < span class = cF0 > d + < / span > < span class = cFE > 200< / span > < span class = cF7 > )< / span > < span class = cF0 > , -< / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l1014" > < / a > p2.x = p.x * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta_thrust) - p.y * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta_thrust);
< a name = "l1015" > < / a > p2.y = p.y * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (theta_thrust) + p.x * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (theta_thrust);
< a name = "l1016" > < / a > p2.z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1017" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpmi-> p_back.DstateDt-> DxDt, < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF7 > (< / span > < span class = cF0 > & p2, THRUST_MAX< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1018" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1019" > < / a > }
< a name = "l1020" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1021" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1022" > < / a > tmpmi-> target = TargetGet(tmpmi);
< a name = "l1023" > < / a > }
< a name = "l1024" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1025" > < / a > tmpmi-> target = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l1026" > < / a > tmpmi = tmpmi-> next;
< a name = "l1027" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1028" > < / a > }
< a name = "l1029" > < / a >
2021-10-27 08:28:16 +01:00
< a name = "l1030" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CheckDamage()
< a name = "l1031" > < / a > {
< a name = "l1032" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, j, death_score;
< a name = "l1033" > < / a > Ship *tmpsp, *tmpsp1;
< a name = "l1034" > < / a > MyMass *tmpm, *tmpm1, *best_mass;
< a name = "l1035" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
< a name = "l1036" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, best_distance;
< a name = "l1037" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > facing_sun = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1038" > < / a >
< a name = "l1039" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human)
< a name = "l1040" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1041" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & human-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x);
< a name = "l1042" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & human-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x);
< a name = "l1043" > < / a > < / span > < span class = cF5 > D3Add< / span > < span class = cF0 > (& p, & p1, & p2);
< a name = "l1044" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (p.x> < / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1045" > < / a > facing_sun = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1046" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1047" > < / a >
< a name = "l1048" > < / a > tmpm = ode-> next_mass;
< a name = "l1049" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l1050" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1051" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type == MT_ION)
< a name = "l1052" > < / a > {
< a name = "l1053" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (facing_sun)
< a name = "l1054" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1055" > < / a > tmpm1 = ode-> next_mass;
< a name = "l1056" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm1 != & ode-> next_mass)
< a name = "l1057" > < / a > {
< a name = "l1058" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1-> type == MT_HUMAN_SHIP)
< a name = "l1059" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1060" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & tmpm1-> x, & tmpm-> x);
< a name = "l1061" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3NormSqr< / span > < span class = cF7 > (< / span > < span class = cF0 > & p< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm1-> radius< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1062" > < / a > tmpm1-> temperature += < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1063" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1064" > < / a > tmpm1 = tmpm1-> next;
< a name = "l1065" > < / a > }
< a name = "l1066" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1067" > < / a > }
< a name = "l1068" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type == MT_ANTIMATTER_SPLAT)
< a name = "l1069" > < / a > {
< a name = "l1070" > < / a > tmpm1 = ode-> next_mass;
< a name = "l1071" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm1 != & ode-> next_mass)
< a name = "l1072" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1073" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1-> type != MT_ION & & tmpm1-> type != MT_ANTIMATTER_SPLAT)
< a name = "l1074" > < / a > {
< a name = "l1075" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & tmpm1-> x, & tmpm-> x);
< a name = "l1076" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3NormSqr< / span > < span class = cF7 > (< / span > < span class = cF0 > & p< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm1-> radius< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1077" > < / a > tmpm1-> temperature += < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 4< / span > < span class = cF0 > ;
< a name = "l1078" > < / a > }
< a name = "l1079" > < / a > tmpm1 = tmpm1-> next;
< a name = "l1080" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1081" > < / a > }
< a name = "l1082" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1083" > < / a > tmpm-> temperature *= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 9< / span > < span class = cF0 > ;
< a name = "l1084" > < / a > tmpm = tmpm-> next;
< a name = "l1085" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1086" > < / a >
< a name = "l1087" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human)
< a name = "l1088" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1089" > < / a > human-> laser_temperature *= < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 975< / span > < span class = cF0 > ;
< a name = "l1090" > < / a >
< a name = "l1091" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human-> laser_overheat)
< a name = "l1092" > < / a > {
< a name = "l1093" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human-> laser_temperature < LASER_THRESHOLD_TEMP)
< a name = "l1094" > < / a > human-> laser_overheat = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1095" > < / a > }
< a name = "l1096" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!human-> laser_overheat & & human-> lasering)
< a name = "l1097" > < / a > {
< a name = "l1098" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human-> laser_temperature > = LASER_TEMP_MAX)
< a name = "l1099" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1100" > < / a > human-> laser_overheat = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1101" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
< a name = "l1102" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1103" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1104" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1105" > < / a > human-> laser_temperature += < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1106" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x);
< a name = "l1107" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & human-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x);
< a name = "l1108" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1109" > < / a > p2.x = p.y;
< a name = "l1110" > < / a > p2.y = -p.x;
< a name = "l1111" > < / a > p2.z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1112" > < / a > best_mass = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l1113" > < / a > best_distance = < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > ;
< a name = "l1114" > < / a > tmpm = ode-> next_mass;
< a name = "l1115" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l1116" > < / a > {
< a name = "l1117" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpm-> x);
< a name = "l1118" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Abs< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Dot< / span > < span class = cF0 > (& p1, & p2)< / span > < span class = cF7 > )< / span > < span class = cF0 > < tmpm-> radius & & < / span > < span class = cF5 > D3Dot< / span > < span class = cF7 > (< / span > < span class = cF0 > & p1, & p< / span > < span class = cF7 > )< / span > < span class = cF0 > < < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1119" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1120" > < / a > d = < / span > < span class = cF5 > D3NormSqr< / span > < span class = cF0 > (& p1);
< a name = "l1121" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < best_distance)
< a name = "l1122" > < / a > {
< a name = "l1123" > < / a > best_distance = d;
< a name = "l1124" > < / a > best_mass = tmpm;
< a name = "l1125" > < / a > }
< a name = "l1126" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1127" > < / a > tmpm = tmpm-> next;
< a name = "l1128" > < / a > }
< a name = "l1129" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (best_mass)
< a name = "l1130" > < / a > best_mass-> temperature += < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1131" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1132" > < / a > }
< a name = "l1133" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1134" > < / a >
< a name = "l1135" > < / a > tmpsp = ship_head.next;
< a name = "l1136" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpsp != & ship_head)
< a name = "l1137" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1138" > < / a > tmpsp1 = tmpsp-> next;
< a name = "l1139" > < / a > death_score = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1140" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (tmpsp-> type)
< a name = "l1141" > < / a > {
< a name = "l1142" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > ST_HUMAN1:
< a name = "l1143" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> exploding)
< a name = "l1144" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1145" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpsp-> die_timeout)
< a name = "l1146" > < / a > {
< a name = "l1147" > < / a > ShipDel(tmpsp);
< a name = "l1148" > < / a > human = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l1149" > < / a > }
< a name = "l1150" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1151" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1152" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> springs; i++)
< a name = "l1153" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1154" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Abs< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[i].f< / span > < span class = cF7 > )< / span > < span class = cF0 > > tmpsp-> s[i].strength)
< a name = "l1155" > < / a > {
< a name = "l1156" > < / a > tmpsp-> s[i].flags |= < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF0 > ;
< a name = "l1157" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i == < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l1158" > < / a > MissileDel(& tmpsp-> missiles[< / span > < span class = cFE > 0< / span > < span class = cF0 > ]);
< a name = "l1159" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (i == < / span > < span class = cFE > 5< / span > < span class = cF0 > )
< a name = "l1160" > < / a > MissileDel(& tmpsp-> missiles[< / span > < span class = cFE > 1< / span > < span class = cF0 > ]);
< a name = "l1161" > < / a > }
< a name = "l1162" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> s[i].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF0 > & & i < < / span > < span class = cFE > 3< / span > < span class = cF0 > )
< a name = "l1163" > < / a > death_score++;
< a name = "l1164" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1165" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1166" > < / a >
< a name = "l1167" > < / a > < / span > < span class = cF1 > default< / span > < span class = cF0 > :
< a name = "l1168" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> exploding)
< a name = "l1169" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1170" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpsp-> die_timeout)
< a name = "l1171" > < / a > {
< a name = "l1172" > < / a > ShipDel(tmpsp);
< a name = "l1173" > < / a > score += level;
< a name = "l1174" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (score > best_score)
< a name = "l1175" > < / a > best_score = score;
< a name = "l1176" > < / a > }
< a name = "l1177" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1178" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1179" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1180" > < / a > j = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1181" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> springs; i++)
< a name = "l1182" > < / a > {
< a name = "l1183" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> s[i].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF0 > )
< a name = "l1184" > < / a > j++;
< a name = "l1185" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Abs< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpsp-> s[i].f< / span > < span class = cF7 > )< / span > < span class = cF0 > > tmpsp-> s[i].strength)
< a name = "l1186" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1187" > < / a > tmpsp-> s[i].flags |= < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF0 > ;
< a name = "l1188" > < / a > j++;
< a name = "l1189" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1190" > < / a > }
< a name = "l1191" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (j > < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l1192" > < / a > death_score++;
< a name = "l1193" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1194" > < / a > }
< a name = "l1195" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpsp-> exploding)
< a name = "l1196" > < / a > {
< a name = "l1197" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpsp-> masses; i++)
< a name = "l1198" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> p[i].temperature > MASS_TEMP_MAX)
< a name = "l1199" > < / a > death_score++;
< a name = "l1200" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (death_score)
< a name = "l1201" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1202" > < / a > tmpsp-> exploding = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1203" > < / a > tmpsp-> die_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l1204" > < / a > tmpsp-> die_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 75< / span > < span class = cF0 > ;
< a name = "l1205" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 750< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 93< / span > < span class = cF0 > );
< a name = "l1206" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpsp-> type == ST_HUMAN1)
< a name = "l1207" > < / a > game_over = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1208" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1209" > < / a > }
< a name = "l1210" > < / a > tmpsp = tmpsp1;
< a name = "l1211" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1212" > < / a > }
< a name = "l1213" > < / a >
< a name = "l1214" > < / a > < / span > < span class = cF2 > //********************************** Shots< / span > < span class = cF0 >
< a name = "l1215" > < / a >
< a name = "l1216" > < / a > Shot *ShotNew(< / span > < span class = cF9 > I64< / span > < span class = cF0 > type, < / span > < span class = cF9 > CD3< / span > < span class = cF0 > *_p, < / span > < span class = cF9 > CD3< / span > < span class = cF0 > *_v, < / span > < span class = cF1 > F64< / span > < span class = cF0 > r, < / span > < span class = cF1 > F64< / span > < span class = cF0 > fuse_time, < / span > < span class = cF9 > CD3< / span > < span class = cF0 > *_p_gun_offset=< / span > < span class = cF3 > NULL< / span > < span class = cF0 > )
< a name = "l1217" > < / a > {
< a name = "l1218" > < / a > Shot *tmps = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > Shot< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1219" > < / a >
< a name = "l1220" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmps-> p.x, _p);
< a name = "l1221" > < / a > tmps-> radius = r;
< a name = "l1222" > < / a > tmps-> splats = < / span > < span class = cFE > 20< / span > < span class = cF0 > * r;
< a name = "l1223" > < / a > tmps-> fuse_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + fuse_time;
< a name = "l1224" > < / a > tmps-> p.mass = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 3< / span > < span class = cF0 > * r * r * r;
< a name = "l1225" > < / a > tmps-> p.type = type;
< a name = "l1226" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (_p_gun_offset)
< a name = "l1227" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmps-> p.x, _p_gun_offset);
< a name = "l1228" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmps-> p.DxDt, _v);
< a name = "l1229" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (& tmps-> p, ode-> last_mass);
< a name = "l1230" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmps, shot_head.last);
< a name = "l1231" > < / a > }
< a name = "l1232" > < / a >
< a name = "l1233" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SolarFlares()
< a name = "l1234" > < / a > {
< a name = "l1235" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, v, p1, p2;
< a name = "l1236" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task = ode-> win_task;
< a name = "l1237" > < / a >
< a name = "l1238" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!alarm & & t_solar_storm - < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > < < / span > < span class = cF5 > tS< / span > < span class = cF0 > < t_solar_storm + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1239" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1240" > < / a > < / span > < span class = cF5 > Sweep< / span > < span class = cF0 > (< / span > < span class = cFE > 2000< / span > < span class = cF0 > , < / span > < span class = cFE > 74< / span > < span class = cF0 > , < / span > < span class = cFE > 93< / span > < span class = cF0 > );
< a name = "l1241" > < / a > alarm = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1242" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1243" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (t_solar_storm < < / span > < span class = cF5 > tS< / span > < span class = cF0 > )
< a name = "l1244" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 > < / span > < span class = cF2 > //If solar storm has arrived< / span > < span class = cF0 >
< a name = "l1245" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > < t_solar_storm + < / span > < span class = cFE > 5< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > )
< a name = "l1246" > < / a > { < / span > < span class = cF2 > //If solar storm not over< / span > < span class = cF0 >
< a name = "l1247" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Rand< / span > < span class = cF0 > < .< / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l1248" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1249" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& p, -< / span > < span class = cFE > 300< / span > < span class = cF0 > , < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * task-> pix_height, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1250" > < / a > < / span > < span class = cF5 > D3Equ< / span > < span class = cF0 > (& v, < / span > < span class = cFE > 200< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1251" > < / a > ShotNew(MT_SOLAR_FLARE, & p, & v, < / span > < span class = cFE > 25< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l1252" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1253" > < / a > }
< a name = "l1254" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1255" > < / a > {
< a name = "l1256" > < / a > t_solar_storm = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 25< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > ; < / span > < span class = cF2 > //Schedule next solar storm< / span > < span class = cF0 >
< a name = "l1257" > < / a > alarm = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1258" > < / a > }
< a name = "l1259" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1260" > < / a > }
< a name = "l1261" > < / a >
< a name = "l1262" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > FireOneGun(Ship *tmpsp, < / span > < span class = cF9 > I64< / span > < span class = cF0 > n, < / span > < span class = cF1 > F64< / span > < span class = cF0 > r, < / span > < span class = cF1 > F64< / span > < span class = cF0 > fuse_time)
< a name = "l1263" > < / a > {
< a name = "l1264" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ona;
< a name = "l1265" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, v, p1, p2;
< a name = "l1266" > < / a > Shot *tmps;
< a name = "l1267" > < / a >
< a name = "l1268" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x);
< a name = "l1269" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x);
< a name = "l1270" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Add< / span > < span class = cF7 > (< / span > < span class = cF0 > & p, & p1, & p2< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1271" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Copy< / span > < span class = cF7 > (< / span > < span class = cF0 > & p1, & p< / span > < span class = cF7 > )< / span > < span class = cF0 > , r + tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].radius + < / span > < span class = cFE > 5< / span > < span class = cF0 > );
< a name = "l1272" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (< / span > < span class = cF5 > D3MulEqu< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& v, & p), < / span > < span class = cFE > 1000< / span > < span class = cF0 > / (r + < / span > < span class = cFE > 1< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > , & tmpsp-> p[n].DxDt);
< a name = "l1273" > < / a > tmps=ShotNew(MT_ANTIMATTER_BALL, & tmpsp-> p[n].x, & v, r, fuse_time, & p1);
< a name = "l1274" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p, tmps-> p.mass / tmpsp-> p[n].mass / < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1275" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (& tmpsp-> p[n].DxDt, & p);
< a name = "l1276" > < / a > tmpsp-> reload_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + r / tmpsp-> fire_rate;
< a name = "l1277" > < / a > ona = < / span > < span class = cF5 > Freq2Ona< / span > < span class = cF0 > (< / span > < span class = cFE > 500< / span > < span class = cF0 > / r);
< a name = "l1278" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 100< / span > < span class = cF0 > , ona, ona + < / span > < span class = cFE > 12< / span > < span class = cF0 > );
< a name = "l1279" > < / a > }
< a name = "l1280" > < / a >
< a name = "l1281" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > FireOneMissile(Ship *tmpsp, < / span > < span class = cF9 > I64< / span > < span class = cF0 > n)
< a name = "l1282" > < / a > {
< a name = "l1283" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l1284" > < / a > Missile *tmpmi = & tmpsp-> missiles[n];
< a name = "l1285" > < / a >
< a name = "l1286" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpmi-> launched & & tmpmi-> target)
< a name = "l1287" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1288" > < / a > tmpmi-> fuse_time = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1289" > < / a > tmpmi-> die_timeout = tmpmi-> fuse_time + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 125< / span > < span class = cF0 > ;
< a name = "l1290" > < / a > tmpmi-> img = < / span > < span class = cFA > < 8> < / span > < span class = cF0 > ;
< a name = "l1291" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 1< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 5< / span > < span class = cF0 > ; i++)
< a name = "l1292" > < / a > tmpmi-> s[i].flags |= < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF0 > ;
< a name = "l1293" > < / a > tmpmi-> launched = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1294" > < / a > < / span > < span class = cF5 > Sweep< / span > < span class = cF0 > (< / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 53< / span > < span class = cF0 > , < / span > < span class = cFE > 56< / span > < span class = cF0 > );
< a name = "l1295" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1296" > < / a > }
< a name = "l1297" > < / a >
< a name = "l1298" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > HumanFireGunBegin()
< a name = "l1299" > < / a > {
< a name = "l1300" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > r = < / span > < span class = cFE > 3< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * ctrl_panel.shot_radius / CTRL_PANEL_RANGE + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > ,
< a name = "l1301" > < / a > fuse_time = < / span > < span class = cF5 > ToF64< / span > < span class = cF0 > (ctrl_panel.fuse_time + < / span > < span class = cFE > 1< / span > < span class = cF0 > ) / CTRL_PANEL_RANGE;
< a name = "l1302" > < / a >
< a name = "l1303" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human)
< a name = "l1304" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1305" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!human-> exploding & & !human-> spacewalk_side & & < / span > < span class = cF5 > tS< / span > < span class = cF0 > > human-> reload_timeout)
< a name = "l1306" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (level)
< a name = "l1307" > < / a > {
< a name = "l1308" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 3< / span > < span class = cF0 > :
< a name = "l1309" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > human-> s[< / span > < span class = cFE > 3< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1310" > < / a > FireOneGun(human, < / span > < span class = cFE > 3< / span > < span class = cF0 > , r, fuse_time);
< a name = "l1311" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > human-> s[< / span > < span class = cFE > 5< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1312" > < / a > FireOneGun(human, < / span > < span class = cFE > 4< / span > < span class = cF0 > , r, fuse_time);
< a name = "l1313" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 2< / span > < span class = cF0 > :
< a name = "l1314" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > human-> s[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1315" > < / a > FireOneGun(human, < / span > < span class = cFE > 1< / span > < span class = cF0 > , r, fuse_time);
< a name = "l1316" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!< / span > < span class = cF7 > (< / span > < span class = cF0 > human-> s[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].flags & < / span > < span class = cF3 > SSF_INACTIVE< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1317" > < / a > FireOneGun(human, < / span > < span class = cFE > 2< / span > < span class = cF0 > , r, fuse_time);
< a name = "l1318" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 1< / span > < span class = cF0 > :
< a name = "l1319" > < / a > FireOneGun(human, < / span > < span class = cFE > 0< / span > < span class = cF0 > , r, fuse_time);
< a name = "l1320" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1321" > < / a > }
< a name = "l1322" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1323" > < / a > }
< a name = "l1324" > < / a >
< a name = "l1325" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > HumanFireMissileBegin(< / span > < span class = cF9 > I64< / span > < span class = cF0 > n)
< a name = "l1326" > < / a > {
< a name = "l1327" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human & & !human-> exploding & & !human-> spacewalk_side & & < / span > < span class = cF5 > tS< / span > < span class = cF0 > > human-> reload_timeout)
< a name = "l1328" > < / a > FireOneMissile(human, n);
< a name = "l1329" > < / a > }
< a name = "l1330" > < / a >
< a name = "l1331" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > HumanFireLaserBegin()
< a name = "l1332" > < / a > {
< a name = "l1333" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human & & !human-> exploding & & !human-> spacewalk_side & & < / span > < span class = cF5 > tS< / span > < span class = cF0 > > human-> reload_timeout)
< a name = "l1334" > < / a > human-> lasering = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1335" > < / a > }
< a name = "l1336" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > HumanFireLaserEnd()
< a name = "l1337" > < / a > {
< a name = "l1338" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human & & !human-> exploding)
< a name = "l1339" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1340" > < / a > human-> lasering = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1341" > < / a > < / span > < span class = cF5 > Sound< / span > < span class = cF0 > ;
2021-07-04 23:11:34 +01:00
< a name = "l1342" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
2021-07-03 05:07:57 +01:00
< a name = "l1343" > < / a > }
< a name = "l1344" > < / a >
2021-10-27 08:28:16 +01:00
< a name = "l1345" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > SplatNew(Shot *tmps, < / span > < span class = cF1 > F64< / span > < span class = cF0 > die_time, < / span > < span class = cF1 > F64< / span > < span class = cF0 > < / span > < span class = cF1 > start< / span > < span class = cF0 > , < / span > < span class = cF1 > F64< / span > < span class = cF0 > < / span > < span class = cF1 > end< / span > < span class = cF0 > )
2021-07-03 05:07:57 +01:00
< a name = "l1346" > < / a > {
2021-10-27 08:28:16 +01:00
< a name = "l1347" > < / a > MyMass *tmpm;
< a name = "l1348" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (tmps-> p.DxDt, tmps-> p.DyDt);
< a name = "l1349" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
2021-07-03 05:07:57 +01:00
< a name = "l1350" > < / a >
2021-10-27 08:28:16 +01:00
< a name = "l1351" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmps-> splats; i++)
< a name = "l1352" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1353" > < / a > tmpm = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MyMass< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l1354" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpm-> x, & tmps-> p.x);
< a name = "l1355" > < / a > tmpm-> radius = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1356" > < / a > tmpm-> mass = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1357" > < / a > tmpm-> die_timeout = < / span > < span class = cF5 > tS< / span > < span class = cF0 > + die_time;
< a name = "l1358" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> p.type == MT_SOLAR_FLARE)
< a name = "l1359" > < / a > tmpm-> type = MT_ION;
< a name = "l1360" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1361" > < / a > tmpm-> type = MT_ANTIMATTER_SPLAT;
< a name = "l1362" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& tmpm-> DxDt, & tmps-> p.DxDt);
< a name = "l1363" > < / a > tmpm-> DxDt += < / span > < span class = cFE > 50< / span > < span class = cF0 > * < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (tmps-> radius) * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF0 > (< / span > < span class = cF1 > start< / span > < span class = cF0 > + theta + < / span > < span class = cF7 > (< / span > < span class = cF1 > end< / span > < span class = cF0 > - < / span > < span class = cF1 > start< / span > < span class = cF7 > )< / span > < span class = cF0 > * i / tmps-> splats);
< a name = "l1364" > < / a > tmpm-> DyDt += < / span > < span class = cFE > 50< / span > < span class = cF0 > * < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (tmps-> radius) * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF0 > (< / span > < span class = cF1 > start< / span > < span class = cF0 > + theta + < / span > < span class = cF7 > (< / span > < span class = cF1 > end< / span > < span class = cF0 > - < / span > < span class = cF1 > start< / span > < span class = cF7 > )< / span > < span class = cF0 > * i / tmps-> splats);
< a name = "l1365" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpm, ode-> last_mass);
< a name = "l1366" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1367" > < / a > }
< a name = "l1368" > < / a >
< a name = "l1369" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ExpireShots()
< a name = "l1370" > < / a > {
< a name = "l1371" > < / a > Shot *tmps = shot_head.next, *tmps1;
< a name = "l1372" > < / a >
< a name = "l1373" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & shot_head)
< a name = "l1374" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1375" > < / a > tmps1 = tmps-> next;
< a name = "l1376" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmps-> fuse_time)
< a name = "l1377" > < / a > {
< a name = "l1378" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> p.type == MT_SOLAR_FLARE)
< a name = "l1379" > < / a > SplatNew(tmps, < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > );
< a name = "l1380" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1381" > < / a > SplatNew(tmps, .< / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 2< / span > < span class = cF0 > * < / span > < span class = cF3 > pi< / span > < span class = cF0 > );
< a name = "l1382" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmps);
< a name = "l1383" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (& tmps-> p);
< a name = "l1384" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
< a name = "l1385" > < / a > }
< a name = "l1386" > < / a > tmps = tmps1;
< a name = "l1387" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1388" > < / a > }
< a name = "l1389" > < / a >
< a name = "l1390" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ExpireSplats()
< a name = "l1391" > < / a > {
< a name = "l1392" > < / a > MyMass *tmpm, *tmpm1;
< a name = "l1393" > < / a >
< a name = "l1394" > < / a > tmpm = ode-> next_mass;
< a name = "l1395" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l1396" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1397" > < / a > tmpm1 = tmpm-> next;
< a name = "l1398" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm-> type == MT_ION || tmpm-> type == MT_ANTIMATTER_SPLAT< / span > < span class = cF7 > )< / span > < span class = cF0 > & & < / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpm-> die_timeout)
< a name = "l1399" > < / a > {
< a name = "l1400" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpm);
< a name = "l1401" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpm);
< a name = "l1402" > < / a > }
< a name = "l1403" > < / a > tmpm = tmpm1;
< a name = "l1404" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1405" > < / a > }
< a name = "l1406" > < / a >
< a name = "l1407" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > ExpireMissiles()
< a name = "l1408" > < / a > {
< a name = "l1409" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l1410" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > dd, best_dd;
< a name = "l1411" > < / a > Missile *tmpmi = missile_head.next, *tmpm1;
< a name = "l1412" > < / a >
< a name = "l1413" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpmi != & missile_head)
< a name = "l1414" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1415" > < / a > tmpm1 = tmpmi-> next;
< a name = "l1416" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> launched)
< a name = "l1417" > < / a > {
< a name = "l1418" > < / a > best_dd = < / span > < span class = cF3 > F64_MAX< / span > < span class = cF0 > ;
< a name = "l1419" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpmi-> target)
< a name = "l1420" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < tmpmi-> target-> masses; i++)
< a name = "l1421" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1422" > < / a > dd = < / span > < span class = cF5 > D3DistSqr< / span > < span class = cF0 > (& tmpmi-> p_front.x, & tmpmi-> target-> p[i].x);
< a name = "l1423" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < best_dd)
< a name = "l1424" > < / a > best_dd = dd;
< a name = "l1425" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1426" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!tmpmi-> exploding & & < / span > < span class = cF7 > (< / span > < span class = cF0 > best_dd < < / span > < span class = cFE > 30< / span > < span class = cF0 > * < / span > < span class = cFE > 30< / span > < span class = cF0 > || < / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpmi-> fuse_time< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1427" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1428" > < / a > tmpmi-> p_front.mass = < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ; < / span > < span class = cF2 > //They go flying, if too light.< / span > < span class = cF0 >
< a name = "l1429" > < / a > tmpmi-> p_back.mass = < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1430" > < / a > tmpmi-> exploding = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1431" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 50< / span > < span class = cF0 > , < / span > < span class = cFE > 93< / span > < span class = cF0 > , < / span > < span class = cFE > 105< / span > < span class = cF0 > );
< a name = "l1432" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1433" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpmi-> die_timeout)
< a name = "l1434" > < / a > MissileDel(tmpmi);
< a name = "l1435" > < / a > }
< a name = "l1436" > < / a > tmpmi = tmpm1;
< a name = "l1437" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1438" > < / a > }
< a name = "l1439" > < / a >
< a name = "l1440" > < / a > < / span > < span class = cF2 > //********************************** AI< / span > < span class = cF0 >
< a name = "l1441" > < / a >
< a name = "l1442" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > AI()
< a name = "l1443" > < / a > {
< a name = "l1444" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p, p1, p2;
< a name = "l1445" > < / a > Ship *tmpsp = ship_head.next;
< a name = "l1446" > < / a >
< a name = "l1447" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (human & & !human-> exploding)
< a name = "l1448" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1449" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpsp != & ship_head)
< a name = "l1450" > < / a > {
< a name = "l1451" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 1< / span > < span class = cF0 > ].x);
< a name = "l1452" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p2, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 2< / span > < span class = cF0 > ].x);
< a name = "l1453" > < / a > < / span > < span class = cF5 > D3Add< / span > < span class = cF0 > (& p, & p1, & p2);
< a name = "l1454" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p1, & human-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x, & tmpsp-> p[< / span > < span class = cFE > 0< / span > < span class = cF0 > ].x);
< a name = "l1455" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > D3Dot< / span > < span class = cF7 > (< / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& p), < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& p1)< / span > < span class = cF7 > )< / span > < span class = cF0 > > < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 995< / span > < span class = cF0 > & & < / span > < span class = cF5 > tS< / span > < span class = cF0 > > tmpsp-> reload_timeout)
< a name = "l1456" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1457" > < / a > FireOneGun(tmpsp, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > + .< / span > < span class = cFE > 5< / span > < span class = cF0 > , .< / span > < span class = cFE > 4< / span > < span class = cF0 > );
< a name = "l1458" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1459" > < / a > tmpsp = tmpsp-> next;
< a name = "l1460" > < / a > }
< a name = "l1461" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1462" > < / a > }
< a name = "l1463" > < / a >
< a name = "l1464" > < / a > < / span > < span class = cF2 > //********************************** Init< / span > < span class = cF0 >
< a name = "l1465" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > InitLevel()
< a name = "l1466" > < / a > {
< a name = "l1467" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l1468" > < / a > MyMass *tmpm, *tmpm1;
< a name = "l1469" > < / a >
< a name = "l1470" > < / a > t_solar_storm = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1471" > < / a >
< a name = "l1472" > < / a > tmpm = ode-> next_mass;
< a name = "l1473" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l1474" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1475" > < / a > tmpm1 = tmpm-> next;
< a name = "l1476" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm-> type == MT_ION || tmpm-> type == MT_ANTIMATTER_SPLAT)
< a name = "l1477" > < / a > {
< a name = "l1478" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmpm);
< a name = "l1479" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmpm);
2021-07-04 23:11:34 +01:00
< a name = "l1480" > < / a > }
2021-10-27 08:28:16 +01:00
< a name = "l1481" > < / a > tmpm = tmpm1;
< a name = "l1482" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1483" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (level == < / span > < span class = cFE > 1< / span > < span class = cF0 > )
< a name = "l1484" > < / a > < / span > < span class = cF5 > OneTimePopUp< / span > < span class = cF0 > (& message_flags, XMESSAGEF_SOLAR_STORM,
< a name = "l1485" > < / a > < / span > < span class = cF6 > " Face away from Sun in solar storm.\n" < / span > < span class = cF0 > );
< a name = "l1486" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (level == < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l1487" > < / a > < / span > < span class = cF5 > OneTimePopUp< / span > < span class = cF0 > (& message_flags, XMESSAGEF_ANTISPIN,
< a name = "l1488" > < / a > < / span > < span class = cF6 > " Press $GREEN$< CURSOR-DOWN> $FG$ for anti-spin stabilizer.\n" < / span > < span class = cF0 > );
< a name = "l1489" > < / a > human = ShipNew(< / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_width / < / span > < span class = cFE > 2< / span > < span class = cF0 > , < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> pix_height / < / span > < span class = cFE > 2< / span > < span class = cF0 > , ST_HUMAN1);
< a name = "l1490" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < level + < / span > < span class = cFE > 2< / span > < span class = cF0 > ; i++)
< a name = "l1491" > < / a > PlaceShip(ST_ENEMY1);
< a name = "l1492" > < / a > PlaceShip(ST_ENEMY2);
< a name = "l1493" > < / a > show_level_message = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1494" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode);
< a name = "l1495" > < / a > }
< a name = "l1496" > < / a >
< a name = "l1497" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l1498" > < / a > {
< a name = "l1499" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l1500" > < / a > game_over = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1501" > < / a > score = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1502" > < / a > level = < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l1503" > < / a >
< a name = "l1504" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& ship_head);
< a name = "l1505" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& shot_head);
< a name = "l1506" > < / a > < / span > < span class = cF5 > QueueInit< / span > < span class = cF0 > (& missile_head);
< a name = "l1507" > < / a >
< a name = "l1508" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < STARS_NUM; i++)
< a name = "l1509" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1510" > < / a > stars_x[i] = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > ;
< a name = "l1511" > < / a > stars_y[i] = < / span > < span class = cF5 > RandU16< / span > < span class = cF0 > % < / span > < span class = cF3 > GR_HEIGHT< / span > < span class = cF0 > ;
< a name = "l1512" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1513" > < / a >
< a name = "l1514" > < / a > human_t_left = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1515" > < / a > human_t_right = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1516" > < / a > human_antispin = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1517" > < / a >
< a name = "l1518" > < / a > InitLevel;
< a name = "l1519" > < / a > }
< a name = "l1520" > < / a >
< a name = "l1521" > < / a > < / span > < span class = cF2 > //********************************** Main< / span > < span class = cF0 >
< a name = "l1522" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > XCaliber()
< a name = "l1523" > < / a > {
< a name = "l1524" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > ch, message_code, arg1, arg2, sc;
< a name = "l1525" > < / a > < / span > < span class = cF9 > CCtrl< / span > < span class = cF0 > *cp = CtrlPanelNew;
< a name = "l1526" > < / a >
2021-12-11 11:10:58 +00:00
< a name = "l1527" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.ZC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-10-27 08:28:16 +01:00
< a name = "l1528" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> text_attr = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l1529" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l1530" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l1531" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l1532" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l1533" > < / a > < / span > < span class = cF6 > " Game {" < / span > < span class = cF0 >
< a name = "l1534" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l1535" > < / a > < / span > < span class = cF6 > " LevelUp(,'+');" < / span > < span class = cF0 >
< a name = "l1536" > < / a > < / span > < span class = cF6 > " LevelDown(,'-');" < / span > < span class = cF0 >
< a name = "l1537" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l1538" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l1539" > < / a > < / span > < span class = cF6 > " Fire(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l1540" > < / a > < / span > < span class = cF6 > " Thrust(,,SC_CURSOR_UP);" < / span > < span class = cF0 >
< a name = "l1541" > < / a > < / span > < span class = cF6 > " StopSpin(,,SC_CURSOR_DOWN);" < / span > < span class = cF0 >
< a name = "l1542" > < / a > < / span > < span class = cF6 > " Left(,,SC_CURSOR_LEFT);" < / span > < span class = cF0 >
< a name = "l1543" > < / a > < / span > < span class = cF6 > " Right(,,SC_CURSOR_RIGHT);" < / span > < span class = cF0 >
< a name = "l1544" > < / a > < / span > < span class = cF6 > " LeftMissile(,,SC_CURSOR_LEFT|SCF_CTRL);" < / span > < span class = cF0 >
< a name = "l1545" > < / a > < / span > < span class = cF6 > " RightMissile(,,SC_CURSOR_RIGHT|SCF_CTRL);" < / span > < span class = cF0 >
< a name = "l1546" > < / a > < / span > < span class = cF6 > " Spackwalk(,'w');" < / span > < span class = cF0 >
< a name = "l1547" > < / a > < / span > < span class = cF6 > " LongerFuse(,,SC_CURSOR_RIGHT|SCF_SHIFT);" < / span > < span class = cF0 >
< a name = "l1548" > < / a > < / span > < span class = cF6 > " ShorterFuse(,,SC_CURSOR_LEFT|SCF_SHIFT);" < / span > < span class = cF0 >
< a name = "l1549" > < / a > < / span > < span class = cF6 > " LargerShot(,,SC_CURSOR_UP|SCF_SHIFT);" < / span > < span class = cF0 >
< a name = "l1550" > < / a > < / span > < span class = cF6 > " SmallerShot(,,SC_CURSOR_DOWN|SCF_SHIFT);" < / span > < span class = cF0 >
< a name = "l1551" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l1552" > < / a > );
< a name = "l1553" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l1554" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l1555" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l1556" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l1557" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l1558" > < / a > < / span > < span class = cF5 > PaletteSetLight< / span > < span class = cF0 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l1559" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit = < / span > < span class = cF3 > WIG_TASK_DEFAULT< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_FOCUS< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_BORDER< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_FOCUS_TASK_MENU< / span > < span class = cF0 > - < / span > < span class = cF3 > WIF_SELF_CTRLS< / span > < span class = cF0 > ;
< a name = "l1560" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l1561" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l1562" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1563" > < / a > ode = < / span > < span class = cF5 > ODENew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 01< / span > < span class = cF0 > , < / span > < span class = cF3 > ODEF_HAS_MASSES< / span > < span class = cF0 > );
< a name = "l1564" > < / a > ode-> derive = & MyDerivative;
< a name = "l1565" > < / a > ode-> min_tolerance = < / span > < span class = cFE > 1< / span > < span class = cF0 > e-< / span > < span class = cFE > 9< / span > < span class = cF0 > ;
< a name = "l1566" > < / a > ode-> drag_v3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 00001< / span > < span class = cF0 > ;
< a name = "l1567" > < / a > Init;
< a name = "l1568" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (ode, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> last_ode);
< a name = "l1569" > < / a > ch = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1570" > < / a > < / span > < span class = cF1 > do< / span > < span class = cF0 >
< a name = "l1571" > < / a > {
< a name = "l1572" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (!game_over & & !show_level_message & &
< a name = "l1573" > < / a > < / span > < span class = cF7 > (< / span > < span class = cF0 > message_code = < / span > < span class = cF5 > MessageScan< / span > < span class = cF0 > (& arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > )< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l1574" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1575" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (message_code)
< a name = "l1576" > < / a > {
< a name = "l1577" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l1578" > < / a > ch = arg1;
< a name = "l1579" > < / a > sc = arg2;
< a name = "l1580" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (ch)
< a name = "l1581" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1582" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l1583" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l1584" > < / a > {
< a name = "l1585" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l1586" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > )
< a name = "l1587" > < / a > HumanFireMissileBegin(< / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l1588" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_SHIFT< / span > < span class = cF0 > )
< a name = "l1589" > < / a > ctrl_panel.fuse_time += < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l1590" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1591" > < / a > human_t_right = THRUST_MAX;
< a name = "l1592" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1593" > < / a >
< a name = "l1594" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l1595" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_CTRL< / span > < span class = cF0 > )
< a name = "l1596" > < / a > HumanFireMissileBegin(< / span > < span class = cFE > 1< / span > < span class = cF0 > );
< a name = "l1597" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_SHIFT< / span > < span class = cF0 > )
< a name = "l1598" > < / a > ctrl_panel.fuse_time -= < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l1599" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1600" > < / a > human_t_left = THRUST_MAX;
< a name = "l1601" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1602" > < / a >
< a name = "l1603" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l1604" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_SHIFT< / span > < span class = cF0 > )
< a name = "l1605" > < / a > ctrl_panel.shot_radius += < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l1606" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1607" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1608" > < / a > human_t_right = THRUST_MAX;
< a name = "l1609" > < / a > human_t_left = THRUST_MAX;
< a name = "l1610" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1611" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1612" > < / a >
< a name = "l1613" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l1614" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (sc & < / span > < span class = cF3 > SCF_SHIFT< / span > < span class = cF0 > )
< a name = "l1615" > < / a > ctrl_panel.shot_radius -= < / span > < span class = cFE > 2< / span > < span class = cF0 > ;
< a name = "l1616" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1617" > < / a > human_antispin = ANTISPIN_MAX;
< a name = "l1618" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1619" > < / a > }
< a name = "l1620" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1621" > < / a >
< a name = "l1622" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l1623" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (level < < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l1624" > < / a > HumanFireGunBegin;
< a name = "l1625" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1626" > < / a > HumanFireLaserBegin;
< a name = "l1627" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1628" > < / a >
< a name = "l1629" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'w'< / span > < span class = cF0 > :
< a name = "l1630" > < / a > ctrl_panel.spacewalk = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l1631" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-07-03 05:07:57 +01:00
< a name = "l1632" > < / a >
2021-10-27 08:28:16 +01:00
< a name = "l1633" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '+'< / span > < span class = cF0 > :
< a name = "l1634" > < / a > level++;
< a name = "l1635" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1636" > < / a >
< a name = "l1637" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '-'< / span > < span class = cF0 > :
< a name = "l1638" > < / a > level--;
< a name = "l1639" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1640" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1641" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1642" > < / a >
< a name = "l1643" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > :
< a name = "l1644" > < / a > ch = arg1;
< a name = "l1645" > < / a > sc = arg2;
< a name = "l1646" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (ch)
< a name = "l1647" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1648" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cFE > 0< / span > < span class = cF0 > :
< a name = "l1649" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (sc.u8[< / span > < span class = cFE > 0< / span > < span class = cF0 > ])
< a name = "l1650" > < / a > {
< a name = "l1651" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_RIGHT< / span > < span class = cF0 > :
< a name = "l1652" > < / a > human_t_right = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1653" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1654" > < / a >
< a name = "l1655" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_LEFT< / span > < span class = cF0 > :
< a name = "l1656" > < / a > human_t_left = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1657" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1658" > < / a >
< a name = "l1659" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_UP< / span > < span class = cF0 > :
< a name = "l1660" > < / a > human_t_right = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1661" > < / a > human_t_left = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1662" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1663" > < / a >
< a name = "l1664" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > SC_CURSOR_DOWN< / span > < span class = cF0 > :
< a name = "l1665" > < / a > human_antispin = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1666" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1667" > < / a > }
< a name = "l1668" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1669" > < / a >
< a name = "l1670" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l1671" > < / a > ch = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1672" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1673" > < / a >
< a name = "l1674" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l1675" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (level > = < / span > < span class = cFE > 4< / span > < span class = cF0 > )
< a name = "l1676" > < / a > HumanFireLaserEnd;
< a name = "l1677" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1678" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1679" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l1680" > < / a > }
< a name = "l1681" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1682" > < / a > AI;
< a name = "l1683" > < / a > SolarFlares;
< a name = "l1684" > < / a > ExpireShots;
< a name = "l1685" > < / a > ExpireSplats;
< a name = "l1686" > < / a > ExpireMissiles;
< a name = "l1687" > < / a > CheckDamage;
< a name = "l1688" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ; < / span > < span class = cF2 > //messages are only qued by winmgr< / span > < span class = cF0 >
< a name = "l1689" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (show_level_message)
< a name = "l1690" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1691" > < / a > ch = < / span > < span class = cF5 > KeyGet< / span > < span class = cF0 > (& sc);
< a name = "l1692" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ch == < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > )
< a name = "l1693" > < / a > ch = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l1694" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode, < / span > < span class = cF3 > OFF< / span > < span class = cF0 > );
< a name = "l1695" > < / a > show_level_message = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l1696" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1697" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (game_over)
< a name = "l1698" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1699" > < / a > ch = < / span > < span class = cF5 > CharScan< / span > < span class = cF0 > ;
< a name = "l1700" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1701" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l1702" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l1703" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!remaining)
< a name = "l1704" > < / a > {
< a name = "l1705" > < / a > level++;
< a name = "l1706" > < / a > ShipDel(human);
< a name = "l1707" > < / a > human = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l1708" > < / a > InitLevel;
< a name = "l1709" > < / a > }
< a name = "l1710" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1711" > < / a > }
< a name = "l1712" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch != < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > & & ch != < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > & & ch != < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > );
< a name = "l1713" > < / a >
< a name = "l1714" > < / a > AllDel(ode);
< a name = "l1715" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l1716" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (ch != < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > & & ch != < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > );
< a name = "l1717" > < / a >
< a name = "l1718" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l1719" > < / a > CtrlPanelDel(cp);
< a name = "l1720" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l1721" > < / a > < / span > < span class = cF5 > RegWrite< / span > < span class = cF0 > (< / span > < span class = cF6 > " ZealOS/XCaliber" < / span > < span class = cF0 > ,
< a name = "l1722" > < / a > < / span > < span class = cF6 > " I64 best_score=%d;\n" < / span > < span class = cF0 >
< a name = "l1723" > < / a > < / span > < span class = cF6 > " I64 message_flags=%d;\n" < / span > < span class = cF0 > , best_score, message_flags);
< a name = "l1724" > < / a > }
2021-07-03 05:07:57 +01:00
< / span > < / pre > < / body >
< / html >