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<!DOCTYPE HTML>
< html >
< head >
< meta http-equiv = "Content-Type" content = "text/html;charset=US-ASCII" >
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< meta name = "generator" content = "ZealOS V1.07" >
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< style type = "text/css" >
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body {background-color:#1f1f1f;}
.c00{color:#e3e3e3;background-color:#e3e3e3;}
.c0A{color:#a1ce97;background-color:#e3e3e3;}
.cF0{color:#e3e3e3;background-color:#1f1f1f;}
.cF1{color:#4f84a6;background-color:#1f1f1f;}
.cF2{color:#73a255;background-color:#1f1f1f;}
.cF3{color:#297582;background-color:#1f1f1f;}
.cF4{color:#b34f4b;background-color:#1f1f1f;}
.cF5{color:#8a52c3;background-color:#1f1f1f;}
.cF6{color:#b7822f;background-color:#1f1f1f;}
.cF7{color:#444444;background-color:#1f1f1f;}
.cF8{color:#6d6d6d;background-color:#1f1f1f;}
.cF9{color:#94bfde;background-color:#1f1f1f;}
.cFA{color:#a1ce97;background-color:#1f1f1f;}
.cFB{color:#6db4be;background-color:#1f1f1f;}
.cFC{color:#e88e88;background-color:#1f1f1f;}
.cFD{color:#ca94e8;background-color:#1f1f1f;}
.cFE{color:#d4b475;background-color:#1f1f1f;}
.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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< / style >
< / head >
< body >
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< pre style = "font-family:monospace;font-size:12pt" >
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< a name = "l1" > < / a > < span class = c0A >
< a name = "l2" > < / a > < 1> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l3" > < / a > < / span > < span class = c0A >
< a name = "l4" > < / a > < 2> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l5" > < / a >
< a name = "l6" > < / a > < / span > < span class = c0A >
< a name = "l7" > < / a > < 3> /* Graphics Not Rendered in HTML */< / span > < span class = c00 >
< a name = "l8" > < / a >
< a name = "l9" > < / a > < / span > < span class = cF0 >
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< a name = "l10" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > STARS_NUM < / span > < span class = cFE > 8192< / span > < span class = cF0 >
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< a name = "l11" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > stars_x[STARS_NUM], stars_y[STARS_NUM];
< a name = "l12" > < / a >
< a name = "l13" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > RADIUS < / span > < span class = cFE > 7< / span > < span class = cF0 >
< a name = "l14" > < / a >
< a name = "l15" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > MyMass:< / span > < span class = cF9 > CMass< / span > < span class = cF0 >
< a name = "l16" > < / a > {
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< a name = "l17" > < / a > < / span > < span class = cF1 > U8< / span > < span class = cF0 > *img;
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< a name = "l18" > < / a > };
< a name = "l19" > < / a >
< a name = "l20" > < / a > < / span > < span class = cF1 > class< / span > < span class = cF0 > MySpring:< / span > < span class = cF9 > CSpring< / span > < span class = cF0 >
< a name = "l21" > < / a > {
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< a name = "l22" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > type, action_key;
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< a name = "l23" > < / a > };
< a name = "l24" > < / a >
< a name = "l25" > < / a > < / span > < span class = cF2 > //Main Modses< / span > < span class = cF0 >
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< a name = "l26" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MMD_EDIT < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l27" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MMD_PLAY < / span > < span class = cFE > 1< / span > < span class = cF0 >
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< a name = "l28" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > MMD_MODES_NUM < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l29" > < / a >
< a name = "l30" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > main_mode_colors[MMD_MODES_NUM] = {< / span > < span class = cF3 > LTRED< / span > < span class = cF0 > , < / span > < span class = cF3 > LTGREEN< / span > < span class = cF0 > };
< a name = "l31" > < / a >
< a name = "l32" > < / a > < / span > < span class = cF5 > DefineListLoad< / span > < span class = cF0 > (< / span > < span class = cF6 > " ST_MAIN_MODES" < / span > < span class = cF0 > , < / span > < span class = cF6 > " Edit\0Play\0" < / span > < span class = cF0 > );
< a name = "l33" > < / a >
< a name = "l34" > < / a > < / span > < span class = cF9 > CCtrlBttnState< / span > < span class = cF0 > main_mode_bttn;
< a name = "l35" > < / a >
< a name = "l36" > < / a > < / span > < span class = cF2 > //Edit Modes< / span > < span class = cF0 >
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< a name = "l37" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EMD_MASS < / span > < span class = cFE > 0< / span > < span class = cF0 >
< a name = "l38" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EMD_SPRING < / span > < span class = cFE > 1< / span > < span class = cF0 >
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< a name = "l39" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EMD_CONNECTOR < / span > < span class = cFE > 2< / span > < span class = cF0 >
< a name = "l40" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EMD_THRUSTER < / span > < span class = cFE > 3< / span > < span class = cF0 >
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< a name = "l41" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EMD_MOVE < / span > < span class = cFE > 4< / span > < span class = cF0 >
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< a name = "l42" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > EMD_MODES_NUM < / span > < span class = cFE > 5< / span > < span class = cF0 >
< a name = "l43" > < / a >
< a name = "l44" > < / a > < / span > < span class = cF9 > CColorROPU32< / span > < span class = cF0 > edit_mode_colors[EMD_MODES_NUM] = {< / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > , < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > , < / span > < span class = cF3 > CYAN< / span > < span class = cF0 > , < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > , < / span > < span class = cF3 > LTBLUE< / span > < span class = cF0 > };
< a name = "l45" > < / a >
< a name = "l46" > < / a > < / span > < span class = cF5 > DefineListLoad< / span > < span class = cF0 > (< / span > < span class = cF6 > " ST_EDIT_MODES" < / span > < span class = cF0 > , < / span > < span class = cF6 > " Mass\0Spring\0Connector\0Thruster\0Move\0" < / span > < span class = cF0 > );
< a name = "l47" > < / a >
< a name = "l48" > < / a > < / span > < span class = cF9 > CCtrlBttnState< / span > < span class = cF0 > edit_mode_bttn;
< a name = "l49" > < / a >
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< a name = "l50" > < / a > < / span > < span class = cF9 > CTask< / span > < span class = cF0 > *task;
< a name = "l51" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > zoom;
< a name = "l52" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > next_action_key, action_scan_codes[< / span > < span class = cFE > 10< / span > < span class = cF0 > ];
< a name = "l53" > < / a > < / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
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< a name = "l54" > < / a >
< a name = "l55" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > S2W(< / span > < span class = cF1 > F64< / span > < span class = cF0 > sx, < / span > < span class = cF1 > F64< / span > < span class = cF0 > sy, < / span > < span class = cF1 > F64< / span > < span class = cF0 > *_wx, < / span > < span class = cF1 > F64< / span > < span class = cF0 > *_wy)
< a name = "l56" > < / a > {
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< a name = "l57" > < / a > sx -= task-> pix_left + task-> scroll_x;
< a name = "l58" > < / a > sy -= task-> pix_top + task-> scroll_y;
< a name = "l59" > < / a > *_wx = sx / zoom;
< a name = "l60" > < / a > *_wy = sy / zoom;
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< a name = "l61" > < / a > }
< a name = "l62" > < / a >
< a name = "l63" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > W2S(< / span > < span class = cF1 > F64< / span > < span class = cF0 > wx, < / span > < span class = cF1 > F64< / span > < span class = cF0 > wy, < / span > < span class = cF1 > F64< / span > < span class = cF0 > *_sx, < / span > < span class = cF1 > F64< / span > < span class = cF0 > *_sy)
< a name = "l64" > < / a > {
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< a name = "l65" > < / a > *_sx = wx * zoom;
< a name = "l66" > < / a > *_sy = wy * zoom;
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< a name = "l67" > < / a > }
< a name = "l68" > < / a >
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< a name = "l69" > < / a > #< / span > < span class = cF1 > define< / span > < span class = cF0 > ZOOM_STEPS < / span > < span class = cFE > 20< / span > < span class = cF0 >
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< a name = "l70" > < / a >
< a name = "l71" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Zoom(< / span > < span class = cF1 > F64< / span > < span class = cF0 > d)
< a name = "l72" > < / a > {
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< a name = "l73" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > sx, sy, wx, wy;
< a name = "l74" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i, x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y;
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< a name = "l75" > < / a >
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< a name = "l76" > < / a > d = < / span > < span class = cF5 > Exp< / span > < span class = cF0 > (< / span > < span class = cF5 > Ln< / span > < span class = cF7 > (< / span > < span class = cF0 > d< / span > < span class = cF7 > )< / span > < span class = cF0 > / ZOOM_STEPS);
< a name = "l77" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < ZOOM_STEPS; i++)
< a name = "l78" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l79" > < / a > S2W(x, y, & wx, & wy);
< a name = "l80" > < / a > zoom = < / span > < span class = cF5 > Clamp< / span > < span class = cF0 > (zoom * d, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 02< / span > < span class = cF0 > , < / span > < span class = cFE > 50< / span > < span class = cF0 > );
< a name = "l81" > < / a > W2S(wx, wy, & sx, & sy);
< a name = "l82" > < / a > task-> scroll_x = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x - sx-task-> pix_left;
< a name = "l83" > < / a > task-> scroll_y = < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y - sy-task-> pix_top;
< a name = "l84" > < / a > < / span > < span class = cF5 > Sleep< / span > < span class = cF0 > (< / span > < span class = cFE > 10< / span > < span class = cF0 > );
< a name = "l85" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l86" > < / a > }
< a name = "l87" > < / a >
< a name = "l88" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > (< / span > < span class = cF9 > CTask< / span > < span class = cF0 > *, < / span > < span class = cF9 > CDC< / span > < span class = cF0 > *dc)
< a name = "l89" > < / a > {
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< a name = "l90" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
< a name = "l91" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > theta, d, x1, y1, x2, y2;
< a name = "l92" > < / a > MyMass *tmpm;
< a name = "l93" > < / a > MySpring *tmps;
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< a name = "l94" > < / a >
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< a name = "l95" > < / a > tmpm = ode-> next_mass;
< a name = "l96" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l97" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l98" > < / a > task-> scroll_x = -tmpm-> x * zoom + task-> pix_width > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l99" > < / a > task-> scroll_y = -tmpm-> y * zoom + task-> pix_height > > < / span > < span class = cFE > 1< / span > < span class = cF0 > ;
< a name = "l100" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l101" > < / a >
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< a name = "l102" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_TRANSFORMATION< / span > < span class = cF0 > ;
< a name = "l103" > < / a > < / span > < span class = cF5 > Mat4x4Scale< / span > < span class = cF0 > (dc-> r, zoom);
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< a name = "l104" > < / a >
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< a name = "l105" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (main_mode_bttn.state)
< a name = "l106" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l107" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MMD_EDIT:
< a name = "l108" > < / a > task-> text_attr = < / span > < span class = cF3 > DKGRAY< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l109" > < / a > dc-> color = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > ;
< a name = "l110" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l111" > < / a >
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< a name = "l112" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > MMD_PLAY:
< a name = "l113" > < / a > task-> text_attr = < / span > < span class = cF3 > BLACK< / span > < span class = cF0 > < < < / span > < span class = cFE > 4< / span > < span class = cF0 > + < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l114" > < / a > dc-> color = < / span > < span class = cF3 > WHITE< / span > < span class = cF0 > ;
< a name = "l115" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < STARS_NUM; i++)
< a name = "l116" > < / a > < / span > < span class = cF5 > GrPlot3< / span > < span class = cF0 > (dc, stars_x[i], stars_y[i], < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l117" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l118" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l119" > < / a >
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< a name = "l120" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (main_mode_bttn.state == MMD_EDIT)
< a name = "l121" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l122" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (edit_mode_bttn.state == EMD_CONNECTOR)
< a name = "l123" > < / a > {
< a name = "l124" > < / a > dc-> color = < / span > < span class = cF3 > CYAN< / span > < span class = cF0 > ;
< a name = "l125" > < / a > S2W(< / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 11< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * < / span > < span class = cFE > 7< / span > < span class = cF0 > , & x1, & y1);
< a name = "l126" > < / a > < / span > < span class = cF5 > GrPutChar3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , next_action_key);
< a name = "l127" > < / a > }
< a name = "l128" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (edit_mode_bttn.state == EMD_THRUSTER)
< a name = "l129" > < / a > {
< a name = "l130" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l131" > < / a > S2W(< / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > * < / span > < span class = cFE > 11< / span > < span class = cF0 > , < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > * < / span > < span class = cFE > 7< / span > < span class = cF0 > , & x1, & y1);
< a name = "l132" > < / a > < / span > < span class = cF5 > GrPutChar3< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , next_action_key);
< a name = "l133" > < / a > }
< a name = "l134" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l135" > < / a >
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< a name = "l136" > < / a > tmps = ode-> next_spring;
< a name = "l137" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l138" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l139" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> type == EMD_SPRING)
< a name = "l140" > < / a > {
< a name = "l141" > < / a > dc-> color = < / span > < span class = cF3 > LTCYAN< / span > < span class = cF0 > ;
< a name = "l142" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, tmps-> end1-> x, tmps-> end1-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l143" > < / a > tmps-> end2-> x, tmps-> end2-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l144" > < / a > }
< a name = "l145" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> type == EMD_CONNECTOR)
< a name = "l146" > < / a > {
< a name = "l147" > < / a > dc-> color = < / span > < span class = cF3 > CYAN< / span > < span class = cF0 > ;
< a name = "l148" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, tmps-> end1-> x, tmps-> end1-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l149" > < / a > tmps-> end2-> x, tmps-> end2-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l150" > < / a > }
< a name = "l151" > < / a > tmps = tmps-> next;
< a name = "l152" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l153" > < / a >
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< a name = "l154" > < / a > dc-> color = < / span > < span class = cF3 > LTGRAY< / span > < span class = cF0 > ;
< a name = "l155" > < / a > tmpm = ode-> next_mass;
< a name = "l156" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm != & ode-> next_mass)
< a name = "l157" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l158" > < / a > < / span > < span class = cF5 > Sprite3< / span > < span class = cF0 > (dc, tmpm-> x, tmpm-> y, < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmpm-> img);
< a name = "l159" > < / a > tmpm = tmpm-> next;
< a name = "l160" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l161" > < / a >
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< a name = "l162" > < / a > tmps = ode-> next_spring;
< a name = "l163" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l164" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l165" > < / a > x1 = tmps-> end1-> x;
< a name = "l166" > < / a > y1 = tmps-> end1-> y;
< a name = "l167" > < / a > x2 = tmps-> end2-> x;
< a name = "l168" > < / a > y2 = tmps-> end2-> y;
< a name = "l169" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> type == EMD_THRUSTER)
< a name = "l170" > < / a > {
< a name = "l171" > < / a > theta = < / span > < span class = cF5 > Arg< / span > < span class = cF0 > (x2 - x1, y2 - y1);
< a name = "l172" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, action_scan_codes[tmps-> action_key - < / span > < span class = cF6 > '0'< / span > < span class = cF0 > ]< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l173" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l174" > < / a > dc-> flags |= < / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l175" > < / a > < / span > < span class = cF5 > DCSymmetry3Set< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 256< / span > < span class = cF0 > , x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , x1 - < / span > < span class = cFE > 256< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , y1 - < / span > < span class = cFE > 256< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l176" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < < / span > < span class = cFE > 8< / span > < span class = cF0 > ; i++)
< a name = "l177" > < / a > {
< a name = "l178" > < / a > d = < / span > < span class = cFE > 20< / span > < span class = cF0 > * < / span > < span class = cF5 > Rand< / span > < span class = cF0 > + < / span > < span class = cFE > 6< / span > < span class = cF0 > ;
< a name = "l179" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 10< / span > < span class = cF0 > )
< a name = "l180" > < / a > dc-> color = < / span > < span class = cF3 > BLUE< / span > < span class = cF0 > ;
< a name = "l181" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (d < < / span > < span class = cFE > 16< / span > < span class = cF0 > )
< a name = "l182" > < / a > dc-> color = < / span > < span class = cF3 > LTBLUE< / span > < span class = cF0 > ;
< a name = "l183" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l184" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l185" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1 - < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , y1 - < / span > < span class = cFE > 3< / span > < span class = cF0 > * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l186" > < / a > x1 - d * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * d * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > ,
< a name = "l187" > < / a > y1 - d * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * d * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
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< a name = "l188" > < / a >
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< a name = "l189" > < / a > < / span > < span class = cF5 > GrLine3< / span > < span class = cF0 > (dc, x1 - < / span > < span class = cFE > 2< / span > < span class = cF0 > * d * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , y1 - < / span > < span class = cFE > 2< / span > < span class = cF0 > * d * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > ,
< a name = "l190" > < / a > x1 - d * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * d * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > ,
< a name = "l191" > < / a > y1 - d * < / span > < span class = cF5 > Sin< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > - < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > * d * < / span > < span class = cF5 > Cos< / span > < span class = cF7 > (< / span > < span class = cF0 > theta< / span > < span class = cF7 > )< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > );
< a name = "l192" > < / a > }
< a name = "l193" > < / a > dc-> flags & = ~< / span > < span class = cF3 > DCF_SYMMETRY< / span > < span class = cF0 > ;
< a name = "l194" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l195" > < / a > < / span > < span class = cF5 > Sprite3ZB< / span > < span class = cF0 > (dc, x1, y1, < / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFA > < 3> < / span > < span class = cF0 > , theta);
< a name = "l196" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (zoom > < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > )
< a name = "l197" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l198" > < / a > dc-> color = < / span > < span class = cF3 > YELLOW< / span > < span class = cF0 > ;
< a name = "l199" > < / a > < / span > < span class = cF5 > GrPutChar3< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > x1 * < / span > < span class = cFE > 7< / span > < span class = cF0 > + x2< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > y1 * < / span > < span class = cFE > 7< / span > < span class = cF0 > + y2< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps-> action_key);
< a name = "l200" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l201" > < / a > }
< a name = "l202" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> type == EMD_CONNECTOR)
< a name = "l203" > < / a > {
< a name = "l204" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (zoom > < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF0 > )
< a name = "l205" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l206" > < / a > dc-> color = < / span > < span class = cF3 > CYAN< / span > < span class = cF0 > ;
< a name = "l207" > < / a > < / span > < span class = cF5 > GrPutChar3< / span > < span class = cF0 > (dc, < / span > < span class = cF7 > (< / span > < span class = cF0 > x1 * < / span > < span class = cFE > 7< / span > < span class = cF0 > + x2< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cF7 > (< / span > < span class = cF0 > y1 * < / span > < span class = cFE > 7< / span > < span class = cF0 > + y2< / span > < span class = cF7 > )< / span > < span class = cF0 > / < / span > < span class = cFE > 8< / span > < span class = cF0 > , < / span > < span class = cFE > 0< / span > < span class = cF0 > , tmps-> action_key);
< a name = "l208" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l209" > < / a > }
< a name = "l210" > < / a > tmps = tmps-> next;
< a name = "l211" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l212" > < / a > }
< a name = "l213" > < / a >
< a name = "l214" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > MyDerivative(< / span > < span class = cF9 > CMathODE< / span > < span class = cF0 > *ode, < / span > < span class = cF1 > F64< / span > < span class = cF0 > , < / span > < span class = cF9 > COrder2D3< / span > < span class = cF0 > *, < / span > < span class = cF9 > COrder2D3< / span > < span class = cF0 > *)
< a name = "l215" > < / a > {
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< a name = "l216" > < / a > < / span > < span class = cF2 > //The forces due to springs and drag are< / span > < span class = cF0 >
< a name = "l217" > < / a > < / span > < span class = cF2 > //automatically handled by the< / span > < span class = cF0 >
< a name = "l218" > < / a > < / span > < span class = cF2 > //ode code. We can add new forces< / span > < span class = cF0 >
< a name = "l219" > < / a > < / span > < span class = cF2 > //here.< / span > < span class = cF0 >
< a name = "l220" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d, dd;
< a name = "l221" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p;
< a name = "l222" > < / a > MyMass *tmpm1, *tmpm2;
< a name = "l223" > < / a > MySpring *tmps;
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< a name = "l224" > < / a >
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< a name = "l225" > < / a > tmpm1 = ode-> next_mass;
< a name = "l226" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm1 != & ode-> next_mass)
< a name = "l227" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l228" > < / a > tmpm2 = tmpm1-> next;
< a name = "l229" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm2 != & ode-> next_mass)
< a name = "l230" > < / a > {
< a name = "l231" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & tmpm2-> state-> x, & tmpm1-> state-> x);
< a name = "l232" > < / a > dd = < / span > < span class = cF5 > D3NormSqr< / span > < span class = cF0 > (& p);
< a name = "l233" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (dd < = < / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * RADIUS< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l234" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l235" > < / a > d = < / span > < span class = cF5 > Sqrt< / span > < span class = cF0 > (dd) + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0001< / span > < span class = cF0 > ;
< a name = "l236" > < / a > dd = < / span > < span class = cFE > 10< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > * < / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF7 > (< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (< / span > < span class = cFE > 2< / span > < span class = cF0 > * RADIUS) - dd< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l237" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p, dd / d);
< a name = "l238" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmpm2-> DstateDt-> DxDt, & p);
< a name = "l239" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (& tmpm1-> DstateDt-> DxDt, & p);
< a name = "l240" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l241" > < / a > tmpm2 = tmpm2-> next;
< a name = "l242" > < / a > }
< a name = "l243" > < / a > tmpm1 = tmpm1-> next;
< a name = "l244" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l245" > < / a >
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< a name = "l246" > < / a > tmps = ode-> next_spring;
< a name = "l247" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l248" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l249" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (main_mode_bttn.state == MMD_PLAY & & tmps-> type == EMD_THRUSTER & &
< a name = "l250" > < / a > < / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, action_scan_codes[tmps-> action_key - < / span > < span class = cF6 > '0'< / span > < span class = cF0 > ]< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l251" > < / a > {
< a name = "l252" > < / a > < / span > < span class = cF5 > D3Sub< / span > < span class = cF0 > (& p, & tmps-> end2-> state-> x, & tmps-> end1-> state-> x);
< a name = "l253" > < / a > < / span > < span class = cF5 > D3Unit< / span > < span class = cF0 > (& p);
< a name = "l254" > < / a > < / span > < span class = cF5 > D3MulEqu< / span > < span class = cF0 > (& p, < / span > < span class = cFE > 2000< / span > < span class = cF0 > );
< a name = "l255" > < / a > < / span > < span class = cF5 > D3AddEqu< / span > < span class = cF0 > (& tmps-> end1-> DstateDt-> DxDt, & p);
< a name = "l256" > < / a > }
< a name = "l257" > < / a > tmps = tmps-> next;
< a name = "l258" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l259" > < / a > }
< a name = "l260" > < / a >
< a name = "l261" > < / a > MyMass *PlaceMass(< / span > < span class = cF9 > I64< / span > < span class = cF0 > x, < / span > < span class = cF9 > I64< / span > < span class = cF0 > y)
< a name = "l262" > < / a > {
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< a name = "l263" > < / a > MyMass *tmpm=< / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MyMass< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l264" > < / a >
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< a name = "l265" > < / a > tmpm-> mass = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l266" > < / a > tmpm-> drag_profile_factor = < / span > < span class = cFE > 100< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l267" > < / a > tmpm-> x = x;
< a name = "l268" > < / a > tmpm-> y = y;
< a name = "l269" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmpm, ode-> last_mass);
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< a name = "l270" > < / a >
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< a name = "l271" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmpm;
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< a name = "l272" > < / a > }
< a name = "l273" > < / a >
< a name = "l274" > < / a > MySpring *PlaceSpring(MyMass *tmpm1, MyMass *tmpm2, < / span > < span class = cF9 > I64< / span > < span class = cF0 > type)
< a name = "l275" > < / a > {
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< a name = "l276" > < / a > MySpring *tmps = < / span > < span class = cF5 > CAlloc< / span > < span class = cF0 > (< / span > < span class = cF1 > sizeof< / span > < span class = cF7 > (< / span > < span class = cF0 > MySpring< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l277" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > d = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmpm1-> x, & tmpm2-> x);
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< a name = "l278" > < / a >
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< a name = "l279" > < / a > tmps-> end1 = tmpm1;
< a name = "l280" > < / a > tmps-> end2 = tmpm2;
< a name = "l281" > < / a > tmps-> rest_len = d;
< a name = "l282" > < / a > tmps-> type = type;
< a name = "l283" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (type == EMD_THRUSTER)
< a name = "l284" > < / a > tmps-> const = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l285" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l286" > < / a > tmps-> const = < / span > < span class = cFE > 2500000< / span > < span class = cF0 > /< / span > < span class = cF5 > Sqr< / span > < span class = cF0 > (d);
< a name = "l287" > < / a > tmps-> action_key = next_action_key;
< a name = "l288" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (tmps, ode-> last_spring);
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< a name = "l289" > < / a >
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< a name = "l290" > < / a > < / span > < span class = cF1 > return< / span > < span class = cF0 > tmps;
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< a name = "l291" > < / a > }
< a name = "l292" > < / a >
< a name = "l293" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CenterMasses()
< a name = "l294" > < / a > {
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< a name = "l295" > < / a > < / span > < span class = cF9 > CD3< / span > < span class = cF0 > p;
< a name = "l296" > < / a > MyMass *tmpm1, *tmpm2;
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< a name = "l297" > < / a >
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< a name = "l298" > < / a > tmpm1 = ode-> next_mass;
< a name = "l299" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1 != & ode-> next_mass)
< a name = "l300" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l301" > < / a > < / span > < span class = cF5 > D3Copy< / span > < span class = cF0 > (& p, & tmpm1-> x);
< a name = "l302" > < / a > tmpm2 = ode-> next_mass;
< a name = "l303" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmpm2 != & ode-> next_mass)
< a name = "l304" > < / a > {
< a name = "l305" > < / a > < / span > < span class = cF5 > D3SubEqu< / span > < span class = cF0 > (& tmpm2-> x, & p);
< a name = "l306" > < / a > tmpm2 = tmpm2-> next;
< a name = "l307" > < / a > }
< a name = "l308" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l309" > < / a > }
< a name = "l310" > < / a >
< a name = "l311" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > NullSprings()
< a name = "l312" > < / a > {
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< a name = "l313" > < / a > MySpring *tmps = ode-> next_spring;
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< a name = "l314" > < / a >
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< a name = "l315" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l316" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l317" > < / a > tmps-> rest_len = < / span > < span class = cF5 > D3Dist< / span > < span class = cF0 > (& tmps-> end1-> x, & tmps-> end2-> x);
< a name = "l318" > < / a > tmps = tmps-> next;
< a name = "l319" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l320" > < / a > }
< a name = "l321" > < / a >
< a name = "l322" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > BreakConnectors()
< a name = "l323" > < / a > {
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< a name = "l324" > < / a > MySpring *tmps = ode-> next_spring, *tmps1;
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< a name = "l325" > < / a >
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< a name = "l326" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (tmps != & ode-> next_spring)
< a name = "l327" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l328" > < / a > tmps1 = tmps-> next;
< a name = "l329" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmps-> type == EMD_CONNECTOR & & < / span > < span class = cF5 > Bt< / span > < span class = cF7 > (< / span > < span class = cFB > kbd< / span > < span class = cF0 > .down_bitmap, action_scan_codes[tmps-> action_key - < / span > < span class = cF6 > '0'< / span > < span class = cF0 > ]< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l330" > < / a > {
< a name = "l331" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (tmps);
< a name = "l332" > < / a > < / span > < span class = cF5 > Free< / span > < span class = cF0 > (tmps);
< a name = "l333" > < / a > }
< a name = "l334" > < / a > tmps = tmps1;
< a name = "l335" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l336" > < / a > }
< a name = "l337" > < / a >
< a name = "l338" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Init()
< a name = "l339" > < / a > {
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< a name = "l340" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > i;
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< a name = "l341" > < / a >
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< a name = "l342" > < / a > task = < / span > < span class = cF5 > Fs< / span > < span class = cF0 > ;
< a name = "l343" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < = < / span > < span class = cFE > 9< / span > < span class = cF0 > ; i++)
< a name = "l344" > < / a > action_scan_codes[i] = < / span > < span class = cF5 > Char2ScanCode< / span > < span class = cF0 > (< / span > < span class = cF6 > '0'< / span > < span class = cF0 > + i);
< a name = "l345" > < / a > < / span > < span class = cF1 > for< / span > < span class = cF0 > (i = < / span > < span class = cFE > 0< / span > < span class = cF0 > ; i < STARS_NUM; i++)
< a name = "l346" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l347" > < / a > stars_x[i] = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % < / span > < span class = cFE > 8192< / span > < span class = cF0 > - < / span > < span class = cFE > 4096< / span > < span class = cF0 > ;
< a name = "l348" > < / a > stars_y[i] = < / span > < span class = cF5 > RandU32< / span > < span class = cF0 > % < / span > < span class = cFE > 8192< / span > < span class = cF0 > - < / span > < span class = cFE > 4096< / span > < span class = cF0 > ;
< a name = "l349" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l350" > < / a > next_action_key = < / span > < span class = cF6 > '1'< / span > < span class = cF0 > ;
< a name = "l351" > < / a > zoom = < / span > < span class = cFE > 1< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l352" > < / a > ode = < / span > < span class = cF5 > ODENew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > e-< / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cF3 > ODEF_HAS_MASSES< / span > < span class = cF0 > );
< a name = "l353" > < / a > ode-> derive = & MyDerivative;
< a name = "l354" > < / a > ode-> acceleration_limit = < / span > < span class = cFE > 5< / span > < span class = cF0 > e3;
< a name = "l355" > < / a > ode-> drag_v2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 000002< / span > < span class = cF0 > ;
< a name = "l356" > < / a > ode-> drag_v3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0000001< / span > < span class = cF0 > ;
< a name = "l357" > < / a > < / span > < span class = cF5 > QueueInsert< / span > < span class = cF0 > (ode, < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> last_ode);
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< a name = "l358" > < / a > }
< a name = "l359" > < / a >
< a name = "l360" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > CleanUp()
< a name = "l361" > < / a > {
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< a name = "l362" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ode)
< a name = "l363" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l364" > < / a > < / span > < span class = cF5 > QueueRemove< / span > < span class = cF0 > (ode);
< a name = "l365" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& ode-> next_mass, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l366" > < / a > < / span > < span class = cF5 > QueueDel< / span > < span class = cF0 > (& ode-> next_spring, < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > );
< a name = "l367" > < / a > < / span > < span class = cF5 > ODEDel< / span > < span class = cF0 > (ode);
< a name = "l368" > < / a > ode = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l369" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
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< a name = "l370" > < / a > }
< a name = "l371" > < / a >
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< a name = "l372" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > PlayShip()
< a name = "l373" > < / a > {
< a name = "l374" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, arg2;
< a name = "l375" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > last_noise = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l376" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > okay;
< a name = "l377" > < / a >
< a name = "l378" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode, < / span > < span class = cF3 > OFF< / span > < span class = cF0 > );
< a name = "l379" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > (
< a name = "l380" > < / a > < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l381" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l382" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l383" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l384" > < / a > < / span > < span class = cF6 > " Edit {" < / span > < span class = cF0 >
< a name = "l385" > < / a > < / span > < span class = cF6 > " EditShip(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l386" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l387" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l388" > < / a > < / span > < span class = cF6 > " Center(,'c');" < / span > < span class = cF0 >
< a name = "l389" > < / a > < / span > < span class = cF6 > " Damp(,'d');" < / span > < span class = cF0 >
< a name = "l390" > < / a > < / span > < span class = cF6 > " Action0(,'0');" < / span > < span class = cF0 >
< a name = "l391" > < / a > < / span > < span class = cF6 > " Action1(,'1');" < / span > < span class = cF0 >
< a name = "l392" > < / a > < / span > < span class = cF6 > " Action2(,'2');" < / span > < span class = cF0 >
< a name = "l393" > < / a > < / span > < span class = cF6 > " Action3(,'3');" < / span > < span class = cF0 >
< a name = "l394" > < / a > < / span > < span class = cF6 > " Action4(,'4');" < / span > < span class = cF0 >
< a name = "l395" > < / a > < / span > < span class = cF6 > " Action5(,'5');" < / span > < span class = cF0 >
< a name = "l396" > < / a > < / span > < span class = cF6 > " Action6(,'6');" < / span > < span class = cF0 >
< a name = "l397" > < / a > < / span > < span class = cF6 > " Action7(,'7');" < / span > < span class = cF0 >
< a name = "l398" > < / a > < / span > < span class = cF6 > " Action8(,'8');" < / span > < span class = cF0 >
< a name = "l399" > < / a > < / span > < span class = cF6 > " Action9(,'9');" < / span > < span class = cF0 >
< a name = "l400" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l401" > < / a > < / span > < span class = cF6 > " View {" < / span > < span class = cF0 >
< a name = "l402" > < / a > < / span > < span class = cF6 > " ZoomIn(,'z');" < / span > < span class = cF0 >
< a name = "l403" > < / a > < / span > < span class = cF6 > " ZoomOut(,'Z');" < / span > < span class = cF0 >
< a name = "l404" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l405" > < / a > );
< a name = "l406" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l407" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l408" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l409" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (main_mode_bttn.state == MMD_PLAY)
< a name = "l410" > < / a > {
< a name = "l411" > < / a > BreakConnectors;
< a name = "l412" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > MessageScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & arg1, & arg2, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l413" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l414" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l415" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l416" > < / a > {
< a name = "l417" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '0'< / span > < span class = cF0 > ...< / span > < span class = cF6 > '9'< / span > < span class = cF0 > :
< a name = "l418" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (< / span > < span class = cF5 > tS< / span > < span class = cF0 > > last_noise + < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 25< / span > < span class = cF0 > )
< a name = "l419" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l420" > < / a > < / span > < span class = cF5 > Noise< / span > < span class = cF0 > (< / span > < span class = cFE > 250< / span > < span class = cF0 > , < / span > < span class = cFE > 18< / span > < span class = cF0 > , < / span > < span class = cFE > 46< / span > < span class = cF0 > );
< a name = "l421" > < / a > last_noise = < / span > < span class = cF5 > tS< / span > < span class = cF0 > ;
< a name = "l422" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l423" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l424" > < / a >
< a name = "l425" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'z'< / span > < span class = cF0 > :
< a name = "l426" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& Zoom, < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF7 > (< / span > < span class = cF9 > I64< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l427" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l428" > < / a >
< a name = "l429" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'Z'< / span > < span class = cF0 > :
< a name = "l430" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& Zoom, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF7 > (< / span > < span class = cF9 > I64< / span > < span class = cF7 > )< / span > < span class = cF0 > );
< a name = "l431" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l432" > < / a >
< a name = "l433" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'c'< / span > < span class = cF0 > :
< a name = "l434" > < / a > CenterMasses;
< a name = "l435" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l436" > < / a >
< a name = "l437" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'd'< / span > < span class = cF0 > :
< a name = "l438" > < / a > ode-> drag_v2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 002< / span > < span class = cF0 > ;
< a name = "l439" > < / a > ode-> drag_v3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0001< / span > < span class = cF0 > ;
< a name = "l440" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l441" > < / a >
< a name = "l442" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l443" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (++main_mode_bttn.state == MMD_MODES_NUM)
< a name = "l444" > < / a > main_mode_bttn.state = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l445" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l446" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > ps_done;
< a name = "l447" > < / a >
< a name = "l448" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l449" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l450" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > ;
< a name = "l451" > < / a > }
< a name = "l452" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l453" > < / a >
< a name = "l454" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > :
< a name = "l455" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l456" > < / a > {
2021-07-04 23:11:34 +01:00
< a name = "l457" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'd'< / span > < span class = cF0 > :
2021-10-27 08:28:16 +01:00
< a name = "l458" > < / a > ode-> drag_v2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 000002< / span > < span class = cF0 > ;
< a name = "l459" > < / a > ode-> drag_v3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0000001< / span > < span class = cF0 > ;
2021-07-04 23:11:34 +01:00
< a name = "l460" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
2021-10-27 08:28:16 +01:00
< a name = "l461" > < / a > }
< a name = "l462" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l463" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l464" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l465" > < / a > }
< a name = "l466" > < / a > ps_done: < / span > < span class = cF2 > //Don't goto out of try< / span > < span class = cF0 >
< a name = "l467" > < / a > okay = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l468" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l469" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l470" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l471" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> catch_except = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l472" > < / a > okay = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l473" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l474" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l475" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!okay)
< a name = "l476" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > ;
< a name = "l477" > < / a > }
< a name = "l478" > < / a >
< a name = "l479" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > EditShip()
< a name = "l480" > < / a > {
< a name = "l481" > < / a > < / span > < span class = cF9 > I64< / span > < span class = cF0 > arg1, arg2;
< a name = "l482" > < / a > < / span > < span class = cF1 > F64< / span > < span class = cF0 > wx, wy;
< a name = "l483" > < / a > < / span > < span class = cF1 > Bool< / span > < span class = cF0 > okay;
< a name = "l484" > < / a > MyMass *tmpm1 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > , *tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l485" > < / a > < / span > < span class = cF9 > CCtrl< / span > < span class = cF0 > *bt_edit_mode = < / span > < span class = cF5 > CtrlBttnNew< / span > < span class = cF0 > (< / span > < span class = cFE > 0< / span > < span class = cF0 > , < / span > < span class = cFE > 5< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > + < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cFE > 80< / span > < span class = cF0 > ,, EMD_MODES_NUM,
< a name = "l486" > < / a > < / span > < span class = cF5 > Define< / span > < span class = cF7 > (< / span > < span class = cF6 > " ST_EDIT_MODES" < / span > < span class = cF7 > )< / span > < span class = cF0 > , edit_mode_colors, & edit_mode_bttn);
< a name = "l487" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode);
< a name = "l488" > < / a > < / span > < span class = cF5 > MenuPush< / span > < span class = cF0 > ( < / span > < span class = cF6 > " File {" < / span > < span class = cF0 >
< a name = "l489" > < / a > < / span > < span class = cF6 > " Abort(,CH_SHIFT_ESC);" < / span > < span class = cF0 >
< a name = "l490" > < / a > < / span > < span class = cF6 > " Exit(,CH_ESC);" < / span > < span class = cF0 >
< a name = "l491" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l492" > < / a > < / span > < span class = cF6 > " Play {" < / span > < span class = cF0 >
< a name = "l493" > < / a > < / span > < span class = cF6 > " PlayShip(,CH_SPACE);" < / span > < span class = cF0 >
< a name = "l494" > < / a > < / span > < span class = cF6 > " Center(,'c');" < / span > < span class = cF0 >
< a name = "l495" > < / a > < / span > < span class = cF6 > " Damp(,'d');" < / span > < span class = cF0 >
< a name = "l496" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l497" > < / a > < / span > < span class = cF6 > " Edit {" < / span > < span class = cF0 >
< a name = "l498" > < / a > < / span > < span class = cF6 > " Move(,'v');" < / span > < span class = cF0 >
< a name = "l499" > < / a > < / span > < span class = cF6 > " Mass(,'m');" < / span > < span class = cF0 >
< a name = "l500" > < / a > < / span > < span class = cF6 > " Spring(,'s');" < / span > < span class = cF0 >
< a name = "l501" > < / a > < / span > < span class = cF6 > " Connector(,'n');" < / span > < span class = cF0 >
< a name = "l502" > < / a > < / span > < span class = cF6 > " Thruster(,'t');" < / span > < span class = cF0 >
< a name = "l503" > < / a > < / span > < span class = cF6 > " Restart(,'\n');" < / span > < span class = cF0 >
< a name = "l504" > < / a > < / span > < span class = cF6 > " Action0(,'0');" < / span > < span class = cF0 >
< a name = "l505" > < / a > < / span > < span class = cF6 > " Action1(,'1');" < / span > < span class = cF0 >
< a name = "l506" > < / a > < / span > < span class = cF6 > " Action2(,'2');" < / span > < span class = cF0 >
< a name = "l507" > < / a > < / span > < span class = cF6 > " Action3(,'3');" < / span > < span class = cF0 >
< a name = "l508" > < / a > < / span > < span class = cF6 > " Action4(,'4');" < / span > < span class = cF0 >
< a name = "l509" > < / a > < / span > < span class = cF6 > " Action5(,'5');" < / span > < span class = cF0 >
< a name = "l510" > < / a > < / span > < span class = cF6 > " Action6(,'6');" < / span > < span class = cF0 >
< a name = "l511" > < / a > < / span > < span class = cF6 > " Action7(,'7');" < / span > < span class = cF0 >
< a name = "l512" > < / a > < / span > < span class = cF6 > " Action8(,'8');" < / span > < span class = cF0 >
< a name = "l513" > < / a > < / span > < span class = cF6 > " Action9(,'9');" < / span > < span class = cF0 >
< a name = "l514" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l515" > < / a > < / span > < span class = cF6 > " View {" < / span > < span class = cF0 >
< a name = "l516" > < / a > < / span > < span class = cF6 > " ZoomIn(,'z');" < / span > < span class = cF0 >
< a name = "l517" > < / a > < / span > < span class = cF6 > " ZoomOut(,'Z');" < / span > < span class = cF0 >
< a name = "l518" > < / a > < / span > < span class = cF6 > " }" < / span > < span class = cF0 >
< a name = "l519" > < / a > );
< a name = "l520" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l521" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l522" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l523" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (main_mode_bttn.state == MMD_EDIT)
< a name = "l524" > < / a > {
< a name = "l525" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (< / span > < span class = cF5 > MessageScan< / span > < span class = cF7 > (< / span > < span class = cF0 > & arg1, & arg2,
< a name = "l526" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > |
< a name = "l527" > < / a > < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > | < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF7 > )< / span > < span class = cF0 > )
< a name = "l528" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l529" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_DOWN< / span > < span class = cF0 > :
< a name = "l530" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (edit_mode_bttn.state)
< a name = "l531" > < / a > {
< a name = "l532" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_MASS:
< a name = "l533" > < / a > S2W(< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y, & wx, & wy);
< a name = "l534" > < / a > tmpm1 = PlaceMass(wx, wy);
< a name = "l535" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (ode-> next_mass == tmpm1)
< a name = "l536" > < / a > tmpm1-> img = < / span > < span class = cFA > < 1> < / span > < span class = cF0 > ;
< a name = "l537" > < / a > < / span > < span class = cF1 > else< / span > < span class = cF0 >
< a name = "l538" > < / a > tmpm1-> img = < / span > < span class = cFA > < 2> < / span > < span class = cF0 > ;
< a name = "l539" > < / a > tmpm1 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l540" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l541" > < / a >
< a name = "l542" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_SPRING:
< a name = "l543" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_CONNECTOR:
< a name = "l544" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_THRUSTER:
< a name = "l545" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_MOVE:
< a name = "l546" > < / a > S2W(< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y, & wx, & wy);
< a name = "l547" > < / a > tmpm1 = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, wx, wy);
< a name = "l548" > < / a > tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l549" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l550" > < / a > }
< a name = "l551" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l552" > < / a >
< a name = "l553" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_L_UP< / span > < span class = cF0 > :
< a name = "l554" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (edit_mode_bttn.state)
< a name = "l555" > < / a > {
< a name = "l556" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_MASS:
< a name = "l557" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l558" > < / a >
< a name = "l559" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_SPRING:
< a name = "l560" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_CONNECTOR:
< a name = "l561" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_THRUSTER:
< a name = "l562" > < / a > S2W(< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y, & wx, & wy);
< a name = "l563" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1 & & < / span > < span class = cF7 > (< / span > < span class = cF0 > tmpm2 = < / span > < span class = cF5 > MassFind< / span > < span class = cF0 > (ode, wx, wy)< / span > < span class = cF7 > )< / span > < span class = cF0 > & & tmpm1 != tmpm2)
< a name = "l564" > < / a > PlaceSpring(tmpm1, tmpm2, edit_mode_bttn.state);
< a name = "l565" > < / a > tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l566" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l567" > < / a >
< a name = "l568" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_MOVE:
< a name = "l569" > < / a > S2W(< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y, & wx, & wy);
< a name = "l570" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1)
< a name = "l571" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l572" > < / a > tmpm1-> x = wx;
< a name = "l573" > < / a > tmpm1-> y = wy;
< a name = "l574" > < / a > tmpm1-> z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l575" > < / a > NullSprings;
< a name = "l576" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l577" > < / a > tmpm1 = tmpm2 = < / span > < span class = cF3 > NULL< / span > < span class = cF0 > ;
< a name = "l578" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l579" > < / a > }
< a name = "l580" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l581" > < / a >
< a name = "l582" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_MOVE< / span > < span class = cF0 > :
< a name = "l583" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (edit_mode_bttn.state)
< a name = "l584" > < / a > {
< a name = "l585" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > EMD_MOVE:
< a name = "l586" > < / a > S2W(< / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.x, < / span > < span class = cFB > mouse< / span > < span class = cF0 > .pos.y, & wx, & wy);
< a name = "l587" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (tmpm1)
< a name = "l588" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l589" > < / a > tmpm1-> x = wx;
< a name = "l590" > < / a > tmpm1-> y = wy;
< a name = "l591" > < / a > tmpm1-> z = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l592" > < / a > NullSprings;
< a name = "l593" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l594" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l595" > < / a > }
< a name = "l596" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l597" > < / a >
< a name = "l598" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_DOWN< / span > < span class = cF0 > :
< a name = "l599" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (++edit_mode_bttn.state == EMD_MODES_NUM)
< a name = "l600" > < / a > edit_mode_bttn.state = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l601" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l602" > < / a >
< a name = "l603" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_MS_R_UP< / span > < span class = cF0 > :
< a name = "l604" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l605" > < / a >
< a name = "l606" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_DOWN< / span > < span class = cF0 > :
< a name = "l607" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l608" > < / a > {
< a name = "l609" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '\n'< / span > < span class = cF0 > :
< a name = "l610" > < / a > CleanUp;
< a name = "l611" > < / a > Init;
< a name = "l612" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l613" > < / a >
< a name = "l614" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > '0'< / span > < span class = cF0 > ...< / span > < span class = cF6 > '9'< / span > < span class = cF0 > :
< a name = "l615" > < / a > next_action_key = arg1;
< a name = "l616" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l617" > < / a >
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< a name = "l618" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'c'< / span > < span class = cF0 > :
< a name = "l619" > < / a > CenterMasses;
< a name = "l620" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l621" > < / a >
< a name = "l622" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'd'< / span > < span class = cF0 > :
< a name = "l623" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode, < / span > < span class = cF3 > OFF< / span > < span class = cF0 > );
< a name = "l624" > < / a > ode-> drag_v2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 002< / span > < span class = cF0 > ;
< a name = "l625" > < / a > ode-> drag_v3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0001< / span > < span class = cF0 > ;
< a name = "l626" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l627" > < / a >
< a name = "l628" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'v'< / span > < span class = cF0 > :
< a name = "l629" > < / a > edit_mode_bttn.state = EMD_MOVE;
< a name = "l630" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l631" > < / a >
< a name = "l632" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'm'< / span > < span class = cF0 > :
< a name = "l633" > < / a > edit_mode_bttn.state = EMD_MASS;
< a name = "l634" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l635" > < / a >
< a name = "l636" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'n'< / span > < span class = cF0 > :
< a name = "l637" > < / a > edit_mode_bttn.state = EMD_CONNECTOR;
< a name = "l638" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l639" > < / a >
< a name = "l640" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 's'< / span > < span class = cF0 > :
< a name = "l641" > < / a > edit_mode_bttn.state = EMD_SPRING;
< a name = "l642" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l643" > < / a >
< a name = "l644" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 't'< / span > < span class = cF0 > :
< a name = "l645" > < / a > edit_mode_bttn.state = EMD_THRUSTER;
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< a name = "l646" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l647" > < / a >
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< a name = "l648" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'z'< / span > < span class = cF0 > :
< a name = "l649" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& Zoom, < / span > < span class = cFE > 2< / span > < span class = cF0 > .< / span > < span class = cFE > 0< / span > < span class = cF7 > (< / span > < span class = cF9 > I64< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l650" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l651" > < / a >
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< a name = "l652" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'Z'< / span > < span class = cF0 > :
< a name = "l653" > < / a > < / span > < span class = cF5 > Spawn< / span > < span class = cF0 > (& Zoom, < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 5< / span > < span class = cF7 > (< / span > < span class = cF9 > I64< / span > < span class = cF7 > )< / span > < span class = cF0 > );
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< a name = "l654" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l655" > < / a >
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< a name = "l656" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SPACE< / span > < span class = cF0 > :
< a name = "l657" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (++main_mode_bttn.state == MMD_MODES_NUM)
< a name = "l658" > < / a > main_mode_bttn.state = < / span > < span class = cFE > 0< / span > < span class = cF0 > ;
< a name = "l659" > < / a > < / span > < span class = cF5 > MessageGet< / span > < span class = cF0 > (,, < / span > < span class = cFE > 1< / span > < span class = cF0 > < < < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > );
< a name = "l660" > < / a > < / span > < span class = cF1 > goto< / span > < span class = cF0 > es_done;
< a name = "l661" > < / a >
< a name = "l662" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_SHIFT_ESC< / span > < span class = cF0 > :
< a name = "l663" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > CH_ESC< / span > < span class = cF0 > :
< a name = "l664" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > ;
< a name = "l665" > < / a > }
< a name = "l666" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
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< a name = "l667" > < / a >
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< a name = "l668" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF3 > MESSAGE_KEY_UP< / span > < span class = cF0 > :
< a name = "l669" > < / a > < / span > < span class = cF1 > switch< / span > < span class = cF0 > (arg1)
< a name = "l670" > < / a > {
< a name = "l671" > < / a > < / span > < span class = cF1 > case< / span > < span class = cF0 > < / span > < span class = cF6 > 'd'< / span > < span class = cF0 > :
< a name = "l672" > < / a > < / span > < span class = cF5 > ODEPause< / span > < span class = cF0 > (ode);
< a name = "l673" > < / a > ode-> drag_v2 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 000002< / span > < span class = cF0 > ;
< a name = "l674" > < / a > ode-> drag_v3 = < / span > < span class = cFE > 0< / span > < span class = cF0 > .< / span > < span class = cFE > 0000001< / span > < span class = cF0 > ;
< a name = "l675" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l676" > < / a > }
< a name = "l677" > < / a > < / span > < span class = cF1 > break< / span > < span class = cF0 > ;
< a name = "l678" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l679" > < / a > < / span > < span class = cF5 > Refresh< / span > < span class = cF0 > ;
< a name = "l680" > < / a > }
< a name = "l681" > < / a > es_done: < / span > < span class = cF2 > //Don't goto out of try< / span > < span class = cF0 >
< a name = "l682" > < / a > okay = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l683" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l684" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l685" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l686" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> catch_except = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l687" > < / a > okay = < / span > < span class = cF3 > FALSE< / span > < span class = cF0 > ;
< a name = "l688" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l689" > < / a > < / span > < span class = cF5 > MenuPop< / span > < span class = cF0 > ;
< a name = "l690" > < / a > < / span > < span class = cF5 > CtrlBttnDel< / span > < span class = cF0 > (bt_edit_mode);
< a name = "l691" > < / a > < / span > < span class = cF1 > if< / span > < span class = cF0 > (!okay)
< a name = "l692" > < / a > < / span > < span class = cF5 > throw< / span > < span class = cF0 > ;
< a name = "l693" > < / a > }
< a name = "l694" > < / a >
< a name = "l695" > < / a > < / span > < span class = cF1 > U0< / span > < span class = cF0 > Strut()
< a name = "l696" > < / a > {
< a name = "l697" > < / a > < / span > < span class = cF9 > CCtrl< / span > < span class = cF0 > *bt_main_mode;
< a name = "l698" > < / a >
2021-12-11 11:10:58 +00:00
< a name = "l699" > < / a > < / span > < span class = cF5 > SettingsPush< / span > < span class = cF0 > ; < / span > < span class = cF2 > //See < / span > < a href = "https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.ZC.html#l3" > < span class = cF4 > SettingsPush< / span > < / a > < span class = cF0 >
2021-10-27 08:28:16 +01:00
< a name = "l700" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> win_inhibit |= < / span > < span class = cF3 > WIF_SELF_MS_L< / span > < span class = cF0 > | < / span > < span class = cF3 > WIF_SELF_MS_R< / span > < span class = cF0 > | < / span > < span class = cF3 > WIG_DBL_CLICK< / span > < span class = cF0 > ;
< a name = "l701" > < / a > < / span > < span class = cF5 > AutoComplete< / span > < span class = cF0 > ;
< a name = "l702" > < / a > < / span > < span class = cF5 > WinBorder< / span > < span class = cF0 > ;
< a name = "l703" > < / a > < / span > < span class = cF5 > WinMax< / span > < span class = cF0 > ;
< a name = "l704" > < / a > < / span > < span class = cF5 > DocCursor< / span > < span class = cF0 > ;
< a name = "l705" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l706" > < / a > < / span > < span class = cF6 > " \n$WW,1$$PURPLE$$TX+CX,\" Build a ship.\" $$FG$\n\n" < / span > < span class = cF0 >
< a name = "l707" > < / a > < / span > < span class = cF6 > " Sel mass mode.\tLeft-click to place masses.\n" < / span > < span class = cF0 >
< a name = "l708" > < / a > < / span > < span class = cF6 > " Sel spring mode.\tLeft-drag to make members.\n" < / span > < span class = cF0 >
< a name = "l709" > < / a > < / span > < span class = cF6 > " Sel thruster mode.\tPress a digit, 0-9. Drag to make thruster.\n" < / span > < span class = cF0 >
< a name = "l710" > < / a > < / span > < span class = cF6 > " Sel connector mode.\tPress a digit, 0-9. " < / span > < span class = cF0 >
< a name = "l711" > < / a > < / span > < span class = cF6 > " Drag to make breakable connector.\n\n" < / span > < span class = cF0 >
< a name = "l712" > < / a > < / span > < span class = cF6 > " Press $GREEN$< SPACE> $FG$ to run the game. Press digits to operate " < / span > < span class = cF0 >
< a name = "l713" > < / a > < / span > < span class = cF6 > " thrusters and break connectors.\n\n" < / span > < span class = cF0 >
< a name = "l714" > < / a > < / span > < span class = cF6 > " Press $GREEN$< z> $FG$ or $GREEN$< SHIFT-Z> $FG$ to zoom in/out.\n\n" < / span > < span class = cF0 > ;
< a name = "l715" > < / a >
< a name = "l716" > < / a > < / span > < span class = cF5 > PressAKey< / span > < span class = cF0 > ;
< a name = "l717" > < / a > bt_main_mode = < / span > < span class = cF5 > CtrlBttnNew< / span > < span class = cF0 > (< / span > < span class = cF7 > (< / span > < span class = cF3 > GR_WIDTH< / span > < span class = cF0 > - < / span > < span class = cFE > 4< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_WIDTH< / span > < span class = cF0 > - < / span > < span class = cFE > 16< / span > < span class = cF7 > )< / span > < span class = cF0 > > > < / span > < span class = cFE > 1< / span > < span class = cF0 > , < / span > < span class = cFE > 1< / span > < span class = cF0 > * < / span > < span class = cF3 > FONT_HEIGHT< / span > < span class = cF0 > + < / span > < span class = cFE > 4< / span > < span class = cF0 > , < / span > < span class = cFE > 80< / span > < span class = cF0 > ,, MMD_MODES_NUM,
< a name = "l718" > < / a > < / span > < span class = cF5 > Define< / span > < span class = cF7 > (< / span > < span class = cF6 > " ST_MAIN_MODES" < / span > < span class = cF7 > )< / span > < span class = cF0 > , main_mode_colors, & main_mode_bttn);
< a name = "l719" > < / a > < / span > < span class = cF5 > PaletteSetLight< / span > < span class = cF0 > (< / span > < span class = cF3 > FALSE< / span > < span class = cF0 > );
< a name = "l720" > < / a > < / span > < span class = cF5 > DocClear< / span > < span class = cF0 > ;
< a name = "l721" > < / a > Init;
< a name = "l722" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> draw_it = & < / span > < span class = cF5 > DrawIt< / span > < span class = cF0 > ;
< a name = "l723" > < / a > < / span > < span class = cF1 > try< / span > < span class = cF0 >
< a name = "l724" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l725" > < / a > < / span > < span class = cF1 > while< / span > < span class = cF0 > (< / span > < span class = cF3 > TRUE< / span > < span class = cF0 > )
< a name = "l726" > < / a > {
< a name = "l727" > < / a > EditShip;
< a name = "l728" > < / a > PlayShip;
< a name = "l729" > < / a > }
< a name = "l730" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l731" > < / a > < / span > < span class = cF1 > catch< / span > < span class = cF0 >
< a name = "l732" > < / a > < / span > < span class = cF7 > {< / span > < span class = cF0 >
< a name = "l733" > < / a > CleanUp;
< a name = "l734" > < / a > < / span > < span class = cF5 > Fs< / span > < span class = cF0 > -> catch_except = < / span > < span class = cF3 > TRUE< / span > < span class = cF0 > ;
< a name = "l735" > < / a > < / span > < span class = cF7 > }< / span > < span class = cF0 >
< a name = "l736" > < / a > < / span > < span class = cF5 > SettingsPop< / span > < span class = cF0 > ;
< a name = "l737" > < / a > < / span > < span class = cF5 > CtrlBttnDel< / span > < span class = cF0 > (bt_main_mode);
< a name = "l738" > < / a > }
2021-07-03 05:07:57 +01:00
< / span > < / pre > < / body >
< / html >