2020-03-27 18:06:16 +00:00
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//#include "IPV4"
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#include "ICMP" // this is wrong and only doing this because we're just in dev right now. probably need approach like Shrine, MakeNet, idk.
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#include "Sockets"
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#define UDP_MAX_PORT 65535
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class CUDPHeader
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{
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U16 source_port;
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U16 destination_port;
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U16 length;
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U16 checksum;
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};
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class CUDPSocket
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{
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2020-04-11 06:43:18 +01:00
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CSocket *socket;
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2020-03-27 18:06:16 +00:00
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I64 receive_timeout_ms;
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I64 receive_max_timeout;
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U8 *receive_buffer;
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I64 receive_len;
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2020-07-28 06:51:14 +01:00
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CSocketAddressStorage receive_address; // based on ->family, cast or assign to a var as IPV4/IPV6 CSocketAddress
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2020-03-27 18:06:16 +00:00
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U16 bound_to; // represents the currently bound port
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};
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////////////////////////////////////////////////////
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// UDP Bound Socket Tree Classes & Functions
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class CUDPTreeQueue
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{ // next, last for CQueue implementation.
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CUDPTreeQueue *next;
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CUDPTreeQueue *last;
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2020-04-11 06:43:18 +01:00
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CUDPSocket *socket;
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2020-03-27 18:06:16 +00:00
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};
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class CUDPTreeNode
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{
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I64 port;
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CUDPTreeNode *left;
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CUDPTreeNode *right;
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2020-04-11 06:43:18 +01:00
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CUDPTreeQueue *queue;
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2020-03-27 18:06:16 +00:00
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};
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CUDPTreeNode *UDPTreeNodeInit()
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{ // init new empty tree/node.
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CUDPTreeNode *tree_node = CAlloc(sizeof(CUDPTreeNode));
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return tree_node;
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}
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U0 UDPTreeNodeAdd(CUDPTreeNode *node, CUDPTreeNode *tree)
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{ // using temp and last allows avoiding recursion and non-growing stack issues.
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CUDPTreeNode *temp_tree = tree;
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CUDPTreeNode *last_tree = temp_tree;
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while (temp_tree)
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2020-07-28 06:26:09 +01:00
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{ // loop ends when temp_tree hits a NULL node.
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2020-03-27 18:06:16 +00:00
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if (node->port < temp_tree->port)
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{ // if node smaller, go left
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last_tree = temp_tree;
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temp_tree = temp_tree->left;
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}
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else
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{ // if node equal or larger, go right
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last_tree = temp_tree;
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temp_tree = temp_tree->right;
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2020-07-28 06:26:09 +01:00
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}
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}
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// once while loop ends, this results in last_tree
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// being the resulting tree to store the node inside of.
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2020-03-27 18:06:16 +00:00
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2020-07-28 06:26:09 +01:00
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// recompute the direction and set.
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2020-03-27 18:06:16 +00:00
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if (node->port < last_tree->port)// if node smaller, go left
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last_tree->left = node;
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else // if node equal or larger, go right
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last_tree->right = node;
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}
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CUDPTreeNode *UDPTreeNodeParamAdd(I64 node_port, CUDPTreeNode *tree)
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{ // add a node using params, return pointer to the node
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CUDPTreeNode *result = UDPTreeNodeInit;
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result->port = node_port;
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UDPTreeNodeAdd(result, tree);
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return result;
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}
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CUDPTreeNode *UDPTreeNodeParamInit(I64 port)
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{
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CUDPTreeNode *result = UDPTreeNodeInit;
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result->port = port;
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return result;
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}
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CUDPTreeNode *UDPTreeNodeFind(I64 port, CUDPTreeNode *tree)
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{
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CUDPTreeNode *temp_tree = tree;
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while (temp_tree)
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{
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if (port < temp_tree->port) // if value smaller, go left
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temp_tree = temp_tree->left;
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else if (port > temp_tree->port) // if value larger, go right
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temp_tree = temp_tree->right;
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2020-07-28 06:26:09 +01:00
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else // if value equal, match found.
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2020-03-27 18:06:16 +00:00
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break;
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}
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return temp_tree; // ! NULL if not found.
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}
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CUDPTreeNode *UDPTreeNodePop(I64 port, CUDPTreeNode *tree)
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{ // mimics TreeNodeFind. pops whole sub-tree, original tree loses whole branch.
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CUDPTreeNode *parent_tree = tree;
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2020-07-28 06:51:14 +01:00
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CUDPTreeNode *temp_tree = parent_tree;
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Bool is_left = FALSE;
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2020-03-27 18:06:16 +00:00
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Bool is_right = FALSE;
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while (temp_tree)
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{
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if (port < temp_tree->port)
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{
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2020-07-28 06:51:14 +01:00
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parent_tree = temp_tree;
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temp_tree = temp_tree->left;
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is_right = FALSE;
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is_left = TRUE;
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2020-03-27 18:06:16 +00:00
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}
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else if (port > temp_tree->port)
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{
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2020-07-28 06:51:14 +01:00
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parent_tree = temp_tree;
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temp_tree = temp_tree->right;
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is_right = TRUE;
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is_left = FALSE;
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2020-03-27 18:06:16 +00:00
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}
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2020-07-28 06:26:09 +01:00
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else // if value equal, match found.
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2020-03-27 18:06:16 +00:00
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break;
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}
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if (temp_tree)
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{ //if we found it, clear its parents link to the node
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if (is_left)
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{
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parent_tree->left = NULL;
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}
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else if (is_right)
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{
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parent_tree->right = NULL;
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}
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}
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return temp_tree; // NULL if not found.
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}
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CUDPTreeNode *UDPTreeNodeSinglePop(I64 port, CUDPTreeNode *tree)
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2020-07-28 06:26:09 +01:00
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{ // pop a tree off, then add back in its sub-trees to main tree.
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// original node sub-trees are cleared.
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// TODO: double check this logic ensure it's sound.
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2020-07-28 06:51:14 +01:00
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CUDPTreeNode *node = UDPTreeNodePop(port, tree);
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CUDPTreeNode *left = node->left;
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CUDPTreeNode *right = node->right;
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2020-03-27 18:06:16 +00:00
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if (node)
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{
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if (left)
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2020-07-28 06:26:09 +01:00
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{ // if node has left tree, add the tree
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2020-03-27 18:06:16 +00:00
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UDPTreeNodeAdd(left, tree);
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2020-07-28 06:26:09 +01:00
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node->left = NULL;
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2020-03-27 18:06:16 +00:00
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}
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if (right)
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2020-07-28 06:26:09 +01:00
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{ // if node has right tree, add the tree.
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2020-03-27 18:06:16 +00:00
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UDPTreeNodeAdd(right, tree);
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2020-07-28 06:26:09 +01:00
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node->right = NULL;
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2020-03-27 18:06:16 +00:00
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}
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}
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return node;
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}
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U0 UDPTreeNodeFree(CUDPTreeNode *node)
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2020-07-28 06:26:09 +01:00
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{ // only clears and frees the node. !! if node has subtrees,
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// they will be left floating. use with caution to avoid memory leaks
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2020-03-27 18:06:16 +00:00
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// ... uh.. what to do with the inner CTreeQueue floating around ..? we need to fix that too right?
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2020-07-28 06:26:09 +01:00
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// .. what does CQueue functions give us. QueueRemove is our best bet,
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// i guess it will just try to swap around the next last ptrs.
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2020-03-27 18:06:16 +00:00
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}
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U0 UDPTreeNodeQueueInit(CUDPTreeNode *node)
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{
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node->queue = CAlloc(sizeof(CUDPTreeQueue));
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QueueInit(node->queue);
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}
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2020-04-11 06:43:18 +01:00
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U0 UDPTreeNodeQueueAdd(CUDPSocket *socket, CUDPTreeNode *node)
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2020-03-27 18:06:16 +00:00
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{
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CUDPTreeQueue *new_entry;
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if (!node->queue)
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{
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UDPTreeNodeQueueInit(node);
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node->queue->socket = socket;
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}
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else
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{
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new_entry = CAlloc(sizeof(CUDPTreeQueue));
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QueueInit(new_entry);
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new_entry->socket = socket;
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QueueInsert(new_entry, node->queue->last);
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}
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}
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2020-07-28 06:26:09 +01:00
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// refactored to UDPTreeNodeQueueSocketFind for Socket-call level functions
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2020-04-11 06:43:18 +01:00
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CUDPTreeQueue *UDPTreeNodeQueueSocketFind(CUDPSocket *socket, CUDPTreeNode *node)
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2020-03-27 18:06:16 +00:00
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{
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CUDPTreeQueue *temp_queue;
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if (node->queue)
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{
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if (node->queue->socket == socket)
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return node->queue;
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temp_queue = node->queue->next;
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while (temp_queue != node->queue)
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{
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if (temp_queue->socket == socket)
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return temp_queue;
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temp_queue = temp_queue->next;
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}
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}
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return NULL;
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}
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2020-07-28 06:51:14 +01:00
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CUDPTreeQueue *UDPTreeNodeQueueIPV4Find(U32 address, CUDPTreeNode *node)
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2020-07-28 06:26:09 +01:00
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{ // address should be pulled from an instance of CIPV4Address (TODO... double check what bit order we're in ?)
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2020-03-27 18:06:16 +00:00
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CUDPTreeQueue *temp_queue;
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2020-07-28 06:51:14 +01:00
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CSocketAddressIPV4 *temp_ip;
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2020-03-27 18:06:16 +00:00
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if (node->queue)
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{
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2020-07-28 06:51:14 +01:00
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if (node->queue->socket->receive_address.family == AF_INET)
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{
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temp_ip = &node->queue->socket->receive_address;
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if (temp_ip->address == address)
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return node->queue;
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}
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2020-03-27 18:06:16 +00:00
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temp_queue = node->queue->next;
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while (temp_queue != node->queue)
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{
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2020-07-28 06:51:14 +01:00
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if (temp_queue->socket->receive_address.family == AF_INET)
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{
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temp_ip = &temp_queue->socket->receive_address;
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if (temp_ip->address == address)
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return temp_queue;
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}
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2020-03-27 18:06:16 +00:00
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temp_queue = temp_queue->next;
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}
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}
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return NULL;
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}
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CUDPTreeQueue *UDPTreeNodeQueueSocketSinglePop(CUDPSocket *socket, CUDPTreeNode *node)
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{ // search by socket, pop a single UDPTreeQueue off the node, return popped queue.
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CUDPTreeQueue *temp_queue = UDPTreeNodeQueueSocketFind(socket, node);
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2020-07-28 06:26:09 +01:00
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CUDPTreeQueue *temp_next;
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CUDPTreeQueue *temp_last;
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2020-03-27 18:06:16 +00:00
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if (temp_queue)
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2020-07-28 06:26:09 +01:00
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{
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temp_next = temp_queue->next;
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temp_last = temp_queue->last;
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if (temp_queue != temp_next)
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{ // if 2 or more entries in queue, stitch next&last, loop found queue
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2020-07-28 06:51:14 +01:00
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temp_last->next = temp_next;
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temp_next->last = temp_last;
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2020-07-28 06:26:09 +01:00
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temp_queue->next = temp_queue;
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temp_queue->last = temp_queue;
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2020-07-28 06:51:14 +01:00
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2020-07-28 06:26:09 +01:00
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if (temp_queue == node->queue) // if entry to pop is node queue head, change head to next
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node->queue = temp_next;
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}
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else if (temp_queue == temp_next == temp_last)
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node->queue = NULL; // only one entry in queue, NULL node-queue link and pop the queue.
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}
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2020-03-27 18:06:16 +00:00
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return temp_queue; // if not found, NULL.
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}
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2020-07-28 06:26:09 +01:00
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/*
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2020-03-27 18:06:16 +00:00
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CUDPTreeQueue *UDPTreeNodeQueueSinglePop(U32 address, CUDPTreeNode *node)
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{ // pop a single UDPTreeQueue off the node, return popped queue.
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CUDPTreeQueue *temp_queue = UDPTreeNodeQueueFind(address, node);
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if (temp_queue)
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2020-07-28 06:26:09 +01:00
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Debug("When is this method needed ?");
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//QueueRemove(temp_queue);
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// links between queue entries pop out this and stitch back together. popped entry might have old links?
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2020-03-27 18:06:16 +00:00
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return temp_queue; // if not found, NULL.
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}
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2020-07-28 06:26:09 +01:00
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*/
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2020-03-27 18:06:16 +00:00
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// end UDP Bound Socket functions & classes
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////////////////////////////////////////////////////
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class CUDPGlobals
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{
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2020-04-11 06:43:18 +01:00
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CUDPTreeNode *bound_socket_tree;
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2020-03-27 18:06:16 +00:00
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} udp_globals;
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U0 UDPGlobalsInit()
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{
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udp_globals.bound_socket_tree = NULL;
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}
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2020-04-11 06:43:18 +01:00
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I64 UDPPacketAllocate(U8 **frame_out,
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2020-07-28 06:51:14 +01:00
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U32 source_ip,
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U16 source_port,
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U32 destination_ip,
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U16 destination_port,
|
|
|
|
I64 length)
|
2020-03-27 18:06:16 +00:00
|
|
|
{
|
|
|
|
U8 *ethernet_frame;
|
|
|
|
I64 de_index;
|
2020-04-11 06:43:18 +01:00
|
|
|
CUDPHeader *header;
|
2020-03-27 18:06:16 +00:00
|
|
|
|
|
|
|
de_index = IPV4PacketAllocate(ðernet_frame,
|
2020-07-28 06:51:14 +01:00
|
|
|
IP_PROTOCOL_UDP,
|
|
|
|
source_ip,
|
|
|
|
destination_ip,
|
|
|
|
sizeof(CUDPHeader) + length);
|
2020-03-27 18:06:16 +00:00
|
|
|
if (de_index < 0)
|
|
|
|
{
|
|
|
|
ZenithLog("UDP Ethernet Frame Allocate failed.\n");
|
|
|
|
return de_index;
|
|
|
|
}
|
|
|
|
|
|
|
|
header = ethernet_frame;
|
|
|
|
|
2020-07-28 06:51:14 +01:00
|
|
|
header->source_port = EndianU16(source_port);
|
|
|
|
header->destination_port = EndianU16(destination_port);
|
|
|
|
header->length = EndianU16(sizeof(CUDPHeader) + length);
|
|
|
|
header->checksum = 0;
|
2020-03-27 18:06:16 +00:00
|
|
|
|
|
|
|
*frame_out = ethernet_frame + sizeof(CUDPHeader);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
U0 UDPPacketFinish(I64 de_index)
|
|
|
|
{ // alias for IPV4PacketFinish, alias for EthernetFrameFinish, alias for driver send packet
|
|
|
|
IPV4PacketFinish(de_index);
|
|
|
|
}
|
|
|
|
|
|
|
|
I64 UDPParsePacket(U16 *source_port_out,
|
2020-07-28 06:51:14 +01:00
|
|
|
U16 *destination_port_out,
|
|
|
|
U8 **data_out,
|
|
|
|
I64 *length_out,
|
|
|
|
CIPV4Packet *packet)
|
2020-03-27 18:06:16 +00:00
|
|
|
{
|
|
|
|
|
|
|
|
// check ip protocol? probably redundant
|
|
|
|
|
|
|
|
CUDPHeader *header = packet->data;
|
|
|
|
|
|
|
|
// Shrine has FIXME, validate packet length!
|
|
|
|
|
2020-07-28 06:51:14 +01:00
|
|
|
*source_port_out = EndianU16(header->source_port);
|
|
|
|
*destination_port_out = EndianU16(header->destination_port);
|
2020-03-27 18:06:16 +00:00
|
|
|
|
2020-07-28 06:51:14 +01:00
|
|
|
*data_out = packet->data + sizeof(CUDPHeader);
|
|
|
|
*length_out = packet->length - sizeof(CUDPHeader);
|
2020-03-27 18:06:16 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//CUDPSocket *UDPSocket(U16 domain, U16 type) // should this even be allowed? why not just UDPSocket; ? it could just know its domain and type.
|
|
|
|
CUDPSocket *UDPSocket(U16 domain)
|
|
|
|
{
|
|
|
|
U16 type = SOCKET_DATAGRAM;
|
|
|
|
|
|
|
|
if (domain != AF_INET)
|
|
|
|
Debug("Non IPV4 UDP Sockets not implemented yet !\n");
|
|
|
|
|
|
|
|
// if (type != SOCKET_DATAGRAM)
|
|
|
|
// Debug("UDP Sockets must be of type SOCKET DATAGRAM"); // maybe just return null if wrong type and ZenithErr
|
|
|
|
|
|
|
|
CUDPSocket *udp_socket = CAlloc(sizeof(CUDPSocket));
|
|
|
|
|
|
|
|
udp_socket->socket = Socket(domain, type);
|
|
|
|
|
2020-07-28 06:34:39 +01:00
|
|
|
udp_socket->receive_address.family = domain; // INET or INET6
|
2020-03-27 18:06:16 +00:00
|
|
|
|
|
|
|
return udp_socket;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2020-07-28 06:34:39 +01:00
|
|
|
I64 UDPSocketBind(CUDPSocket *udp_socket, CSocketAddressStorage *address_in) // I64 addr_len ?? does it really matter that much
|
2020-03-27 18:06:16 +00:00
|
|
|
{
|
|
|
|
//if we put in addr len do a check its valid for ipv4 and ipv6 based on family
|
|
|
|
|
|
|
|
CUDPTreeNode *temp_node;
|
|
|
|
CSocketAddressIPV4 *ipv4_socket_addr;
|
|
|
|
U16 port;
|
|
|
|
|
|
|
|
switch (udp_socket->socket->state)
|
|
|
|
{
|
|
|
|
case SOCKET_STATE_READY: // Socket State machine must be in init state
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
ZenithErr("Unsuccessful UDP Socket Bind: Socket state-machine must be in READY state.\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (udp_socket->bound_to)
|
|
|
|
{
|
|
|
|
ZenithErr("Attempted UDP Socket Bind while UDP socket currently bound.");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (address_in->family != AF_INET) Debug("Non IPV4 socket binds not implemented !");
|
|
|
|
|
|
|
|
ipv4_socket_addr = address_in;
|
2020-07-28 06:34:39 +01:00
|
|
|
|
|
|
|
udp_socket->receive_address(CSocketAddressIPV4).address.address = ipv4_socket_addr->address.address;
|
|
|
|
// bind socket to address in parameter.
|
|
|
|
udp_socket->receive_address(CSocketAddressIPV4).port = ipv4_socket_addr->port;
|
|
|
|
// ... consistency would say keep in Big Endian ...
|
2020-03-27 18:06:16 +00:00
|
|
|
|
|
|
|
port = EndianU16(ipv4_socket_addr->port); // port member should be Big Endian, so now we're going L.E (?)
|
|
|
|
|
|
|
|
if (udp_globals.bound_socket_tree)
|
|
|
|
{
|
|
|
|
// look for our port.
|
|
|
|
temp_node = UDPTreeNodeFind(port, udp_globals.bound_socket_tree);
|
|
|
|
|
|
|
|
if (temp_node)
|
|
|
|
{ // if we find we have bound sockets at port, check address before adding to queue
|
2020-07-28 06:51:14 +01:00
|
|
|
if (UDPTreeNodeQueueIPV4Find(udp_socket->receive_address(CSocketAddressIPV4).address.address, temp_node))
|
2020-03-27 18:06:16 +00:00
|
|
|
{
|
|
|
|
ZenithErr("Attempted UDP Socket Bind at an address already in Bound Socket Tree !\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // if no address match, free to add socket to the node queue
|
|
|
|
UDPTreeNodeQueueAdd(udp_socket, temp_node);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // if we get no node back from port search, we didn't find it and are free to add a new node.
|
|
|
|
temp_node = UDPTreeNodeParamAdd(port, udp_globals.bound_socket_tree); // add new node with port, return its *.
|
|
|
|
UDPTreeNodeQueueAdd(udp_socket, temp_node);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // if no bound sockets, we init the tree as a new node
|
|
|
|
{
|
|
|
|
udp_globals.bound_socket_tree = UDPTreeNodeParamInit(port); //... shouuuld be in L.E .. ?
|
|
|
|
UDPTreeNodeQueueAdd(udp_socket, udp_globals.bound_socket_tree); // add the udp socket to the port queue
|
|
|
|
// maybe more checks to do before this, dunno rn.
|
|
|
|
}
|
|
|
|
|
|
|
|
udp_socket->bound_to = port;
|
|
|
|
|
|
|
|
SocketBind(udp_socket->socket); // Advance Socket state-machine to BIND REQ state.
|
|
|
|
|
|
|
|
switch (udp_socket->socket->state)
|
|
|
|
{
|
|
|
|
case SOCKET_STATE_BIND_REQ: // if BIND request success, set BOUND.
|
|
|
|
udp_socket->socket->state = SOCKET_STATE_BOUND;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
ZenithErr("Unsuccessful UDP Socket Bind: Misconfigured Socket state-machine.\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
I64 UDPSocketClose(CUDPSocket *udp_socket)
|
|
|
|
{ // close, pop, and free the socket from the bound tree.
|
|
|
|
CUDPTreeNode *node;
|
|
|
|
CUDPTreeQueue *queue;
|
|
|
|
|
|
|
|
node = UDPTreeNodeFind(udp_socket->bound_to, udp_globals.bound_socket_tree);
|
|
|
|
|
|
|
|
if (node)
|
|
|
|
queue = UDPTreeNodeQueueSocketFind(udp_socket, node);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Debug("Didn't find node at socket during UDPSocketClose!\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (queue)
|
|
|
|
{
|
2020-07-28 06:30:18 +01:00
|
|
|
UDPTreeNodeQueueSocketSinglePop(udp_socket, node);
|
2020-03-27 18:06:16 +00:00
|
|
|
|
2020-07-28 06:30:18 +01:00
|
|
|
Free(udp_socket->socket);
|
2020-07-28 06:34:39 +01:00
|
|
|
// Free(udp_socket->receive_buffer); // i think we'll still need to keep this
|
2020-07-28 06:30:18 +01:00
|
|
|
Free(udp_socket);
|
|
|
|
Free(queue);
|
2020-03-27 18:06:16 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Debug("Didn't find queue at socket during UDPSocketClose!\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// UDPSocketConnect (Shrine just has FIXME: 'implement')
|
|
|
|
|
2020-07-28 06:34:39 +01:00
|
|
|
// UDPListen (Shrine just has no_warns, not implemented)
|
|
|
|
|
|
|
|
I64 UDPSocketReceiveFrom(CUDPSocket *udp_socket, U8 *buffer, I64 len, CSocketAddressStorage *src_address)
|
|
|
|
{ // ommitted I64 addrlen, flags not implemented
|
|
|
|
CSocketAddressIPV4 *ipv4_socket_addr;
|
|
|
|
CSocketAddressIPV6 *ipv6_socket_addr;
|
|
|
|
|
|
|
|
udp_socket->receive_buffer = buffer;
|
|
|
|
udp_socket->receive_len = len;
|
|
|
|
|
|
|
|
if (udp_socket->receive_timeout_ms != 0)
|
|
|
|
udp_socket->receive_max_timeout = counts.jiffies + udp_socket->receive_timeout_ms * JIFFY_FREQ / 1000;
|
|
|
|
|
|
|
|
while (udp_socket->receive_buffer != NULL)
|
|
|
|
{ // 'Check for timeout'
|
|
|
|
if (udp_socket->receive_timeout_ms != 0 && counts.jiffies > udp_socket->receive_max_timeout)
|
|
|
|
{ // Shrine has TODO: 'seterror(EWOULDBLOCK)' investigate this
|
|
|
|
udp_socket->receive_len = -1; // ?
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Yield;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (src_address)
|
|
|
|
{
|
|
|
|
switch (udp_socket->receive_address.family)
|
|
|
|
{
|
|
|
|
case AF_INET:
|
|
|
|
ipv4_socket_addr = src_address;
|
|
|
|
MemCopy(ipv4_socket_addr, &udp_socket->receive_address, sizeof(CSocketAddressIPV4));
|
|
|
|
break;
|
|
|
|
case AF_INET6:
|
|
|
|
ipv6_socket_addr = src_address;
|
|
|
|
MemCopy(ipv6_socket_addr, &udp_socket->receive_address, sizeof(CSocketAddressIPV6));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return udp_socket->receive_len;
|
|
|
|
}
|
2020-03-27 18:06:16 +00:00
|
|
|
|
|
|
|
// UDPSocketSendTo
|
|
|
|
|
|
|
|
// UDPSocketSetOpt ?
|
|
|
|
|
|
|
|
// UDPHandle
|
|
|
|
|
2020-07-28 06:26:09 +01:00
|
|
|
// the socket functions just act on the socket state machine.
|
2020-03-27 18:06:16 +00:00
|
|
|
// ZenithErr and return fail vals if socket FSM improperly used.
|
2020-07-28 06:26:09 +01:00
|
|
|
// Careful with Free()'s.
|
2020-03-27 18:06:16 +00:00
|
|
|
|
|
|
|
UDPGlobalsInit;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|