mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2025-01-06 12:46:33 +00:00
615 lines
13 KiB
HolyC
615 lines
13 KiB
HolyC
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//#include "IPV4"
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#include "ICMP" // this is wrong and only doing this because we're just in dev right now. probably need approach like Shrine, MakeNet, idk.
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#include "Sockets"
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#define UDP_MAX_PORT 65535
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class CUDPHeader
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{
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U16 source_port;
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U16 destination_port;
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U16 length;
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U16 checksum;
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};
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class CUDPSocket
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{
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CSocket* socket;
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I64 receive_timeout_ms;
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I64 receive_max_timeout;
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U8 *receive_buffer;
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I64 receive_len;
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CSocketAddressIPV4 receive_address; // should this change to Storage class for IPV6 later ?
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U16 bound_to; // represents the currently bound port
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};
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////////////////////////////////////////////////////
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// UDP Bound Socket Tree Classes & Functions
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class CUDPTreeQueue
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{ // next, last for CQueue implementation.
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CUDPTreeQueue *next;
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CUDPTreeQueue *last;
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CUDPSocket* socket;
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};
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class CUDPTreeNode
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{
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I64 port;
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CUDPTreeNode *left;
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CUDPTreeNode *right;
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CUDPTreeQueue* queue;
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};
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CUDPTreeNode *UDPTreeNodeInit()
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{ // init new empty tree/node.
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CUDPTreeNode *tree_node = CAlloc(sizeof(CUDPTreeNode));
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return tree_node;
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}
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U0 UDPTreeNodeAdd(CUDPTreeNode *node, CUDPTreeNode *tree)
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{ // using temp and last allows avoiding recursion and non-growing stack issues.
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CUDPTreeNode *temp_tree = tree;
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CUDPTreeNode *last_tree = temp_tree;
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while (temp_tree)
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{
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if (node->port < temp_tree->port)
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{ // if node smaller, go left
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last_tree = temp_tree;
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temp_tree = temp_tree->left;
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}
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else
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{ // if node equal or larger, go right
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last_tree = temp_tree;
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temp_tree = temp_tree->right;
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} // at the end of this, this _should_ result in last_tree
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} // being the resulting tree to store the node inside of. i guess recompute the direction and set.
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if (node->port < last_tree->port)// if node smaller, go left
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last_tree->left = node;
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else // if node equal or larger, go right
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last_tree->right = node;
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}
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CUDPTreeNode *UDPTreeNodeParamAdd(I64 node_port, CUDPTreeNode *tree)
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{ // add a node using params, return pointer to the node
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CUDPTreeNode *result = UDPTreeNodeInit;
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result->port = node_port;
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UDPTreeNodeAdd(result, tree);
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return result;
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}
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CUDPTreeNode *UDPTreeNodeParamInit(I64 port)
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{
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CUDPTreeNode *result = UDPTreeNodeInit;
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result->port = port;
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return result;
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}
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CUDPTreeNode *UDPTreeNodeFind(I64 port, CUDPTreeNode *tree)
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{
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CUDPTreeNode *temp_tree = tree;
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while (temp_tree)
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{
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if (port < temp_tree->port) // if value smaller, go left
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temp_tree = temp_tree->left;
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else if (port > temp_tree->port) // if value larger, go right
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temp_tree = temp_tree->right;
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else // if value equal, match! i guess?
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break;
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}
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return temp_tree; // ! NULL if not found.
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}
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CUDPTreeNode *UDPTreeNodePop(I64 port, CUDPTreeNode *tree)
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{ // mimics TreeNodeFind. pops whole sub-tree, original tree loses whole branch.
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CUDPTreeNode *parent_tree = tree;
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CUDPTreeNode *temp_tree = parent_tree;
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Bool is_left = FALSE;
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Bool is_right = FALSE;
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while (temp_tree)
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{
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if (port < temp_tree->port)
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{
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parent_tree = temp_tree;
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temp_tree = temp_tree->left;
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is_right = FALSE;
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is_left = TRUE;
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}
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else if (port > temp_tree->port)
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{
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parent_tree = temp_tree;
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temp_tree = temp_tree->right;
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is_right = TRUE;
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is_left = FALSE;
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}
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else
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break;
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}
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if (temp_tree)
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{ //if we found it, clear its parents link to the node
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if (is_left)
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{
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parent_tree->left = NULL;
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}
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else if (is_right)
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{
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parent_tree->right = NULL;
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}
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}
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return temp_tree; // NULL if not found.
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}
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CUDPTreeNode *UDPTreeNodeSinglePop(I64 port, CUDPTreeNode *tree)
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{ // pop whole sub-tree, then add back in its sub-trees. TODO: should we leave the pointers in the node or clear them ?
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CUDPTreeNode *node = UDPTreeNodePop(port, tree);
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CUDPTreeNode *left = node->left;
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CUDPTreeNode *right = node->right;
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if (node)
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{
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if (left)
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{
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UDPTreeNodeAdd(left, tree);
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}
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if (right)
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{
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UDPTreeNodeAdd(right, tree);
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}
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}
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// ... see the TODO ^
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// node->left = NULL;
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// node->right = NULL;
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return node;
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}
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U0 UDPTreeNodeFree(CUDPTreeNode *node)
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{ // only clears and frees the node. !! if node has subtrees, they will be left floating. use with caution to avoid memory leaks
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// ... uh.. what to do with the inner CTreeQueue floating around ..? we need to fix that too right?
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// .. what does CQueue functions give us. QueueRemove is our best bet, i guess it will just try to swap around the next last ptrs.
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}
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U0 UDPTreeNodeQueueInit(CUDPTreeNode *node)
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{
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node->queue = CAlloc(sizeof(CUDPTreeQueue));
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QueueInit(node->queue);
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}
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U0 UDPTreeNodeQueueAdd(CUDPSocket* socket, CUDPTreeNode *node)
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{
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CUDPTreeQueue *new_entry;
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if (!node->queue)
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{
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UDPTreeNodeQueueInit(node);
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node->queue->socket = socket;
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}
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else
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{
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new_entry = CAlloc(sizeof(CUDPTreeQueue));
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QueueInit(new_entry);
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new_entry->socket = socket;
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QueueInsert(new_entry, node->queue->last);
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}
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}
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// refactored to UDPTreeNodeQueueSocketFind for Socket-call level functions9
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CUDPTreeQueue *UDPTreeNodeQueueSocketFind(CUDPSocket* socket, CUDPTreeNode *node)
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{
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CUDPTreeQueue *temp_queue;
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if (node->queue)
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{
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if (node->queue->socket == socket)
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return node->queue;
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temp_queue = node->queue->next;
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while (temp_queue != node->queue)
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{
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if (temp_queue->socket == socket)
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return temp_queue;
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temp_queue = temp_queue->next;
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}
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}
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return NULL;
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}
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CUDPTreeQueue *UDPTreeNodeQueueFind(U32 address, CUDPTreeNode *node)
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{ // address should be pulled from an instance of CIPV4Address (todo.. double check what bit order we're in ?)
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CUDPTreeQueue *temp_queue;
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if (node->queue)
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{
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if (node->queue->socket->receive_address.address == address)
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return node->queue;
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temp_queue = node->queue->next;
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while (temp_queue != node->queue)
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{
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if (temp_queue->socket->receive_address.address == address)
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return temp_queue;
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temp_queue = temp_queue->next;
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}
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}
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return NULL;
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}
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CUDPTreeQueue *UDPTreeNodeQueueSocketSinglePop(CUDPSocket *socket, CUDPTreeNode *node)
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{ // search by socket, pop a single UDPTreeQueue off the node, return popped queue.
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CUDPTreeQueue *temp_queue = UDPTreeNodeQueueSocketFind(socket, node);
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if (temp_queue)
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QueueRemove(temp_queue); // links between queue entries pop out this and stitch back together. popped entry might have old links?
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return temp_queue; // if not found, NULL.
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}
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CUDPTreeQueue *UDPTreeNodeQueueSinglePop(U32 address, CUDPTreeNode *node)
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{ // pop a single UDPTreeQueue off the node, return popped queue.
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CUDPTreeQueue *temp_queue = UDPTreeNodeQueueFind(address, node);
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if (temp_queue)
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QueueRemove(temp_queue); // links between queue entries pop out this and stitch back together. popped entry might have old links?
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return temp_queue; // if not found, NULL.
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}
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// end UDP Bound Socket functions & classes
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////////////////////////////////////////////////////
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class CUDPGlobals
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{
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CUDPTreeNode* bound_socket_tree;
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} udp_globals;
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U0 UDPGlobalsInit()
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{
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udp_globals.bound_socket_tree = NULL;
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}
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I64 UDPPacketAllocate(U8** frame_out,
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U32 source_ip,
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U16 source_port,
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U32 destination_ip,
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U16 destination_port,
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I64 length)
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{
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U8 *ethernet_frame;
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I64 de_index;
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CUDPHeader* header;
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de_index = IPV4PacketAllocate(ðernet_frame,
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IP_PROTOCOL_UDP,
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source_ip,
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destination_ip,
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sizeof(CUDPHeader) + length);
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if (de_index < 0)
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{
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ZenithLog("UDP Ethernet Frame Allocate failed.\n");
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return de_index;
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}
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header = ethernet_frame;
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header->source_port = EndianU16(source_port);
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header->destination_port = EndianU16(destination_port);
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header->length = EndianU16(sizeof(CUDPHeader) + length);
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header->checksum = 0;
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*frame_out = ethernet_frame + sizeof(CUDPHeader);
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}
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U0 UDPPacketFinish(I64 de_index)
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{ // alias for IPV4PacketFinish, alias for EthernetFrameFinish, alias for driver send packet
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IPV4PacketFinish(de_index);
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}
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I64 UDPParsePacket(U16 *source_port_out,
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U16 *destination_port_out,
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U8 **data_out,
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I64 *length_out,
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CIPV4Packet *packet)
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{
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// check ip protocol? probably redundant
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CUDPHeader *header = packet->data;
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// Shrine has FIXME, validate packet length!
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*source_port_out = EndianU16(header->source_port);
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*destination_port_out = EndianU16(header->destination_port);
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*data_out = packet->data + sizeof(CUDPHeader);
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*length_out = packet->length - sizeof(CUDPHeader);
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return 0;
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}
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//CUDPSocket *UDPSocket(U16 domain, U16 type) // should this even be allowed? why not just UDPSocket; ? it could just know its domain and type.
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CUDPSocket *UDPSocket(U16 domain)
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{
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U16 type = SOCKET_DATAGRAM;
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if (domain != AF_INET)
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Debug("Non IPV4 UDP Sockets not implemented yet !\n");
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// if (type != SOCKET_DATAGRAM)
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// Debug("UDP Sockets must be of type SOCKET DATAGRAM"); // maybe just return null if wrong type and ZenithErr
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CUDPSocket *udp_socket = CAlloc(sizeof(CUDPSocket));
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udp_socket->socket = Socket(domain, type);
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udp_socket->receive_address.family = domain; // should be INET (or INET6 i guess)
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return udp_socket;
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}
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I64 UDPSocketBind(CUDPSocket *udp_socket, CSocketAddress *address_in) // I64 addr_len ?? does it really matter that much
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{
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//if we put in addr len do a check its valid for ipv4 and ipv6 based on family
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CUDPTreeNode *temp_node;
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CSocketAddressIPV4 *ipv4_socket_addr;
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U16 port;
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switch (udp_socket->socket->state)
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{
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case SOCKET_STATE_READY: // Socket State machine must be in init state
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break;
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default:
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ZenithErr("Unsuccessful UDP Socket Bind: Socket state-machine must be in READY state.\n");
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return -1;
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}
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if (udp_socket->bound_to)
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{
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ZenithErr("Attempted UDP Socket Bind while UDP socket currently bound.");
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return -1;
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}
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if (address_in->family != AF_INET) Debug("Non IPV4 socket binds not implemented !");
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ipv4_socket_addr = address_in;
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udp_socket->receive_address.address.address = ipv4_socket_addr->address.address; // bind socket to address in parameter.
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udp_socket->receive_address.port = ipv4_socket_addr->port; // ... consistency would say keep in Big Endian ...
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port = EndianU16(ipv4_socket_addr->port); // port member should be Big Endian, so now we're going L.E (?)
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if (udp_globals.bound_socket_tree)
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{
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// look for our port.
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temp_node = UDPTreeNodeFind(port, udp_globals.bound_socket_tree);
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if (temp_node)
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{ // if we find we have bound sockets at port, check address before adding to queue
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if (UDPTreeNodeQueueFind(udp_socket->receive_address.address.address, temp_node))
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{
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ZenithErr("Attempted UDP Socket Bind at an address already in Bound Socket Tree !\n");
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return -1;
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}
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else
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{ // if no address match, free to add socket to the node queue
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UDPTreeNodeQueueAdd(udp_socket, temp_node);
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}
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}
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else
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{ // if we get no node back from port search, we didn't find it and are free to add a new node.
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temp_node = UDPTreeNodeParamAdd(port, udp_globals.bound_socket_tree); // add new node with port, return its *.
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UDPTreeNodeQueueAdd(udp_socket, temp_node);
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}
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}
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else // if no bound sockets, we init the tree as a new node
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{
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udp_globals.bound_socket_tree = UDPTreeNodeParamInit(port); //... shouuuld be in L.E .. ?
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UDPTreeNodeQueueAdd(udp_socket, udp_globals.bound_socket_tree); // add the udp socket to the port queue
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// maybe more checks to do before this, dunno rn.
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}
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udp_socket->bound_to = port;
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SocketBind(udp_socket->socket); // Advance Socket state-machine to BIND REQ state.
|
||
|
|
||
|
switch (udp_socket->socket->state)
|
||
|
{
|
||
|
case SOCKET_STATE_BIND_REQ: // if BIND request success, set BOUND.
|
||
|
udp_socket->socket->state = SOCKET_STATE_BOUND;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
ZenithErr("Unsuccessful UDP Socket Bind: Misconfigured Socket state-machine.\n");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
I64 UDPSocketClose(CUDPSocket *udp_socket)
|
||
|
{ // close, pop, and free the socket from the bound tree.
|
||
|
CUDPTreeNode *node;
|
||
|
CUDPTreeQueue *queue;
|
||
|
|
||
|
node = UDPTreeNodeFind(udp_socket->bound_to, udp_globals.bound_socket_tree);
|
||
|
|
||
|
if (node)
|
||
|
queue = UDPTreeNodeQueueSocketFind(udp_socket, node);
|
||
|
else
|
||
|
{
|
||
|
Debug("Didn't find node at socket during UDPSocketClose!\n");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (queue)
|
||
|
{
|
||
|
if (queue == queue->next == queue->last)
|
||
|
{ // queue is alone. Means port only has this address bound.
|
||
|
Debug("queue==next==last");
|
||
|
}
|
||
|
else
|
||
|
{ // queue has other addresses bound at this port. only Free the queue entry, after removing it.
|
||
|
// QueueRemove(queue); // QueueRemove acted strange and did not move the links?.....
|
||
|
// UDPTreeNodeQueueSocketSinglePop(udp_socket, node); /// ???? wtf is going on haha
|
||
|
|
||
|
// Free(udp_socket->socket);
|
||
|
// Free(udp_socket);// is it even possible to free a param?
|
||
|
// Free(queue);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug("Didn't find queue at socket during UDPSocketClose!\n");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// UDPSocketConnect (Shrine just has FIXME: 'implement')
|
||
|
|
||
|
// UDPSocketReceiveFrom
|
||
|
|
||
|
// UDPSocketSendTo
|
||
|
|
||
|
// UDPSocketSetOpt ?
|
||
|
|
||
|
// UDPHandle
|
||
|
|
||
|
// so i guess the socket functions would just act on the socket state machine.
|
||
|
// ZenithErr and return fail vals if socket FSM improperly used.
|
||
|
// if we're using a global for the bit map and socket pointer map, be careful
|
||
|
// with how Free is done.
|
||
|
|
||
|
UDPGlobalsInit;
|
||
|
|
||
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|
||
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|
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|
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