format_version = 1 welcome_message = """ Is this your first time? Don't worry, Rustlings is made for beginners! We are going to teach you a lot of things about Rust, but before we can get started, here are some notes about how Rustlings operates: 1. The central concept behind Rustlings is that you solve exercises. These exercises usually contain some compiler or logic errors which cause the exercise to fail compilation or testing. It's your job to find all errors and fix them! 2. Make sure to have your editor open in the `rustlings/` directory. Rustlings will show you the path of the current exercise under the progress bar. Open the exercise file in your editor, fix errors and save the file. Rustlings will automatically detect the file change and rerun the exercise. If all errors are fixed, Rustlings will ask you to move on to the next exercise. 3. If you're stuck on an exercise, enter `h` to show a hint. 4. If an exercise doesn't make sense to you, feel free to open an issue on GitHub! (https://github.com/rust-lang/rustlings). We look at every issue, and sometimes, other learners do too so you can help each other out!""" final_message = """ We hope you enjoyed learning about the various aspects of Rust! If you noticed any issues, don't hesitate to report them on Github. You can also contribute your own exercises to help the greater community! Before reporting an issue or contributing, please read our guidelines: https://github.com/rust-lang/rustlings/blob/main/CONTRIBUTING.md""" # INTRO [[exercises]] name = "intro1" dir = "00_intro" test = false skip_check_unsolved = true hint = """ Enter `n` to move on to the next exercise. You might need to press ENTER after typing `n`.""" [[exercises]] name = "intro2" dir = "00_intro" test = false hint = """ The compiler is informing us that we've got the name of the print macro wrong. It also suggests an alternative.""" # VARIABLES [[exercises]] name = "variables1" dir = "01_variables" test = false hint = """ The declaration in the `main` function is missing a keyword that is needed in Rust to create a new variable binding.""" [[exercises]] name = "variables2" dir = "01_variables" test = false hint = """ The compiler message is saying that Rust can't infer the type that the variable binding `x` has with what is given here. What happens if you annotate the first line in the `main` function with a type annotation? What if you give `x` a value? What if you do both? What type should `x` be, anyway? What if `x` is the same type as `10`? What if it's a different type?""" [[exercises]] name = "variables3" dir = "01_variables" test = false hint = """ In this exercise, we have a variable binding that we've created in the `main` function, and we're trying to use it in the next line, but we haven't given it a value. We can't print out something that isn't there; try giving `x` a value! This is an error that can cause bugs that's very easy to make in any programming language -- thankfully the Rust compiler has caught this for us!""" [[exercises]] name = "variables4" dir = "01_variables" test = false hint = """ In Rust, variable bindings are immutable by default. But here, we're trying to reassign a different value to `x`! There's a keyword we can use to make a variable binding mutable instead.""" [[exercises]] name = "variables5" dir = "01_variables" test = false hint = """ In `variables4` we already learned how to make an immutable variable mutable using a special keyword. Unfortunately this doesn't help us much in this exercise because we want to assign a different typed value to an existing variable. Sometimes you may also like to reuse existing variable names because you are just converting values to different types like in this exercise. Fortunately Rust has a powerful solution to this problem: 'Shadowing'! You can read more about 'Shadowing' in the book's section 'Variables and Mutability': https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#shadowing Try to solve this exercise afterwards using this technique.""" [[exercises]] name = "variables6" dir = "01_variables" test = false hint = """ We know about variables and mutability, but there is another important type of variable available: constants. Constants are always immutable. They are declared with the keyword `const` instead of `let`. The type of Constants must always be annotated. Read more about constants and the differences between variables and constants under 'Constants' in the book's section 'Variables and Mutability': https://doc.rust-lang.org/book/ch03-01-variables-and-mutability.html#constants""" # FUNCTIONS [[exercises]] name = "functions1" dir = "02_functions" test = false hint = """ This `main` function is calling a function that it expects to exist, but the function doesn't exist. It expects this function to have the name `call_me`. It also expects this function to not take any arguments and not return a value. Sounds a lot like `main`, doesn't it?""" [[exercises]] name = "functions2" dir = "02_functions" test = false hint = """ Rust requires that all parts of a function's signature have type annotations, but `call_me` is missing the type annotation of `num`.""" [[exercises]] name = "functions3" dir = "02_functions" test = false hint = """ This time, the function *declaration* is okay, but there's something wrong with the place where we are calling the function.""" [[exercises]] name = "functions4" dir = "02_functions" test = false hint = """ The error message points to the function `sale_price` and says it expects a type after `->`. This is where the function's return type should be. Take a look at the `is_even` function for an example!""" [[exercises]] name = "functions5" dir = "02_functions" test = false hint = """ This is a really common error that can be fixed by removing one character. It happens because Rust distinguishes between expressions and statements: Expressions return a value based on their operand(s), and statements simply return a `()` type which behaves just like `void` in C/C++. We want to return a value with the type `i32` from the `square` function, but it is returning the type `()`. There are two solutions: 1. Add the `return` keyword before `num * num;` 2. Remove the semicolon `;` after `num * num`""" # IF [[exercises]] name = "if1" dir = "03_if" hint = """ It's possible to do this in one line if you would like! Some similar examples from other languages: - In C(++) this would be: `a > b ? a : b` - In Python this would be: `a if a > b else b` Remember in Rust that: - The `if` condition does not need to be surrounded by parentheses - `if`/`else` conditionals are expressions - Each condition is followed by a `{}` block""" [[exercises]] name = "if2" dir = "03_if" hint = """ For that first compiler error, it's important in Rust that each conditional block returns the same type! To get the tests passing, you will need a couple conditions checking different input values. Read the tests to find out what they expect.""" [[exercises]] name = "if3" dir = "03_if" hint = """ In Rust, every arm of an `if` expression has to return the same type of value. Make sure the type is consistent across all arms.""" # QUIZ 1 [[exercises]] name = "quiz1" dir = "quizzes" hint = "No hints this time ;)" # PRIMITIVE TYPES [[exercises]] name = "primitive_types1" dir = "04_primitive_types" test = false hint = """ In Rust, a boolean can be negated using the operator `!` before it. Example: `!true == false` This also works with boolean variables.""" [[exercises]] name = "primitive_types2" dir = "04_primitive_types" test = false hint = "No hints this time ;)" [[exercises]] name = "primitive_types3" dir = "04_primitive_types" test = false hint = """ There's a shorthand to initialize arrays with a certain size that doesn't require you to type in 100 items (but you certainly can if you want!). For example, you can do: ``` let array = ["Are we there yet?"; 100]; ``` Bonus: what are some other things you could have that would return `true` for `a.len() >= 100`?""" [[exercises]] name = "primitive_types4" dir = "04_primitive_types" hint = """ Take a look at the 'Understanding Ownership -> Slices -> Other Slices' section of the book: https://doc.rust-lang.org/book/ch04-03-slices.html and use the starting and ending (plus one) indices of the items in the array that you want to end up in the slice. If you're curious why the first argument of `assert_eq!` does not have an ampersand for a reference since the second argument is a reference, take a look at the coercion chapter of the nomicon: https://doc.rust-lang.org/nomicon/coercions.html""" [[exercises]] name = "primitive_types5" dir = "04_primitive_types" test = false hint = """ Take a look at the 'Data Types -> The Tuple Type' section of the book: https://doc.rust-lang.org/book/ch03-02-data-types.html#the-tuple-type Particularly the part about destructuring (second to last example in the section). You'll need to make a pattern to bind `name` and `age` to the appropriate parts of the tuple.""" [[exercises]] name = "primitive_types6" dir = "04_primitive_types" hint = """ While you could use a destructuring `let` for the tuple here, try indexing into it instead, as explained in the last example of the 'Data Types -> The Tuple Type' section of the book: https://doc.rust-lang.org/book/ch03-02-data-types.html#the-tuple-type Now, you have another tool in your toolbox!""" # VECS [[exercises]] name = "vecs1" dir = "05_vecs" hint = """ In Rust, there are two ways to define a Vector. 1. One way is to use the `Vec::new()` function to create a new vector and fill it with the `push()` method. 2. The second way is to use the `vec![]` macro and define your elements inside the square brackets. This way is simpler when you exactly know the initial values. Check this chapter: https://doc.rust-lang.org/book/ch08-01-vectors.html of the Rust book to learn more.""" [[exercises]] name = "vecs2" dir = "05_vecs" hint = """ In the first function, we create an empty vector and want to push new elements to it. In the second function, we map the values of the input and collect them into a vector. After you've completed both functions, decide for yourself which approach you like better. What do you think is the more commonly used pattern under Rust developers?""" # MOVE SEMANTICS [[exercises]] name = "move_semantics1" dir = "06_move_semantics" hint = """ So you've got the "cannot borrow `vec` as mutable, as it is not declared as mutable" error on the line where we push an element to the vector, right? The fix for this is going to be adding one keyword, and the addition is NOT on the line where we push to the vector (where the error is). Try accessing `vec0` after having called `fill_vec()`. See what happens!""" [[exercises]] name = "move_semantics2" dir = "06_move_semantics" hint = """ When running this exercise for the first time, you'll notice an error about "borrow of moved value". In Rust, when an argument is passed to a function and it's not explicitly returned, you can't use the original variable anymore. We call this "moving" a variable. When we pass `vec0` into `fill_vec`, it's being "moved" into `vec1`, meaning we can't access `vec0` anymore. You could make another, separate version of the data that's in `vec0` and pass it to `fill_vec` instead. This is called cloning in Rust.""" [[exercises]] name = "move_semantics3" dir = "06_move_semantics" hint = """ The difference between this one and the previous ones is that the first line of `fn fill_vec` that had `let mut vec = vec;` is no longer there. You can, instead of adding that line back, add `mut` in one place that will change an existing binding to be a mutable binding instead of an immutable one :)""" [[exercises]] name = "move_semantics4" dir = "06_move_semantics" hint = """ Carefully reason about the range in which each mutable reference is in scope. Does it help to update the value of `x` immediately after the mutable reference is taken? Read more about 'Mutable References' in the book's section 'References and Borrowing': https://doc.rust-lang.org/book/ch04-02-references-and-borrowing.html#mutable-references.""" [[exercises]] name = "move_semantics5" dir = "06_move_semantics" test = false hint = """ To find the answer, you can consult the book section "References and Borrowing": https://doc.rust-lang.org/book/ch04-02-references-and-borrowing.html The first problem is that `get_char` is taking ownership of the string. So `data` is moved and can't be used for `string_uppercase`. `data` is moved to `get_char` first, meaning that `string_uppercase` can't manipulate the data. Once you've fixed that, `string_uppercase`'s function signature will also need to be adjusted.""" # STRUCTS [[exercises]] name = "structs1" dir = "07_structs" hint = """ Rust has more than one type of struct. Three actually, all variants are used to package related data together. There are regular structs. These are named collections of related data stored in fields. Tuple structs are basically just named tuples. Finally, unit structs. These don't have any fields and are useful for generics. In this exercise, you need to complete and implement one of each kind. Read more about structs in The Book: https://doc.rust-lang.org/book/ch05-01-defining-structs.html""" [[exercises]] name = "structs2" dir = "07_structs" hint = """ Creating instances of structs is easy, all you need to do is assign some values to its fields. There are however some shortcuts that can be taken when instantiating structs. Have a look in The Book to find out more: https://doc.rust-lang.org/book/ch05-01-defining-structs.html#creating-instances-from-other-instances-with-struct-update-syntax""" [[exercises]] name = "structs3" dir = "07_structs" hint = """ For `is_international`: What makes a package international? Seems related to the places it goes through right? For `get_fees`: This method takes an additional argument, is there a field in the `Package` struct that this relates to? Have a look in The Book to find out more about method implementations: https://doc.rust-lang.org/book/ch05-03-method-syntax.html""" # ENUMS [[exercises]] name = "enums1" dir = "08_enums" test = false hint = "No hints this time ;)" [[exercises]] name = "enums2" dir = "08_enums" test = false hint = """ You can create enumerations that have different variants with different types such as anonymous structs, structs, a single string, tuples, no data, etc.""" [[exercises]] name = "enums3" dir = "08_enums" hint = """ As a first step, define enums to compile the code without errors. Then, create a match expression in `process()`. Note that you need to deconstruct some message variants in the match expression to get the variant's values.""" # STRINGS [[exercises]] name = "strings1" dir = "09_strings" test = false hint = """ The `current_favorite_color` function is currently returning a string slice with the `'static` lifetime. We know this because the data of the string lives in our code itself -- it doesn't come from a file or user input or another program -- so it will live as long as our program lives. But it is still a string slice. There's one way to create a `String` by converting a string slice covered in the Strings chapter of the book, and another way that uses the `From` trait.""" [[exercises]] name = "strings2" dir = "09_strings" test = false hint = """ Yes, it would be really easy to fix this by just changing the value bound to `word` to be a string slice instead of a `String`, wouldn't it? There is a way to add one character to the `if` statement, though, that will coerce the `String` into a string slice. Side note: If you're interested in learning about how this kind of reference conversion works, you can jump ahead in the book and read this part in the smart pointers chapter: https://doc.rust-lang.org/book/ch15-02-deref.html#implicit-deref-coercions-with-functions-and-methods""" [[exercises]] name = "strings3" dir = "09_strings" hint = """ There are many useful standard library functions for strings. Let's try and use some of them: https://doc.rust-lang.org/std/string/struct.String.html#method.trim For the `compose_me` method: You can either use the `format!` macro, or convert the string slice into an owned string, which you can then freely extend. For the `replace_me` method, you can check out the `replace` method: https://doc.rust-lang.org/std/string/struct.String.html#method.replace""" [[exercises]] name = "strings4" dir = "09_strings" test = false hint = """ Replace `placeholder` with either `string` or `string_slice` in the `main` function. Example: `placeholder("blue");` should become `string_slice("blue");` because "blue" is `&str`, not `String`.""" # MODULES [[exercises]] name = "modules1" dir = "10_modules" test = false hint = """ Everything is private in Rust by default. But there's a keyword we can use to make something public!""" [[exercises]] name = "modules2" dir = "10_modules" test = false hint = """ The `delicious_snacks` module is trying to present an external interface that is different than its internal structure (the `fruits` and `veggies` modules and associated constants). Complete the `use` statements to fit the uses in `main` and find the one keyword missing for both constants. Learn more in The Book: https://doc.rust-lang.org/book/ch07-04-bringing-paths-into-scope-with-the-use-keyword.html#re-exporting-names-with-pub-use""" [[exercises]] name = "modules3" dir = "10_modules" test = false hint = """ `UNIX_EPOCH` and `SystemTime` are declared in the `std::time` module. Add a `use` statement for these two to bring them into scope. You can use nested paths to bring these two in using only one line.""" # HASHMAPS [[exercises]] name = "hashmaps1" dir = "11_hashmaps" hint = """ The number of fruits should be at least 5 and you have to put at least 3 different types of fruits.""" [[exercises]] name = "hashmaps2" dir = "11_hashmaps" hint = """ Use the `entry()` and `or_insert()` methods of `HashMap` to achieve this. Learn more in The Book: https://doc.rust-lang.org/book/ch08-03-hash-maps.html#only-inserting-a-value-if-the-key-has-no-value""" [[exercises]] name = "hashmaps3" dir = "11_hashmaps" hint = """ Hint 1: Use the `entry()` and `or_default()` methods of `HashMap` to insert the default value of `TeamScores` if a team doesn't exist in the table yet. Hint 2: If there is already an entry for a given key, the value returned by `entry()` can be updated based on the existing value. Learn more in The Book: https://doc.rust-lang.org/book/ch08-03-hash-maps.html#updating-a-value-based-on-the-old-value""" # QUIZ 2 [[exercises]] name = "quiz2" dir = "quizzes" hint = "The `+` operator can concatenate a `String` with a `&str`." # OPTIONS [[exercises]] name = "options1" dir = "12_options" hint = """ Options can have a `Some` value, with an inner value, or a `None` value, without an inner value. There are multiple ways to get at the inner value, you can use `unwrap`, or pattern match. Unwrapping is the easiest, but how do you do it safely so that it doesn't panic in your face later?""" [[exercises]] name = "options2" dir = "12_options" hint = """ Check out: - https://doc.rust-lang.org/rust-by-example/flow_control/if_let.html - https://doc.rust-lang.org/rust-by-example/flow_control/while_let.html Remember that `Option`s can be nested in if-let and while-let statements. For example: `if let Some(Some(x)) = y` Also see `Option::flatten`""" [[exercises]] name = "options3" dir = "12_options" test = false hint = """ The compiler says a partial move happened in the `match` statement. How can this be avoided? The compiler shows the correction needed. After making the correction as suggested by the compiler, read the related docs page: https://doc.rust-lang.org/std/keyword.ref.html""" # ERROR HANDLING [[exercises]] name = "errors1" dir = "13_error_handling" hint = """ `Ok` and `Err` are the two variants of `Result`, so what the tests are saying is that `generate_nametag_text` should return a `Result` instead of an `Option`. To make this change, you'll need to: - update the return type in the function signature to be a `Result` that could be the variants `Ok(String)` and `Err(String)` - change the body of the function to return `Ok(…)` where it currently returns `Some(…)` - change the body of the function to return `Err(error message)` where it currently returns `None`""" [[exercises]] name = "errors2" dir = "13_error_handling" hint = """ One way to handle this is using a `match` statement on `item_quantity.parse::()` where the cases are `Ok(something)` and `Err(something)`. This pattern is very common in Rust, though, so there's the `?` operator that does pretty much what you would make that match statement do for you! Take a look at this section of the "Error Handling" chapter: https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator""" [[exercises]] name = "errors3" dir = "13_error_handling" test = false hint = """ If other functions can return a `Result`, why shouldn't `main`? It's a fairly common convention to return something like `Result<(), ErrorType>` from your `main` function. The unit type `()` is there because nothing is really needed in terms of a positive result.""" [[exercises]] name = "errors4" dir = "13_error_handling" hint = """ `PositiveNonzeroInteger::new` is always creating a new instance and returning an `Ok` result. But it should be doing some checking, returning an `Err` if those checks fail, and only returning an `Ok` if those checks determine that everything is… okay :)""" [[exercises]] name = "errors5" dir = "13_error_handling" test = false hint = """ There are two different possible `Result` types produced within the `main` function, which are propagated using the `?` operators. How do we declare a return type for the `main` function that allows both? Under the hood, the `?` operator calls `From::from` on the error value to convert it to a boxed trait object, a `Box`. This boxed trait object is polymorphic, and since all errors implement the `Error` trait, we can capture lots of different errors in one `Box` object. Check out this section of The Book: https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator Read more about boxing errors: https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/boxing_errors.html Read more about using the `?` operator with boxed errors: https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/reenter_question_mark.html""" [[exercises]] name = "errors6" dir = "13_error_handling" hint = """ This exercise uses a completed version of `PositiveNonzeroInteger` from the previous exercises. Below the line that `TODO` asks you to change, there is an example of using the `map_err()` method on a `Result` to transform one type of error into another. Try using something similar on the `Result` from `parse()`. You can then use the `?` operator to return early. Read more about `map_err()` in the `std::result` documentation: https://doc.rust-lang.org/std/result/enum.Result.html#method.map_err""" # Generics [[exercises]] name = "generics1" dir = "14_generics" test = false hint = """ Vectors in Rust make use of generics to create dynamically sized arrays of any type. If the vector `numbers` has the type `Vec`, then we can only push values of type `T` to it. By using `into()` before pushing, we ask the compiler to convert `n1` and `n2` to `T`. But the compiler doesn't know what `T` is yet and needs a type annotation. `u8` and `i8` can both be converted to `i16`, `i32` and `i64`. Choose one for the generic of the vector.""" [[exercises]] name = "generics2" dir = "14_generics" hint = """ Related section in The Book: https://doc.rust-lang.org/book/ch10-01-syntax.html#in-method-definitions""" [[exercises]] name = "generics3" dir = "14_generics" hint = """ Vectors in Rust use generics to create dynamically-sized arrays of any type. The `into_dispose_nulls` function takes a vector as an argument, but only accepts vectors that store the &str type. To allow the function to accept vectors that store any type, you can leverage your knowledge about generics. If you're unsure how to proceed, please refer to the Rust Book at: https://doc.rust-lang.org/book/ch10-01-syntax.html#in-function-definitions. """ # TRAITS [[exercises]] name = "traits1" dir = "15_traits" hint = """ More about traits in The Book: https://doc.rust-lang.org/book/ch10-02-traits.html The `+` operator can concatenate a `String` with a `&str`.""" [[exercises]] name = "traits2" dir = "15_traits" hint = """ Notice how the trait takes ownership of `self` and returns `Self`. Although the signature of `append_bar` in the trait takes `self` as argument, the implementation can take `mut self` instead. This is possible because the the value is owned anyway.""" [[exercises]] name = "traits3" dir = "15_traits" hint = """ Traits can have a default implementation for functions. Data types that implement the trait can then use the default version of these functions if they choose not to implement the function themselves. Related section in The Book: https://doc.rust-lang.org/book/ch10-02-traits.html#default-implementations""" [[exercises]] name = "traits4" dir = "15_traits" hint = """ Instead of using concrete types as parameters you can use traits. Try replacing `???` with `impl [what goes here?]`. Related section in The Book: https://doc.rust-lang.org/book/ch10-02-traits.html#traits-as-parameters""" [[exercises]] name = "traits5" dir = "15_traits" hint = """ To ensure a parameter implements multiple traits use the '+ syntax'. Try replacing `???` with 'impl [what goes here?] + [what goes here?]'. Related section in The Book: https://doc.rust-lang.org/book/ch10-02-traits.html#specifying-multiple-trait-bounds-with-the--syntax""" # QUIZ 3 [[exercises]] name = "quiz3" dir = "quizzes" hint = """ To find the best solution to this challenge, you need to recall your knowledge of traits, specifically "Trait Bound Syntax": https://doc.rust-lang.org/book/ch10-02-traits.html#trait-bound-syntax Here is how to specify a trait bound for an implementation block: `impl for Foo { … }` You may need this: `use std::fmt::Display;`""" # LIFETIMES [[exercises]] name = "lifetimes1" dir = "16_lifetimes" hint = """ Let the compiler guide you. Also take a look at The Book if you need help: https://doc.rust-lang.org/book/ch10-03-lifetime-syntax.html""" [[exercises]] name = "lifetimes2" dir = "16_lifetimes" test = false hint = """ Remember that the generic lifetime `'a` will get the concrete lifetime that is equal to the smaller of the lifetimes of `x` and `y`. You can take at least two paths to achieve the desired result while keeping the inner block: 1. Move the `string2` declaration to make it live as long as `string1` (how is `result` declared?) 2. Move `println!` into the inner block""" [[exercises]] name = "lifetimes3" dir = "16_lifetimes" test = false hint = """Let the compiler guide you :)""" # TESTS [[exercises]] name = "tests1" dir = "17_tests" hint = """ `assert!` is a macro that needs an argument. Depending on the value of the argument, `assert!` will do nothing (in which case the test will pass) or `assert!` will panic (in which case the test will fail). So try giving different values to `assert!` and see which ones compile, which ones pass, and which ones fail :) If you want to check for `false`, you can negate the result of what you're checking using `!`, like `assert!(!…)`.""" [[exercises]] name = "tests2" dir = "17_tests" hint = """ `assert_eq!` is a macro that takes two arguments and compares them. Try giving it two values that are equal! Try giving it two arguments that are different! Try switching which argument comes first and which comes second!""" [[exercises]] name = "tests3" dir = "17_tests" hint = """ We expect the method `Rectangle::new` to panic for negative values. To handle that, you need to add a special attribute to the test function. You can refer to the docs: https://doc.rust-lang.org/book/ch11-01-writing-tests.html#checking-for-panics-with-should_panic""" # STANDARD LIBRARY TYPES [[exercises]] name = "iterators1" dir = "18_iterators" hint = """ An iterator goes through all elements in a collection, but what if we've run out of elements? What should we expect here? If you're stuck, take a look at https://doc.rust-lang.org/std/iter/trait.Iterator.html""" [[exercises]] name = "iterators2" dir = "18_iterators" hint = """ `capitalize_first`: The variable `first` is a `char`. It needs to be capitalized and added to the remaining characters in `chars` in order to return the correct `String`. The remaining characters in `chars` can be viewed as a string slice using the `as_str` method. The documentation for `char` contains many useful methods. https://doc.rust-lang.org/std/primitive.char.html Use `char::to_uppercase`. It returns an iterator that can be converted to a `String`. `capitalize_words_vector`: Create an iterator from the slice. Transform the iterated values by applying the `capitalize_first` function. Remember to `collect` the iterator. `capitalize_words_string`: This is surprisingly similar to the previous solution. `collect` is very powerful and very general. Rust just needs to know the desired type.""" [[exercises]] name = "iterators3" dir = "18_iterators" hint = """ The `divide` function needs to return the correct error when the divisor is 0 or when even division is not possible. The `division_results` variable needs to be collected into a collection type. The `result_with_list` function needs to return a single `Result` where the success case is a vector of integers and the failure case is a `DivisionError`. The `list_of_results` function needs to return a vector of results. See https://doc.rust-lang.org/std/iter/trait.Iterator.html#method.collect for how the `FromIterator` trait is used in `collect()`. This trait is REALLY powerful! It can make the solution to this exercise much easier.""" [[exercises]] name = "iterators4" dir = "18_iterators" hint = """ In an imperative language, you might write a `for` loop that updates a mutable variable. Or, you might write code utilizing recursion and a match clause. In Rust, you can take another functional approach, computing the factorial elegantly with ranges and iterators. Check out the `fold` and `rfold` methods!""" [[exercises]] name = "iterators5" dir = "18_iterators" hint = """ The documentation for the `std::iter::Iterator` trait contains numerous methods that would be helpful here. The `collection` variable in `count_collection_iterator` is a slice of `HashMap`s. It needs to be converted into an iterator in order to use the iterator methods. The `fold` method can be useful in the `count_collection_iterator` function. For a further challenge, consult the documentation for `Iterator` to find a different method that could make your code more compact than using `fold`.""" # SMART POINTERS [[exercises]] name = "box1" dir = "19_smart_pointers" hint = """ The compiler's message should help: Since we cannot store the value of the actual type when working with recursive types, we need to store a reference (pointer) to its value. We should, therefore, place our `List` inside a `Box`. More details in The Book: https://doc.rust-lang.org/book/ch15-01-box.html#enabling-recursive-types-with-boxes Creating an empty list should be fairly straightforward (Hint: Read the tests). For a non-empty list, keep in mind that we want to use our `Cons` list builder. Although the current list is one of integers (`i32`), feel free to change the definition and try other types!""" [[exercises]] name = "rc1" dir = "19_smart_pointers" hint = """ This is a straightforward exercise to use the `Rc` type. Each `Planet` has ownership of the `Sun`, and uses `Rc::clone()` to increment the reference count of the `Sun`. After using `drop()` to move the `Planet`s out of scope individually, the reference count goes down. In the end, the `Sun` only has one reference again, to itself. See more at: https://doc.rust-lang.org/book/ch15-04-rc.html Unfortunately, Pluto is no longer considered a planet :(""" [[exercises]] name = "arc1" dir = "19_smart_pointers" test = false hint = """ Make `shared_numbers` be an `Arc` from the `numbers` vector. Then, in order to avoid creating a copy of `numbers`, you'll need to create `child_numbers` inside the loop but still in the main thread. `child_numbers` should be a clone of the `Arc` of the numbers instead of a thread-local copy of the numbers. This is a simple exercise if you understand the underlying concepts, but if this is too much of a struggle, consider reading through all of Chapter 16 in The Book: https://doc.rust-lang.org/book/ch16-00-concurrency.html""" [[exercises]] name = "cow1" dir = "19_smart_pointers" hint = """ If `Cow` already owns the data, it doesn't need to clone it when `to_mut()` is called. Check out the documentation of the `Cow` type: https://doc.rust-lang.org/std/borrow/enum.Cow.html""" # THREADS [[exercises]] name = "threads1" dir = "20_threads" test = false hint = """ `JoinHandle` is a struct that is returned from a spawned thread: https://doc.rust-lang.org/std/thread/fn.spawn.html A challenge with multi-threaded applications is that the main thread can finish before the spawned threads are done. https://doc.rust-lang.org/book/ch16-01-threads.html#waiting-for-all-threads-to-finish-using-join-handles Use the `JoinHandle`s to wait for each thread to finish and collect their results. https://doc.rust-lang.org/std/thread/struct.JoinHandle.html""" [[exercises]] name = "threads2" dir = "20_threads" test = false hint = """ `Arc` is an Atomic Reference Counted pointer that allows safe, shared access to **immutable** data. But we want to *change* the number of `jobs_done` so we'll need to also use another type that will only allow one thread to mutate the data at a time. Take a look at this section of the book: https://doc.rust-lang.org/book/ch16-03-shared-state.html#atomic-reference-counting-with-arct Keep reading if you'd like more hints :) Do you now have an `Arc>` at the beginning of `main`? Like: ``` let status = Arc::new(Mutex::new(JobStatus { jobs_done: 0 })); ``` Similar to the code in the following example in The Book: https://doc.rust-lang.org/book/ch16-03-shared-state.html#sharing-a-mutext-between-multiple-threads""" [[exercises]] name = "threads3" dir = "20_threads" hint = """ An alternate way to handle concurrency between threads is to use an `mpsc` (multiple producer, single consumer) channel to communicate. With both a sending end and a receiving end, it's possible to send values in one thread and receive them in another. Multiple producers are possible by using `clone()` to create a duplicate of the original sending end. Related section in The Book: https://doc.rust-lang.org/book/ch16-02-message-passing.html""" # MACROS [[exercises]] name = "macros1" dir = "21_macros" test = false hint = """ When you call a macro, you need to add something special compared to a regular function call.""" [[exercises]] name = "macros2" dir = "21_macros" test = false hint = """ Macros don't quite play by the same rules as the rest of Rust, in terms of what's available where. Unlike other things in Rust, the order of "where you define a macro" versus "where you use it" actually matters.""" [[exercises]] name = "macros3" dir = "21_macros" test = false hint = """ In order to use a macro outside of its module, you need to do something special to the module to lift the macro out into its parent.""" [[exercises]] name = "macros4" dir = "21_macros" test = false hint = """ You only need to add a single character to make this compile. The way macros are written, it wants to see something between each "macro arm", so it can separate them. That's all the macro exercises we have in here, but it's barely even scratching the surface of what you can do with Rust's macros. For a more thorough introduction, you can have a read through 'The Little Book of Rust Macros': https://veykril.github.io/tlborm/""" # CLIPPY [[exercises]] name = "clippy1" dir = "22_clippy" test = false strict_clippy = true hint = """ Rust stores the highest precision version of some long or infinite precision mathematical constants in the Rust standard library: https://doc.rust-lang.org/stable/std/f32/consts/index.html We may be tempted to use our own approximations for certain mathematical constants, but clippy recognizes those imprecise mathematical constants as a source of potential error. See the suggestions of the Clippy warning in the compile output and use the appropriate replacement constant from `std::f32::consts`.""" [[exercises]] name = "clippy2" dir = "22_clippy" test = false strict_clippy = true hint = """ `for` loops over `Option` values are more clearly expressed as an `if-let` statement. Not required to solve this exercise, but if you are interested in when iterating over `Option` can be useful, read the following section in the documentation: https://doc.rust-lang.org/std/option/#iterating-over-option""" [[exercises]] name = "clippy3" dir = "22_clippy" test = false strict_clippy = true hint = "No hints this time!" # TYPE CONVERSIONS [[exercises]] name = "using_as" dir = "23_conversions" hint = """ Use the `as` operator to cast one of the operands in the last line of the `average` function into the expected return type.""" [[exercises]] name = "from_into" dir = "23_conversions" hint = """ Follow the steps provided right before the `From` implementation.""" [[exercises]] name = "from_str" dir = "23_conversions" hint = """ The implementation of `FromStr` should return an `Ok` with a `Person` object, or an `Err` with an error if the string is not valid. This is almost like the previous `from_into` exercise, but returning errors instead of falling back to a default value. Another hint: You can use the `map_err` method of `Result` with a function or a closure to wrap the error from `parse::`. Yet another hint: If you would like to propagate errors by using the `?` operator in your solution, you might want to look at https://doc.rust-lang.org/stable/rust-by-example/error/multiple_error_types/reenter_question_mark.html""" [[exercises]] name = "try_from_into" dir = "23_conversions" hint = """ Is there an implementation of `TryFrom` in the standard library that can both do the required integer conversion and check the range of the input? Challenge: Can you make the `TryFrom` implementations generic over many integer types?""" [[exercises]] name = "as_ref_mut" dir = "23_conversions" hint = """ Add `AsRef` or `AsMut` as a trait bound to the functions."""