ad75b438cb
Now that devices can potentially be connected via both network and bluetooth simultaneously we should prioritise connections over the highest performing link (probably wifi/network). To this end the m_deviceLinks are now sorted based on priority with the fastest links first; this means that when Device::sendPacket is scheduling to send a packet, it should always use the fastest link first.
41 lines
850 B
C++
41 lines
850 B
C++
/**
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* SPDX-FileCopyrightText: 2013 Albert Vaca <albertvaka@gmail.com>
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*
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* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#ifndef LOOPBACKLINKPROVIDER_H
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#define LOOPBACKLINKPROVIDER_H
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#include "../linkprovider.h"
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#include "loopbackdevicelink.h"
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#include <QPointer>
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class LoopbackLinkProvider : public LinkProvider
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{
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Q_OBJECT
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public:
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LoopbackLinkProvider();
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~LoopbackLinkProvider() override;
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QString name() override
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{
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return QStringLiteral("LoopbackLinkProvider");
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}
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int priority() override
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{
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return 0;
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}
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void onStart() override;
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void onStop() override;
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void onNetworkChange() override;
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void onLinkDestroyed(const QString &, DeviceLink *) override
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{
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}
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private:
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QPointer<LoopbackDeviceLink> loopbackDeviceLink;
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};
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#endif
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