e97af9dc15
In most plugins, we just provided a dummy implementation
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/**
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* SPDX-FileCopyrightText: 2013 Albert Vaca <albertvaka@gmail.com>
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*
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* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#ifndef KDECONNECTPLUGIN_H
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#define KDECONNECTPLUGIN_H
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#include <QObject>
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#include <QVariantList>
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#include <kcoreaddons_version.h>
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#include "device.h"
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#include "kdeconnectcore_export.h"
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#include "kdeconnectpluginconfig.h"
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#include "networkpacket.h"
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#if KCOREADDONS_VERSION < QT_VERSION_CHECK(5, 44, 0)
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#define K_PLUGIN_CLASS_WITH_JSON(classname, jsonFile) K_PLUGIN_FACTORY_WITH_JSON(classname##Factory, jsonFile, registerPlugin<classname>();)
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#endif
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struct KdeConnectPluginPrivate;
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class KDECONNECTCORE_EXPORT KdeConnectPlugin : public QObject
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{
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Q_OBJECT
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public:
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KdeConnectPlugin(QObject *parent, const QVariantList &args);
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~KdeConnectPlugin() override;
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const Device *device();
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Device const *device() const;
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bool sendPacket(NetworkPacket &np) const;
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KdeConnectPluginConfig *config() const;
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virtual QString dbusPath() const;
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QString iconName() const;
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public Q_SLOTS:
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/**
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* Returns true if it has handled the packet in some way
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* device.sendPacket can be used to send an answer back to the device
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*/
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virtual bool receivePacket(const NetworkPacket &np) = 0;
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/**
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* This method will be called when a device is connected to this computer.
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* The plugin could be loaded already, but there is no guarantee we will be able to reach the device until this is called.
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*/
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virtual void connected()
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{
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}
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private:
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QScopedPointer<KdeConnectPluginPrivate> d;
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};
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#endif
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