kdeconnect-kde/core/backends/lan/lanlinkprovider.cpp
Alexander Lohnau 2e67f95017 Add explicit moc includes to cpp files
The rationale is explained in https://planet.kde.org/friedrich-kossebau-2023-06-28-include-also-moc-files-of-headers/

In case of KDEConnect, it impressively speeds up compilation. Before it
took 390 seconds on a clean build and with this change it took 330 seconds.
This is due to the mocs_compilation having to include the header files
and thus all their headers. Due to the lots of small plugins we have,
this means that the same headers must be compiled plenty of times.
When we include the moc files directly in the C++ file, they are already
available.
2023-07-30 07:27:45 +00:00

630 lines
25 KiB
C++

/**
* SPDX-FileCopyrightText: 2013 Albert Vaca <albertvaka@gmail.com>
*
* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
*/
#include "lanlinkprovider.h"
#include "core_debug.h"
#ifndef Q_OS_WIN
#include <netdb.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#else
#include <winsock2.h>
// Winsock2 needs to be included before any other header
#include <mstcpip.h>
#endif
#include <QHostInfo>
#include <QMetaEnum>
#include <QNetworkProxy>
#include <QSslCipher>
#include <QSslConfiguration>
#include <QSslKey>
#include <QStringList>
#include <QTcpServer>
#include <QUdpSocket>
#include "daemon.h"
#include "kdeconnectconfig.h"
#include "landevicelink.h"
static const int MAX_UNPAIRED_CONNECTIONS = 42;
static const int MAX_REMEMBERED_IDENTITY_PACKETS = 42;
LanLinkProvider::LanLinkProvider(bool testMode, quint16 udpBroadcastPort, quint16 udpListenPort)
: m_server(new Server(this))
, m_udpSocket(this)
, m_tcpPort(0)
, m_udpBroadcastPort(udpBroadcastPort)
, m_udpListenPort(udpListenPort)
, m_testMode(testMode)
, m_combineBroadcastsTimer(this)
#ifdef KDECONNECT_MDNS
, m_mdnsDiscovery(this)
#endif
{
m_combineBroadcastsTimer.setInterval(0); // increase this if waiting a single event-loop iteration is not enough
m_combineBroadcastsTimer.setSingleShot(true);
connect(&m_combineBroadcastsTimer, &QTimer::timeout, this, &LanLinkProvider::broadcastToNetwork);
connect(&m_udpSocket, &QIODevice::readyRead, this, &LanLinkProvider::udpBroadcastReceived);
m_server->setProxy(QNetworkProxy::NoProxy);
connect(m_server, &QTcpServer::newConnection, this, &LanLinkProvider::newConnection);
m_udpSocket.setProxy(QNetworkProxy::NoProxy);
connect(&m_udpSocket, &QAbstractSocket::errorOccurred, [](QAbstractSocket::SocketError socketError) {
qWarning() << "Error sending UDP packet:" << socketError;
});
#if QT_VERSION_MAJOR < 6
QNetworkConfigurationManager *networkManager = new QNetworkConfigurationManager(this);
connect(networkManager, &QNetworkConfigurationManager::configurationChanged, this, [this](QNetworkConfiguration config) {
if (m_lastConfig != config && config.state() == QNetworkConfiguration::Active) {
m_lastConfig = config;
onNetworkChange();
}
});
#else
const auto checkNetworkChange = [this]() {
if (QNetworkInformation::instance()->reachability() == QNetworkInformation::Reachability::Online) {
onNetworkChange();
}
};
// Detect when a network interface changes status, so we announce ourselves in the new network
QNetworkInformation::instance()->loadBackendByFeatures(QNetworkInformation::Feature::Reachability);
// We want to know if our current network reachability has changed, or if we change from one network to another
connect(QNetworkInformation::instance(), &QNetworkInformation::reachabilityChanged, this, checkNetworkChange);
connect(QNetworkInformation::instance(), &QNetworkInformation::transportMediumChanged, this, checkNetworkChange);
#endif
}
LanLinkProvider::~LanLinkProvider()
{
}
void LanLinkProvider::onStart()
{
const QHostAddress bindAddress = m_testMode ? QHostAddress::LocalHost : QHostAddress::Any;
bool success = m_udpSocket.bind(bindAddress, m_udpListenPort, QUdpSocket::ShareAddress);
if (!success) {
QAbstractSocket::SocketError sockErr = m_udpSocket.error();
// Refer to https://doc.qt.io/qt-5/qabstractsocket.html#SocketError-enum to decode socket error number
QString errorMessage = QString::fromLatin1(QMetaEnum::fromType<QAbstractSocket::SocketError>().valueToKey(sockErr));
qCritical(KDECONNECT_CORE) << QLatin1String("Failed to bind UDP socket on port") << m_udpListenPort << QLatin1String("with error") << errorMessage;
}
Q_ASSERT(success);
m_tcpPort = MIN_TCP_PORT;
while (!m_server->listen(bindAddress, m_tcpPort)) {
m_tcpPort++;
if (m_tcpPort > MAX_TCP_PORT) { // No ports available?
qCritical(KDECONNECT_CORE) << "Error opening a port in range" << MIN_TCP_PORT << "-" << MAX_TCP_PORT;
m_tcpPort = 0;
return;
}
}
broadcastUdpIdentityPacket();
#ifdef KDECONNECT_MDNS
m_mdnsDiscovery.startAnnouncing();
m_mdnsDiscovery.startDiscovering();
#endif
qCDebug(KDECONNECT_CORE) << "LanLinkProvider started";
}
void LanLinkProvider::onStop()
{
#ifdef KDECONNECT_MDNS
m_mdnsDiscovery.stopAnnouncing();
m_mdnsDiscovery.stopDiscovering();
#endif
m_udpSocket.close();
m_server->close();
qCDebug(KDECONNECT_CORE) << "LanLinkProvider stopped";
}
void LanLinkProvider::onNetworkChange()
{
if (m_combineBroadcastsTimer.isActive()) {
qCDebug(KDECONNECT_CORE) << "Preventing duplicate broadcasts";
return;
}
m_combineBroadcastsTimer.start();
}
// I'm in a new network, let's be polite and introduce myself
void LanLinkProvider::broadcastToNetwork()
{
if (!m_server->isListening()) {
qWarning() << "TCP server not listening, not broadcasting";
return;
}
Q_ASSERT(m_tcpPort != 0);
broadcastUdpIdentityPacket();
#ifdef KDECONNECT_MDNS
m_mdnsDiscovery.stopDiscovering();
m_mdnsDiscovery.startDiscovering();
#endif
}
void LanLinkProvider::broadcastUdpIdentityPacket()
{
if (qEnvironmentVariableIsSet("KDECONNECT_DISABLE_UDP_BROADCAST")) {
qWarning() << "Not broadcasting UDP because KDECONNECT_DISABLE_UDP_BROADCAST is set";
return;
}
qCDebug(KDECONNECT_CORE()) << "Broadcasting identity packet";
QList<QHostAddress> addresses = getBroadcastAddresses();
#if defined(Q_OS_WIN) || defined(Q_OS_FREEBSD)
// On Windows and FreeBSD we need to broadcast from every local IP address to reach all networks
QUdpSocket sendSocket;
sendSocket.setProxy(QNetworkProxy::NoProxy);
for (const QNetworkInterface &iface : QNetworkInterface::allInterfaces()) {
if ((iface.flags() & QNetworkInterface::IsUp) && (iface.flags() & QNetworkInterface::IsRunning) && (iface.flags() & QNetworkInterface::CanBroadcast)) {
for (const QNetworkAddressEntry &ifaceAddress : iface.addressEntries()) {
QHostAddress sourceAddress = ifaceAddress.ip();
if (sourceAddress.protocol() == QAbstractSocket::IPv4Protocol && sourceAddress != QHostAddress::LocalHost) {
qCDebug(KDECONNECT_CORE()) << "Broadcasting as" << sourceAddress;
sendSocket.bind(sourceAddress);
sendUdpIdentityPacket(sendSocket, addresses);
sendSocket.close();
}
}
}
}
#else
sendUdpIdentityPacket(addresses);
#endif
}
QList<QHostAddress> LanLinkProvider::getBroadcastAddresses()
{
const QStringList customDevices = KdeConnectConfig::instance().customDevices();
QList<QHostAddress> destinations;
destinations.reserve(customDevices.length() + 1);
// Default broadcast address
destinations.append(m_testMode ? QHostAddress::LocalHost : QHostAddress::Broadcast);
// Custom device addresses
for (auto &customDevice : customDevices) {
QHostAddress address(customDevice);
if (address.isNull()) {
qCWarning(KDECONNECT_CORE) << "Invalid custom device address" << customDevice;
} else {
destinations.append(address);
}
}
return destinations;
}
void LanLinkProvider::sendUdpIdentityPacket(const QList<QHostAddress> &addresses)
{
sendUdpIdentityPacket(m_udpSocket, addresses);
}
void LanLinkProvider::sendUdpIdentityPacket(QUdpSocket &socket, const QList<QHostAddress> &addresses)
{
DeviceInfo myDeviceInfo = KdeConnectConfig::instance().deviceInfo();
NetworkPacket identityPacket = myDeviceInfo.toIdentityPacket();
identityPacket.set(QStringLiteral("tcpPort"), m_tcpPort);
const QByteArray payload = identityPacket.serialize();
for (auto &address : addresses) {
qint64 bytes = socket.writeDatagram(payload, address, m_udpBroadcastPort);
if (bytes == -1 && socket.error() == QAbstractSocket::DatagramTooLargeError) {
// On macOS and FreeBSD, UDP broadcasts larger than MTU get dropped. See:
// https://opensource.apple.com/source/xnu/xnu-3789.1.32/bsd/netinet/ip_output.c.auto.html#:~:text=/*%20don%27t%20allow%20broadcast%20messages%20to%20be%20fragmented%20*/
// We remove the capabilities to reduce the size of the packet.
// This should only happen for broadcasts, so UDP packets sent from MDNS discoveries should still work.
qWarning() << "Identity packet to" << address << "got rejected because it was too large. Retrying without including the capabilities";
identityPacket.set(QStringLiteral("outgoingCapabilities"), QStringList());
identityPacket.set(QStringLiteral("incomingCapabilities"), QStringList());
const QByteArray smallPayload = identityPacket.serialize();
socket.writeDatagram(smallPayload, address, m_udpBroadcastPort);
}
}
}
// I'm the existing device, a new device is kindly introducing itself.
// I will create a TcpSocket and try to connect. This can result in either tcpSocketConnected() or connectError().
void LanLinkProvider::udpBroadcastReceived()
{
while (m_udpSocket.hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(m_udpSocket.pendingDatagramSize());
QHostAddress sender;
m_udpSocket.readDatagram(datagram.data(), datagram.size(), &sender);
if (sender.isLoopback() && !m_testMode)
continue;
NetworkPacket *receivedPacket = new NetworkPacket();
bool success = NetworkPacket::unserialize(datagram, receivedPacket);
// qCDebug(KDECONNECT_CORE) << "Datagram " << datagram.data() ;
if (!success) {
qCDebug(KDECONNECT_CORE) << "Could not unserialize UDP packet";
delete receivedPacket;
continue;
}
if (receivedPacket->type() != PACKET_TYPE_IDENTITY) {
qCDebug(KDECONNECT_CORE) << "Received a UDP packet of wrong type" << receivedPacket->type();
delete receivedPacket;
continue;
}
if (receivedPacket->get<QString>(QStringLiteral("deviceId")) == KdeConnectConfig::instance().deviceId()) {
// qCDebug(KDECONNECT_CORE) << "Ignoring my own broadcast";
delete receivedPacket;
continue;
}
int tcpPort = receivedPacket->get<int>(QStringLiteral("tcpPort"));
if (tcpPort < MIN_TCP_PORT || tcpPort > MAX_TCP_PORT) {
qCDebug(KDECONNECT_CORE) << "TCP port outside of kdeconnect's range";
delete receivedPacket;
continue;
}
// qCDebug(KDECONNECT_CORE) << "Received Udp identity packet from" << sender << " asking for a tcp connection on port " << tcpPort;
if (m_receivedIdentityPackets.size() > MAX_REMEMBERED_IDENTITY_PACKETS) {
qCWarning(KDECONNECT_CORE) << "Too many remembered identities, ignoring" << receivedPacket->get<QString>(QStringLiteral("deviceId"))
<< "received via UDP";
delete receivedPacket;
continue;
}
QSslSocket *socket = new QSslSocket(this);
socket->setProxy(QNetworkProxy::NoProxy);
m_receivedIdentityPackets[socket].np = receivedPacket;
m_receivedIdentityPackets[socket].sender = sender;
connect(socket, &QAbstractSocket::connected, this, &LanLinkProvider::tcpSocketConnected);
connect(socket, &QAbstractSocket::errorOccurred, this, &LanLinkProvider::connectError);
socket->connectToHost(sender, tcpPort);
}
}
void LanLinkProvider::connectError(QAbstractSocket::SocketError socketError)
{
QSslSocket *socket = qobject_cast<QSslSocket *>(sender());
if (!socket)
return;
qCDebug(KDECONNECT_CORE) << "Socket error" << socketError;
qCDebug(KDECONNECT_CORE) << "Fallback (1), try reverse connection (send udp packet)" << socket->errorString();
NetworkPacket np = KdeConnectConfig::instance().deviceInfo().toIdentityPacket();
np.set(QStringLiteral("tcpPort"), m_tcpPort);
m_udpSocket.writeDatagram(np.serialize(), m_receivedIdentityPackets[socket].sender, m_udpBroadcastPort);
// The socket we created didn't work, and we didn't manage
// to create a LanDeviceLink from it, deleting everything.
delete m_receivedIdentityPackets.take(socket).np;
socket->deleteLater();
}
// We received a UDP packet and answered by connecting to them by TCP. This gets called on a successful connection.
void LanLinkProvider::tcpSocketConnected()
{
QSslSocket *socket = qobject_cast<QSslSocket *>(sender());
if (!socket) {
return;
}
disconnect(socket, &QAbstractSocket::errorOccurred, this, &LanLinkProvider::connectError);
configureSocket(socket);
// If socket disconnects due to any reason after connection, link on ssl failure
connect(socket, &QAbstractSocket::disconnected, socket, &QObject::deleteLater);
NetworkPacket *receivedPacket = m_receivedIdentityPackets[socket].np;
const QString &deviceId = receivedPacket->get<QString>(QStringLiteral("deviceId"));
// qCDebug(KDECONNECT_CORE) << "tcpSocketConnected" << socket->isWritable();
// If network is on ssl, do not believe when they are connected, believe when handshake is completed
NetworkPacket np2 = KdeConnectConfig::instance().deviceInfo().toIdentityPacket();
socket->write(np2.serialize());
bool success = socket->waitForBytesWritten();
if (success) {
qCDebug(KDECONNECT_CORE) << "TCP connection done (i'm the existing device)";
// if ssl supported
bool isDeviceTrusted = KdeConnectConfig::instance().trustedDevices().contains(deviceId);
configureSslSocket(socket, deviceId, isDeviceTrusted);
qCDebug(KDECONNECT_CORE) << "Starting server ssl (I'm the client TCP socket)";
connect(socket, &QSslSocket::encrypted, this, &LanLinkProvider::encrypted);
connect(socket, &QSslSocket::sslErrors, this, &LanLinkProvider::sslErrors);
socket->startServerEncryption();
} else {
// The socket doesn't seem to work, so we can't create the connection.
qCDebug(KDECONNECT_CORE) << "Fallback (2), try reverse connection (send udp packet)";
m_udpSocket.writeDatagram(np2.serialize(), m_receivedIdentityPackets[socket].sender, m_udpBroadcastPort);
// Cleanup the network packet now. The socket should be deleted via the disconnected() signal.
// We don't do this on success, because it is done later in the encrypted() slot.
delete m_receivedIdentityPackets.take(socket).np;
}
}
void LanLinkProvider::encrypted()
{
qCDebug(KDECONNECT_CORE) << "Socket successfully established an SSL connection";
QSslSocket *socket = qobject_cast<QSslSocket *>(sender());
if (!socket)
return;
Q_ASSERT(socket->mode() != QSslSocket::UnencryptedMode);
NetworkPacket *identityPacket = m_receivedIdentityPackets[socket].np;
DeviceInfo deviceInfo = DeviceInfo::FromIdentityPacketAndCert(*identityPacket, socket->peerCertificate());
addLink(socket, deviceInfo);
// We don't delete the socket because now it's owned by the LanDeviceLink
delete m_receivedIdentityPackets.take(socket).np;
}
void LanLinkProvider::sslErrors(const QList<QSslError> &errors)
{
QSslSocket *socket = qobject_cast<QSslSocket *>(sender());
if (!socket)
return;
bool fatal = false;
for (const QSslError &error : errors) {
if (error.error() != QSslError::SelfSignedCertificate) {
qCCritical(KDECONNECT_CORE) << "Disconnecting due to fatal SSL Error: " << error;
fatal = true;
} else {
qCDebug(KDECONNECT_CORE) << "Ignoring self-signed cert error";
}
}
if (fatal) {
socket->disconnectFromHost();
delete m_receivedIdentityPackets.take(socket).np;
}
}
// I'm the new device and this is the answer to my UDP identity packet (no data received yet). They are connecting to us through TCP, and they should send an
// identity.
void LanLinkProvider::newConnection()
{
qCDebug(KDECONNECT_CORE) << "LanLinkProvider newConnection";
while (m_server->hasPendingConnections()) {
QSslSocket *socket = m_server->nextPendingConnection();
configureSocket(socket);
// This socket is still managed by us (and child of the QTcpServer), if
// it disconnects before we manage to pass it to a LanDeviceLink, it's
// our responsibility to delete it. We do so with this connection.
connect(socket, &QAbstractSocket::disconnected, socket, &QObject::deleteLater);
connect(socket, &QIODevice::readyRead, this, &LanLinkProvider::dataReceived);
QTimer *timer = new QTimer(socket);
timer->setSingleShot(true);
timer->setInterval(1000);
connect(socket, &QSslSocket::encrypted, timer, &QObject::deleteLater);
connect(timer, &QTimer::timeout, socket, [socket] {
qCWarning(KDECONNECT_CORE) << "LanLinkProvider/newConnection: Host timed out without sending any identity." << socket->peerAddress();
socket->disconnectFromHost();
});
timer->start();
}
}
// I'm the new device and this is the TCP response to my UDP identity packet
void LanLinkProvider::dataReceived()
{
QSslSocket *socket = qobject_cast<QSslSocket *>(sender());
// the size here is arbitrary and is now at 8192 bytes. It needs to be considerably long as it includes the capabilities but there needs to be a limit
// Tested between my systems and I get around 2000 per identity package.
if (socket->bytesAvailable() > 8192) {
qCWarning(KDECONNECT_CORE) << "LanLinkProvider/newConnection: Suspiciously long identity package received. Closing connection." << socket->peerAddress()
<< socket->bytesAvailable();
socket->disconnectFromHost();
return;
}
if (!socket->canReadLine()) {
// This can happen if the packet is large enough to be split in two chunks
return;
}
const QByteArray data = socket->readLine();
qCDebug(KDECONNECT_CORE) << "LanLinkProvider received reply:" << data;
NetworkPacket *np = new NetworkPacket();
bool success = NetworkPacket::unserialize(data, np);
if (!success) {
delete np;
return;
}
if (np->type() != PACKET_TYPE_IDENTITY) {
qCWarning(KDECONNECT_CORE) << "LanLinkProvider/newConnection: Expected identity, received " << np->type();
delete np;
return;
}
if (m_receivedIdentityPackets.size() > MAX_REMEMBERED_IDENTITY_PACKETS) {
qCWarning(KDECONNECT_CORE) << "Too many remembered identities, ignoring" << np->get<QString>(QStringLiteral("deviceId")) << "received via TCP";
delete np;
return;
}
// Needed in "encrypted" if ssl is used, similar to "tcpSocketConnected"
m_receivedIdentityPackets[socket].np = np;
const QString &deviceId = np->get<QString>(QStringLiteral("deviceId"));
// qCDebug(KDECONNECT_CORE) << "Handshaking done (i'm the new device)";
// This socket will now be owned by the LanDeviceLink or we don't want more data to be received, forget about it
disconnect(socket, &QIODevice::readyRead, this, &LanLinkProvider::dataReceived);
bool isDeviceTrusted = KdeConnectConfig::instance().trustedDevices().contains(deviceId);
configureSslSocket(socket, deviceId, isDeviceTrusted);
qCDebug(KDECONNECT_CORE) << "Starting client ssl (but I'm the server TCP socket)";
connect(socket, &QSslSocket::encrypted, this, &LanLinkProvider::encrypted);
if (isDeviceTrusted) {
connect(socket, &QSslSocket::sslErrors, this, &LanLinkProvider::sslErrors);
}
socket->startClientEncryption();
}
void LanLinkProvider::onLinkDestroyed(const QString &deviceId, DeviceLink *oldPtr)
{
qCDebug(KDECONNECT_CORE) << "LanLinkProvider deviceLinkDestroyed" << deviceId;
DeviceLink *link = m_links.take(deviceId);
Q_ASSERT(link == oldPtr);
}
void LanLinkProvider::configureSslSocket(QSslSocket *socket, const QString &deviceId, bool isDeviceTrusted)
{
// Configure for ssl
QSslConfiguration sslConfig;
sslConfig.setLocalCertificate(KdeConnectConfig::instance().certificate());
QFile privateKeyFile(KdeConnectConfig::instance().privateKeyPath());
QSslKey privateKey;
if (privateKeyFile.open(QIODevice::ReadOnly)) {
privateKey = QSslKey(privateKeyFile.readAll(), QSsl::Rsa);
}
privateKeyFile.close();
sslConfig.setPrivateKey(privateKey);
if (isDeviceTrusted) {
QSslCertificate certificate = KdeConnectConfig::instance().getTrustedDeviceCertificate(deviceId);
sslConfig.setCaCertificates({certificate});
sslConfig.setPeerVerifyMode(QSslSocket::VerifyPeer);
} else {
sslConfig.setPeerVerifyMode(QSslSocket::QueryPeer);
}
socket->setSslConfiguration(sslConfig);
socket->setPeerVerifyName(deviceId);
// Usually SSL errors are only bad for trusted devices. Uncomment this section to log errors in any case, for debugging.
// QObject::connect(socket, static_cast<void (QSslSocket::*)(const QList<QSslError>&)>(&QSslSocket::sslErrors), [](const QList<QSslError>& errors)
//{
// Q_FOREACH (const QSslError& error, errors) {
// qCDebug(KDECONNECT_CORE) << "SSL Error:" << error.errorString();
// }
// });
}
void LanLinkProvider::configureSocket(QSslSocket *socket)
{
socket->setProxy(QNetworkProxy::NoProxy);
socket->setSocketOption(QAbstractSocket::KeepAliveOption, QVariant(1));
#ifdef TCP_KEEPIDLE
// time to start sending keepalive packets (seconds)
int maxIdle = 10;
setsockopt(socket->socketDescriptor(), IPPROTO_TCP, TCP_KEEPIDLE, &maxIdle, sizeof(maxIdle));
#endif
#ifdef TCP_KEEPINTVL
// interval between keepalive packets after the initial period (seconds)
int interval = 5;
setsockopt(socket->socketDescriptor(), IPPROTO_TCP, TCP_KEEPINTVL, &interval, sizeof(interval));
#endif
#ifdef TCP_KEEPCNT
// number of missed keepalive packets before disconnecting
int count = 3;
setsockopt(socket->socketDescriptor(), IPPROTO_TCP, TCP_KEEPCNT, &count, sizeof(count));
#endif
#if defined(Q_OS_WIN)
int maxIdle = 5 * 60 * 1000; // 5 minutes of idle before sending keep-alive
int interval = 5 * 1000; // 5 seconds interval between probes after 5 minute delay
DWORD nop;
// see https://learn.microsoft.com/en-us/windows/win32/winsock/sio-keepalive-vals
struct tcp_keepalive keepalive = {1 /* true */, maxIdle, interval};
int rv = WSAIoctl(socket->socketDescriptor(), SIO_KEEPALIVE_VALS, &keepalive, sizeof(keepalive), nullptr, 0, &nop, nullptr, nullptr);
if (!rv) {
int error = WSAGetLastError();
qCDebug(KDECONNECT_CORE) << "Could not enable TCP Keep-Alive: " << error;
}
#endif
}
void LanLinkProvider::addLink(QSslSocket *socket, const DeviceInfo &deviceInfo)
{
QString certDeviceId = socket->peerCertificate().subjectDisplayName();
if (deviceInfo.id != certDeviceId) {
socket->disconnectFromHost();
qCWarning(KDECONNECT_CORE) << "DeviceID in cert doesn't match deviceID in identity packet. " << deviceInfo.id << " vs " << certDeviceId;
return;
}
// Socket disconnection will now be handled by LanDeviceLink
disconnect(socket, &QAbstractSocket::disconnected, socket, &QObject::deleteLater);
LanDeviceLink *deviceLink;
// Do we have a link for this device already?
QMap<QString, LanDeviceLink *>::iterator linkIterator = m_links.find(deviceInfo.id);
if (linkIterator != m_links.end()) {
deviceLink = linkIterator.value();
if (deviceLink->deviceInfo().certificate != deviceInfo.certificate) {
qWarning() << "LanLink was asked to replace a socket but the certificate doesn't match, aborting";
return;
}
// qCDebug(KDECONNECT_CORE) << "Reusing link to" << deviceId;
deviceLink->reset(socket);
} else {
deviceLink = new LanDeviceLink(deviceInfo, this, socket);
// Socket disconnection will now be handled by LanDeviceLink
disconnect(socket, &QAbstractSocket::disconnected, socket, &QObject::deleteLater);
bool isDeviceTrusted = KdeConnectConfig::instance().trustedDevices().contains(deviceInfo.id);
if (!isDeviceTrusted && m_links.size() > MAX_UNPAIRED_CONNECTIONS) {
qCWarning(KDECONNECT_CORE) << "Too many unpaired devices to remember them all. Ignoring " << deviceInfo.id;
socket->disconnectFromHost();
socket->deleteLater();
return;
}
m_links[deviceInfo.id] = deviceLink;
}
Q_EMIT onConnectionReceived(deviceLink);
}
#include "moc_lanlinkprovider.cpp"