dbea3171bd
This meant to add a lot of dependencies to each plugin since we had KDELibs4support as PUBLIC link meaning that anything linking against kdeconnectcore was linking at the same time to mostly all frameworks. Now each plugin has more or less its dependencies in the CMake some still depend on KDELibs4Support. For the mousepad plugin I needed to add a fixX11.h file that basically undefines/defines again some stuff xlib has that conflcits with normal C++ and Qt. Before it was not conflicting because some lib within KDELibs4Support was including this file, but now we have to do it ourselves.
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/**
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* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License or (at your option) version 3 or any later version
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* accepted by the membership of KDE e.V. (or its successor approved
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* by the membership of KDE e.V.), which shall act as a proxy
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* defined in Section 14 of version 3 of the license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KDECONNECTPLUGIN_H
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#define KDECONNECTPLUGIN_H
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#include <QObject>
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#include <QVariantList>
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#include "kdeconnectcore_export.h"
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#include "networkpackage.h"
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#include "device.h"
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struct KdeConnectPluginPrivate;
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class KDECONNECTCORE_EXPORT KdeConnectPlugin
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: public QObject
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{
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Q_OBJECT
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public:
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KdeConnectPlugin(QObject* parent, const QVariantList& args);
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virtual ~KdeConnectPlugin();
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const Device* device();
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Device const* device() const;
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bool sendPackage(NetworkPackage& np) const;
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public Q_SLOTS:
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/**
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* Returns true if it has handled the package in some way
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* device.sendPackage can be used to send an answer back to the device
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*/
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virtual bool receivePackage(const NetworkPackage& np) = 0;
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/**
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* This method will be called when a device is connected to this computer.
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* The plugin could be loaded already, but there is no guarantee we will be able to reach the device until this is called.
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*/
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virtual void connected() = 0;
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private:
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QScopedPointer<KdeConnectPluginPrivate> d;
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};
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#endif
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