892385f3fc
Now protocol version is only sent once (in the identity package) Removed "isEncrypted" bit, using type "kdeconnect.encrypted" instead. NetworkPackage's decrypt and unserialize return false when find problems Updated tests.
259 lines
8.1 KiB
C++
259 lines
8.1 KiB
C++
/**
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* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License or (at your option) version 3 or any later version
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* accepted by the membership of KDE e.V. (or its successor approved
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* by the membership of KDE e.V.), which shall act as a proxy
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* defined in Section 14 of version 3 of the license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lanlinkprovider.h"
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#include <QHostInfo>
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#include <QTcpServer>
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#include <QUdpSocket>
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#include "devicelinks/landevicelink.h"
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#include "networkpackage.h"
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LanLinkProvider::LanLinkProvider()
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{
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mUdpServer = new QUdpSocket(this);
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connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
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mTcpServer = new QTcpServer(this);
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connect(mTcpServer,SIGNAL(newConnection()),this, SLOT(newConnection()));
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}
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void LanLinkProvider::onStart()
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{
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mUdpServer->bind(QHostAddress::Broadcast, port, QUdpSocket::ShareAddress);
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tcpPort = port;
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while (!mTcpServer->listen(QHostAddress::Any, tcpPort)) tcpPort++;
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onNetworkChange(QNetworkSession::Connected);
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}
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void LanLinkProvider::onStop()
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{
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mUdpServer->close();
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mTcpServer->close();
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}
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//I'm in a new network, let's be polite and introduce myself
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void LanLinkProvider::onNetworkChange(QNetworkSession::State state)
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{
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qDebug() << "onNetworkChange" << state;
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort",tcpPort);
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QUdpSocket().writeDatagram(np.serialize(),QHostAddress("255.255.255.255"), port);
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}
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//I'm the existing device, a new device is kindly introducing itself (I will create a TcpSocket)
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void LanLinkProvider::newUdpConnection()
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{
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while (mUdpServer->hasPendingDatagrams()) {
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QByteArray datagram;
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datagram.resize(mUdpServer->pendingDatagramSize());
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QHostAddress sender;
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quint16 senderPort;
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
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NetworkPackage* np = new NetworkPackage("");
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bool success = NetworkPackage::unserialize(datagram,np);
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if (success && np->type() == PACKAGE_TYPE_IDENTITY) {
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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if (np->get<QString>("deviceId") == np2.get<QString>("deviceId")) {
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qDebug() << "Ignoring my own broadcast";
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return;
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}
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int tcpPort = np->get<int>("tcpPort",port);
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qDebug() << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort;
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QTcpSocket* socket = new QTcpSocket(this);
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receivedIdentityPackages[socket].np = np;
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receivedIdentityPackages[socket].sender = sender;
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connect(socket, SIGNAL(connected()), this, SLOT(connected()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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socket->connectToHost(sender, tcpPort);
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} else {
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delete np;
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}
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}
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}
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void LanLinkProvider::connectError()
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{
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QTcpSocket* socket = (QTcpSocket*)sender();
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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qDebug() << "Fallback (1), try reverse connection";
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort",tcpPort);
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QUdpSocket().writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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}
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void LanLinkProvider::connected()
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{
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QTcpSocket* socket = (QTcpSocket*)sender();
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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NetworkPackage* np = receivedIdentityPackages[socket].np;
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const QString& id = np->get<QString>("deviceId");
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//qDebug() << "Connected" << socket->isWritable();
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LanDeviceLink* dl = new LanDeviceLink(id, this, socket);
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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bool success = dl->sendPackage(np2);
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//TODO: Use reverse connection too to preffer connecting a unstable device (a phone) to a stable device (a computer)
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if (success) {
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qDebug() << "Handshaking done (i'm the existing device)";
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connect(dl, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(*np, dl);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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links.erase(oldLinkIterator);
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}
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links[id] = dl;
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} else {
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//I think this will never happen
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qDebug() << "Fallback (2), try reverse connection";
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QUdpSocket().writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
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delete dl;
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}
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receivedIdentityPackages.remove(socket);
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delete np;
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}
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//I'm the new device and this is the answer to my UDP introduction (no data received yet)
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void LanLinkProvider::newConnection()
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{
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qDebug() << "LanLinkProvider newConnection";
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QTcpSocket* socket = mTcpServer->nextPendingConnection();
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socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1);
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connect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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/*
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NetworkPackage np(PACKAGE_TYPE_IDENTITY);
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NetworkPackage::createIdentityPackage(&np);
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int written = socket->write(np.serialize());
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qDebug() << "LanLinkProvider sent package." << written << " bytes written, waiting for reply";
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*/
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}
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//I'm the new device and this is the answer to my UDP introduction (data received)
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void LanLinkProvider::dataReceived()
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{
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QTcpSocket* socket = (QTcpSocket*) QObject::sender();
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QByteArray data = socket->readLine();
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qDebug() << "LanLinkProvider received reply:" << data;
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NetworkPackage np("");
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bool success = NetworkPackage::unserialize(data,&np);
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if (success && np.type() == PACKAGE_TYPE_IDENTITY) {
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const QString& id = np.get<QString>("deviceId");
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LanDeviceLink* dl = new LanDeviceLink(id, this, socket);
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qDebug() << "Handshaking done (i'm the new device)";
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connect(dl, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(np, dl);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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links.erase(oldLinkIterator);
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}
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links[id] = dl;
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disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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} else {
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qDebug() << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
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}
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}
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void LanLinkProvider::deviceLinkDestroyed(QObject* uncastedDeviceLink)
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{
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qDebug() << "deviceLinkDestroyed";
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DeviceLink* deviceLink = (DeviceLink*)uncastedDeviceLink;
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const QString& id = deviceLink->deviceId();
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end() && oldLinkIterator.value() == deviceLink) {
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links.erase(oldLinkIterator);
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}
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}
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LanLinkProvider::~LanLinkProvider()
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{
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}
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