2e67f95017
The rationale is explained in https://planet.kde.org/friedrich-kossebau-2023-06-28-include-also-moc-files-of-headers/ In case of KDEConnect, it impressively speeds up compilation. Before it took 390 seconds on a clean build and with this change it took 330 seconds. This is due to the mocs_compilation having to include the header files and thus all their headers. Due to the lots of small plugins we have, this means that the same headers must be compiled plenty of times. When we include the moc files directly in the C++ file, they are already available.
40 lines
994 B
C++
40 lines
994 B
C++
/**
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* SPDX-FileCopyrightText: 2014 Apoorv Parle <apparle@gmail.com>
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* SPDX-FileCopyrightText: 2015 David Edmundson <davidedmundson@kde.org>
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*
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* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#include "findmyphoneplugin.h"
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#include <QDBusConnection>
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#include <QDebug>
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#include <KPluginFactory>
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K_PLUGIN_CLASS_WITH_JSON(FindMyPhonePlugin, "kdeconnect_findmyphone.json")
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FindMyPhonePlugin::FindMyPhonePlugin(QObject *parent, const QVariantList &args)
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: KdeConnectPlugin(parent, args)
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{
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}
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bool FindMyPhonePlugin::receivePacket(const NetworkPacket &np)
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{
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Q_UNUSED(np);
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return false;
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}
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void FindMyPhonePlugin::ring()
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{
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NetworkPacket np(PACKET_TYPE_FINDMYPHONE_REQUEST);
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sendPacket(np);
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}
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QString FindMyPhonePlugin::dbusPath() const
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{
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return QString::fromLatin1("/modules/kdeconnect/devices/") + device()->id() + QString::fromLatin1("/findmyphone");
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}
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#include "findmyphoneplugin.moc"
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#include "moc_findmyphoneplugin.cpp"
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