259 lines
8.1 KiB
C++
259 lines
8.1 KiB
C++
/**
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* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License or (at your option) version 3 or any later version
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* accepted by the membership of KDE e.V. (or its successor approved
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* by the membership of KDE e.V.), which shall act as a proxy
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* defined in Section 14 of version 3 of the license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lanlinkprovider.h"
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#include <QHostInfo>
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#include <QTcpServer>
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#include <QUdpSocket>
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#include "devicelinks/landevicelink.h"
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#include "networkpackage.h"
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LanLinkProvider::LanLinkProvider()
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{
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mUdpServer = new QUdpSocket(this);
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connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
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mTcpServer = new QTcpServer(this);
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connect(mTcpServer,SIGNAL(newConnection()),this, SLOT(newConnection()));
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}
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void LanLinkProvider::onStart()
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{
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mUdpServer->bind(QHostAddress::Broadcast, port, QUdpSocket::ShareAddress);
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tcpPort = port;
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while (!mTcpServer->listen(QHostAddress::Any, tcpPort)) tcpPort++;
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onNetworkChange(QNetworkSession::Connected);
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}
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void LanLinkProvider::onStop()
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{
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mUdpServer->close();
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mTcpServer->close();
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}
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//I'm in a new network, let's be polite and introduce myself
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void LanLinkProvider::onNetworkChange(QNetworkSession::State state)
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{
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qDebug() << "onNetworkChange" << state;
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort",tcpPort);
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QUdpSocket().writeDatagram(np.serialize(),QHostAddress("255.255.255.255"), port);
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}
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//I'm the existing device, a new device is kindly introducing itself (I will create a TcpSocket)
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void LanLinkProvider::newUdpConnection()
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{
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while (mUdpServer->hasPendingDatagrams()) {
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QByteArray datagram;
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datagram.resize(mUdpServer->pendingDatagramSize());
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QHostAddress sender;
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quint16 senderPort;
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
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NetworkPackage* np = new NetworkPackage("");
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NetworkPackage::unserialize(datagram,np);
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if (np->version() > 0 && np->type() == PACKAGE_TYPE_IDENTITY) {
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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if (np->get<QString>("deviceId") == np2.get<QString>("deviceId")) {
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qDebug() << "Ignoring my own broadcast";
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return;
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}
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int tcpPort = np->get<int>("tcpPort",port);
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qDebug() << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort;
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QTcpSocket* socket = new QTcpSocket(this);
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receivedIdentityPackages[socket].np = np;
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receivedIdentityPackages[socket].sender = sender;
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connect(socket, SIGNAL(connected()), this, SLOT(connected()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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socket->connectToHost(sender, tcpPort);
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} else {
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delete np;
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}
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}
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}
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void LanLinkProvider::connectError()
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{
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QTcpSocket* socket = (QTcpSocket*)sender();
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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qDebug() << "Fallback (1), try reverse connection";
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort",tcpPort);
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QUdpSocket().writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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}
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void LanLinkProvider::connected()
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{
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QTcpSocket* socket = (QTcpSocket*)sender();
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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NetworkPackage* np = receivedIdentityPackages[socket].np;
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const QString& id = np->get<QString>("deviceId");
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//qDebug() << "Connected" << socket->isWritable();
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LanDeviceLink* dl = new LanDeviceLink(id, this, socket);
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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bool success = dl->sendPackage(np2);
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//TODO: Use reverse connection too to preffer connecting a unstable device (a phone) to a stable device (a computer)
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if (success) {
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qDebug() << "Handshaking done (i'm the existing device)";
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connect(dl, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(*np, dl);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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links.erase(oldLinkIterator);
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}
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links[id] = dl;
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} else {
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//I think this will never happen
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qDebug() << "Fallback (2), try reverse connection";
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QUdpSocket().writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
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delete dl;
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}
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receivedIdentityPackages.remove(socket);
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delete np;
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}
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//I'm the new device and this is the answer to my UDP introduction (no data received yet)
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void LanLinkProvider::newConnection()
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{
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qDebug() << "LanLinkProvider newConnection";
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QTcpSocket* socket = mTcpServer->nextPendingConnection();
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socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1);
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connect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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/*
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NetworkPackage np(PACKAGE_TYPE_IDENTITY);
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NetworkPackage::createIdentityPackage(&np);
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int written = socket->write(np.serialize());
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qDebug() << "LanLinkProvider sent package." << written << " bytes written, waiting for reply";
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*/
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}
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//I'm the new device and this is the answer to my UDP introduction (data received)
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void LanLinkProvider::dataReceived()
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{
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QTcpSocket* socket = (QTcpSocket*) QObject::sender();
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QByteArray data = socket->readLine();
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qDebug() << "LanLinkProvider received reply:" << data;
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NetworkPackage np("");
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NetworkPackage::unserialize(data,&np);
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if (np.version() > 0 && np.type() == PACKAGE_TYPE_IDENTITY) {
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const QString& id = np.get<QString>("deviceId");
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LanDeviceLink* dl = new LanDeviceLink(id, this, socket);
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qDebug() << "Handshaking done (i'm the new device)";
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connect(dl, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(np, dl);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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links.erase(oldLinkIterator);
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}
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links[id] = dl;
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disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
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} else {
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qDebug() << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
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}
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}
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void LanLinkProvider::deviceLinkDestroyed(QObject* uncastedDeviceLink)
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{
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qDebug() << "deviceLinkDestroyed";
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DeviceLink* deviceLink = (DeviceLink*)uncastedDeviceLink;
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const QString& id = deviceLink->deviceId();
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = links.find(id);
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if (oldLinkIterator != links.end() && oldLinkIterator.value() == deviceLink) {
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links.erase(oldLinkIterator);
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}
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}
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LanLinkProvider::~LanLinkProvider()
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{
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}
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