72fc67ee05
Summary: If MPRIS players were appearing and disappearing multiple times, the OrgFreedesktopDBusPropertiesInterface & OrgMprisMediaPlayer2PlayerInterface instances created for listening to the signals had been accumulating and thus resulting in X signals per X restarted player, because the instances were not deleted when a player disappeared. Additionally were instances of them created on the fly on the stack in some of the methods, instead of reusing the existing ones. This patch changes that by introducing a class MprisPlayer which holds all data & instances per player. This allows to look up the respective interfaces instances to reuse them as well as properly controlling their lifetime. Test Plan: Starting and restarting multiple MPRIS players (incl. multiple instances of the same player app) works as expected as befire. They are listed on the Android Media control as well as have proper states there when selected. Additionally no longer multiple change signals are emitted if restarting a player. Reviewers: #kde_connect, mtijink Reviewed By: #kde_connect, mtijink Subscribers: mtijink Differential Revision: https://phabricator.kde.org/D11389 |
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.. | ||
battery | ||
clipboard | ||
findmyphone | ||
lockdevice | ||
mousepad | ||
mousepad_windows | ||
mpriscontrol | ||
mprisremote | ||
notifications | ||
pausemusic | ||
ping | ||
remotecommands | ||
remotecontrol | ||
remotekeyboard | ||
runcommand | ||
screensaver-inhibit | ||
sendnotifications | ||
sftp | ||
share | ||
telephony | ||
CMakeLists.txt | ||
kdeconnect.notifyrc | ||
kdeconnect_plugin.desktop | ||
Messages.sh | ||
README.txt |
Writting a plugin for KDE Connect ================================= For the desktop client (this project): -------------------------------------- 1. Enter the "plugins" directory. 2. Copy the "ping" under a different name ("findmyphone" in this example). 3. Add "add_subdirectory(findmyphone)" to CMakeLists.txt after the others "add_subdirectory". 1. Enter the new "findmyphone" directory. 5. Edit CMakeLists.txt by replacing "ping" with "findmyphone". 6. Rename other files in this directory by replacing "ping" with "findmyphone" 7. Write a description of your plugin into "README" 8. Edit findmyphoneplugin.cpp and findmyphoneplugin.h. A. Change license header. B. Replace (case sensitive) "ping" with "findmyphone", "PingPlugin" with "FindMyPhonePlugin" and "PING" with "FINDMYPHONE". 9. Edit kdeconnect_findmyphone.desktop file: A. Replace "ping" with "findmyphone". B. Change name, description, icon, author, email, version, website, license info. C. Remove all the translations D. Set X-KDEConnect-SupportedPacketType and X-KDEConnect-OutgoingPacketType to the packet type your plugin will receive and send, respectively. In this example this is "kdeconnect.findmyphone". Make sure that this matches what is defined in the findmyplugin.h file (in the line "#define PACKET_TYPE_..."), and also in Android. 10. Now you have an empty skeleton to implement your new plugin logic. For Android (project kdeconnect-android): ----------------------------------------- 1. Change directory to src/org/kde/kdeconnect/Plugins. 2. Copy "PingPlugin" under a different name ("FindMyPhonePlugin" in this example). 1. Enter the new "FindMyPhonePlugin" directory. 4. Rename "PingPlugin.java" to "FindMyPhonePlugin.java" 5. Edit it. Replace (case sensitive) "Ping" with "FindMyPhone", "ping" with "findmyphone", "PING" with "FINDMYPHONE" and "plugin_ping" with "plugin_findmyphone". 6. Open res/values/strings.xml. Find and copy the lines "pref_plugin_ping_desc" and "pref_plugin_ping" replacing "ping" with "findmyphone" and edit the plugin name and description between <string> </string>). 7. Open src/org/kde/kdeconnect/Plugins/PluginFactory.java. A. Copy "import … PingPlugin" line with replacing "PingPlugin" with "FindMyPhonePlugin". B. Copy "PluginFactory.registerPlugin(PingPlugin.class);" line with replacing "PingPlugin" with "FindMyPhonePlugin". 8. Open src/org/kde/kdeconnect/NetworkPacket.java. Copy a "public final static String PACKET_TYPE_PING = …" line replacing "PING" with the packet type you will be using (should match the desktop client). 9. Now you have an empty skeleton to implement your new plugin logic.