1631ada5b3
- We do not need the return type. If a plugin declares it can handle the packet it should do so. We don't have any fallback logic in place and the packet types are namespaced with the plugin IDs anyway. - Provide a default implementation with a warning, not all plugins need to overwrite this
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/**
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* SPDX-FileCopyrightText: 2017 Holger Kaelberer <holger.k@elberer.de>
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*
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* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#pragma once
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#include <QDBusInterface>
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#include <QVariantMap>
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#include <core/kdeconnectplugin.h>
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struct FakeKey;
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#define PACKET_TYPE_MOUSEPAD_REQUEST QLatin1String("kdeconnect.mousepad.request")
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#define PACKET_TYPE_MOUSEPAD_ECHO QLatin1String("kdeconnect.mousepad.echo")
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#define PACKET_TYPE_MOUSEPAD_KEYBOARDSTATE QLatin1String("kdeconnect.mousepad.keyboardstate")
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class RemoteKeyboardPlugin : public KdeConnectPlugin
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kdeconnect.device.remotekeyboard")
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Q_PROPERTY(bool remoteState READ remoteState NOTIFY remoteStateChanged)
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private:
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bool m_remoteState;
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public:
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explicit RemoteKeyboardPlugin(QObject *parent, const QVariantList &args);
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void receivePacket(const NetworkPacket &np) override;
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QString dbusPath() const override;
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bool remoteState() const
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{
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return m_remoteState;
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}
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Q_SCRIPTABLE void sendKeyPress(const QString &key, int specialKey = 0, bool shift = false, bool ctrl = false, bool alt = false, bool sendAck = true) const;
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Q_SCRIPTABLE void sendQKeyEvent(const QVariantMap &keyEvent, bool sendAck = true) const;
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Q_SCRIPTABLE int translateQtKey(int qtKey) const;
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Q_SIGNALS:
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Q_SCRIPTABLE void keyPressReceived(const QString &key, int specialKey = 0, bool shift = false, bool ctrl = false, bool alt = false);
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Q_SCRIPTABLE void remoteStateChanged(bool state);
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};
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