kdeconnect-kde/plugins/mousepad/mousepadplugin.cpp
Alexander Lohnau 2e67f95017 Add explicit moc includes to cpp files
The rationale is explained in https://planet.kde.org/friedrich-kossebau-2023-06-28-include-also-moc-files-of-headers/

In case of KDEConnect, it impressively speeds up compilation. Before it
took 390 seconds on a clean build and with this change it took 330 seconds.
This is due to the mocs_compilation having to include the header files
and thus all their headers. Due to the lots of small plugins we have,
this means that the same headers must be compiled plenty of times.
When we include the moc files directly in the C++ file, they are already
available.
2023-07-30 07:27:45 +00:00

75 lines
1.9 KiB
C++

/**
* SPDX-FileCopyrightText: 2018 Albert Vaca Cintora <albertvaka@gmail.com>
* SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
* SPDX-FileCopyrightText: 2014 Ahmed I. Khalil <ahmedibrahimkhali@gmail.com>
*
* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
*/
#include "mousepadplugin.h"
#include <KLocalizedString>
#include <KPluginFactory>
#include <QGuiApplication>
#if defined(Q_OS_WIN)
#include "windowsremoteinput.h"
#elif defined(Q_OS_MACOS)
#include "macosremoteinput.h"
#else
#include "waylandremoteinput.h"
#if WITH_X11
#include "x11remoteinput.h"
#endif
#endif
K_PLUGIN_CLASS_WITH_JSON(MousepadPlugin, "kdeconnect_mousepad.json")
MousepadPlugin::MousepadPlugin(QObject *parent, const QVariantList &args)
: KdeConnectPlugin(parent, args)
, m_impl(nullptr)
{
#if defined(Q_OS_WIN)
m_impl = new WindowsRemoteInput(this);
#elif defined(Q_OS_APPLE)
m_impl = new MacOSRemoteInput(this);
#else
if (QGuiApplication::platformName().startsWith(QLatin1String("wayland"), Qt::CaseInsensitive)) {
m_impl = new WaylandRemoteInput(this);
}
#if WITH_X11
if (QGuiApplication::platformName() == QLatin1String("xcb")) {
m_impl = new X11RemoteInput(this);
}
#endif
#endif
if (!m_impl) {
qDebug() << "KDE Connect was built without" << QGuiApplication::platformName() << "support";
}
}
MousepadPlugin::~MousepadPlugin()
{
delete m_impl;
}
bool MousepadPlugin::receivePacket(const NetworkPacket &np)
{
if (m_impl) {
return m_impl->handlePacket(np);
} else {
return false;
}
}
void MousepadPlugin::connected()
{
NetworkPacket np(PACKET_TYPE_MOUSEPAD_KEYBOARDSTATE);
if (m_impl) {
np.set<bool>(QStringLiteral("state"), m_impl->hasKeyboardSupport());
}
sendPacket(np);
}
#include "moc_mousepadplugin.cpp"
#include "mousepadplugin.moc"