e4cbf22519
This sends recieved text messages to any Telepathy client and allows the user to respond from there. This should work with both our clients and Empathy. An account on telepathy is created on activation. As Telepathy clients expect backends to be always running, this is started by the daemon to suppress client errors. The plugin system then talks to the same CM via use of a singleton accessor. Based on work by Alexandr Akulich then tidied up and rebased.
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/**
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* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License or (at your option) version 3 or any later version
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* accepted by the membership of KDE e.V. (or its successor approved
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* by the membership of KDE e.V.), which shall act as a proxy
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* defined in Section 14 of version 3 of the license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TELEPHONYPLUGIN_H
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#define TELEPHONYPLUGIN_H
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#include <QLoggingCategory>
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#include <KNotification>
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#include <core/kdeconnectplugin.h>
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#ifdef HAVE_TELEPATHY
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#include "kdeconnecttelepathyprotocolfactory.h"
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#endif
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#define PACKAGE_TYPE_TELEPHONY QLatin1String("kdeconnect.telephony")
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Q_DECLARE_LOGGING_CATEGORY(KDECONNECT_PLUGIN_TELEPHONY)
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class TelephonyPlugin
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: public KdeConnectPlugin
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{
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Q_OBJECT
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public:
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explicit TelephonyPlugin(QObject *parent, const QVariantList &args);
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public Q_SLOTS:
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virtual bool receivePackage(const NetworkPackage& np) override;
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virtual void connected() override { }
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void sendMutePackage();
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private Q_SLOTS:
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void sendSms(const QString& phoneNumber, const QString& messageBody);
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void showSendSmsDialog();
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private:
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KNotification* createNotification(const NetworkPackage& np);
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#ifdef HAVE_TELEPATHY
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ConnectProtocolPtr m_telepathyInterface;
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#endif
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};
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#endif
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