kdeconnect-kde/kded/daemon.h
Aleix Pol 5c9d3a9d42 Make a new kdeconnectcore library
Solves the need of compiling device.cpp against all plugins. Also
networkpackage and others don't need to either.

REVIEW: 118742
2014-06-14 14:31:31 +02:00

79 lines
2.5 KiB
C++

/**
* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KDECONNECT_DAEMON_H
#define KDECONNECT_DAEMON_H
#include <QObject>
#include <QSet>
#include <QMap>
#include <QtCrypto>
#include <KDEDModule>
#include <KPluginFactory>
#include "kdeconnectcore_export.h"
#include "device.h"
#include "networkpackage.h"
#include "backends/devicelink.h"
#include "backends/linkprovider.h"
class KDECONNECTCORE_EXPORT Daemon
: public QObject
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kdeconnect.daemon")
public:
Daemon(QObject *parent);
~Daemon();
public Q_SLOTS:
//After calling this, signal deviceDiscovered will be triggered for each device
Q_SCRIPTABLE void setDiscoveryEnabled(bool b);
Q_SCRIPTABLE void forceOnNetworkChange();
//Returns a list of ids. The respective devices can be manipulated using the dbus path: "/modules/kdeconnect/Devices/"+id
Q_SCRIPTABLE QStringList devices(bool onlyReachable = false, bool onlyVisible = false);
Q_SIGNALS:
Q_SCRIPTABLE void deviceAdded(const QString& id);
Q_SCRIPTABLE void deviceRemoved(const QString& id); //Note that paired devices will never be removed
Q_SCRIPTABLE void deviceVisibilityChanged(const QString& id, bool isVisible);
private Q_SLOTS:
void onNewDeviceLink(const NetworkPackage& identityPackage, DeviceLink* dl);
void onDeviceReachableStatusChanged();
private:
//Different ways to find devices and connect to them
QSet<LinkProvider*> mLinkProviders;
//Every known device
QMap<QString, Device*> mDevices;
// The Initializer object sets things up, and also does cleanup when it goes out of scope
QCA::Initializer mQcaInitializer;
};
#endif