kdeconnect-kde/kded/backends/lan/lanlinkprovider.cpp
Àlex Fiestas c8a9796093 Avoid doing qobject_cast on an already destroyed QObject
QObject::destroyed is emitted from the QObject destructor, because of
that the object that inherit from it (in this case DeviceLink) will not
exist anymore, hence we can't cast to it.

So we are saving the needed information in an QObject property so we
do not have to do any cast.
2014-04-15 20:14:22 +02:00

297 lines
9.9 KiB
C++

/**
* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lanlinkprovider.h"
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <netdb.h>
#include <QHostInfo>
#include <QTcpServer>
#include <QUdpSocket>
#include "../../kdebugnamespace.h"
#include "landevicelink.h"
void LanLinkProvider::configureSocket(QTcpSocket* socket)
{
int fd = socket->socketDescriptor();
char enableKeepAlive = 1;
setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, &enableKeepAlive, sizeof(enableKeepAlive));
#ifdef TCP_KEEPIDLE
int maxIdle = 60; /* seconds */
setsockopt(fd, IPPROTO_TCP, TCP_KEEPIDLE, &maxIdle, sizeof(maxIdle));
#endif
#ifdef TCP_KEEPCNT
int count = 3; // send up to 3 keepalive packets out, then disconnect if no response
setsockopt(fd, getprotobyname("TCP")->p_proto, TCP_KEEPCNT, &count, sizeof(count));
#endif
#ifdef TCP_KEEPINTVL
int interval = 5; // send a keepalive packet out every 2 seconds (after the 5 second idle period)
setsockopt(fd, getprotobyname("TCP")->p_proto, TCP_KEEPINTVL, &interval, sizeof(interval));
#endif
}
LanLinkProvider::LanLinkProvider()
{
mUdpServer = new QUdpSocket(this);
connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
mTcpServer = new QTcpServer(this);
connect(mTcpServer,SIGNAL(newConnection()),this, SLOT(newConnection()));
}
void LanLinkProvider::onStart()
{
bool buildSucceed = mUdpServer->bind(QHostAddress::Broadcast, port, QUdpSocket::ShareAddress);
Q_ASSERT(buildSucceed);
mTcpPort = port;
while (!mTcpServer->listen(QHostAddress::Any, mTcpPort)) {
mTcpPort++;
}
onNetworkChange(QNetworkSession::Connected);
}
void LanLinkProvider::onStop()
{
mUdpServer->close();
mTcpServer->close();
}
//I'm in a new network, let's be polite and introduce myself
void LanLinkProvider::onNetworkChange(QNetworkSession::State state)
{
Q_UNUSED(state);
if (!mTcpServer->isListening()) {
return;
}
NetworkPackage np("");
NetworkPackage::createIdentityPackage(&np);
np.set("tcpPort", mTcpPort);
mUdpSocket.writeDatagram(np.serialize(), QHostAddress("255.255.255.255"), port);
}
//I'm the existing device, a new device is kindly introducing itself (I will create a TcpSocket)
void LanLinkProvider::newUdpConnection()
{
while (mUdpServer->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(mUdpServer->pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
NetworkPackage* np = new NetworkPackage("");
bool success = NetworkPackage::unserialize(datagram,np);
mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender);
NetworkPackage* receivedPackage = new NetworkPackage("");
success = NetworkPackage::unserialize(datagram, receivedPackage);
if (!success || receivedPackage->type() != PACKAGE_TYPE_IDENTITY) {
delete receivedPackage;
}
NetworkPackage np2("");
NetworkPackage::createIdentityPackage(&np2);
if (receivedPackage->get<QString>("deviceId") == np2.get<QString>("deviceId")) {
//kDebug(kdeconnect_kded()) << "Ignoring my own broadcast";
return;
}
int tcpPort = receivedPackage->get<int>("tcpPort", port);
//kDebug(kdeconnect_kded()) << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort;
QTcpSocket* socket = new QTcpSocket(this);
receivedIdentityPackages[socket].np = receivedPackage;
receivedIdentityPackages[socket].sender = sender;
connect(socket, SIGNAL(connected()), this, SLOT(connected()));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
socket->connectToHost(sender, tcpPort);
}
}
void LanLinkProvider::connectError()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
kDebug(kdeconnect_kded()) << "Fallback (1), try reverse connection";
NetworkPackage np("");
NetworkPackage::createIdentityPackage(&np);
np.set("tcpPort", mTcpPort);
mUdpSocket.writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
delete receivedIdentityPackages[socket].np;
receivedIdentityPackages.remove(socket);
}
void LanLinkProvider::connected()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
configureSocket(socket);
NetworkPackage* receivedPackage = receivedIdentityPackages[socket].np;
const QString& deviceId = receivedPackage->get<QString>("deviceId");
//kDebug(kdeconnect_kded()) << "Connected" << socket->isWritable();
LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
NetworkPackage np2("");
NetworkPackage::createIdentityPackage(&np2);
bool success = deviceLink->sendPackage(np2);
//TODO: Use reverse connection too to preffer connecting a unstable device (a phone) to a stable device (a computer)
if (success) {
//kDebug(kdeconnect_kded()) << "Handshaking done (i'm the existing device)";
connect(deviceLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
Q_EMIT onConnectionReceived(*receivedPackage, deviceLink);
//We kill any possible link from this same device
QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
if (oldLinkIterator != mLinks.end()) {
DeviceLink* oldLink = oldLinkIterator.value();
disconnect(oldLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
oldLink->deleteLater();
mLinks.erase(oldLinkIterator);
}
mLinks[deviceId] = deviceLink;
} else {
//I think this will never happen
kDebug(kdeconnect_kded()) << "Fallback (2), try reverse connection";
mUdpSocket.writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
delete deviceLink;
}
receivedIdentityPackages.remove(socket);
delete receivedPackage;
}
//I'm the new device and this is the answer to my UDP introduction (no data received yet)
void LanLinkProvider::newConnection()
{
//kDebug(kdeconnect_kded()) << "LanLinkProvider newConnection";
while(mTcpServer->hasPendingConnections()) {
QTcpSocket* socket = mTcpServer->nextPendingConnection();
socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1);
connect(socket, SIGNAL(readyRead()), this, SLOT(dataReceived()));
}
/*
NetworkPackage np(PACKAGE_TYPE_IDENTITY);
NetworkPackage::createIdentityPackage(&np);
int written = socket->write(np.serialize());
kDebug(kdeconnect_kded()) << "LanLinkProvider sent package." << written << " bytes written, waiting for reply";
*/
}
//I'm the new device and this is the answer to my UDP introduction (data received)
void LanLinkProvider::dataReceived()
{
QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
configureSocket(socket);
const QByteArray data = socket->readLine();
//kDebug(kdeconnect_kded()) << "LanLinkProvider received reply:" << data;
NetworkPackage np("");
bool success = NetworkPackage::unserialize(data, &np);
if (!success || np.type() != PACKAGE_TYPE_IDENTITY) {
kDebug(kdeconnect_kded()) << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
return;
}
const QString& deviceId = np.get<QString>("deviceId");
LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket);
//kDebug(kdeconnect_kded()) << "Handshaking done (i'm the new device)";
connect(deviceLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
Q_EMIT onConnectionReceived(np, deviceLink);
QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
if (oldLinkIterator != mLinks.end()) {
DeviceLink* oldLink = oldLinkIterator.value();
disconnect(oldLink, SIGNAL(destroyed(QObject*)),
this, SLOT(deviceLinkDestroyed(QObject*)));
oldLink->deleteLater();
mLinks.erase(oldLinkIterator);
}
mLinks[deviceId] = deviceLink;
disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived()));
}
void LanLinkProvider::deviceLinkDestroyed(QObject* destroyedDeviceLink)
{
//kDebug(kdeconnect_kded()) << "deviceLinkDestroyed";
const QString id = destroyedDeviceLink->property("deviceId").toString();
QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(id);
if (oldLinkIterator != mLinks.end() && oldLinkIterator.value() == destroyedDeviceLink) {
mLinks.erase(oldLinkIterator);
}
}
LanLinkProvider::~LanLinkProvider()
{
}