kdeconnect-kde/plugins/mprisremote/mprisremoteplugin.h
Alexander Lohnau c5e7fdb5e4 plugins: Prefer using statements with baseclass over empty constructor
Those plugins re really simple and don't need any initialization logic.
With the using statement, we do not need to add a constructor and pass the parent/args to the baseclass
2023-08-07 19:28:37 +02:00

66 lines
2.1 KiB
C++

/**
* SPDX-FileCopyrightText: 2013 Albert Vaca <albertvaka@gmail.com>
*
* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
*/
#pragma once
#include <QObject>
#include <core/kdeconnectplugin.h>
#include "mprisremoteplayer.h"
#define PACKET_TYPE_MPRIS_REQUEST QStringLiteral("kdeconnect.mpris.request")
#define PACKET_TYPE_MPRIS QStringLiteral("kdeconnect.mpris")
class MprisRemotePlugin : public KdeConnectPlugin
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kdeconnect.device.mprisremote")
Q_PROPERTY(int volume READ volume WRITE setVolume NOTIFY propertiesChanged)
Q_PROPERTY(int length READ length NOTIFY propertiesChanged)
Q_PROPERTY(bool isPlaying READ isPlaying NOTIFY propertiesChanged)
Q_PROPERTY(int position READ position WRITE setPosition NOTIFY propertiesChanged)
Q_PROPERTY(QStringList playerList READ playerList NOTIFY propertiesChanged)
Q_PROPERTY(QString player READ player WRITE setPlayer)
Q_PROPERTY(QString title READ title NOTIFY propertiesChanged)
Q_PROPERTY(QString artist READ artist NOTIFY propertiesChanged)
Q_PROPERTY(QString album READ album NOTIFY propertiesChanged)
Q_PROPERTY(bool canSeek READ canSeek NOTIFY propertiesChanged)
public:
using KdeConnectPlugin::KdeConnectPlugin;
long position() const;
int volume() const;
int length() const;
bool isPlaying() const;
QStringList playerList() const;
QString player() const;
QString title() const;
QString artist() const;
QString album() const;
bool canSeek() const;
void setVolume(int volume);
void setPosition(int position);
void setPlayer(const QString &player);
void receivePacket(const NetworkPacket &np) override;
QString dbusPath() const override;
Q_SCRIPTABLE void seek(int offset) const;
Q_SCRIPTABLE void requestPlayerList();
Q_SCRIPTABLE void sendAction(const QString &action);
Q_SIGNALS:
Q_SCRIPTABLE void propertiesChanged();
private:
void requestPlayerStatus(const QString &player);
QString m_currentPlayer;
QMap<QString, MprisRemotePlayer *> m_players;
};