321 lines
11 KiB
C++
321 lines
11 KiB
C++
/**
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* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License or (at your option) version 3 or any later version
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* accepted by the membership of KDE e.V. (or its successor approved
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* by the membership of KDE e.V.), which shall act as a proxy
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* defined in Section 14 of version 3 of the license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lanlinkprovider.h"
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#include "core_debug.h"
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#ifndef Q_OS_WIN
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <netdb.h>
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#endif
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#include <QHostInfo>
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#include <QTcpServer>
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#include <QUdpSocket>
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#include <QtGlobal>
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#include <QNetworkSession>
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#include <QNetworkConfigurationManager>
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#include "landevicelink.h"
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#include <kdeconnectconfig.h>
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LanLinkProvider::LanLinkProvider()
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{
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mTcpPort = 0;
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mUdpServer = new QUdpSocket(this);
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connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
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mTcpServer = new QTcpServer(this);
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connect(mTcpServer,SIGNAL(newConnection()),this, SLOT(newConnection()));
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//Detect when a network interface changes status, so we announce ourelves in the new network
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QNetworkConfigurationManager* networkManager = new QNetworkConfigurationManager(this);
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connect(networkManager, &QNetworkConfigurationManager::configurationChanged, this, &LanLinkProvider::onNetworkConfigurationChanged);
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}
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void LanLinkProvider::onNetworkConfigurationChanged(const QNetworkConfiguration &config)
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{
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if (m_lastConfig != config) {
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m_lastConfig = config;
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onNetworkChange();
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}
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}
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LanLinkProvider::~LanLinkProvider()
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{
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}
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void LanLinkProvider::onStart()
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{
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mUdpServer->bind(QHostAddress::Any, port, QUdpSocket::ShareAddress);
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mTcpPort = port;
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while (!mTcpServer->listen(QHostAddress::Any, mTcpPort)) {
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mTcpPort++;
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if (mTcpPort > 1764) { //No ports available?
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qCritical(KDECONNECT_CORE) << "Error opening a port in range 1714-1764";
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mTcpPort = 0;
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return;
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}
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}
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onNetworkChange();
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}
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void LanLinkProvider::onStop()
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{
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mUdpServer->close();
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mTcpServer->close();
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}
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//I'm in a new network, let's be polite and introduce myself
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void LanLinkProvider::onNetworkChange()
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{
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if (!mTcpServer->isListening()) {
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//Not started
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return;
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}
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Q_ASSERT(mTcpPort != 0);
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qCDebug(KDECONNECT_CORE()) << "Broadcasting identity packet";
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort", mTcpPort);
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mUdpSocket.writeDatagram(np.serialize(), QHostAddress("255.255.255.255"), port);
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}
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//I'm the existing device, a new device is kindly introducing itself.
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//I will create a TcpSocket and try to connect. This can result in either connected() or connectError().
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void LanLinkProvider::newUdpConnection() //udpBroadcastReceived
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{
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while (mUdpServer->hasPendingDatagrams()) {
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QByteArray datagram;
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datagram.resize(mUdpServer->pendingDatagramSize());
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QHostAddress sender;
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender);
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NetworkPackage* receivedPackage = new NetworkPackage("");
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bool success = NetworkPackage::unserialize(datagram, receivedPackage);
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if (!success || receivedPackage->type() != PACKAGE_TYPE_IDENTITY) {
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delete receivedPackage;
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continue;
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}
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if (receivedPackage->get<QString>("deviceId") == KdeConnectConfig::instance()->deviceId()) {
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//qCDebug(KDECONNECT_CORE) << "Ignoring my own broadcast";
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delete receivedPackage;
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continue;
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}
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int tcpPort = receivedPackage->get<int>("tcpPort", port);
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//qCDebug(KDECONNECT_CORE) << "Received Udp identity package from" << sender << " asking for a tcp connection on port " << tcpPort;
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QTcpSocket* socket = new QTcpSocket(this);
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receivedIdentityPackages[socket].np = receivedPackage;
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receivedIdentityPackages[socket].sender = sender;
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connect(socket, SIGNAL(connected()), this, SLOT(connected()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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socket->connectToHost(sender, tcpPort);
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}
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}
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void LanLinkProvider::connectError()
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{
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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if (!socket) return;
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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qCDebug(KDECONNECT_CORE) << "Fallback (1), try reverse connection (send udp packet)" << socket->errorString();
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NetworkPackage np("");
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NetworkPackage::createIdentityPackage(&np);
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np.set("tcpPort", mTcpPort);
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mUdpSocket.writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port);
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//The socket we created didn't work, and we didn't manage
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//to create a LanDeviceLink from it, deleting everything.
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delete receivedIdentityPackages[socket].np;
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receivedIdentityPackages.remove(socket);
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delete socket;
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}
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void LanLinkProvider::connected()
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{
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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if (!socket) return;
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disconnect(socket, SIGNAL(connected()), this, SLOT(connected()));
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disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError()));
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configureSocket(socket);
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NetworkPackage* receivedPackage = receivedIdentityPackages[socket].np;
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const QString& deviceId = receivedPackage->get<QString>("deviceId");
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//qCDebug(KDECONNECT_CORE) << "Connected" << socket->isWritable();
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LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket, DeviceLink::Remotely);
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NetworkPackage np2("");
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NetworkPackage::createIdentityPackage(&np2);
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bool success = deviceLink->sendPackage(np2);
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if (success) {
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//qCDebug(KDECONNECT_CORE) << "Handshaking done (i'm the existing device)";
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connect(deviceLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(*receivedPackage, deviceLink);
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//We kill any possible link from this same device
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
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if (oldLinkIterator != mLinks.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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mLinks.erase(oldLinkIterator);
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}
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mLinks[deviceId] = deviceLink;
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} else {
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//I think this will never happen, but if it happens the deviceLink
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//(or the socket that is now inside it) might not be valid. Delete them.
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delete deviceLink;
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qCDebug(KDECONNECT_CORE) << "Fallback (2), try reverse connection (send udp packet)";
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mUdpSocket.writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port);
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}
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delete receivedPackage;
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receivedIdentityPackages.remove(socket);
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//We don't delete the socket because now it's owned by the LanDeviceLink
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}
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//I'm the new device and this is the answer to my UDP identity package (no data received yet)
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void LanLinkProvider::newConnection()
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{
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//qCDebug(KDECONNECT_CORE) << "LanLinkProvider newConnection";
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while (mTcpServer->hasPendingConnections()) {
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QTcpSocket* socket = mTcpServer->nextPendingConnection();
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configureSocket(socket);
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//This socket is still managed by us (and child of the QTcpServer), if
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//it disconnects before we manage to pass it to a LanDeviceLink, it's
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//our responsibility to delete it. We do so with this connection.
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connect(socket, SIGNAL(disconnected()),
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socket, SLOT(deleteLater()));
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connect(socket, SIGNAL(readyRead()),
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this, SLOT(dataReceived()));
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}
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}
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//I'm the new device and this is the answer to my UDP identity package (data received)
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void LanLinkProvider::dataReceived()
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{
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QTcpSocket* socket = qobject_cast<QTcpSocket*>(sender());
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const QByteArray data = socket->readLine();
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//qCDebug(KDECONNECT_CORE) << "LanLinkProvider received reply:" << data;
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NetworkPackage np("");
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bool success = NetworkPackage::unserialize(data, &np);
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//qCDebug(KDECONNECT_CORE) << "LanLinkProvider received reply:" << data;
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if (!success || np.type() != PACKAGE_TYPE_IDENTITY) {
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qCDebug(KDECONNECT_CORE) << "LanLinkProvider/newConnection: Not an identification package (wuh?)";
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return;
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}
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//qCDebug(KDECONNECT_CORE) << "Handshaking done (i'm the new device)";
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//This socket will now be owned by the LanDeviceLink, forget about it
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disconnect(socket, SIGNAL(readyRead()),
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this, SLOT(dataReceived()));
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disconnect(socket, SIGNAL(disconnected()),
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socket, SLOT(deleteLater()));
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const QString& deviceId = np.get<QString>("deviceId");
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LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket, DeviceLink::Locally);
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connect(deviceLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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Q_EMIT onConnectionReceived(np, deviceLink);
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId);
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if (oldLinkIterator != mLinks.end()) {
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DeviceLink* oldLink = oldLinkIterator.value();
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disconnect(oldLink, SIGNAL(destroyed(QObject*)),
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this, SLOT(deviceLinkDestroyed(QObject*)));
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oldLink->deleteLater();
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mLinks.erase(oldLinkIterator);
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}
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mLinks[deviceId] = deviceLink;
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}
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void LanLinkProvider::deviceLinkDestroyed(QObject* destroyedDeviceLink)
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{
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//qCDebug(KDECONNECT_CORE) << "deviceLinkDestroyed";
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const QString id = destroyedDeviceLink->property("deviceId").toString();
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QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(id);
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if (oldLinkIterator != mLinks.end() && oldLinkIterator.value() == destroyedDeviceLink) {
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mLinks.erase(oldLinkIterator);
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}
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}
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void LanLinkProvider::configureSocket(QTcpSocket* socket)
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{
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int fd = socket->socketDescriptor();
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socket->setSocketOption(QAbstractSocket::KeepAliveOption, QVariant(1));
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#ifdef TCP_KEEPIDLE
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// time to start sending keepalive packets (seconds)
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int maxIdle = 10;
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setsockopt(fd, IPPROTO_TCP, TCP_KEEPIDLE, &maxIdle, sizeof(maxIdle));
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#endif
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#ifdef TCP_KEEPINTVL
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// interval between keepalive packets after the initial period (seconds)
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int interval = 5;
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setsockopt(fd, IPPROTO_TCP, TCP_KEEPINTVL, &interval, sizeof(interval));
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#endif
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#ifdef TCP_KEEPCNT
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// number of missed keepalive packets before disconnecting
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int count = 3;
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setsockopt(fd, IPPROTO_TCP, TCP_KEEPCNT, &count, sizeof(count));
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#endif
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}
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