2e67f95017
The rationale is explained in https://planet.kde.org/friedrich-kossebau-2023-06-28-include-also-moc-files-of-headers/ In case of KDEConnect, it impressively speeds up compilation. Before it took 390 seconds on a clean build and with this change it took 330 seconds. This is due to the mocs_compilation having to include the header files and thus all their headers. Due to the lots of small plugins we have, this means that the same headers must be compiled plenty of times. When we include the moc files directly in the C++ file, they are already available. |
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.. | ||
battery | ||
bigscreen | ||
clipboard | ||
connectivity-report | ||
contacts | ||
findmyphone | ||
findthisdevice | ||
lockdevice | ||
mmtelephony | ||
mousepad | ||
mpriscontrol | ||
mprisremote | ||
notifications | ||
pausemusic | ||
photo | ||
ping | ||
presenter | ||
remotecommands | ||
remotecontrol | ||
remotekeyboard | ||
remotesystemvolume | ||
runcommand | ||
screensaver-inhibit | ||
sendnotifications | ||
sftp | ||
share | ||
sms | ||
systemvolume | ||
telephony | ||
virtualmonitor | ||
CMakeLists.txt | ||
kdeconnect.notifyrc | ||
Messages.sh | ||
README.txt |
Writing a plugin for KDE Connect ================================= For the desktop client (this project): -------------------------------------- 1. Enter the "plugins" directory. 2. Copy the "ping" under a different name ("findmyphone" in this example). 3. Add "add_subdirectory(findmyphone)" to CMakeLists.txt after the others "add_subdirectory". 4. Enter the new "findmyphone" directory. 5. Edit CMakeLists.txt by replacing "ping" with "findmyphone". 6. Rename other files in this directory by replacing "ping" with "findmyphone" 7. Write a description of your plugin into "README" 8. Edit findmyphoneplugin.cpp and findmyphoneplugin.h. A. Change license header. B. Replace (case sensitive) "ping" with "findmyphone", "PingPlugin" with "FindMyPhonePlugin" and "PING" with "FINDMYPHONE". 9. Edit kdeconnect_findmyphone.json file: A. Replace "ping" with "findmyphone". B. Change name, description, icon, author, email, version, website, license info. C. Remove all the translations D. Set X-KDEConnect-SupportedPacketType and X-KDEConnect-OutgoingPacketType to the packet type your plugin will receive and send, respectively. In this example this is "kdeconnect.findmyphone". Make sure that this matches what is defined in the findmyphoneplugin.h file (in the line "#define PACKET_TYPE_..."), and also in Android. 10. Now you have an empty skeleton to implement your new plugin logic. For Android (project kdeconnect-android): ----------------------------------------- 1. Change directory to src/org/kde/kdeconnect/Plugins. 2. Copy "PingPlugin" under a different name ("FindMyPhonePlugin" in this example). 3. Enter the new "FindMyPhonePlugin" directory. 4. Rename "PingPlugin.java" to "FindMyPhonePlugin.java" 5. Edit it. Replace (case sensitive) "Ping" with "FindMyPhone", "ping" with "findmyphone", "PING" with "FINDMYPHONE" and "plugin_ping" with "plugin_findmyphone". 6. Open res/values/strings.xml. Find and copy the lines "pref_plugin_ping_desc" and "pref_plugin_ping" replacing "ping" with "findmyphone" and edit the plugin name and description between <string> </string>). 7. Now you have an empty skeleton to implement your new plugin logic.