2e04adf99c
This may need to be reworked at some point for more advanced usecases (multiple apps listening to SMS, variable-length message requests, etc.) but it's fine for now BUG 410095 |
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.. | ||
battery | ||
clipboard | ||
contacts | ||
findmyphone | ||
findthisdevice | ||
lockdevice | ||
mousepad | ||
mpriscontrol | ||
mprisremote | ||
notifications | ||
pausemusic | ||
photo | ||
ping | ||
presenter | ||
remotecommands | ||
remotecontrol | ||
remotekeyboard | ||
remotesystemvolume | ||
runcommand | ||
screensaver-inhibit | ||
sendnotifications | ||
sftp | ||
share | ||
sms | ||
systemvolume | ||
telephony | ||
CMakeLists.txt | ||
kdeconnect.notifyrc | ||
kdeconnect_plugin.desktop | ||
Messages.sh | ||
README.txt |
Writing a plugin for KDE Connect ================================= For the desktop client (this project): -------------------------------------- 1. Enter the "plugins" directory. 2. Copy the "ping" under a different name ("findmyphone" in this example). 3. Add "add_subdirectory(findmyphone)" to CMakeLists.txt after the others "add_subdirectory". 1. Enter the new "findmyphone" directory. 5. Edit CMakeLists.txt by replacing "ping" with "findmyphone". 6. Rename other files in this directory by replacing "ping" with "findmyphone" 7. Write a description of your plugin into "README" 8. Edit findmyphoneplugin.cpp and findmyphoneplugin.h. A. Change license header. B. Replace (case sensitive) "ping" with "findmyphone", "PingPlugin" with "FindMyPhonePlugin" and "PING" with "FINDMYPHONE". 9. Edit kdeconnect_findmyphone.desktop file: A. Replace "ping" with "findmyphone". B. Change name, description, icon, author, email, version, website, license info. C. Remove all the translations D. Set X-KDEConnect-SupportedPacketType and X-KDEConnect-OutgoingPacketType to the packet type your plugin will receive and send, respectively. In this example this is "kdeconnect.findmyphone". Make sure that this matches what is defined in the findmyplugin.h file (in the line "#define PACKET_TYPE_..."), and also in Android. 10. Now you have an empty skeleton to implement your new plugin logic. For Android (project kdeconnect-android): ----------------------------------------- 1. Change directory to src/org/kde/kdeconnect/Plugins. 2. Copy "PingPlugin" under a different name ("FindMyPhonePlugin" in this example). 1. Enter the new "FindMyPhonePlugin" directory. 4. Rename "PingPlugin.java" to "FindMyPhonePlugin.java" 5. Edit it. Replace (case sensitive) "Ping" with "FindMyPhone", "ping" with "findmyphone", "PING" with "FINDMYPHONE" and "plugin_ping" with "plugin_findmyphone". 6. Open res/values/strings.xml. Find and copy the lines "pref_plugin_ping_desc" and "pref_plugin_ping" replacing "ping" with "findmyphone" and edit the plugin name and description between <string> </string>). 7. Open src/org/kde/kdeconnect/Plugins/PluginFactory.java. A. Copy "import … PingPlugin" line with replacing "PingPlugin" with "FindMyPhonePlugin". B. Copy "PluginFactory.registerPlugin(PingPlugin.class);" line with replacing "PingPlugin" with "FindMyPhonePlugin". 8. Open src/org/kde/kdeconnect/NetworkPacket.java. Copy a "public final static String PACKET_TYPE_PING = …" line replacing "PING" with the packet type you will be using (should match the desktop client). 9. Now you have an empty skeleton to implement your new plugin logic.