kdeconnect-kde/core/backends/linkprovider.h
Albert Vaca f47f517827 Rename NetworkPackage -> NetworkPacket
Summary: KDE Connect, now with correct naming!

Test Plan: It still builds.

Reviewers: #kde_connect, apol, nicolasfella

Reviewed By: #kde_connect, apol, nicolasfella

Subscribers: nicolasfella

Differential Revision: https://phabricator.kde.org/D11036
2018-03-05 20:03:23 +01:00

61 lines
1.9 KiB
C++

/**
* Copyright 2013 Albert Vaca <albertvaka@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LINKPROVIDER_H
#define LINKPROVIDER_H
#include <QObject>
#include "core/networkpacket.h"
#include "pairinghandler.h"
class DeviceLink;
class KDECONNECTCORE_EXPORT LinkProvider
: public QObject
{
Q_OBJECT
public:
const static int PRIORITY_LOW = 0; //eg: 3g internet
const static int PRIORITY_MEDIUM = 50; //eg: internet
const static int PRIORITY_HIGH = 100; //eg: lan
LinkProvider();
~LinkProvider() override = default;
virtual QString name() = 0;
virtual int priority() = 0;
public Q_SLOTS:
virtual void onStart() = 0;
virtual void onStop() = 0;
virtual void onNetworkChange() = 0;
Q_SIGNALS:
//NOTE: The provider will destroy the DeviceLink when it's no longer accessible,
// and every user should listen to the destroyed signal to remove its references.
// That's the reason because there is no "onConnectionLost".
void onConnectionReceived(const NetworkPacket& identityPacket, DeviceLink*) const;
};
#endif