2e67f95017
The rationale is explained in https://planet.kde.org/friedrich-kossebau-2023-06-28-include-also-moc-files-of-headers/ In case of KDEConnect, it impressively speeds up compilation. Before it took 390 seconds on a clean build and with this change it took 330 seconds. This is due to the mocs_compilation having to include the header files and thus all their headers. Due to the lots of small plugins we have, this means that the same headers must be compiled plenty of times. When we include the moc files directly in the C++ file, they are already available.
102 lines
3 KiB
C++
102 lines
3 KiB
C++
/**
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* SPDX-FileCopyrightText: 2021 Piyush Aggarwal <piyushaggarwal002@gmail.com>
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*
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* SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL
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*/
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#include "lockdeviceplugin-win.h"
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#include <KLocalizedString>
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#include <KPluginFactory>
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#include "plugin_lock_debug.h"
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#include <QDebug>
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#include <core/daemon.h>
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#include <core/device.h>
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#include <dbushelper.h>
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#include <Windows.h>
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#pragma comment(lib, "user32.lib")
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K_PLUGIN_CLASS_WITH_JSON(LockDevicePlugin, "kdeconnect_lockdevice.json")
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LockDevicePlugin::LockDevicePlugin(QObject *parent, const QVariantList &args)
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: KdeConnectPlugin(parent, args)
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, m_remoteLocked(false)
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{
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}
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bool LockDevicePlugin::isLocked() const
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{
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return m_remoteLocked; // Windows doesn't support monitoring lock status, m_remoteLocked is never updated
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}
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void LockDevicePlugin::setLocked(bool locked)
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{
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NetworkPacket np(PACKET_TYPE_LOCK_REQUEST, {{QStringLiteral("setLocked"), locked}});
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sendPacket(np);
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}
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bool LockDevicePlugin::receivePacket(const NetworkPacket &np)
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{
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if (np.has(QStringLiteral("isLocked"))) {
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bool locked = np.get<bool>(QStringLiteral("isLocked"));
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if (m_remoteLocked != locked) {
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m_remoteLocked = locked;
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Q_EMIT lockedChanged(locked);
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}
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}
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if (np.has(QStringLiteral("requestLocked"))) {
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sendState();
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}
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// Receiving result of setLocked
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if (np.has(QStringLiteral("lockResult"))) {
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bool lockSuccess = np.get<bool>(QStringLiteral("lockResult"));
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if (lockSuccess) {
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Daemon::instance()->sendSimpleNotification(QStringLiteral("remoteLockSuccess"),
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device()->name(),
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i18n("Remote lock successful"),
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QStringLiteral("error"));
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} else {
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Daemon::instance()->sendSimpleNotification(QStringLiteral("remoteLockFail"), device()->name(), i18n("Remote lock failed"), QStringLiteral("error"));
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Daemon::instance()->reportError(device()->name(), i18n("Remote lock failed"));
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}
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}
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if (np.has(QStringLiteral("setLocked"))) {
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const bool lock = np.get<bool>(QStringLiteral("setLocked"));
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bool success = false;
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if (lock) {
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success = LockWorkStation();
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NetworkPacket np(PACKET_TYPE_LOCK, {{QStringLiteral("lockResult"), success}});
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sendPacket(np);
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}
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sendState();
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}
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return true;
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}
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void LockDevicePlugin::sendState()
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{
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NetworkPacket np(PACKET_TYPE_LOCK, {{QStringLiteral("isLocked"), m_localLocked}});
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sendPacket(np);
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}
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void LockDevicePlugin::connected()
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{
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NetworkPacket np(PACKET_TYPE_LOCK_REQUEST, {{QStringLiteral("requestLocked"), QVariant()}});
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sendPacket(np);
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}
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QString LockDevicePlugin::dbusPath() const
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{
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return QStringLiteral("/modules/kdeconnect/devices/") + device()->id() + QStringLiteral("/lockdevice");
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}
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#include "lockdeviceplugin-win.moc"
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#include "moc_lockdeviceplugin-win.cpp"
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