kdeconnect-kde/plugins/mprisremote/mprisremoteplayer.h
Matthijs Tijink f7b7cdbfd5 Adds an MPRIS server for controlling other device's MPRIS services
By creating a DBus connection per player, we are able to support
multiple remote players.

The album art is not yet supported.
2020-03-15 22:38:03 +00:00

83 lines
2.3 KiB
C++

/**
* Copyright 2018 Nicolas Fella <nicolas.fella@gmx.de>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License or (at your option) version 3 or any later version
* accepted by the membership of KDE e.V. (or its successor approved
* by the membership of KDE e.V.), which shall act as a proxy
* defined in Section 14 of version 3 of the license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QString>
#include <QDBusConnection>
class NetworkPacket;
class MprisRemotePlugin;
class MprisRemotePlayer : public QObject {
Q_OBJECT
public:
explicit MprisRemotePlayer(QString id, MprisRemotePlugin *plugin);
virtual ~MprisRemotePlayer();
void parseNetworkPacket(const NetworkPacket& np);
long position() const;
void setPosition(long position);
int volume() const;
long length() const;
bool playing() const;
QString nowPlaying() const;
QString title() const;
QString artist() const;
QString album() const;
QString identity() const;
bool canSeek() const;
bool canPlay() const;
bool canPause() const;
bool canGoPrevious() const;
bool canGoNext() const;
QDBusConnection &dbus();
Q_SIGNALS:
void controlsChanged();
void trackInfoChanged();
void positionChanged();
void volumeChanged();
void playingChanged();
private:
QString id;
bool m_playing;
bool m_canPlay;
bool m_canPause;
bool m_canGoPrevious;
bool m_canGoNext;
QString m_nowPlaying;
int m_volume;
long m_length;
long m_lastPosition;
qint64 m_lastPositionTime;
QString m_title;
QString m_artist;
QString m_album;
bool m_canSeek;
//Use an unique connection for every player, otherwise we can't distinguish which mpris player is being controlled
QString m_dbusConnectionName;
QDBusConnection m_dbusConnection;
};