f7b7cdbfd5
By creating a DBus connection per player, we are able to support multiple remote players. The album art is not yet supported.
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/**
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* Copyright 2018 Nicolas Fella <nicolas.fella@gmx.de>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License or (at your option) version 3 or any later version
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* accepted by the membership of KDE e.V. (or its successor approved
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* by the membership of KDE e.V.), which shall act as a proxy
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* defined in Section 14 of version 3 of the license.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QString>
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#include <QDBusConnection>
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class NetworkPacket;
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class MprisRemotePlugin;
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class MprisRemotePlayer : public QObject {
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Q_OBJECT
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public:
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explicit MprisRemotePlayer(QString id, MprisRemotePlugin *plugin);
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virtual ~MprisRemotePlayer();
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void parseNetworkPacket(const NetworkPacket& np);
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long position() const;
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void setPosition(long position);
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int volume() const;
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long length() const;
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bool playing() const;
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QString nowPlaying() const;
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QString title() const;
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QString artist() const;
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QString album() const;
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QString identity() const;
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bool canSeek() const;
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bool canPlay() const;
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bool canPause() const;
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bool canGoPrevious() const;
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bool canGoNext() const;
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QDBusConnection &dbus();
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Q_SIGNALS:
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void controlsChanged();
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void trackInfoChanged();
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void positionChanged();
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void volumeChanged();
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void playingChanged();
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private:
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QString id;
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bool m_playing;
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bool m_canPlay;
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bool m_canPause;
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bool m_canGoPrevious;
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bool m_canGoNext;
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QString m_nowPlaying;
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int m_volume;
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long m_length;
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long m_lastPosition;
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qint64 m_lastPositionTime;
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QString m_title;
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QString m_artist;
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QString m_album;
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bool m_canSeek;
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//Use an unique connection for every player, otherwise we can't distinguish which mpris player is being controlled
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QString m_dbusConnectionName;
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QDBusConnection m_dbusConnection;
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};
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