/** * Copyright 2013 Albert Vaca * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License or (at your option) version 3 or any later version * accepted by the membership of KDE e.V. (or its successor approved * by the membership of KDE e.V.), which shall act as a proxy * defined in Section 14 of version 3 of the license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef KDECONNECTPLUGIN_H #define KDECONNECTPLUGIN_H #include #include #include #include #include "kdeconnectcore_export.h" #include "networkpackage.h" #include "device.h" struct KdeConnectPluginPrivate; class KDECONNECTCORE_EXPORT KdeConnectPlugin : public QObject { Q_OBJECT public: KdeConnectPlugin(QObject* parent, const QVariantList& args); virtual ~KdeConnectPlugin(); const Device* device(); Device const* device() const; bool sendPackage(NetworkPackage& np) const; public Q_SLOTS: /** * Returns true if it has handled the package in some way * device.sendPackage can be used to send an answer back to the device */ virtual bool receivePackage(const NetworkPackage& np) = 0; /** * This method will be called when a device is connected to this computer. * The plugin could be loaded already, but there is no guarantee we will be able to reach the device until this is called. */ virtual void connected() = 0; private: QScopedPointer d; }; #endif