/** * Copyright 2013 Albert Vaca * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License or (at your option) version 3 or any later version * accepted by the membership of KDE e.V. (or its successor approved * by the membership of KDE e.V.), which shall act as a proxy * defined in Section 14 of version 3 of the license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "lanlinkprovider.h" #include #include #include #include #include #include #include #include "../../kdebugnamespace.h" #include "landevicelink.h" void LanLinkProvider::configureSocket(QTcpSocket* socket) { int fd = socket->socketDescriptor(); char enableKeepAlive = 1; setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, &enableKeepAlive, sizeof(enableKeepAlive)); #ifdef TCP_KEEPIDLE int maxIdle = 60; /* seconds */ setsockopt(fd, IPPROTO_TCP, TCP_KEEPIDLE, &maxIdle, sizeof(maxIdle)); #endif #ifdef TCP_KEEPCNT int count = 3; // send up to 3 keepalive packets out, then disconnect if no response setsockopt(fd, getprotobyname("TCP")->p_proto, TCP_KEEPCNT, &count, sizeof(count)); #endif #ifdef TCP_KEEPINTVL int interval = 5; // send a keepalive packet out every 2 seconds (after the 5 second idle period) setsockopt(fd, getprotobyname("TCP")->p_proto, TCP_KEEPINTVL, &interval, sizeof(interval)); #endif } LanLinkProvider::LanLinkProvider() { mUdpServer = new QUdpSocket(this); connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection())); mTcpServer = new QTcpServer(this); connect(mTcpServer,SIGNAL(newConnection()),this, SLOT(newConnection())); } void LanLinkProvider::onStart() { bool buildSucceed = mUdpServer->bind(QHostAddress::Any, port, QUdpSocket::ShareAddress); Q_ASSERT(buildSucceed); mTcpPort = port; while (!mTcpServer->listen(QHostAddress::Any, mTcpPort)) { mTcpPort++; } onNetworkChange(QNetworkSession::Connected); } void LanLinkProvider::onStop() { mUdpServer->close(); mTcpServer->close(); } //I'm in a new network, let's be polite and introduce myself void LanLinkProvider::onNetworkChange(QNetworkSession::State state) { Q_UNUSED(state); if (!mTcpServer->isListening()) { return; } NetworkPackage np(""); NetworkPackage::createIdentityPackage(&np); np.set("tcpPort", mTcpPort); mUdpSocket.writeDatagram(np.serialize(), QHostAddress("255.255.255.255"), port); } //I'm the existing device, a new device is kindly introducing itself (I will create a TcpSocket) void LanLinkProvider::newUdpConnection() { while (mUdpServer->hasPendingDatagrams()) { QByteArray datagram; datagram.resize(mUdpServer->pendingDatagramSize()); QHostAddress sender; quint16 senderPort; mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort); NetworkPackage* np = new NetworkPackage(""); bool success = NetworkPackage::unserialize(datagram,np); mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender); NetworkPackage* receivedPackage = new NetworkPackage(""); success = NetworkPackage::unserialize(datagram, receivedPackage); if (!success || receivedPackage->type() != PACKAGE_TYPE_IDENTITY) { delete receivedPackage; } NetworkPackage np2(""); NetworkPackage::createIdentityPackage(&np2); if (receivedPackage->get("deviceId") == np2.get("deviceId")) { //kDebug(kdeconnect_kded()) << "Ignoring my own broadcast"; return; } int tcpPort = receivedPackage->get("tcpPort", port); //kDebug(kdeconnect_kded()) << "Received Udp presentation from" << sender << "asking for a tcp connection on port " << tcpPort; QTcpSocket* socket = new QTcpSocket(this); receivedIdentityPackages[socket].np = receivedPackage; receivedIdentityPackages[socket].sender = sender; connect(socket, SIGNAL(connected()), this, SLOT(connected())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError())); socket->connectToHost(sender, tcpPort); } } void LanLinkProvider::connectError() { QTcpSocket* socket = qobject_cast(sender()); disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError())); disconnect(socket, SIGNAL(connected()), this, SLOT(connected())); kDebug(debugArea()) << "Fallback (1), try reverse connection"; NetworkPackage np(""); NetworkPackage::createIdentityPackage(&np); np.set("tcpPort", mTcpPort); mUdpSocket.writeDatagram(np.serialize(), receivedIdentityPackages[socket].sender, port); delete receivedIdentityPackages[socket].np; receivedIdentityPackages.remove(socket); } void LanLinkProvider::connected() { QTcpSocket* socket = qobject_cast(sender()); disconnect(socket, SIGNAL(connected()), this, SLOT(connected())); disconnect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(connectError())); configureSocket(socket); NetworkPackage* receivedPackage = receivedIdentityPackages[socket].np; const QString& deviceId = receivedPackage->get("deviceId"); //kDebug(debugArea()) << "Connected" << socket->isWritable(); LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket); NetworkPackage np2(""); NetworkPackage::createIdentityPackage(&np2); bool success = deviceLink->sendPackage(np2); //TODO: Use reverse connection too to preffer connecting a unstable device (a phone) to a stable device (a computer) if (success) { //kDebug(debugArea()) << "Handshaking done (i'm the existing device)"; connect(deviceLink, SIGNAL(destroyed(QObject*)), this, SLOT(deviceLinkDestroyed(QObject*))); Q_EMIT onConnectionReceived(*receivedPackage, deviceLink); //We kill any possible link from this same device QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId); if (oldLinkIterator != mLinks.end()) { DeviceLink* oldLink = oldLinkIterator.value(); disconnect(oldLink, SIGNAL(destroyed(QObject*)), this, SLOT(deviceLinkDestroyed(QObject*))); oldLink->deleteLater(); mLinks.erase(oldLinkIterator); } mLinks[deviceId] = deviceLink; } else { //I think this will never happen kDebug(debugArea()) << "Fallback (2), try reverse connection"; mUdpSocket.writeDatagram(np2.serialize(), receivedIdentityPackages[socket].sender, port); delete deviceLink; } receivedIdentityPackages.remove(socket); delete receivedPackage; } //I'm the new device and this is the answer to my UDP introduction (no data received yet) void LanLinkProvider::newConnection() { //kDebug(debugArea()) << "LanLinkProvider newConnection"; while(mTcpServer->hasPendingConnections()) { QTcpSocket* socket = mTcpServer->nextPendingConnection(); socket->setSocketOption(QAbstractSocket::KeepAliveOption, 1); connect(socket, SIGNAL(readyRead()), this, SLOT(dataReceived())); } /* NetworkPackage np(PACKAGE_TYPE_IDENTITY); NetworkPackage::createIdentityPackage(&np); int written = socket->write(np.serialize()); kDebug(debugArea()) << "LanLinkProvider sent package." << written << " bytes written, waiting for reply"; */ } //I'm the new device and this is the answer to my UDP introduction (data received) void LanLinkProvider::dataReceived() { QTcpSocket* socket = qobject_cast(sender()); configureSocket(socket); const QByteArray data = socket->readLine(); //kDebug(debugArea()) << "LanLinkProvider received reply:" << data; NetworkPackage np(""); bool success = NetworkPackage::unserialize(data, &np); if (!success || np.type() != PACKAGE_TYPE_IDENTITY) { kDebug(debugArea()) << "LanLinkProvider/newConnection: Not an identification package (wuh?)"; return; } const QString& deviceId = np.get("deviceId"); LanDeviceLink* deviceLink = new LanDeviceLink(deviceId, this, socket); //kDebug(debugArea()) << "Handshaking done (i'm the new device)"; connect(deviceLink, SIGNAL(destroyed(QObject*)), this, SLOT(deviceLinkDestroyed(QObject*))); Q_EMIT onConnectionReceived(np, deviceLink); QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(deviceId); if (oldLinkIterator != mLinks.end()) { DeviceLink* oldLink = oldLinkIterator.value(); disconnect(oldLink, SIGNAL(destroyed(QObject*)), this, SLOT(deviceLinkDestroyed(QObject*))); oldLink->deleteLater(); mLinks.erase(oldLinkIterator); } mLinks[deviceId] = deviceLink; disconnect(socket,SIGNAL(readyRead()),this,SLOT(dataReceived())); } void LanLinkProvider::deviceLinkDestroyed(QObject* destroyedDeviceLink) { //kDebug(debugArea()) << "deviceLinkDestroyed"; const QString id = destroyedDeviceLink->property("deviceId").toString(); QMap< QString, DeviceLink* >::iterator oldLinkIterator = mLinks.find(id); if (oldLinkIterator != mLinks.end() && oldLinkIterator.value() == destroyedDeviceLink) { mLinks.erase(oldLinkIterator); } } LanLinkProvider::~LanLinkProvider() { }