/** * Copyright 2019 Aleix Pol Gonzalez * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License or (at your option) version 3 or any later version * accepted by the membership of KDE e.V. (or its successor approved * by the membership of KDE e.V.), which shall act as a proxy * defined in Section 14 of version 3 of the license. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import QtQuick 2.5 import QtQuick.Window 2.5 import QtQuick.Particles 2.0 Item { id: root anchors.fill: parent property real xPos: 0.5 property real yPos: 0.5 ParticleSystem { id: particles width: parent.width/20 height: width x: root.width * root.xPos - width/2 y: root.height * root.yPos - height/2 ImageParticle { groups: ["center"] anchors.fill: parent source: "qrc:///particleresources/glowdot.png" colorVariation: 0.1 color: "#FF9999FF" } ImageParticle { groups: ["edge"] anchors.fill: parent source: "qrc:///particleresources/glowdot.png" colorVariation: 0.1 color: "#000099FF" } Emitter { anchors.fill: parent group: "center" emitRate: 900 lifeSpan: 200 size: 20 * Window.screen.devicePixelRatio sizeVariation: 2 endSize: 0 //! [0] shape: EllipseShape {fill: false} velocity: TargetDirection { targetX: particles.width/2 targetY: particles.height/2 proportionalMagnitude: true magnitude: 0.5 } //! [0] } Emitter { anchors.fill: parent group: "edge" startTime: 200 emitRate: 2000 lifeSpan: 20 size: 28 * Window.screen.devicePixelRatio sizeVariation: 2 * Window.screen.devicePixelRatio endSize: 16 * Window.screen.devicePixelRatio shape: EllipseShape {fill: false} velocity: TargetDirection { targetX: particles.width/2 targetY: particles.height/2 proportionalMagnitude: true magnitude: 0.1 magnitudeVariation: 0.1 } acceleration: TargetDirection { targetX: particles.width targetY: particles.height targetVariation: 200 proportionalMagnitude: true magnitude: 0.1 magnitudeVariation: 0.1 } } } }