Unicode text input from remote devices gives random texts because the plugin mistook the text encoding. Insert a Unicode 16 bits character each time instead of a UTF-8 character.
The API accepts the `UniChar` Unicode characters:
```c
void CGEventKeyboardSetUnicodeString(CGEventRef event, UniCharCount stringLength, const UniChar *unicodeString);
```
from https://developer.apple.com/documentation/coregraphics/1456028-cgeventkeyboardsetunicodestring.