This is not needed, because only a symbol to create the KPluginFactory
instance must be exported. The KPluginFactory macros or rather the underlying
Q_PLUGIN_METADATA macro already take care of that.
In other plugin code of KDE, we also do not export classes.
The size of the generated plugin files is nearly identical, but removing
the macros avoids confusion for developers.
By removing the postfix we consistently use, we get exactly the same string as before
However, all our pluginId logic is now done as part of the buildsystem.
Before, they were in the JSON metadata, the buildsystem and the string constructor parameter
KPluginFactory has the KPluginMetaData object in any case, do using it
doesn't create any overhead.
This way we catch missing methods/mismatching arguments at compile and
not at runtime.
This fixes some Qt6 regressions due to the removal of deprecated methods.
We do not need those methods to be marked as slots and the KCMUtils
classes like KPluginWidget also don't need it.
Meaning it just results in more moc code being generated.
This makes it easier to read, because we do not have to handle a list of
files that get added to the targets. In other KDE projects, we also
prefer the target centric approach.
In case one wants to reuse the same category in multiple places, it
would be best to create a small static lib. But for now, this is not
needed.
The one derived from the filename is identical. Deriving it from the filename is the preferred approach.
In KF6, log messages are printed out if the Id is needlessly specified.
A mismatching Id vs basename would print out a warning.
The plugin version doesn't matter, because all plugins are shipped as
part of kdeconnect and not separately.
The website was also set inconsistently, some pointed to a custom blog,
the KDE homepage or a broken link. If we want to make announcements more
visible, we should have a link in a more central place.
- Add dummy args param to QProcess::startDetached
- Remove logging category from inline snippet. This was removed due to
being unused in non-windows builds.
To have the code bits reusable, they are defined as cmake variables.
In order to make the relative paths work and avoid touching every line
from the QRC, the resulting file is put into the source dir.